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Most requested feature?

  • shadyjane62
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    Heartrage wrote: »
    When doing a search in the general forums, "new class" shows 11 785 results while "spellcrafting" gets 2267 and "spell crafting" gets 3241 results (5508 total).

    This is not a perfect way to measure how popular one idea is of course. However, with more than twice the amount of discussions going on about spellcrafting, I think it would be naive to think that new classes can’t be as or more popular than spellcrafting.

    Redo that survey and find out how many people requested a horror show with Dunmer?
  • MashmalloMan
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    Heartrage wrote: »
    When doing a search in the general forums, "new class" shows 11 785 results while "spellcrafting" gets 2267 and "spell crafting" gets 3241 results (5508 total).

    This is not a perfect way to measure how popular one idea is of course. However, with more than twice the amount of discussions going on about spellcrafting, I think it would be naive to think that new classes can’t be as or more popular than spellcrafting.

    This whole ongoing argument here is flawed logic because Spell Crafting is very specific while a new class is a general term anyone playing an MMO would understand and know by default. It would be better to compare a new class vs a new combat related improvement for existing characters like New Weapons, New Guild Skill Lines, New World Skill Lines.. anything like that falls under the same category as Spell Crafting. It just happens to be the perfect avenue to funnel those requested features into a neat package which would fit right at home within the "Play As You Want" mantra and as a part of a TES game.

    Spell Crafting is specific to previous TES titles, teased by ZOS to the point of showcasing multiple skills and systems as a part of a future update to ESO in 2014. They had the concept, animations and mechanics already built the same way we saw Archanist showcased today. Even during that showcase, they commented on how it was a highly requested feature players wanted for ESO and the game hadn't even come out yet completely.

    Furthermore, when you ask for a new class and add a new class, do you think people would stop asking for new classes? No, of course not, it's something every MMO lives and breathes off of and it's why it's necessary to occasionaly add new classes to the game over time like they used to do with their 2 year cycles.

    Morrowind = Warden
    Summerset = Universal Skill Lines
    Elsweyr = Necro
    Skyrim = Universal Skill Lines

    It's when they dropped this release schedule that the community began to notice a lack in content. 2021 and 2022 chapters have to be the most dissapointing, to the point where players felt starved for combat related improvements. So while I didn't want a new class, I am happy they're going back to what could be the previous formula.

    I understand this year would be a new class because it's been 4 years, but if next year isn't Spell Crafting or a system similar to it for their 10 year aniversary then I would say it's safe to assume Spell Crafting is never coming.

    But for anyone saying it's not a highly requested feature because of x, y, z, you're out of your mind. It's not a meme and doesn't need to release in the same way we were shown, but something needs to be done to expand our existing characters whether it's Spell Crafting, new Guilds or new Weapons.
    Edited by MashmalloMan on January 26, 2023 1:20AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • jtm1018
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    Arcanist is their answer to spellcrafting.
    Companion is the most requested feature.
    Mr. Lambert said so.
    I dont care for the 2 new chumps.
    I will buy it for Naryu!
  • The_Titan_Tim
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    Locking skill lines behind new classes this late into the game, when people are fully established on their current characters, does nothing for player retention.

    Sure we might get some new players that want to try out ESO and see the class and figure that this is their year, but what are we, the already established playerbase losing?

    Generally speaking, everyone has a favorite class, when a new one comes out, it’s going to be trendy and everyone will test it out for a few months but after the hype dies down, around 1/7th of the active playerbase will remain with it, and the other 6/7th will be completely devoid of new content.

    It’s happened with Warden.
    It’s happened with Necromancer.
    It will happen with Arcanist.

    New skill lines benefit everyone. I’ve said it a million times, we need more active skills.
  • Syldras
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    Are you sure? Because from the presentation it looks like we’ll be RPing a tentacle monster.

    Well, I think the relation is this: arcanum is the Latin word for "secret". Hermaeus Mora is also called the Lord of Secrets.

    Edited by Syldras on January 26, 2023 2:33AM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Arato
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    Vevvev wrote: »
    I didn't care for spell crafting or a new class. I wanted something new for all my existing characters. Something that'd give value to everything I own and ZOS could've picked the low hanging fruit that was another staff weapon or a 1 hand and rune where the rune is just a number of fancy special effects so they're not having to make a ton of new motif styles.

    A new weapon skill line of some sort would've given players immense value, but instead... a new class. A class I might roll on a character to "get my money's worth" and then promptly never play it as I stick to my main. I don't like alts, I don't want to level a new character up, and I have no desire to learn a new class.

    spellcrafting was exactly that. a system to use on your current existing characters rather than making new characters.
  • The_Titan_Tim
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    Arato wrote: »
    Vevvev wrote: »
    I didn't care for spell crafting or a new class. I wanted something new for all my existing characters. Something that'd give value to everything I own and ZOS could've picked the low hanging fruit that was another staff weapon or a 1 hand and rune where the rune is just a number of fancy special effects so they're not having to make a ton of new motif styles.

    A new weapon skill line of some sort would've given players immense value, but instead... a new class. A class I might roll on a character to "get my money's worth" and then promptly never play it as I stick to my main. I don't like alts, I don't want to level a new character up, and I have no desire to learn a new class.

    spellcrafting was exactly that. a system to use on your current existing characters rather than making new characters.

    I’m beginning to believe we would have better chances of another MMO being released with Spellcrafting, than ZOS honoring their word on this.

    Which is sad, in it’s own right.
  • Faulgor
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    Locking skill lines behind new classes this late into the game, when people are fully established on their current characters, does nothing for player retention.

    Sure we might get some new players that want to try out ESO and see the class and figure that this is their year, but what are we, the already established playerbase losing?

    Generally speaking, everyone has a favorite class, when a new one comes out, it’s going to be trendy and everyone will test it out for a few months but after the hype dies down, around 1/7th of the active playerbase will remain with it, and the other 6/7th will be completely devoid of new content.

    It’s happened with Warden.
    It’s happened with Necromancer.
    It will happen with Arcanist.

    New skill lines benefit everyone. I’ve said it a million times, we need more active skills.

    I just for the life of me can't comprehend why they would sit down to create a new feature, and they decide to invest a considerable amount of development effort into something that players have to reroll their characters for - and do so not once, not twice, but three times - and yet emphasize that "you can play our content in any order you like!", making sure you are not locked out of said content. That you can "jump right in" when you buy the chapter.

    How can these two concepts exist in the same head. They just as well might have added a "card game class" last year. Or a class that can use companions the year before. Or a treasure hunter / antiquity collector class with Greymoor.

    Make it make sense!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Xorxe
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    I returned after a year to see whats new. And new class would be welcomed addition a year ago. You know, befor AwA. Now whats the point in playing new character, when he has all achievements and I cant even tell what dungeons he has done etc. Oh and they destroyed my templar with fugly animations. I tought that they cant redo cosmetics, even if they are clipping, but 7yrs old animation is no problem? New companions added to the system, that after 2yrs recieve no update, still the same soulless grind wit no RP. Yeah, thanks, but no thanks. Maybe next year, if they do some improvements and revert templar changes, but I doubt that.
  • Uvi_AUT
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    Just watched the ESO segment of the Developer Direct…

    I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting

    Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.

    Not the play, ZOS.
    Nah. Most requested feature is a new weapon for Casters, other than Staffs.
    Screw staffs...

    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Uvi_AUT
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    merpins wrote: »
    A new class was the play. It's the safest, and easiest, route the devs could go to appease players.

    Not players, Investors.
    Think about what a new class means.
    Lots of Crownsales.
    -Mountspeed
    -Inventoryslots
    -Skyshards
    -Cosmeticslots

    Sooo much money to be made.
    Anyone still dont know why new class and not new Skill-Lines?

    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • fizzylu
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    Uvi_AUT wrote: »
    Nah. Most requested feature is a new weapon for Casters, other than Staffs.
    Screw staffs...
    Yeah, most players I know wanted a new magic weapon.
    Edited by fizzylu on January 26, 2023 6:28AM
  • Avoranti
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    I keep reading that players most requested feature was spell crafting but to be honest, I very seldom read on the forums that request. I think it just got hyped up by all the recent speculation that everyone thought that was it.

    I’ve read more on here about getting a new class than anything. Players expected it when companions came and didn’t get it. Players expected it when ToT came and didn’t get it.

    I absolutely think this was 100% the play for ZoS. The game was getting stale and needed something to bring players back. Companions and card games just wasn’t it.

    More so, we are getting a bunch of other cool things with the chapter.
    Edited by Avoranti on January 26, 2023 6:29AM
  • Amottica
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    Malthorne wrote: »
    Stinkyremy wrote: »
    TinyDragon wrote: »
    Stinkyremy wrote: »

    I agree with most of what you said but spellcrafting is only a meme on this forum. You dont really hear of the idea on any other public arena for ESO, and if you do it is pretty much by forum members "spreading the meme"
    It is a meme simply because it is a scrapped idea that has yet to, if ever will, make it into the game so have been spammed about on the forum for a year or so.

    I disagree very strongly; it's not a meme, it's an actual desire of people- which is why it keeps coming back

    It is not though is it.
    I have been coming to this forum for years, as well as other forums and other online places reddit for eg and only here and only relatively recently have I heard (seen) people spamming about spell crafting.
    Not once in game have i ever heard anyone ask for spell crafting.
    I have heard people complain about the lack of difficulty, the lack of class options, pissed off about 1T ruining the in game challenge and longing for the days of old when dark anchors were the greatest and challenging content in the game. I remember people complaining about no crime system, or no thieve and DB guilds, I constantly hear PVP players complain about the lack of fresh content, but only here, on this forum and only within a short period of time, do you hear people complain about the lack of spell crafting.

    https://www.hacktheminotaur.com/eso-guides/eso-spellcrafting-guide

    https://m.youtube.com/watch?v=SOwN01Z5vSc

    https://m.youtube.com/watch?v=XY_Ei0VOJU4

    https://www.reddit.com/r/elderscrollsonline/comments/105yhyk/zos_presentation_on_eso_spellcrafting_from_2014/

    Quick google search. All from January. Content creators make content that people will watch. Spellcrafting is wanted by a large portion of players.

    Content creators do not represent the game's population any more than the forum does. They are just vocal and create shows to drum up interest for revenue sake. That is their revenue.

    I am not saying we do not want spellcrafting as we want everything, and we want it yesterday. I am just pointing out the content creators do not speak for us in any manner.
  • DairyCat
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    3 unbound skill lines at once is a little much. Non-class skill lines require a lot more work balancing. I'll wait to see what the actual skill lines involve. If there's one involving that allows using melee weapons effectively with magicka then I'd be happy but yes I would have preferred to have that that specific skill line be non-class specific.
  • The_Titan_Tim
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    Avoranti wrote: »
    I keep reading that players most requested feature was spell crafting but to be honest, I very seldom read on the forums that request. I think it just got hyped up by all the recent speculation that everyone thought that was it.

    I’ve read more on here about getting a new class than anything. Players expected it when companions came and didn’t get it. Players expected it when ToT came and didn’t get it.

    I absolutely think this was 100% the play for ZoS. The game was getting stale and needed something to bring players back. Companions and card games just wasn’t it.

    More so, we are getting a bunch of other cool things with the chapter.

    Bringing players back, and keeping them are two separate things. ESO has never struggled with bringing in new players, but can’t keep veterans.

    Adding a new class to the mix does not hold players, it piques their interest, provides a few weeks of entertainment, then they move on.

    Adding new Skill Lines that are disassociated from a class would have enabled countless builds to be theorycrafted for any of the six already available classes, and if they did so through Spellcrafting, we could have seen new spells added with every following patch.

    If you want to know how to keep people hanging on every round of patch notes in a health way, instead of through fear of class balance changes, you give people things to look forward to. New sets aren’t cutting it.
  • RupzSkooma
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    The reception tells me they might be right. But I am not 100% sure as in this forum I remember arguing against ToT and people were excited for it.

    I am a casual with this game and I don't play with alt. I only return every expansion so I wanted overland difficulty related feature the most.
    Or even any feature that I can at least try. A new class means nothing to me. I torture myself to play this game for the lore.
    But this year won't return (at least before Endless Dungeon).

    Now the good thing is that they clearly said that it is same because it has been in development for a long time and only the second half is different, so maybe 2024 chapter is going to be the one I want.
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • xgoku1
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    Happy for pre-made group finder coming in Q3. Was a big requested feature.
  • Seraphayel
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    Heartrage wrote: »
    When doing a search in the general forums, "new class" shows 11 785 results while "spellcrafting" gets 2267 and "spell crafting" gets 3241 results (5508 total).

    This is not a perfect way to measure how popular one idea is of course. However, with more than twice the amount of discussions going on about spellcrafting, I think it would be naive to think that new classes can’t be as or more popular than spellcrafting.

    That search is pointless. New class is a very unspecified term to search for or create a topic about, Spellcrafting is super specific.

    Just look in the feedback thread for Arcanist already, the reception is mild at best and ZOS is chiming into the discussion and defending their decision to introduce this new class - it’s funny how they are already in defensive mode just minutes after the announcement and tell off people that dislike the class or it’s concept.
    Edited by Seraphayel on January 26, 2023 7:45AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • The_Titan_Tim
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    xgoku1 wrote: »
    Happy for pre-made group finder coming in Q3. Was a big requested feature.

    I’m a bit confused by the “Pre-Made Groupfinder”… what does that even mean?
  • Supreme_Atromancer
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    I agree that there has been demand for a new class. I don't think ZOS is lying when they say was one of the most requested features.

    People tracked the Warden with the release of Morrowind chapter, and Necro 2 years later, and began to anticipate the pattern. There was a lot of speculation about Battlemage, Bard, Monk anticipating the pattern to hold with Blackwood. When that wasn't shown to be true, there was similar anticipation with High Isle, as people believed it was now overdue. Beyond that, there has been plenty of base-level speculation- its what they've done in the past, and people like to discuss what they imagine ZOS might do within this framework. Others have argued the class system might be the answer to power fantasy niches that it seems ZOS have neglected. So I'm (personally) in no way arguing that it hasn't been something discussed a lot and anticipated greatly.

    Its undeniable, though, that spellcrafting *has* been a HIGHLY requested feature. It has been discussed since ESO was announced. I do believe you'd be hard pressed to find a developer who would deny this, even if some here would.

    The developers knew this when they teased spellcrafting in the 2014 teaser video, which is speculated to have been an answer to the massive criticism and lukewarm reception that ESO received after its shaky launch. The systems, such as a Justice and Spellcrafting were answers to SPECIFIC CRITICISMS from people who had tried the game and found it very lacking in core Elder Scroll elements and identity.

    And I get that the developers themselves regret that demonstration, but they clearly believed they needed to show it at a time when the future of the game was in significant doubt- to convince their dwindling audience that they knew what Elder Scrolls was, and that they had the capacity to deliver it. Listen to Nick speak during the presentation on WHAT SPELLCRAFTING WAS GOING TO BE, and you can see that he addresses *specific criticisms* that were absolutely being levelled at the studio around that time.

    How many people held on because they believed in it? ESO recovered, obviously. To what degree is that owed to people, who like me, really believed that they could do it?

    I still believe that its important for this to be one day a thing. I can see that there IS still strong and enduring demand for a spellcrafting system, even if other demands also exist.

    I, like others, believe the class system that ESO shipped with is eccentric, did a poor job of capturing the feel of classic Elder Scrolls characters at launch, and has only managed to move further into the territory of abstraction as "classic TES archetypes" fell more and more subordinate to mechanics demands and an ever-shifting idea of balance and diversity. And while I'll argue (probably controversially) that the balance changes have, in fact, resulted in a healthier meta, regular players who just want to play a character from their favourite franchise are left with nothing much. I think it is one of the barriers for potential recruits from the franchise (a demographic they're very clearly motivated to tap into).

    Spellcrafting is still a demanded feature in part because per the '14 demonstration, it appears to satisfy much of what we needed to play in a way that feels like the classic Elder Scrolls games. Firebolt? Check. Barkskin? Check. Flame Atro pets? All covered. Breaking this system up to be partitioned into disparate class kits is beyond frustrating for people like us.

    So although I'm disappointed with "class" this year, because its the "feature" the hype was around, and its not something I personally need or want to really use, I don't blame them for releasing it in the slightest. The feature this year just isn't for me. I do agree there was demand. I'm OK with this, its a big, diverse community.

    But its completely inaccurate to describe what some of us have been clamouring for, literally since 2014, as a "recent meme." I understand some of ZOS' reluctance, and I understand that there are probably barriers. Balance, server capacity, and things that I can't see from my armchair. I hope that ZOS recognises that spellcrafting is still being discussed in 2023 because it was *never* "just a meme", but something that spoke DIRECTLY to what we needed to build the Elder Scrolls characters we'd always hoped for.

    ZOS, please don't give up on this. 9 years and counting demonstrates we can wait, and we would continue to do so for a system that can let us play the characters we want in a way that does not unduly disrupt balance or melt the servers.
  • Jaimeh
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    Xorxe wrote: »
    New companions added to the system, that after 2yrs recieve no update, still the same soulless grind wit no RP. Yeah, thanks, but no thanks. Maybe next year, if they do some improvements and revert templar changes, but I doubt that.

    Yep, they should have given companions something new, an increased customization at the very least. A reskin is not very exciting, especially when there is a big grind involved.
  • colossalvoids
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    Seraphayel wrote: »
    Jaimeh wrote: »
    Just watched the ESO segment of the Developer Direct…

    I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting

    Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.

    Not the play, ZOS.

    They have shot it down multiple times over the years, so even if it's highly requested, I wasn't realistically expecting them to go with that. Even if they will some time in the future I do think it will be a very limited and watered-down version of what players envision, because of balancing issues.

    Imagine having a fully fleshed out Spellcrafting system in your drawer, but instead coming up with something like an endless dungeon nobody asked for. I mean… tone deaf, if we’re generous and ignorant, if we’re honest.

    Guess chasing WoW's tail is more important endeavour. But I'd not comment on it really before seeing it in action.
  • Zodiarkslayer
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    This is my interpretation:

    The decision to make a new class must have been years old. Developement just takes that long.
    And the concept to fit it into a chapter with Hermaeus Mora must also be at least two years in the making.
    Consider that entire time frame and yeah, it is the most asked for new feature. Easily so.

    Spellcrafting comes up every now and then, especially during days of hyped expectation and uncertainty. But there is a reason it has been discontinued ever since 2014!

    Balance... Spellcrafting is a Balance nightmare.
    And speaking of combat balance, it was probably the reason why they pushed the new class release to 2023, complete with Necrom chapter. Consider all of last years changes only with one more class to balance out. A class that is supposed to be OP, for commercial reasons.

    After all, High Isle and Tales of Tribute have been feeling like intermediaries from the beginning. Like they have been hastily shoved in to fill the gap until the new class can be finished and launched smoothly.
    No Effort, No Reward?
    No Reward, No Effort!
  • notyuu
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    Heartrage wrote: »
    Spellcrafting was hyped recently, but people have begged for a new class for 3 years.

    and spellcrafting has been begged for since it was previewed back in 2014....
  • Northwold
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    Seraphayel wrote: »
    Heartrage wrote: »
    When doing a search in the general forums, "new class" shows 11 785 results while "spellcrafting" gets 2267 and "spell crafting" gets 3241 results (5508 total).

    This is not a perfect way to measure how popular one idea is of course. However, with more than twice the amount of discussions going on about spellcrafting, I think it would be naive to think that new classes can’t be as or more popular than spellcrafting.

    That search is pointless. New class is a very unspecified term to search for or create a topic about, Spellcrafting is super specific.

    Just look in the feedback thread for Arcanist already, the reception is mild at best and ZOS is chiming into the discussion and defending their decision to introduce this new class - it’s funny how they are already in defensive mode just minutes after the announcement and tell off people that dislike the class or it’s concept.

    That search is pointless because this forum is in no way representative of the wider player base. For all that people love to refer to posters here as "the community", it plain isn't, but a small subset of it with very particular tastes. There's nothing wrong with the search itself.

    (Which is not to discount what people say here, but constant appeals that whatever posters here think is by definition what the ESO player base as a whole thinks ring extremely hollow.)
    Edited by Northwold on January 26, 2023 9:33AM
  • colossalvoids
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    Lot less people "begged for a new class" after we've got necromancer. Most also have no idea other things might even exist, not everyone is even an elder scrolls players to begin with.

    This topic never really died, but after recent 3 years of drought some aren't satisfied by minimal effort stuff anymore and want big things after years of nothing. A reason to stay or give the game another chance.
  • Amottica
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    Cazador wrote: »
    Malthorne wrote: »
    Stinkyremy wrote: »
    TinyDragon wrote: »
    Stinkyremy wrote: »

    I agree with most of what you said but spellcrafting is only a meme on this forum. You dont really hear of the idea on any other public arena for ESO, and if you do it is pretty much by forum members "spreading the meme"
    It is a meme simply because it is a scrapped idea that has yet to, if ever will, make it into the game so have been spammed about on the forum for a year or so.

    I disagree very strongly; it's not a meme, it's an actual desire of people- which is why it keeps coming back

    It is not though is it.
    I have been coming to this forum for years, as well as other forums and other online places reddit for eg and only here and only relatively recently have I heard (seen) people spamming about spell crafting.
    Not once in game have i ever heard anyone ask for spell crafting.
    I have heard people complain about the lack of difficulty, the lack of class options, pissed off about 1T ruining the in game challenge and longing for the days of old when dark anchors were the greatest and challenging content in the game. I remember people complaining about no crime system, or no thieve and DB guilds, I constantly hear PVP players complain about the lack of fresh content, but only here, on this forum and only within a short period of time, do you hear people complain about the lack of spell crafting.

    https://www.hacktheminotaur.com/eso-guides/eso-spellcrafting-guide

    https://m.youtube.com/watch?v=SOwN01Z5vSc

    https://m.youtube.com/watch?v=XY_Ei0VOJU4

    https://www.reddit.com/r/elderscrollsonline/comments/105yhyk/zos_presentation_on_eso_spellcrafting_from_2014/

    Quick google search. All from January. Content creators make content that people will watch. Spellcrafting is wanted by a large portion of players.

    You know, I don't remember seeing many people here asking about spellcrafting until after those videos went up. What I have been seeing for several years are a lot of threads and comments saying "why are we getting x instead of new classes ".

    And those content creators have no idea what most players want. Granted, we all want anything and everything so it is safe to say we want a new class, a new weapon line, and spell crafting, but pointing out that content creators are talking about something does not mean anything.

  • The_Titan_Tim
    The_Titan_Tim
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    Amottica wrote: »
    Cazador wrote: »
    Malthorne wrote: »
    Stinkyremy wrote: »
    TinyDragon wrote: »
    Stinkyremy wrote: »

    I agree with most of what you said but spellcrafting is only a meme on this forum. You dont really hear of the idea on any other public arena for ESO, and if you do it is pretty much by forum members "spreading the meme"
    It is a meme simply because it is a scrapped idea that has yet to, if ever will, make it into the game so have been spammed about on the forum for a year or so.

    I disagree very strongly; it's not a meme, it's an actual desire of people- which is why it keeps coming back

    It is not though is it.
    I have been coming to this forum for years, as well as other forums and other online places reddit for eg and only here and only relatively recently have I heard (seen) people spamming about spell crafting.
    Not once in game have i ever heard anyone ask for spell crafting.
    I have heard people complain about the lack of difficulty, the lack of class options, pissed off about 1T ruining the in game challenge and longing for the days of old when dark anchors were the greatest and challenging content in the game. I remember people complaining about no crime system, or no thieve and DB guilds, I constantly hear PVP players complain about the lack of fresh content, but only here, on this forum and only within a short period of time, do you hear people complain about the lack of spell crafting.

    https://www.hacktheminotaur.com/eso-guides/eso-spellcrafting-guide

    https://m.youtube.com/watch?v=SOwN01Z5vSc

    https://m.youtube.com/watch?v=XY_Ei0VOJU4

    https://www.reddit.com/r/elderscrollsonline/comments/105yhyk/zos_presentation_on_eso_spellcrafting_from_2014/

    Quick google search. All from January. Content creators make content that people will watch. Spellcrafting is wanted by a large portion of players.

    You know, I don't remember seeing many people here asking about spellcrafting until after those videos went up. What I have been seeing for several years are a lot of threads and comments saying "why are we getting x instead of new classes ".

    And those content creators have no idea what most players want. Granted, we all want anything and everything so it is safe to say we want a new class, a new weapon line, and spell crafting, but pointing out that content creators are talking about something does not mean anything.

    What it means to have content creators all circling around Spellcrafting, is that the name is generating the most controversy when associated with Elder Scrolls Online. If classes were, they would have been the focus leading up to the expansion reveal.

    Advertisements = Revenue

    Every time you click on that YouTube video, you’re being advertised to, and the content creator is getting paid.
  • DarcyMardin
    DarcyMardin
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    ✭✭✭
    I’m not sure what an “endless dungeon” even means, but if it’s something my husband and I can play together, it sounds good to me! And I’m very happy about the new class, since that will provide me with a new character and some fresh mechanics for me to explore. Thanks for the new character slots (although, yes, 21 slots would be a better number, ZOS).

    Frankly, after playing since beta, I was getting a bit bored, but this chapter will be something for me to look forward to, so I’m hyped.
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