Hello everyone!
Hope everyone had a great New Year! Now with a New Year comes new pts cycles and updates, thus forum posts about new ideas and stuff to discuss! While I am aware that the focus is sorta moving towards bug fixes this year, it doesn't hurt to dream a little... although this idea might turn heads, so take it with a grain of salt.
Max Resources like Health, Magicka and Stamina has increasingly become less and less important (Specifically Magicka and Stamina) in specific situation. This is a interesting issue since it is case-by-case. For example, this is more specifically a PvP issue for damage dealers and healers, since tanks in PvP normally stack health anyways, likewise in PvE, and in Pve, damage dealers and healers will normally try to min-max their spec. Other than basic combat skills, like bash, block, roll dodge and break-free, max stats have no use. You might think "Yeah they do have uses, like casting skills" and whatnot, but there are builds that rock 24k max stats, 2-3k regen on said stat while having 30k+ health since they'll just build for survivability since ultimately, weapon and spell damage will carry their damaging and healing skills, and damage proc sets. Even Magicka Sorcerers, the max magicka stacking kings they are (or used to be in my opinion) have switched to having higher weapon and spell damage instead of max magicka, opting out of shields. Now this is not a "Lets nerf weapon and spell damage forum post" but a buff max magicka and stamina post. There are a few reasons why I feel this will be a good idea (in theory!!!!):
- This will solve the tank meta in some ways. If maximum magicka and stamina were buffed in a way that provided better incentives, it will hopefully boost damage output and reduce survivability since it could mean players would much rather stack more into these two stats compared to health and weapon and spell damage
- This would help magicka and stamina sorcerers, magicka nightblades and werewolves big time, since stacking into max stats is built into their class kits in the form of % increases for max stats
- More build diversity! (I mean who can say no to this). Right now as it sits, literally max health high, weapon/spell damage high, sustain high = good build. ESO combat is more than that. Don't nerf weapon/spell damage to the ground, same with max health and sustain. Just provide better incentives to stacking maximum magicka and stamina (maybe make all proc sets scale with weapon/spell damage as well as maximum magicka and stamina?)
Some ways to do this:
- The most extreme measure... Change the scaling ratio that has existed since the dawn of ESO (for those who don't know what I am talking about, this ratio is what usually dictates the damage on your tooltip) (1 weapon/spell damage: 10.5 maximum magicka/stamina). This is the most extreme measure since this would require a complete rebalance of well everything in the game. I highly doubt Zenimax has the time and the resources to pursue this option because lets be real, if I were them I would not be bothered to even touch sets/skills/cp/munduses all at once. This leaves us to the other options...
- Create more ways of receiving % buffs and flat buffs to your maximum magicka and stamina for classes. I could go on and on about the amount of % buffs and flat buffs you receive for weapon and spell damage i.e. major/minor brutality/sorcery, major/minor courage, continuous attack etc. What buffs do max magicka and stamina get? I can count 4 % buffs, a few character passives, 2 munduses and 4 cp perks. Not all that great unless you're a nightblade and you choose any of the 5 skills or ultimate to get 8% max magicka whereas a sorcerer has to slot a single skill that probably wont be used since there are plenty other skills you can use in place of it (Rant ended). This might be the only time I say nerf weapon/spell damage buffs cause there are a lot of buffs lol.
This is a lot to take in. I'm well aware of the implications this has on combat and rebalancing. It however will bring a refreshing combat change that is needed imo and could potentially solve a lot of issues specifically in PvP, however magicka/stamina sorc and werewolves could get some love. Also open to other classes (warden's 15% extra max magicka on northern storm was sooo good; plz bring it back!). Please leave your thoughts on this post. Really curious to see what ideas you guys have!