BlakMarket wrote: »Also damage meta's are much more fun then tanks meta's, I'd rather die and other people die, rather every fight going for 30 mins with no one dying.
MurkyWetWolf198 wrote: »BlakMarket wrote: »MurkyWetWolf198 wrote: »Honestly, I like this change, because necro-bombers are a real *** in BGs. If there's one on an enemy team, there's very little counterplay to them, as they just camp in their home base or run away until their proc conditions are up, and then nuke my entire group. It's quite frustrating to play against, especially for simple-upfront melee fighters.
Personally, I don't like 2 things in PvP; players ability to do mega burst damage that has no counterplay, and players ability to burst heal through anything to nullify counterplay. I think nerfing harmony helped reduce at least one form of ridiculous burst.
Honestly, the only reason I think Nightblades have a reason not to be nerfed right now is because they need this level of power to be viable in PvE
Im a necro main, and unless youre low on stats when getting bomb holding block its literally the counter play too many people still dodge roll. Also ZOS made sets that "punish people who stack" dont nerf a class because of sets ZOS introduced.
Also damage meta's are much more fun then tanks meta's, I'd rather die and other people die, rather every fight going for 30 mins with no one dying.
Nah, block isn't enough to survive the bombs I'm talking about. The problem is that the bombers pair DC and either VD or Plague, and when the one or 2 squishy players die, they explode and that's too much even if I have a source of Major Evasion or something.
And I agree, I much prefer Damage metas, which is why I'd appreciate some nerfs to healing and/or cross-healing. But 20k bow procs and 15k synergies against a decently defensive build is just too much. I would rather increase the base damage of all spammables, make everything deal 6-7k against even the tanky players, than have singular instances of nuclear-level damage