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Plea for recycling of items

Billium813
Billium813
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This is a plea to ZOS to try to reuse more existing things in the game for future updates and systems. I have tens of thousands of Enchanting Runes, hundreds of worthless Alchemy ingredients, 50k Alkahest, thousands of Provisioning ingredients (Carrots, Bittergreen, Acai Berry, ect) that never spoil and have 0 value, hundreds of style materials, thousands of Trait stones I'll never use. Treasures are negligible in value and use, the game is littered with junk

All this stuff just piles up in the game; in our crafting bags, or gets recycled with Merchants. Furnishing crafting does a good job requiring some things (like Enchanting Runes), but still hasn't done anything to slow the inflation of most of these items. I want more systems, like Furnishings, that attempt to recycle existing items into more useful things! I just want to request that ZOS try to reuse existing items in the game (for any upcoming systems) before adding completely new items that will bloat the game further.

For instance, maybe a potential, idk, "SpellCrafting" system could reuse all of the existing Enchanting Essence runes and Alchemy ingredients. You can add a new item that is unique to SpellCrafting (like parchment or scrolls), but make that item to be used IN COMBINATION with existing items (Similar to how Bast, Heartwood, Mundane Rune, ect are needed WITH rudimentary items for Furnishings).
Edited by Billium813 on January 23, 2023 6:27PM
  • Thee_Cheshire_Cat
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    You could just, sell extra stuff/stop collecting it.
    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • Billium813
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    You could just, sell extra stuff/stop collecting it.

    Almost all of the items I listed have negligible or 0 value to merchants, so simply destroying them would actually be easier and net me just as much gold. But why should I do that in the first place?

    On the secondary market, in guild traders, the rest have no demand. No one wants 50k Alkahest, nor 2k Meip (shock) Essence Runes, nor 10k Acai Berry, nor 5k Almandine (Well Fitted) Trait stones! I'm not going to use 1 of my 30 guild trader slots for a mere 200 stack of any of this junk.
    Edited by Billium813 on January 23, 2023 7:11PM
  • Araneae6537
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    As far as I can see, it would not make sense for ZOS to do this as veteran players would not have to collect anything and new players would start out at a disadvantage on a new system. As a longterm ESO+ player who was trained by games to loot everything, lol, I too tend to accumulate these relatively useless materials. But why should we suddenly have a new goldmine in our craftbag (as I imagine would happen if suddenly acai berries were needed for spellcrafting)? That hardly seems fair. Of course, being a longterm player already gives advantage in numerous other ways — why should we also be ahead on a new system? (If there is a new system requiring components — I realize we’re getting a bit ahead of things here!)

    If you’re in a guild with a small trader, you might sell stacks of some of these for 1k gold or so. Some materials won’t move even then but I’ve sold a lot of extra provisioning materials that way. Otherwise, if it bothers you accumulating in your craftbag, just delete or vendor.
  • FeedbackOnly
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    Some provision ingredients sell for up to 200 gold each.

    All the new runes and alchemy stuff sale for good amount of gold so I don't see the problem.
  • Thee_Cheshire_Cat
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    Junk to you, to someone without ESO plus, or a lot of time, that's a lot of item they'd be able to use on demand, instead of going out and trying to farm it all.
    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • zaria
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    Well the crafting bag is not using 16 bit integer, then this one is getting closer to 2 billion of some junk its an reason to be fearful. U36 buffs poison seriously and make alkahest much rarer :smile:

    Well I did not buy bitcoin, I also did not buy all the perfect roe I could find then the CP changes was announced and price was below 10k, just bought 200 something, now 60 k is cheap and its hard to buy 200.
    Yes has more gold than I can spend but still.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jaraal
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    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

  • Thee_Cheshire_Cat
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    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.
    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • Jaraal
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    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    Why? I’m not worried about it. The bag space is unlimited. It will probably contain a million items by the time I’m through with the game. I autoloot everything. I don’t have time to stand around in the field sorting stuff out. Junk goes to the junk file with my addon, and mats go straight to the craft bag. The rest gets sold at my convenience.


    Edited by Jaraal on January 24, 2023 2:41AM
  • BretonMage
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    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    I hope you're not suggesting we collect just the mundane runes from a node and leave the rest >:)
  • TaSheen
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    I don't need gold enough to care how much "lives" in my craft bag. I can't remember the last time I cared how much was in there.

    Oh wait - yeah I can. It was a few weeks back when I had to go kill mudcrabs for chitin. *SIGH*
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LikiLoki
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    Here 's another idea . New element. For example, you can click on the "recycle intostones of matter" button on each item. Then, for example, these stones will become an ingredient for other things. Or even simpler - a merchant will appear with unique goods that are bought with these stones.
  • LadyLethalla
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    I just want to be able decon furnishings for a small mat return.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Amottica
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    You could just, sell extra stuff/stop collecting it.

    This. Those of us who hoard items will have our bags full of stuff, especially what is used less. Gaming companies cannot equally balance out the use of all materials for various reasons and should not try to as it is not very important.
    '

  • amapola76
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    As far as I can see, it would not make sense for ZOS to do this as veteran players would not have to collect anything and new players would start out at a disadvantage on a new system. As a longterm ESO+ player who was trained by games to loot everything, lol, I too tend to accumulate these relatively useless materials. But why should we suddenly have a new goldmine in our craftbag (as I imagine would happen if suddenly acai berries were needed for spellcrafting)? That hardly seems fair. Of course, being a longterm player already gives advantage in numerous other ways — why should we also be ahead on a new system? (If there is a new system requiring components — I realize we’re getting a bit ahead of things here!)

    If you’re in a guild with a small trader, you might sell stacks of some of these for 1k gold or so. Some materials won’t move even then but I’ve sold a lot of extra provisioning materials that way. Otherwise, if it bothers you accumulating in your craftbag, just delete or vendor.

    Seems perfectly fair to me, actually.
  • Lumenn
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    Could simply have a polymorph spell. Assign every resource a value(say, berries=1, mundane runes =5, and gold mats =500) that way old "useless" stuff can get used to make good stuff (500 berries=1 gold mat, or 1 gold mat makes 500 berries ) this way you CAN quickly get that ancient sandstone, gold mat, or a billion berries, quickly, but at a cost.(you will run out of junk before long. And knowing zos it'll be more like 5k to 1)

    The only part about this I haven't figured out is how big of an impact this would be to the merchant players. I love crafting and housing, so I tend to sell more on spare plans, recipes, etc rather than resources. I suppose the bot farmer's who's whole economy is based on mats would be SEVERELY against this, and it would catch up some innocent newbies who need a bit more cash(let's face it no one's gonna be competing with bots running 24/7 on this) so it might actually work out. Could even save zos some space in everyone's bags too.
  • Amottica
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    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    This is it. Why are we looting Ta runs?

    It seems the simple answer is Zenimax permitting us to remove 10k or even 20k items from the crafting bag at a time so we can vendor them or destroy them.
  • The_Titan_Tim
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    If they announce Spellcrafting tomorrow maybe they will have the Alteration spell “Transmute” and you can just convert all of your trash to better quality less quantity? 200 Ta = 1 Kuta?
  • Jaraal
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    Amottica wrote: »
    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    This is it. Why are we looting Ta runs?

    It seems the simple answer is Zenimax permitting us to remove 10k or even 20k items from the crafting bag at a time so we can vendor them or destroy them.

    I’m not one to leave trash behind for others, so I always autoloot and move on. But yes, raising the cap on item withdrawals and increasing stack size to 500 or better is the only way I will clean out my craft bag. Time is money to me, and micromanaging low value items is not a profitable way of using it.
  • FeedbackOnly
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    Writs use food items
  • Amottica
    Amottica
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    Jaraal wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    This is it. Why are we looting Ta runs?

    It seems the simple answer is Zenimax permitting us to remove 10k or even 20k items from the crafting bag at a time so we can vendor them or destroy them.

    I’m not one to leave trash behind for others, so I always autoloot and move on. But yes, raising the cap on item withdrawals and increasing stack size to 500 or better is the only way I will clean out my craft bag. Time is money to me, and micromanaging low value items is not a profitable way of using it.

    Oh, I would suggest no one leaves anything behind, and glad you do not.

    But the premise of this thread is for Zenimax to fine-tune crafting so that we use everything in balance. That is not happening and would be a waste of time. That is why I suggested the larger withdrawal to make it easier for those who do not like all this extra to eliminate it.
  • Billium813
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    Amottica wrote: »
    Jaraal wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    This is it. Why are we looting Ta runs?

    It seems the simple answer is Zenimax permitting us to remove 10k or even 20k items from the crafting bag at a time so we can vendor them or destroy them.

    I’m not one to leave trash behind for others, so I always autoloot and move on. But yes, raising the cap on item withdrawals and increasing stack size to 500 or better is the only way I will clean out my craft bag. Time is money to me, and micromanaging low value items is not a profitable way of using it.

    But the premise of this thread is for Zenimax to fine-tune crafting so that we use everything in balance.

    Kinda. It's more about tying existing content together and making the game more well rounded. The premise is that players would enjoy more integration of existing content into new features, more than stand alone new features partitioned off from the rest of the game. Now, if that ALSO gets us to use more of the thousands upon thousands of garbage clogging up our inventories... all the better!!

    Again, just imagine if Furnishing crafting just took Style materials (Adamantite, Bronze, Bone, Corundum, ect) and new Furnishings materials (Bast, Heartwood, Regulus, Mundane Rune, ect). The additional Aspect Runes, Tempers, Resins, Trait Gems, Plating, ect is really good for the game! It's good for players to reuse existing game elements and tie the game together.
  • Justosay
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    Well, I know a few places where I "recycling" most of the junk for gold. Are you interested?
  • Amottica
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    Billium813 wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    This is it. Why are we looting Ta runs?

    It seems the simple answer is Zenimax permitting us to remove 10k or even 20k items from the crafting bag at a time so we can vendor them or destroy them.

    I’m not one to leave trash behind for others, so I always autoloot and move on. But yes, raising the cap on item withdrawals and increasing stack size to 500 or better is the only way I will clean out my craft bag. Time is money to me, and micromanaging low value items is not a profitable way of using it.

    But the premise of this thread is for Zenimax to fine-tune crafting so that we use everything in balance.

    Kinda. It's more about tying existing content together and making the game more well rounded. The premise is that players would enjoy more integration of existing content into new features, more than stand alone new features partitioned off from the rest of the game. Now, if that ALSO gets us to use more of the thousands upon thousands of garbage clogging up our inventories... all the better!!

    Again, just imagine if Furnishing crafting just took Style materials (Adamantite, Bronze, Bone, Corundum, ect) and new Furnishings materials (Bast, Heartwood, Regulus, Mundane Rune, ect). The additional Aspect Runes, Tempers, Resins, Trait Gems, Plating, ect is really good for the game! It's good for players to reuse existing game elements and tie the game together.

    Giving them value does not make the game well rounded as is nowhere near what is important to making ESO a successful game. While it would lead more of us to do enchanting writs, I doubt that finding a use for Tas will do much to increase our enjoyment of ESO.

    If Zenimax created a new system that would use these unused materials, etc, players would then complain that the price skyrocketed. We know this is as fact since players create posts complaining about "inflation" from time to time.

    Is that good for the game? I think not.
  • Billium813
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    Amottica wrote: »
    Billium813 wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    You could just, sell extra stuff/stop collecting it.

    ZOS makes it extremely difficult when you can only remove 200 items at a time from the craft bag. Do you have any idea how much time it would take to remove 50,000 Ta runes or alkahest at that rate? That’s why most of us let that stuff pile up and rot. But ZOS seems to have no problem with the data of 200k unused items taking up server space (on “millions” of accounts), so I’m not going to worry about it either.

    Stop collecting then.

    This is it. Why are we looting Ta runs?

    It seems the simple answer is Zenimax permitting us to remove 10k or even 20k items from the crafting bag at a time so we can vendor them or destroy them.

    I’m not one to leave trash behind for others, so I always autoloot and move on. But yes, raising the cap on item withdrawals and increasing stack size to 500 or better is the only way I will clean out my craft bag. Time is money to me, and micromanaging low value items is not a profitable way of using it.

    But the premise of this thread is for Zenimax to fine-tune crafting so that we use everything in balance.

    Kinda. It's more about tying existing content together and making the game more well rounded. The premise is that players would enjoy more integration of existing content into new features, more than stand alone new features partitioned off from the rest of the game. Now, if that ALSO gets us to use more of the thousands upon thousands of garbage clogging up our inventories... all the better!!

    Again, just imagine if Furnishing crafting just took Style materials (Adamantite, Bronze, Bone, Corundum, ect) and new Furnishings materials (Bast, Heartwood, Regulus, Mundane Rune, ect). The additional Aspect Runes, Tempers, Resins, Trait Gems, Plating, ect is really good for the game! It's good for players to reuse existing game elements and tie the game together.

    Giving them value does not make the game well rounded as is nowhere near what is important to making ESO a successful game. While it would lead more of us to do enchanting writs, I doubt that finding a use for Tas will do much to increase our enjoyment of ESO.

    If Zenimax created a new system that would use these unused materials, etc, players would then complain that the price skyrocketed. We know this is as fact since players create posts complaining about "inflation" from time to time.

    Is that good for the game? I think not.

    > complain that the price skyrocketed

    If Essence Runes skyrocket in price from worthless to 50gp each, the world isn't going to end. If players feel the need to do Enchanting Surveys instead of just destroying them, the sky won't fall down.

    > is nowhere near what is important to making ESO a successful game

    It's fine to be as pessimistic as you want about the usefulness of this design. Just be aware that the little things add up. I never said this is the biggest, or most important, or revolutionary thing that ESO needs. It's subtle game design that players would enjoy, even if they aren't directly aware of it. The alternative is parasitic, bad design. Unfortunately, I think it's how ZOS develops things tho cause they are soooo scared of reusing existing stuff, lest they lose control of game balance. Just look at how they create Classes rather than Skill Lines. It's safe, but BORING.
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