FantasticFreddie wrote: »I'm just stuck on zos thinking it's only being used on solo builds, when there is exactly one viable solo build that it works.
It requires synergies to work, a successful Harmony build takes a group effort.
FantasticFreddie wrote: »I'm just stuck on zos thinking it's only being used on solo builds, when there is exactly one viable solo build that it works.
It requires synergies to work, a successful Harmony build takes a group effort.
It is not about harmony and boneyard being used on solo builds. Note, ZOS did not apply the same logic to solo NB bomb builds. They did not apply the same logic to class agnostic bomb builds using masters 2H - which are already arguably better than Necro at bombing.
This is just one of those seemingly random class-destroying nerfs to churn the waters, anger players and stimulate migrations to a new paid class, and sales in the crown store as players try to catch their alt up to their former, now useless, main.
ForumBully wrote: »I don't like that Harmony and boneyard are the only things keeping Necros viable in PvP, so I don't mind seeing that one-trick pony die, but is ZoS really so blind that they don't see their AoE pulls sets are a major part of the problem?
FantasticFreddie wrote: »ForumBully wrote: »I don't like that Harmony and boneyard are the only things keeping Necros viable in PvP, so I don't mind seeing that one-trick pony die, but is ZoS really so blind that they don't see their AoE pulls sets are a major part of the problem?
They killed THAT pony with the baseball bat nerf to boneyard synergy. No need to nuke harmony trait along with it.
Their reasoning for removing harmony from being a damage trait shows just how out of touch they are when it comes to pvp. The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second. Necro was the only class to use harmony to solo bomb and it was a very niche playstyle that punished zerging(which is barely being played this patch). The new changes only punish small groups that use harmony to fight outnumbered against big zergs.
Their reasoning for removing harmony from being a damage trait shows just how out of touch they are when it comes to pvp. The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second. Necro was the only class to use harmony to solo bomb and it was a very niche playstyle that punished zerging(which is barely being played this patch). The new changes only punish small groups that use harmony to fight outnumbered against big zergs.
"The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second."
and then
"The new changes only punish small groups that use harmony to fight outnumbered against big zergs."
You contradict yourself.
I think this is an attempt to take one advantage away from ball groups. And therefore I´m all for it.
Their reasoning for removing harmony from being a damage trait shows just how out of touch they are when it comes to pvp. The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second. Necro was the only class to use harmony to solo bomb and it was a very niche playstyle that punished zerging(which is barely being played this patch). The new changes only punish small groups that use harmony to fight outnumbered against big zergs.
"The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second."
and then
"The new changes only punish small groups that use harmony to fight outnumbered against big zergs."
You contradict yourself.
I think this is an attempt to take one advantage away from ball groups. And therefore I´m all for it.
Their reasoning for removing harmony from being a damage trait shows just how out of touch they are when it comes to pvp. The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second. Necro was the only class to use harmony to solo bomb and it was a very niche playstyle that punished zerging(which is barely being played this patch). The new changes only punish small groups that use harmony to fight outnumbered against big zergs.
"The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second."
and then
"The new changes only punish small groups that use harmony to fight outnumbered against big zergs."
You contradict yourself.
I think this is an attempt to take one advantage away from ball groups. And therefore I´m all for it.
The ball group IS the advantage. The skills, builds, and specifics don't matter all that much. With enough coordination, they could run around with the exact same class, build, and spam impulse and wreck uncoordinated mobs of players.
Human nature is to rationalize and optimize to do that as efficiently as possible. Ball groups will just move to the next tactic. End result, no visible impact on ball groups.
There simply needs to be a separation between PvE and PvP.
Harmony was mostly utilized by synergizing Gravity Crush and Mystic Orb, sometimes Shifting Standard, not Graverobber. It was a staple of coordinated pvp both small scale and ball group, a bit sad it got destroyed because of Dark Convergence.
ForumBully wrote: »I see some lament for both the Harmony loss and Boneyard nerf, but without Harmony was anyone still planning on Boneyard for any reason?
Seems like with Harmony gone, Boneyard is dead anyway. No Sorc is sad about not being able to hit their own Conduit synergy
Their reasoning for removing harmony from being a damage trait shows just how out of touch they are when it comes to pvp. The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second. Necro was the only class to use harmony to solo bomb and it was a very niche playstyle that punished zerging(which is barely being played this patch). The new changes only punish small groups that use harmony to fight outnumbered against big zergs.
"The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second."
and then
"The new changes only punish small groups that use harmony to fight outnumbered against big zergs."
You contradict yourself.
I think this is an attempt to take one advantage away from ball groups. And therefore I´m all for it.
Were small groups abusing harmony? No, because they have limited access to synergies but ball groups don't. Removing the trait entirely is not the solution. Yes, it's great that ball groups cant abuse it but at the expense of small group usage.
Their reasoning for removing harmony from being a damage trait shows just how out of touch they are when it comes to pvp. The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second. Necro was the only class to use harmony to solo bomb and it was a very niche playstyle that punished zerging(which is barely being played this patch). The new changes only punish small groups that use harmony to fight outnumbered against big zergs.
"The only people abusing harmony are ball groups rolling their mouse wheel hitting 5 synergies in one second."
and then
"The new changes only punish small groups that use harmony to fight outnumbered against big zergs."
You contradict yourself.
I think this is an attempt to take one advantage away from ball groups. And therefore I´m all for it.
MurkyWetWolf198 wrote: »Honestly, I like this change, because necro-bombers are a real *** in BGs. If there's one on an enemy team, there's very little counterplay to them, as they just camp in their home base or run away until their proc conditions are up, and then nuke my entire group. It's quite frustrating to play against, especially for simple-upfront melee fighters.
Personally, I don't like 2 things in PvP; players ability to do mega burst damage that has no counterplay, and players ability to burst heal through anything to nullify counterplay. I think nerfing harmony helped reduce at least one form of ridiculous burst.
Honestly, the only reason I think Nightblades have a reason not to be nerfed right now is because they need this level of power to be viable in PvE
BlakMarket wrote: »MurkyWetWolf198 wrote: »Honestly, I like this change, because necro-bombers are a real *** in BGs. If there's one on an enemy team, there's very little counterplay to them, as they just camp in their home base or run away until their proc conditions are up, and then nuke my entire group. It's quite frustrating to play against, especially for simple-upfront melee fighters.
Personally, I don't like 2 things in PvP; players ability to do mega burst damage that has no counterplay, and players ability to burst heal through anything to nullify counterplay. I think nerfing harmony helped reduce at least one form of ridiculous burst.
Honestly, the only reason I think Nightblades have a reason not to be nerfed right now is because they need this level of power to be viable in PvE
Im a necro main, and unless youre low on stats when getting bomb holding block its literally the counter play too many people still dodge roll. Also ZOS made sets that "punish people who stack" dont nerf a class because of sets ZOS introduced.
Also damage meta's are much more fun then tanks meta's, I'd rather die and other people die, rather every fight going for 30 mins with no one dying.