The_Titan_Tim wrote: »You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers
The_Titan_Tim wrote: »You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers
I guess we're natural enemies then as I'm a worshipper of the bantamguar

The_Titan_Tim wrote: »Having access to the skill lines separated from the class, would allow them to achieve their desired goal without having to lose all of their old abilities that will surely be missed weeks after.
The_Titan_Tim wrote: »You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers
I guess we're natural enemies then as I'm a worshipper of the bantamguar
I for one belong to the temple of wurf, the one true faith.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers
I guess we're natural enemies then as I'm a worshipper of the bantamguar
I for one belong to the temple of wurf, the one true faith.
Do you remember the patch when you could turn into the Doom Wolf Pup and duel people as a puppy? 😂
The_Titan_Tim wrote: »Having access to the skill lines separated from the class, would allow them to achieve their desired goal without having to lose all of their old abilities that will surely be missed weeks after.
Seriously, ESO does not need anymore classes in my opinion haha like it'd be one thing if the classes were very different and played differently.... but they don't. ESO cannot do class design like FFXIV, WoW, or GW2. And instead of thinking outside of the box to expand class building/endgame progression, Zenimax seems to always just waste the potential of the game and chooses to go the most basic route.
For a quick example going off the cultist idea, a chapter where you could choose to align with a daedric prince and unlock a skill line themed around them would be amazing. It'd add new options for class building for EVERYONE, expand upon the games story, player character lore/background, and more. A class though? All that does is give players more grinding time and reason to spend more money on the crown store for riding lessons/skyshard packs.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »You can belong to a cult of anything, for all you know I belong to a cult of chicken worshippers
I guess we're natural enemies then as I'm a worshipper of the bantamguar
I for one belong to the temple of wurf, the one true faith.
Do you remember the patch when you could turn into the Doom Wolf Pup and duel people as a puppy? 😂
I think so. I remember you could be stuck as animals sometimes when you previewed stuff from the first crown crates.
The_Titan_Tim wrote: »Right… I’ve been playing since 2015, I’m tired of making new characters. We used to have to delete our characters to change their races and alliances… I have played through the game over 30 times and I just want to have one character that I can customize the way I want.
I want to be excited to play my Templar again. This chapter does nothing for me in the long term as it won’t for 6/7 of us… I will play Arcanist primarily a few weeks, a month or two tops, will farm out the lore books, then Psijic and by the time it’s done, fatigue will kick in, and I’ll get tired of the aesthetics and go back to being a warrior of light. Only getting on my Arcanist when I’m thoroughly bored.
The_Titan_Tim wrote: »Right… I’ve been playing since 2015, I’m tired of making new characters. We used to have to delete our characters to change their races and alliances… I have played through the game over 30 times and I just want to have one character that I can customize the way I want.
I want to be excited to play my Templar again. This chapter does nothing for me in the long term as it won’t for 6/7 of us… I will play Arcanist primarily a few weeks, a month or two tops, will farm out the lore books, then Psijic and by the time it’s done, fatigue will kick in, and I’ll get tired of the aesthetics and go back to being a warrior of light. Only getting on my Arcanist when I’m thoroughly bored.
Well, I give you props for having the energy to do even that haha I have already decided I'm not going to purchase this chapter. I was really hoping the preview would have something that would reignite my love for the game, but sadly that is just not the case. A class was never going to be the thing to draw me back in, but especially not this "arcanist" (not a big fan of all the lime green and I already noticed it suffers from disappearing weapons with some animations).
I will say, I do believe it's not too late and overall the feedback on the chapter preview doesn't seem as positive as it could be.... so if Zenimax REALLY wanted to, they could rethink some things and even delay the release if necessary.... but I just can't see them being the type of company to do such a thing.

The_Titan_Tim wrote: »Holycannoli wrote: »SpacemanSpiff1 wrote: »i can't believe we're finally getting an arcanist class. years of suggesting have paid off
Don't even know what an arcanist is supposed to be. Illusionist I can guess, sorcerer maybe, necromancer for sure, but arcanist? Wtf is that lol.
Someone who masters the arcane arts, obviously
Are you sure? Because from the presentation it looks like we’ll be RPing a tentacle monster.
The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
KitsuneShoujo wrote: »The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
Spellcrafting yes, but people have also been wanting new weapon-types, especially books and spears/polearms. So... here we are with Arcanist.
The_Titan_Tim wrote: »KitsuneShoujo wrote: »The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
Spellcrafting yes, but people have also been wanting new weapon-types, especially books and spears/polearms. So... here we are with Arcanist.
If we had gotten any of those things, they would have been usable by everyone. Providing value to all players in the chapter, like Jewelry Crafting and Psijic did years ago.
As a Templar main, this class does nothing for me. I would have loved new skill lines.
As an end-game player, two more companions won’t benefit me in my content. The efficiency of them is capped atrociously.
The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
shadyjane62 wrote: »Why do magicka chars have one weapon only?
Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.
Search the term "new class" in the forums here. Then search the term "spellcrafting".
The latter comes back with not even 3k results. The former produces almost 22.5k results.
Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.
Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.
ZOS is going to do what ZOS wants to do in spite of the community being incredibly vocal about wanting spellcrafting, overland difficulty, story mode dungeons/trials, new skill trees, new weapons etc etc. ZOS does not care to listen to its players.
Class Change Tokens have been requested for years.The_Titan_Tim wrote: »Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.
Search the term "new class" in the forums here. Then search the term "spellcrafting".
The latter comes back with not even 3k results. The former produces almost 22.5k results.
Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.
Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.
New classes are the most expected, not requested, there’s a massive difference.
Spellcrafting is a feature that people have been requesting for years, when a new chapter rolls out that doesn’t have it, people stop talking about it until a new chapter is teased. It’s a pattern, it comes back in waves, people push for it around times of change where new classes are an expectation people have of ESO due to its MMO element binding it in competition with games like Black Desert Online and World of Warcraft that do actually release new classes.
For fun, I’ll issue you the same challenge I issued to someone else earlier, show me anywhere that an Arcanist was requested before the Developer Direct, and I will give you the same opportunity, a takeover of the OP.
Class Change Tokens have been requested for years.The_Titan_Tim wrote: »Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.
Search the term "new class" in the forums here. Then search the term "spellcrafting".
The latter comes back with not even 3k results. The former produces almost 22.5k results.
Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.
Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.
New classes are the most expected, not requested, there’s a massive difference.
Spellcrafting is a feature that people have been requesting for years, when a new chapter rolls out that doesn’t have it, people stop talking about it until a new chapter is teased. It’s a pattern, it comes back in waves, people push for it around times of change where new classes are an expectation people have of ESO due to its MMO element binding it in competition with games like Black Desert Online and World of Warcraft that do actually release new classes.
For fun, I’ll issue you the same challenge I issued to someone else earlier, show me anywhere that an Arcanist was requested before the Developer Direct, and I will give you the same opportunity, a takeover of the OP.
More Housing slots have been requested for years.
Hide Shoulders has been requested for years.
Trial Finder has been requested for years.
Your "find me someone who specifically requested Arcanist Class" is a strawman argument. You can't claim no one wanted a new Class because no one made specific requests for a specific theme or name.
"Most expected" over "most requested" is also a strawman. You cannot seriously disregard the sheer amount of topics dedicated to a new Class compared to Spellcrafting. The fact that so few people are talking about the latter alone means there aren't as many people "expecting" it, either.
Another thing, you just argued against yourself. If people are only speculating about Spellcrafting when we're waiting to see what the new stuff for each year is, wouldn't that mean it's less wanted and less anticipated than something that gets talked about year-round? If people were really wanting Spellcrafting as much as people try to make it seem, we'd be getting topics about it all the time. But the simple fact is we don't.
And I'd still like to know how Spellcrafting is the most requested feature when a good portion of the player base likely doesn't even know it exists as only a possible thing for ESO. The only official mention/reveal of it was back in 2014. The only people who even know it was teased are people who were playing then or have otherwise been shown via others linking it. How can it be the most requested feature compared to something everyone knows exists, aka Classes, and wanting more of that thing?
If I were a savvy CM I'd say the most requested features are:
1. A new class which seems to be focused either monk or bards.
2. A new weapon which seems to be one hand/rune.
3. Spellcrafting. Been asking since 2014.
4. Class Change Tokens.
5. Hiding shoulders. Glad we're finally get this, but it seems like purchasable item after Jester's. SMH. Should just be an option in the outfit slot. Why it has to be different warrants some explanation.
6. Performance improvements. Q3 is going to be interesting. I have no expectations of any gains, just given their history on the matter.
7. More PVP content. It's so confusing why they treat the PVP community and their needs how they do, but I know many PVPers who want new - and well thought out - content.
8. Better in-game rewards.
The_Titan_Tim wrote: »If I were a savvy CM I'd say the most requested features are:
1. A new class which seems to be focused either monk or bards.
2. A new weapon which seems to be one hand/rune.
3. Spellcrafting. Been asking since 2014.
4. Class Change Tokens.
5. Hiding shoulders. Glad we're finally get this, but it seems like purchasable item after Jester's. SMH. Should just be an option in the outfit slot. Why it has to be different warrants some explanation.
6. Performance improvements. Q3 is going to be interesting. I have no expectations of any gains, just given their history on the matter.
7. More PVP content. It's so confusing why they treat the PVP community and their needs how they do, but I know many PVPers who want new - and well thought out - content.
8. Better in-game rewards.
Right, so we’re getting a 3rd class while we have yet to receive any of those other options.
No matter how many classes are made, there will always be a request for another class. Which is strange because there is a general dissatisfaction with the current classes, why would adding another one change that?
The_Titan_Tim wrote: »The_Titan_Tim wrote: »Having access to the skill lines separated from the class, would allow them to achieve their desired goal without having to lose all of their old abilities that will surely be missed weeks after.
Seriously, ESO does not need anymore classes in my opinion haha like it'd be one thing if the classes were very different and played differently.... but they don't. ESO cannot do class design like FFXIV, WoW, or GW2. And instead of thinking outside of the box to expand class building/endgame progression, Zenimax seems to always just waste the potential of the game and chooses to go the most basic route.
For a quick example going off the cultist idea, a chapter where you could choose to align with a daedric prince and unlock a skill line themed around them would be amazing. It'd add new options for class building for EVERYONE, expand upon the games story, player character lore/background, and more. A class though? All that does is give players more grinding time and reason to spend more money on the crown store for riding lessons/skyshard packs.
Right… I’ve been playing since 2015, I’m tired of making new characters. We used to have to delete our characters to change their races and alliances… I have played through the game over 30 times and I just want to have one character that I can customize the way I want.
I want to be excited to play my Templar again. This chapter does nothing for me in the long term as it won’t for 6/7 of us… I will play Arcanist primarily a few weeks, a month or two tops, will farm out the lore books, then Psijic and by the time it’s done, fatigue will kick in, and I’ll get tired of the aesthetics and go back to being a warrior of light. Only getting on my Arcanist when I’m thoroughly bored.
Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.
Search the term "new class" in the forums here. Then search the term "spellcrafting".
The latter comes back with not even 3k results. The former produces almost 22.5k results.
Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.
Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.
phantasmalD wrote: »Here's a simple test for everyone claiming Spellcrafting was "the most requested feature" and not a new Class.
Search the term "new class" in the forums here. Then search the term "spellcrafting".
The latter comes back with not even 3k results. The former produces almost 22.5k results.
Even if all those 22.5k results for a new Class aren't about people wanting it and the 3k results for Spellcrafting are for people wanting it, there's a massive discrepancy between topics even discussing the two things. Which means many, many, many more people have brought up new Classes than they have Spellcrafting.
Yes, there are other places people discuss ESO. In-game, other sites/forums, social media, YouTube, Twitch, etc. But I find it extremely hard to believe that those other places have people discussing a mechanic that most people these days don't even know was worked on given how long ago it was, as opposed to something everyone who plays the game knows exists and getting more of that thing.
Now repeat that search with the keyword 'new skill' for 34.3k results.
You could also add on top of that the result for 'new weapon' for an extra 19.5k hits (as that's pretty much the same request, just worded differently), for a combined total of 53.8k threads.
There's a massive discrepancy between topics, wouldn't you agree.
Also, some people typed spellcrafting as 'spell crafting', which produces an extra 6.2k results.
And who knows how many times it came up in unrelated threads. The search function pretty much only checks the title of a thread, not its contents, I'm pretty sure.