[Insert name] (one piece): dealing critical damage applies a stack of [insert name]. Upon 5 stacks, the enemy is taunted towards you. This effect can occur every X seconds (taunt cooldown).
[Insert name] (one piece): dealing critical damage heals you and up to three allies by X (low yet fair amount).
Billium813 wrote: »[Insert name] (one piece): dealing critical damage applies a stack of [insert name]. Upon 5 stacks, the enemy is taunted towards you. This effect can occur every X seconds (taunt cooldown).[Insert name] (one piece): dealing critical damage heals you and up to three allies by X (low yet fair amount).
I'm not completely against this concept... but it really isn't how ESO is set up. You are essentially advocating for the removal or diminished utility of having a dedicated "Tank" or a dedicated "Healer". I think this concept muddies the water so much that that will only encourage MORE fakes. I understand YOU may be able to use these kinds of items perfectly fine, but what about the behavior it encourages in others that may not know what they are doing? Or the players that take these into harder content, thinking that they should be fine using them? Then, they get crushed or healing isn't good enough, and the group has to disband... which leads to unfun play.
I would most certainly like to see more Taunts in the game. The Tormentor Set was a nice experiment, but we do need something better. For healing though, Echoing Vigor is enough of an issue IMO. It already basically makes Healers feel useless enough. We don't need MORE healing items to push Healers out of the meta. Instead, we need more content that REQUIRES these roles in their truest form.
For me the fake tank/fake healer debate has always been pointless WHEN in normal dungeon setting. For one reason: a good DPS will always be better than a tank or a healer in a normal dungeon, giving how easy these are.
When I go daily dungeon, I queue as a tanker and slot a taunt. I do DPS, I taunt the boss and I survive with my dps gear. Technically, I'm being a tank.
With that being said, I think ESO could benefit from an item (maybe two?) that allows you to DPS AND Tank, or DPS AND Heal.
It goes like this:
[Insert name] (one piece): dealing critical damage applies a stack of [insert name]. Upon 5 stacks, the enemy is taunted towards you. This effect can occur every X seconds (taunt cooldown).
AND
[Insert name] (one piece): dealing critical damage heals you and up to three allies by X (low yet fair amount).
Or maybe a combination of both?
That is, this item should NOT be good in end game content, such as trials (even normal) and veteran dungeons.