The main reason I see them not wanting respecs to be cheap or targeted as things stand now is because you could just switch around points in the crafting trees to take advantage of all the perks in rotation.
I fully support this, mainly because of misleading tooltips. If they were accurately worded and provided all the details, I imagine there wouldn't be so many poorly chosen morphs. Also, it's a good idea to provide free respecs any time they change abilities.
Forget resets. Just give us the option to remorph one skill at a time and put the price at (for example) 1K gold. The option applies only to skills that can be and are morphed and will not give you the skill point back but it will simply change the morphed skill into the alternate version of it. No passives are affected.
Is there a problem with something like that?
rotatorkuf wrote: »
seems a kafkaesque way of handling a simple matter
reset the skill line, and it will cost you whatever skill points you have in it
ex: reset destro staff, have 16 points in it, costs 1.6k to reset that line
simple and efficient
rotatorkuf wrote: »
seems a kafkaesque way of handling a simple matter
reset the skill line, and it will cost you whatever skill points you have in it
ex: reset destro staff, have 16 points in it, costs 1.6k to reset that line
simple and efficient
Well, the solution depends on the problem you are trying to solve. My problem is that I would like to try different versions of some skills into my builds and maybe go back if I'm not happy with them. A full respec is out of the question.
Your solution allow us to drop desto staff for example and go to resto staff. I have no problems with that, ONLY if we exclude the crafting skill trees from that option. I can see a lot of abuse if we are allowed to change craft specializations that cheap.
Until such time as the skill descriptions are properly written and that the skills are not bugged, I support that we should only pay for a points we respec, not the whole lot.
For instance, I have some NB skills that are simply not working as described - or even at all - and I believe I should not be grossly penalised for an error on the part of the developer.
I agree that skill resets should be more targeted. At the moment I have 64 skill points in Crafting, and I don't want them back, but I wouldn't mind playing around with points in my class, weapon and armour skill lines.
Well, the solution depends on the problem you are trying to solve. My problem is that I would like to try different versions of some skills into my builds and maybe go back if I'm not happy with them. A full respec is out of the question.
Your solution allow us to drop desto staff for example and go to resto staff. I have no problems with that, ONLY if we exclude the crafting skill trees from that option. I can see a lot of abuse if we are allowed to change craft specializations that cheap.
Well, the solution depends on the problem you are trying to solve. My problem is that I would like to try different versions of some skills into my builds and maybe go back if I'm not happy with them. A full respec is out of the question.
Your solution allow us to drop desto staff for example and go to resto staff. I have no problems with that, ONLY if we exclude the crafting skill trees from that option. I can see a lot of abuse if we are allowed to change craft specializations that cheap.
Craft specializations are not defined by skillpoints spent or skill line level as it, indeed, quickly obtainable through spending gold, but by which and how many traits you've researched. So I don't see any possibility for abuse here. Could you elaborate, please?
I think they need to go with respec costs the way WOW does. Have it start out cheap (at least for the first one), increase, and then decay with time back to cheap again. So if you do a lot of respecs it's expensive but if you only do it very occasionally it's not.
Except that this wouldn't apply to only people with 300+ skill points. I think the potential for abuse most certainly exists for rolling tons of alts/accounts with just a few skill points and cycling them.
rotatorkuf wrote: »no man, just no lol, stop trying
rotatorkuf wrote: »no man, just no lol, stop trying
Well, you make a good point there, I guess I can't argue with it. I'm not really getting why you're so defensive about it, I'm trying to posit why they would have put the system in as is, that's all. The purpose of a forum post is presumably to have a discussion. If all you can do is say lol no, then perhaps the /feedback option is best suited to your request to the development team.
rotatorkuf wrote: »no man, just no lol, stop trying
this isn't because i disagree with you (even though i do disagree)
it's just nonsense, you can only have up to 8 characters, and you can already level them up to respec into all the craft lines....so, no argument for you there
you even invalidate your own argument by saying you can roll multiple alts, why would you ever need to respec crafting lines? have one do blacksmith, one do clothing, etc...
you can buy multiple accounts of the game and accomplish the same thing, nothing is stopping you
honestly i don't even know what your point is anymore, if there even is one....just stop
i don't know how anyone can disagree with the proposition i'm making...it amazes me that "abuse" keeps being brought up by the few people....it's very short-sighted
Well, all the specious quasi-logic claims aside, the point I'm trying to make is that it's not the legitimate players who would be gaming the system, and the cost is so high that it seems to me they must be trying to keep players from being able to switch back and forth in certain trees without a huge barrier, and the only one I can think of that would be most likely to lead to gold creation is the crafting trees. Hireling mail/dupe bugs spring to mind for example.
The truth is I would also like cheaper targeted respecs, I'm just trying to figure out WHY they have the current huge costs, because I'm sure they have a reason.
rotatorkuf wrote: »no man, just no lol, stop trying
this isn't because i disagree with you (even though i do disagree)
it's just nonsense, you can only have up to 8 characters, and you can already level them up to respec into all the craft lines....so, no argument for you there
you even invalidate your own argument by saying you can roll multiple alts, why would you ever need to respec crafting lines? have one do blacksmith, one do clothing, etc...
you can buy multiple accounts of the game and accomplish the same thing, nothing is stopping you
honestly i don't even know what your point is anymore, if there even is one....just stop
i don't know how anyone can disagree with the proposition i'm making...it amazes me that "abuse" keeps being brought up by the few people....it's very short-sighted
Yes, one can do all of the above. You just want to make it easy and cheap. If someone had a problem with combat skills, he would easily accepted my suggestion and leave the crafting lines out. If someone just wants to freely relocate his crafting skill points at will, is another story.
rotatorkuf wrote: »how does that affect you negatively?
On the tool-tip issue: Yes, those are confusing and sometimes even misleading and need work.
On the broken skills issue: Yes, needs fixing, too.
Both points bugs are not a valid reason for changing how respec mechanics work though.
On the other issues: respec is fine as is.
It should not be a free pass to fool around as often and as long as one wants until you finally "get it right".
Or adapt to a different skill layout to be able to abuse which ever skill line exploit is currently popular every other day; and the high gold barrier is a rather good show stopper here.
rotatorkuf wrote: »how does that affect you negatively?
Nothing you do in game can affect me negatively, at least not directly. But it is like someone cheating the IRS and avoid paying his taxes. It doesn't affect me negatively directly. If you see the whole picture though, it will affect me negatively in the long run.