Most requested feature?

  • Syldras
    Syldras
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    You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers

    I guess we're natural enemies then as I'm a worshipper of the bantamguar ;)
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Cazador
    Cazador
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    Syldras wrote: »
    You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers

    I guess we're natural enemies then as I'm a worshipper of the bantamguar ;)

    I for one belong to the temple of wurf, the one true faith.
    gbm3g0y70wsn.jpg
  • fizzylu
    fizzylu
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    Having access to the skill lines separated from the class, would allow them to achieve their desired goal without having to lose all of their old abilities that will surely be missed weeks after.

    Seriously, ESO does not need anymore classes in my opinion haha like it'd be one thing if the classes were very different and played differently.... but they don't. ESO cannot do class design like FFXIV, WoW, or GW2. And instead of thinking outside of the box to expand class building/endgame progression, Zenimax seems to always just waste the potential of the game and chooses to go the most basic route.
    For a quick example going off the cultist idea, a chapter where you could choose to align with a daedric prince and unlock a skill line themed around them would be amazing. It'd add new options for class building for EVERYONE, expand upon the games story, player character lore/background, and more. A class though? All that does is give players more grinding time and reason to spend more money on the crown store for riding lessons/skyshard packs.
  • The_Titan_Tim
    The_Titan_Tim
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    Cazador wrote: »
    Syldras wrote: »
    You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers

    I guess we're natural enemies then as I'm a worshipper of the bantamguar ;)

    I for one belong to the temple of wurf, the one true faith.
    gbm3g0y70wsn.jpg

    Do you remember the patch when you could turn into the Doom Wolf Pup and duel people as a puppy? 😂
  • Cazador
    Cazador
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    Cazador wrote: »
    Syldras wrote: »
    You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers

    I guess we're natural enemies then as I'm a worshipper of the bantamguar ;)

    I for one belong to the temple of wurf, the one true faith.
    gbm3g0y70wsn.jpg

    Do you remember the patch when you could turn into the Doom Wolf Pup and duel people as a puppy? 😂

    I think so. I remember you could be stuck as animals sometimes when you previewed stuff from the first crown crates.
    Edited by Cazador on January 27, 2023 7:43AM
  • The_Titan_Tim
    The_Titan_Tim
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    fizzylu wrote: »
    Having access to the skill lines separated from the class, would allow them to achieve their desired goal without having to lose all of their old abilities that will surely be missed weeks after.

    Seriously, ESO does not need anymore classes in my opinion haha like it'd be one thing if the classes were very different and played differently.... but they don't. ESO cannot do class design like FFXIV, WoW, or GW2. And instead of thinking outside of the box to expand class building/endgame progression, Zenimax seems to always just waste the potential of the game and chooses to go the most basic route.
    For a quick example going off the cultist idea, a chapter where you could choose to align with a daedric prince and unlock a skill line themed around them would be amazing. It'd add new options for class building for EVERYONE, expand upon the games story, player character lore/background, and more. A class though? All that does is give players more grinding time and reason to spend more money on the crown store for riding lessons/skyshard packs.

    Right… I’ve been playing since 2015, I’m tired of making new characters. We used to have to delete our characters to change their races and alliances… I have played through the game over 30 times and I just want to have one character that I can customize the way I want.

    I want to be excited to play my Templar again. This chapter does nothing for me in the long term as it won’t for 6/7 of us… I will play Arcanist primarily a few weeks, a month or two tops, will farm out the lore books, then Psijic and by the time it’s done, fatigue will kick in, and I’ll get tired of the aesthetics and go back to being a warrior of light. Only getting on my Arcanist when I’m thoroughly bored.
  • The_Titan_Tim
    The_Titan_Tim
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    Cazador wrote: »
    Cazador wrote: »
    Syldras wrote: »
    You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers

    I guess we're natural enemies then as I'm a worshipper of the bantamguar ;)

    I for one belong to the temple of wurf, the one true faith.
    gbm3g0y70wsn.jpg

    Do you remember the patch when you could turn into the Doom Wolf Pup and duel people as a puppy? 😂

    I think so. I remember you could be stuck as animals sometimes when you previewed stuff from the first crown crates.

    Yup! I have some clips saved from Xbox NA in 2016 where I was picking on people as a Doom Wolf Pup, I wish I could share clips on here.

    People go crazy watching those, it’s too funny.
  • fizzylu
    fizzylu
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    Right… I’ve been playing since 2015, I’m tired of making new characters. We used to have to delete our characters to change their races and alliances… I have played through the game over 30 times and I just want to have one character that I can customize the way I want.

    I want to be excited to play my Templar again. This chapter does nothing for me in the long term as it won’t for 6/7 of us… I will play Arcanist primarily a few weeks, a month or two tops, will farm out the lore books, then Psijic and by the time it’s done, fatigue will kick in, and I’ll get tired of the aesthetics and go back to being a warrior of light. Only getting on my Arcanist when I’m thoroughly bored.

    Well, I give you props for having the energy to do even that haha I have already decided I'm not going to purchase this chapter. I was really hoping the preview would have something that would reignite my love for the game, but sadly that is just not the case. A class was never going to be the thing to draw me back in, but especially not this "arcanist" (not a big fan of all the lime green and I already noticed it suffers from disappearing weapons with some animations).
    I will say, I do believe it's not too late and overall the feedback on the chapter preview doesn't seem as positive as it could be.... so if Zenimax REALLY wanted to, they could rethink some things and even delay the release if necessary.... but I just can't see them being the type of company to do such a thing.
  • The_Titan_Tim
    The_Titan_Tim
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    fizzylu wrote: »
    Right… I’ve been playing since 2015, I’m tired of making new characters. We used to have to delete our characters to change their races and alliances… I have played through the game over 30 times and I just want to have one character that I can customize the way I want.

    I want to be excited to play my Templar again. This chapter does nothing for me in the long term as it won’t for 6/7 of us… I will play Arcanist primarily a few weeks, a month or two tops, will farm out the lore books, then Psijic and by the time it’s done, fatigue will kick in, and I’ll get tired of the aesthetics and go back to being a warrior of light. Only getting on my Arcanist when I’m thoroughly bored.

    Well, I give you props for having the energy to do even that haha I have already decided I'm not going to purchase this chapter. I was really hoping the preview would have something that would reignite my love for the game, but sadly that is just not the case. A class was never going to be the thing to draw me back in, but especially not this "arcanist" (not a big fan of all the lime green and I already noticed it suffers from disappearing weapons with some animations).
    I will say, I do believe it's not too late and overall the feedback on the chapter preview doesn't seem as positive as it could be.... so if Zenimax REALLY wanted to, they could rethink some things and even delay the release if necessary.... but I just can't see them being the type of company to do such a thing.

    Chopping up the class wouldn’t be an impossible feat, they would have minimal work involved with it, as the abilities would be kept, they might have to change one or two passives that bridge skill lines and that’s it. Then you attach the skill lines to whatever grinds this chapter is guaranteed to have, giving players an actually meaningful reward for their hard work, rather than more skill points that are already in an overabundance.

    My main has almost 100 extra skill points after unlocking everything other than research reduction passives as it’s a fully fleshed out crafter with nine traits in everything, even after buying all of the weapon skill lines, even the ones I’m not using and don’t plan on it either, then morphing all of them.

    I need more skills to spend those on.
    But yeah, I have almost every base game achievement in the game, and most were done on my Templar, my main character. I’m not just going to do all of that all over again for a new class that has maybe two class skill lines I find appealing.

    ctyl98md1ivk.jpeg
    Edited by The_Titan_Tim on January 27, 2023 8:11AM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

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  • Ragnarok0130
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    Syldras wrote: »
    i can't believe we're finally getting an arcanist class. years of suggesting have paid off

    Don't even know what an arcanist is supposed to be. Illusionist I can guess, sorcerer maybe, necromancer for sure, but arcanist? Wtf is that lol.

    Someone who masters the arcane arts, obviously :p

    Are you sure? Because from the presentation it looks like we’ll be RPing a tentacle monster.

    The ESO Tumblr fan art of this class is going to be lit lol.
  • KitsuneShoujo
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    Just watched the ESO segment of the Developer Direct…

    I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting

    Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.

    Not the play, ZOS.

    Spellcrafting yes, but people have also been wanting new weapon-types, especially books and spears/polearms. So... here we are with Arcanist.
  • The_Titan_Tim
    The_Titan_Tim
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    Just watched the ESO segment of the Developer Direct…

    I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting

    Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.

    Not the play, ZOS.

    Spellcrafting yes, but people have also been wanting new weapon-types, especially books and spears/polearms. So... here we are with Arcanist.

    If we had gotten any of those things, they would have been usable by everyone. Providing value to all players in the chapter, like Jewelry Crafting and Psijic did years ago.

    As a Templar main, this class does nothing for me. I would have loved new skill lines.

    As an end-game player, two more companions won’t benefit me in my content. The efficiency of them is capped atrociously.
    Edited by The_Titan_Tim on January 27, 2023 5:55PM
  • Faulgor
    Faulgor
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    Just watched the ESO segment of the Developer Direct…

    I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting

    Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.

    Not the play, ZOS.

    Spellcrafting yes, but people have also been wanting new weapon-types, especially books and spears/polearms. So... here we are with Arcanist.

    If we had gotten any of those things, they would have been usable by everyone. Providing value to all players in the chapter, like Jewelry Crafting and Psijic did years ago.

    As a Templar main, this class does nothing for me. I would have loved new skill lines.

    As an end-game player, two more companions won’t benefit me in my content. The efficiency of them is capped atrociously.

    "Come one, that's not true! You get to fight a new class in PvP, or play with Arcanist buddies in PvE!"
    "Do I have to buy the chapter to do that?"
    "... no, but ..."
    "Great. Then I won't."
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Grandsheba
    Grandsheba
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    Just watched the ESO segment of the Developer Direct…

    I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting

    Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.

    Not the play, ZOS.

    If they had of made this class into 3 new skill lines we would be one step closer to Spell crafting as the freed some and customization would be available to everyone. Instead of being forced into a small creative window that no other Elderscrolls game has ever done when it comes to an RPG.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • shadyjane62
    shadyjane62
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    Why do magicka chars have one weapon only?
  • The_Titan_Tim
    The_Titan_Tim
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    Why do magicka chars have one weapon only?

    And why is our Destruction Staff spammable Force Shock, an ability that has all three elements in one? Why does my Inferno Staff shoot Ice and Lightning?
  • Arunei
    Arunei
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    Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.

    Search the term "new class" in the forums here. Then search the term "spellcrafting".

    The latter comes back with not even 3k results. The former produces almost 22.5k results.

    Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.

    Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.
    Edited by Arunei on January 28, 2023 6:42AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • The_Titan_Tim
    The_Titan_Tim
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    Arunei wrote: »
    Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.

    Search the term "new class" in the forums here. Then search the term "spellcrafting".

    The latter comes back with not even 3k results. The former produces almost 22.5k results.

    Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.

    Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.

    New classes are the most expected, not requested, there’s a massive difference.

    Spellcrafting is a feature that people have been requesting for years, when a new chapter rolls out that doesn’t have it, people stop talking about it until a new chapter is teased. It’s a pattern, it comes back in waves, people push for it around times of change where new classes are an expectation people have of ESO due to its MMO element binding it in competition with games like Black Desert Online and World of Warcraft that do actually release new classes.

    For fun, I’ll issue you the same challenge I issued to someone else earlier, show me anywhere that an Arcanist was requested before the Developer Direct, and I will give you the same opportunity, a takeover of the OP.
    Edited by The_Titan_Tim on January 28, 2023 7:15AM
  • ADarklore
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    Well, in defense of ZOS, spellcrafting would be an absolute nightmare to balance in an MMO.

    I don't think anyone 'specifically said' "we want an Arcanist class"... BUT... people have been asking for new classes in general all the time. I don't think you have to be specific when saying, "most requested feature" because people asking for a new class is 'requesting the feature of a new class to be added'.

    Many players just want new classes, period. With nerfs handed out to multiple classes, it drives people towards wanting to play something else. It's up to ZOS to figure out what new class to add, and it sounds like they really struggled to even come up with Arcanist. So perhaps players need to start offering ZOS ideas for new classes, instead of just saying generically, "We want a new class."
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • SeaGtGruff
    SeaGtGruff
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    Malthorne wrote: »
    ZOS is going to do what ZOS wants to do in spite of the community being incredibly vocal about wanting spellcrafting, overland difficulty, story mode dungeons/trials, new skill trees, new weapons etc etc. ZOS does not care to listen to its players.

    Except they do care, and they do listen. Why do you think they gave us player housing after some players had asked for that, account-wide achievements after some players had asked for that, companions after some players had asked for that, item set curation after some players had asked for that, a card game after some players had asked for that, a chapter focused on Bretons after some players had asked for that, a new class after a lot of players had been demanding that, and so on?

    The problem is, there are different types of players, and different groups asking for different things. ZOS can't give everyone what they want, so it's necessary to pick and choose. Just because ZOS didn't listen to you and only you, or to me and only me, and didn't give you or me everything we've asked for, and in exactly the form we'd envisioned it, doesn't mean they don't care and don't listen.

    (edited for typos)
    Edited by SeaGtGruff on January 28, 2023 1:11PM
    I've fought mudcrabs more fearsome than me!
  • Arunei
    Arunei
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    Arunei wrote: »
    Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.

    Search the term "new class" in the forums here. Then search the term "spellcrafting".

    The latter comes back with not even 3k results. The former produces almost 22.5k results.

    Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.

    Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.

    New classes are the most expected, not requested, there’s a massive difference.

    Spellcrafting is a feature that people have been requesting for years, when a new chapter rolls out that doesn’t have it, people stop talking about it until a new chapter is teased. It’s a pattern, it comes back in waves, people push for it around times of change where new classes are an expectation people have of ESO due to its MMO element binding it in competition with games like Black Desert Online and World of Warcraft that do actually release new classes.

    For fun, I’ll issue you the same challenge I issued to someone else earlier, show me anywhere that an Arcanist was requested before the Developer Direct, and I will give you the same opportunity, a takeover of the OP.
    Class Change Tokens have been requested for years.

    More Housing slots have been requested for years.

    Hide Shoulders has been requested for years.

    Trial Finder has been requested for years.

    Your "find me someone who specifically requested Arcanist Class" is a strawman argument. You can't claim no one wanted a new Class because no one made specific requests for a specific theme or name.

    "Most expected" over "most requested" is also a strawman. You cannot seriously disregard the sheer amount of topics dedicated to a new Class compared to Spellcrafting. The fact that so few people are talking about the latter alone means there aren't as many people "expecting" it, either.

    Another thing, you just argued against yourself. If people are only speculating about Spellcrafting when we're waiting to see what the new stuff for each year is, wouldn't that mean it's less wanted and less anticipated than something that gets talked about year-round? If people were really wanting Spellcrafting as much as people try to make it seem, we'd be getting topics about it all the time. But the simple fact is we don't.

    And I'd still like to know how Spellcrafting is the most requested feature when a good portion of the player base likely doesn't even know it exists as only a possible thing for ESO. The only official mention/reveal of it was back in 2014. The only people who even know it was teased are people who were playing then or have otherwise been shown via others linking it. How can it be the most requested feature compared to something everyone knows exists, aka Classes, and wanting more of that thing?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • The_Titan_Tim
    The_Titan_Tim
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    Arunei wrote: »
    Arunei wrote: »
    Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.

    Search the term "new class" in the forums here. Then search the term "spellcrafting".

    The latter comes back with not even 3k results. The former produces almost 22.5k results.

    Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.

    Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.

    New classes are the most expected, not requested, there’s a massive difference.

    Spellcrafting is a feature that people have been requesting for years, when a new chapter rolls out that doesn’t have it, people stop talking about it until a new chapter is teased. It’s a pattern, it comes back in waves, people push for it around times of change where new classes are an expectation people have of ESO due to its MMO element binding it in competition with games like Black Desert Online and World of Warcraft that do actually release new classes.

    For fun, I’ll issue you the same challenge I issued to someone else earlier, show me anywhere that an Arcanist was requested before the Developer Direct, and I will give you the same opportunity, a takeover of the OP.
    Class Change Tokens have been requested for years.

    More Housing slots have been requested for years.

    Hide Shoulders has been requested for years.

    Trial Finder has been requested for years.

    Your "find me someone who specifically requested Arcanist Class" is a strawman argument. You can't claim no one wanted a new Class because no one made specific requests for a specific theme or name.

    "Most expected" over "most requested" is also a strawman. You cannot seriously disregard the sheer amount of topics dedicated to a new Class compared to Spellcrafting. The fact that so few people are talking about the latter alone means there aren't as many people "expecting" it, either.

    Another thing, you just argued against yourself. If people are only speculating about Spellcrafting when we're waiting to see what the new stuff for each year is, wouldn't that mean it's less wanted and less anticipated than something that gets talked about year-round? If people were really wanting Spellcrafting as much as people try to make it seem, we'd be getting topics about it all the time. But the simple fact is we don't.

    And I'd still like to know how Spellcrafting is the most requested feature when a good portion of the player base likely doesn't even know it exists as only a possible thing for ESO. The only official mention/reveal of it was back in 2014. The only people who even know it was teased are people who were playing then or have otherwise been shown via others linking it. How can it be the most requested feature compared to something everyone knows exists, aka Classes, and wanting more of that thing?

    People requesting Spellcrafting are everywhere, and ZOS has a habit of combining threads of like topic, so it’s no wonder there have been limited discussions in the filter.

    Comparing a generic blanket expectation of “A New Class” to a singular system like Spellcrafting is comparing a lake to an ocean. You can swim in both, but one holds a bigger body of water, you can fit a lake inside of an ocean… It’s easy to talk about New Classes when it’s something that every other game does, no other MMO has released a system like Spellcrafting.

    We will never get multiple classes in one chapter, yet we would receive every school of magic with Spellcrafting, maybe not fully fleshed out immediately, but we would have it.

    So to say “A new class” is the most requested feature, when it’s something that can be interpreted a million different ways and everyone has their own *personal* idea of what that should be, does in fact make Spellcrafting surpass the number of people requesting either specifically a “Bard” “Monk” “Druid” “Warrior” “or Arcanist” as those would be what a chapter release would consist of.

    You can’t use an embodying term like a “new Class” that has multiple different leaves that someone can pluck to, to be compared to an idea like Spellcrafting that is a “new Ability.” Which I recommend you do a search for that and tell me your argument has wings.

    Edit: Just re-read your reply, I never said that “Noone wants a new class” stop putting words in my mouth.

    New classes are an expectation as every competing game in the field are consistently cranking them out… I’m not requesting a new class, people don’t request new classes, they request what they want that class to be.

    I will say it again though, I as well as most people; did not request a Hermaeus themed class, and if we were going to have that kind of skew, it should be in the form of skill lines for everyone.
    Edited by The_Titan_Tim on January 28, 2023 7:20PM
  • Destai
    Destai
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    If I were a savvy CM I'd say the most requested features are:

    1. A new class which seems to be focused either monk or bards.
    2. A new weapon which seems to be one hand/rune.
    3. Spellcrafting. Been asking since 2014.
    4. Class Change Tokens.
    5. Hiding shoulders. Glad we're finally get this, but it seems like purchasable item after Jester's. SMH. Should just be an option in the outfit slot. Why it has to be different warrants some explanation.
    6. Performance improvements. Q3 is going to be interesting. I have no expectations of any gains, just given their history on the matter.
    7. More PVP content. It's so confusing why they treat the PVP community and their needs how they do, but I know many PVPers who want new - and well thought out - content.
    8. Better in-game rewards.
  • The_Titan_Tim
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    Destai wrote: »
    If I were a savvy CM I'd say the most requested features are:

    1. A new class which seems to be focused either monk or bards.
    2. A new weapon which seems to be one hand/rune.
    3. Spellcrafting. Been asking since 2014.
    4. Class Change Tokens.
    5. Hiding shoulders. Glad we're finally get this, but it seems like purchasable item after Jester's. SMH. Should just be an option in the outfit slot. Why it has to be different warrants some explanation.
    6. Performance improvements. Q3 is going to be interesting. I have no expectations of any gains, just given their history on the matter.
    7. More PVP content. It's so confusing why they treat the PVP community and their needs how they do, but I know many PVPers who want new - and well thought out - content.
    8. Better in-game rewards.

    Right, so we’re getting a 3rd class while we have yet to receive any of those other options.

    No matter how many classes are made, there will always be a request for another class. Which is strange because there is a general dissatisfaction with the current classes, why would adding another one change that?
  • Destai
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    Destai wrote: »
    If I were a savvy CM I'd say the most requested features are:

    1. A new class which seems to be focused either monk or bards.
    2. A new weapon which seems to be one hand/rune.
    3. Spellcrafting. Been asking since 2014.
    4. Class Change Tokens.
    5. Hiding shoulders. Glad we're finally get this, but it seems like purchasable item after Jester's. SMH. Should just be an option in the outfit slot. Why it has to be different warrants some explanation.
    6. Performance improvements. Q3 is going to be interesting. I have no expectations of any gains, just given their history on the matter.
    7. More PVP content. It's so confusing why they treat the PVP community and their needs how they do, but I know many PVPers who want new - and well thought out - content.
    8. Better in-game rewards.

    Right, so we’re getting a 3rd class while we have yet to receive any of those other options.

    No matter how many classes are made, there will always be a request for another class. Which is strange because there is a general dissatisfaction with the current classes, why would adding another one change that?

    I don't think there's a universally accepted solution TBH. Personally, I like the idea of more universal systems that can be applied to people's existing characters, especially given the age of the game.
    fizzylu wrote: »
    Having access to the skill lines separated from the class, would allow them to achieve their desired goal without having to lose all of their old abilities that will surely be missed weeks after.

    Seriously, ESO does not need anymore classes in my opinion haha like it'd be one thing if the classes were very different and played differently.... but they don't. ESO cannot do class design like FFXIV, WoW, or GW2. And instead of thinking outside of the box to expand class building/endgame progression, Zenimax seems to always just waste the potential of the game and chooses to go the most basic route.
    For a quick example going off the cultist idea, a chapter where you could choose to align with a daedric prince and unlock a skill line themed around them would be amazing. It'd add new options for class building for EVERYONE, expand upon the games story, player character lore/background, and more. A class though? All that does is give players more grinding time and reason to spend more money on the crown store for riding lessons/skyshard packs.

    Right… I’ve been playing since 2015, I’m tired of making new characters. We used to have to delete our characters to change their races and alliances… I have played through the game over 30 times and I just want to have one character that I can customize the way I want.

    I want to be excited to play my Templar again. This chapter does nothing for me in the long term as it won’t for 6/7 of us… I will play Arcanist primarily a few weeks, a month or two tops, will farm out the lore books, then Psijic and by the time it’s done, fatigue will kick in, and I’ll get tired of the aesthetics and go back to being a warrior of light. Only getting on my Arcanist when I’m thoroughly bored.

    I was thinking about it after my initial excitement of the reveal and I'm coming to the same conclusion you are. The Arcanist isn't something that really speaks to me, and after creating 12 toons, I don't know how eager I am to create another. Do the same old grind just for them to sit there when I inevitably go back to either my Warden main or Templar. Same thing happened to me with Necromancer, and it just sits there. I gravitate towards holy or nature themed characters, so this is way out of my wheel house. It's cool and I'm sure a lot of people will enjoy it, I'd have just hoped for a feature existing toons can enjoy. I have about 4 or 5 toons that I like; the rest were experiments that I don't think I'd have made if the armory system was available at the time.
    Edited by Destai on January 28, 2023 7:22PM
  • phantasmalD
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    Arunei wrote: »
    Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.

    Search the term "new class" in the forums here. Then search the term "spellcrafting".

    The latter comes back with not even 3k results. The former produces almost 22.5k results.

    Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.

    Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.

    Now repeat that search with the keyword 'new skill' for 34.3k results.
    You could also add on top of that the result for 'new weapon' for an extra 19.5k hits (as that's pretty much the same request, just worded differently), for a combined total of 53.8k threads.
    There's a massive discrepancy between topics, wouldn't you agree.

    Also, some people typed spellcrafting as 'spell crafting', which produces an extra 6.2k results.
    And who knows how many times it came up in unrelated threads. The search function pretty much only checks the title of a thread, not its contents, I'm pretty sure.
  • The_Titan_Tim
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    Arunei wrote: »
    Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.

    Search the term "new class" in the forums here. Then search the term "spellcrafting".

    The latter comes back with not even 3k results. The former produces almost 22.5k results.

    Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.

    Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.

    Now repeat that search with the keyword 'new skill' for 34.3k results.
    You could also add on top of that the result for 'new weapon' for an extra 19.5k hits (as that's pretty much the same request, just worded differently), for a combined total of 53.8k threads.
    There's a massive discrepancy between topics, wouldn't you agree.

    Also, some people typed spellcrafting as 'spell crafting', which produces an extra 6.2k results.
    And who knows how many times it came up in unrelated threads. The search function pretty much only checks the title of a thread, not its contents, I'm pretty sure.

    Thank you for this, there’s a massive confusion some people have with embodying terms, and the difference between expectations and requests.
  • SpacemanSpiff1
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    Amottica wrote: »
    Which came first, the chicken or the egg.

    the egg.
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