DarcyMardin wrote: »I’m not sure what an “endless dungeon” even means, but if it’s something my husband and I can play together, it sounds good to me!
I didn't care for spell crafting or a new class. I wanted something new for all my existing characters. Something that'd give value to everything I own and ZOS could've picked the low hanging fruit that was another staff weapon or a 1 hand and rune where the rune is just a number of fancy special effects so they're not having to make a ton of new motif styles.
A new weapon skill line of some sort would've given players immense value, but instead... a new class. A class I might roll on a character to "get my money's worth" and then promptly never play it as I stick to my main. I don't like alts, I don't want to level a new character up, and I have no desire to learn a new class.
A new class was the play. It's the safest, and easiest, route the devs could go to appease players.
Not players, Investors.
Think about what a new class means.
Lots of Crownsales.
-Mountspeed
-Inventoryslots
-Skyshards
-Cosmeticslots
Sooo much money to be made.
Anyone still dont know why new class and not new Skill-Lines?
Happy for pre-made group finder coming in Q3. Was a big requested feature.
MashmalloMan wrote: »Happy for pre-made group finder coming in Q3. Was a big requested feature.
Yes this is huge and was passed over so quickly. The ability to find groups with specific categories is going to be huge for trials, pledges and BGs. It's in every other MMO and a long time coming. This would be an excellent middle ground for the people requesting queues for trials.
The_Titan_Tim wrote: »Stinkyremy wrote: »TinyDragon wrote: »Stinkyremy wrote: »
I agree with most of what you said but spellcrafting is only a meme on this forum. You dont really hear of the idea on any other public arena for ESO, and if you do it is pretty much by forum members "spreading the meme"
It is a meme simply because it is a scrapped idea that has yet to, if ever will, make it into the game so have been spammed about on the forum for a year or so.
I disagree very strongly; it's not a meme, it's an actual desire of people- which is why it keeps coming back
It is not though is it.
I have been coming to this forum for years, as well as other forums and other online places reddit for eg and only here and only relatively recently have I heard (seen) people spamming about spell crafting.
Not once in game have i ever heard anyone ask for spell crafting.
I have heard people complain about the lack of difficulty, the lack of class options, pissed off about 1T ruining the in game challenge and longing for the days of old when dark anchors were the greatest and challenging content in the game. I remember people complaining about no crime system, or no thieve and DB guilds, I constantly hear PVP players complain about the lack of fresh content, but only here, on this forum and only within a short period of time, do you hear people complain about the lack of spell crafting.
https://www.hacktheminotaur.com/eso-guides/eso-spellcrafting-guidehttps://m.youtube.com/watch?v=SOwN01Z5vSc
https://m.youtube.com/watch?v=XY_Ei0VOJU4
https://www.reddit.com/r/elderscrollsonline/comments/105yhyk/zos_presentation_on_eso_spellcrafting_from_2014/
Quick google search. All from January. Content creators make content that people will watch. Spellcrafting is wanted by a large portion of players.
You know, I don't remember seeing many people here asking about spellcrafting until after those videos went up. What I have been seeing for several years are a lot of threads and comments saying "why are we getting x instead of new classes ".
And those content creators have no idea what most players want. Granted, we all want anything and everything so it is safe to say we want a new class, a new weapon line, and spell crafting, but pointing out that content creators are talking about something does not mean anything.
What it means to have content creators all circling around Spellcrafting, is that the name is generating the most controversy when associated with Elder Scrolls Online. If classes were, they would have been the focus leading up to the expansion reveal.
Advertisements = Revenue
Every time you click on that YouTube video, you’re being advertised to, and the content creator is getting paid.
Even before.
Nick Konkle said as much in the 2014 presentation: "Spellcrafting is a system that a lot of people have been asking about for a pretty long time."
So, I'm not sure if Spellcrafting is currently the top requested feature. But it is certainly contiuously requested over the whole lifetime of the game. It has had more staying power than pretty much anything else, more than most players even.
I can't recall any other big feature that has been requested since beta and we didn't get yet.
Not even better PvP performance, because that was pretty good in the beginning, lol.
I've seen far more people asking for new Classes or new Skill lines than I have people wanting Spellcrafting. The only reason so many people were going on about it this time was because they were letting hype and speculation get the better of them.
And we'd recently been told (like 1-2 years ago) that it was something they still aren't working on. It's still an idea they have that might one day get implemented, but for the time being it's just not something they're actively developing. Why that is we haven't been told.
Seraphayel wrote: »I've seen far more people asking for new Classes or new Skill lines than I have people wanting Spellcrafting. The only reason so many people were going on about it this time was because they were letting hype and speculation get the better of them.
And we'd recently been told (like 1-2 years ago) that it was something they still aren't working on. It's still an idea they have that might one day get implemented, but for the time being it's just not something they're actively developing. Why that is we haven't been told.
And we’ve been told that new classes are not possible due to limitations of the old consoles.
Don’t tell me anyone was expecting a brand new class for this Chapter. There were zero signs for that, even official statements that were actively advocating against it, even moreso than against Spellcrafting.
Which came first, the chicken or the egg…
Tommy_The_Gun wrote: »When it comes to ESO forums and various topics about what players want, my observation would be:
1. One hand & spell / spear & polearms weapon skill line.
2. Class change token.
3. Arena / trial group finder.
4. Spell crafting.
5. New companions (Warden, Necromancer & races that were mentioned most often were Argonian, Orc, Redguard or Wood Elf).
6. New class (monk or bard).
So um... we are getting positions from this list, but from the lower part of the list. And tbh when players asked for new class, they specifically mentioned what class they would want. Is Arcanist even a class from other TES games ?
Also... new zone. What appeared the most often was Redguard zone, Wood Elf zone or Argonian zone. But. But. We are getting Morrowind again. I guess the assets were already there and maybe they chosen it because it was the easiest zone to do. Idk. I am just guessing here.
MaraxusTheOrc wrote: »The reveal just feels like it continues the safe and formulaic content release of ESO. Compared to FFXIV and even WoW, ESO just doesn’t take any risks with game systems. It’s become stale, and I used to be a surrious white knight for this game.
I didn't care for spell crafting or a new class. I wanted something new for all my existing characters. Something that'd give value to everything I own and ZOS could've picked the low hanging fruit that was another staff weapon or a 1 hand and rune where the rune is just a number of fancy special effects so they're not having to make a ton of new motif styles.
A new weapon skill line of some sort would've given players immense value, but instead... a new class. A class I might roll on a character to "get my money's worth" and then promptly never play it as I stick to my main. I don't like alts, I don't want to level a new character up, and I have no desire to learn a new class.
francesinhalover wrote: »MaraxusTheOrc wrote: »The reveal just feels like it continues the safe and formulaic content release of ESO. Compared to FFXIV and even WoW, ESO just doesn’t take any risks with game systems. It’s become stale, and I used to be a surrious white knight for this game.
they litteraly said next year we will have infinite dungeons
ZoS has a lot more data to go on than we do here in the forums. I'm guessing new class was at the top of what players who answered the polls ZoS sends out wanted.
Don’t trust ‘hidden’ data. Trust data you can see, and know the source of. The eye test from reading the forums, content creators videos and comment sections, as well as 3rd party polls, spellcrafting was the most requested and it wasn’t close. More difficult overland was second, and new class was third. New weapon lines were close fourth.
The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
ElvenOverlord wrote: »The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
I'm pretty sure they have their own internal numbers and feedback that's telling them something different. Anecdotal evidence from the forums doesn't reflect the entire playerbase
Yep, one reason I refuse to play a warden despite initially liking their concept is because of the very Vvardenfell themed creatures.The_Titan_Tim wrote: »Nobody asked for an Arcanist that is the poster child for Hermaeus Mora and Necrom.
There was actually a massive poll asking if people wanted Warden abilities re-themed due to the fact that they were themed to Morrowind. Something that roleplayers despise. They actually took it one step further and made the new one even more specific, further away from what people want.
I've seen far more people asking for new Classes or new Skill lines than I have people wanting Spellcrafting. The only reason so many people were going on about it this time was because they were letting hype and speculation get the better of them.
And we'd recently been told (like 1-2 years ago) that it was something they still aren't working on. It's still an idea they have that might one day get implemented, but for the time being it's just not something they're actively developing. Why that is we haven't been told.
Even before.
Nick Konkle said as much in the 2014 presentation: "Spellcrafting is a system that a lot of people have been asking about for a pretty long time."
So, I'm not sure if Spellcrafting is currently the top requested feature. But it is certainly contiuously requested over the whole lifetime of the game. It has had more staying power than pretty much anything else, more than most players even.
I can't recall any other big feature that has been requested since beta and we didn't get yet.
Not even better PvP performance, because that was pretty good in the beginning, lol.
spellcrafting is just one of those things that makes the elder scrolls the elder scrolls.
It's like if you remember.. the game did not start having the ability to steal and pickpocket, no crime and justice system.
That's another feature that makes an Elder Scrolls game ... Elder Scrolls.
It's just a constant thing that has to be worked on that the core fanbase wants. The core fanbase doesn't want a generic MMO that has an Elder Scrolls lore skin over it... they want an Elder Scrolls game that they can play with other people. So as much of the Elder Scrolls game DNA that they can add to the game, including spellcrafting, the closer they get to that ideal.
The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
The_Titan_Tim wrote: »ElvenOverlord wrote: »The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
I'm pretty sure they have their own internal numbers and feedback that's telling them something different. Anecdotal evidence from the forums doesn't reflect the entire playerbase
Nobody asked for an Arcanist that is the poster child for Hermaeus Mora and Necrom.
There was actually a massive poll asking if people wanted Warden abilities re-themed due to the fact that they were themed to Morrowind. Something that roleplayers despise. They actually took it one step further and made the new one even more specific, further away from what people want.
We as players are eventually going to move past Necrom, but will this class?
ElvenOverlord wrote: »The_Titan_Tim wrote: »ElvenOverlord wrote: »The_Titan_Tim wrote: »Just watched the ESO segment of the Developer Direct…
I might be crazy, but I’m pretty sure the most requested feature is and will remain Spellcrafting …
Everywhere you look everyone is shouting from the rooftops for Spellcrafting, and instead we get three new skill lines that will be locked out from 6/7ths of the active playerbase at any given moment. Would much rather have had the three skill lines unbound.
Not the play, ZOS.
I'm pretty sure they have their own internal numbers and feedback that's telling them something different. Anecdotal evidence from the forums doesn't reflect the entire playerbase
Nobody asked for an Arcanist that is the poster child for Hermaeus Mora and Necrom.
There was actually a massive poll asking if people wanted Warden abilities re-themed due to the fact that they were themed to Morrowind. Something that roleplayers despise. They actually took it one step further and made the new one even more specific, further away from what people want.
We as players are eventually going to move past Necrom, but will this class?
You don't know what every single person asked for. You can guess based on anecdotal evidence on the forums but you can't make broad claims. Also I love how you are getting specific, of course no one asked for that specific class. They are saying a requested class was the most requested feature and they provided that. Also the forums make up less than 1% of the playerbase. I wouldn't use results from here to make long term decisions regarding the game. [snip]
The_Titan_Tim wrote: »I challenge you to find one post ANYWHERE, not just the forums, sift through Reddit, use Facebook groups as a reference if you want, for a desire of a Hermaeus Mora themed class…

The_Titan_Tim wrote: »I challenge you to find one post ANYWHERE, not just the forums, sift through Reddit, use Facebook groups as a reference if you want, for a desire of a Hermaeus Mora themed class…
Specifically Hermaeus Mora - no. But the wish for a Daedric cultist class did seem to exist:
Also I know someone who roleplays a Mora cultist as his main (mage class, considers class change if ZOS gives us the possibility some day).
Generally speaking, not finding evidence for people wishing for a Hermaeus Mora cultist class doesn't say much, as people won't make suggestions about things they don't deem probable at all.
That said, I still find this new class to be strangely specific compared to the others we have and can understand that there are many people who aren't interested in it at all.