Agenericname wrote: »Hunger and weather, it would depend on how it was done. FO76 is a survival, or survival lite game. Its embedded into the core game. Its part of the SPECIAL system.
A lot of the feedback that they have gotten toward the need for food and water was that it was tedious. They removed the penalties for hunger and thirst and left only the absence of the corresponding buffs as the negatives.
The radstorms are interesting.
It can be interesting when its part of the game, although it would never been a main selling point for me. It would feel bolted on in ESO, at best.
That said, since private servers have been out, I have played mostly on them. I dont play often anyway, but if/when I do, its on private. I tried one of the rotating harder servers and I think that there was either one or two other players there. Youre not really meeting new people on a private server though.
I do prefer nights, and dungeons where applicable, be dark if there isnt a light source. I run an add on for this in ESO. I sort of laughed in FO76 at night vision scopes in a world that never gets dark.
There's a lot of what I feel is low hanging fruit as far as ESO and engaging content goes, but I wouldnt put hunger and/or weather at the top of my list. Just my personal preference.
Fata1moose wrote: »Mainline TES is more immersive they need to take lessons from that. NPC schedules where they do different things, actually have houses they sleep in would be a start.
Silentverge wrote: »chessalavakia_ESO wrote: »I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.
Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.
I quit ESO back in the earlier days when it was harder because I simply wasn't interested enough in the quests I was on for it to be worth slogging through.
I'd argue much of the newer writing in ESO is worse than the older writing which frequently didn't keep my interest before.
Thus, if the difficulty goes up much you can quickly ram into the issue that the content is not going to be worth the trouble to complete.
For example, some of the newer world bosses and public dungeons group events are more difficult to fight than the earlier additions. I skip them most of the time on most of my characters because it simply isn't worth the trouble.
BDO has a very light degree of the circumstances in some areas that change your experience and honestly for me it's probably more of a pain than it is a benefit.Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
Because many of us are playing ESO not because of it's design but because it's attached to the Elder Scrolls IP and the Elder Scrolls IP doesn't have much else coming out at the moment.
One recent poll on forums had over 70% of the game only playing ESO because it was an Elder Scrolls Game.
https://forums.elderscrollsonline.com/en/discussion/comment/7776405
Granted, the forum audience is not representative of the overall population but it shouldn't really be surprising to see serious disagreement on forums with ZOS's design choices if most of us are just here because of the IP and would be gone without it.
if they ever added this or something similar then it would need to be a separate difficulty on a RP channel or something like that. That way the people that enjoy ESO as it is wouldn't be affected by the changes. A win/win for everyone.
"One recent poll on forums had over 70% of the game only playing ESO because it was an Elder Scrolls Game."
If what you're saying is true that the majority of the players are only playing ESO because it is an Elder Scrolls game, isn't that a huge flaw in of itself? I mean wouldn't it make sense to have an ES game, but ALSO be fun for everyone else?
chessalavakia_ESO wrote: »I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.
Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.
So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank hahaMany players play ESO only because it's a TES game, because they love TES lore, and the last singleplayer rpg TES release is already 11 years ago now (and who knows when TES6 will be published). If you'd force everyone to group by making the game unplayable otherwise, many players would quit.
So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank haha
Seriously though, this whole argument of "but what about the casual TES players" kind of proves why ZOS really shouldn't be building the game around them alone. Once more single player TES content is out, they'll be gone. And judging from Skyrim.... I'd say for at least six years they'll be hooked on TES VI and all the mods it's wonderful gaming community will probably create for it.
I could ask it the other way round: Will those who don't care for TES but who see ESO as just one interesting MMO stay here if there are new MMOs with better graphics or mechanics?
So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank haha
Seriously though, this whole argument of "but what about the casual TES players" kind of proves why ZOS really shouldn't be building the game around them alone. Once more single player TES content is out, they'll be gone. And judging from Skyrim.... I'd say for at least six years they'll be hooked on TES VI and all the mods it's wonderful gaming community will probably create for it.
[snip] In any case, like Syldras I won't be dropping ESO if I'm still alive to play TES VI should it ever actually release. I love ESO, so I'm here for the duration.
I'll believe in TES VI when I see it.
chessalavakia_ESO wrote: »I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.
Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.
I quit ESO back in the earlier days when it was harder because I simply wasn't interested enough in the quests I was on for it to be worth slogging through.
I'd argue much of the newer writing in ESO is worse than the older writing which frequently didn't keep my interest before.
Thus, if the difficulty goes up much you can quickly ram into the issue that the content is not going to be worth the trouble to complete.
For example, some of the newer world bosses and public dungeons group events are more difficult to fight than the earlier additions. I skip them most of the time on most of my characters because it simply isn't worth the trouble.
BDO has a very light degree of the circumstances in some areas that change your experience and honestly for me it's probably more of a pain than it is a benefit.Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
Because many of us are playing ESO not because of it's design but because it's attached to the Elder Scrolls IP and the Elder Scrolls IP doesn't have much else coming out at the moment.
One recent poll on forums had over 70% of the game only playing ESO because it was an Elder Scrolls Game.
https://forums.elderscrollsonline.com/en/discussion/comment/7776405
Granted, the forum audience is not representative of the overall population but it shouldn't really be surprising to see serious disagreement on forums with ZOS's design choices if most of us are just here because of the IP and would be gone without it.
And yes, which is sad. Even outside of the TES ties this game has a lot of depth and could be a really good MMO if it just had some serious polishing. Also Zenimax actually implementing features people want would probably help too hahaJarl_Ironheart wrote: »Hey that's my poll! It was a serious woah moment to see people think that. I agree though. If it wasn't for the IP. This game would be dead
chessalavakia_ESO wrote: »I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.
Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank hahaMany players play ESO only because it's a TES game, because they love TES lore, and the last singleplayer rpg TES release is already 11 years ago now (and who knows when TES6 will be published). If you'd force everyone to group by making the game unplayable otherwise, many players would quit.
Seriously though, this whole argument of "but what about the casual TES players" kind of proves why ZOS really shouldn't be building the game around them alone. Once more single player TES content is out, they'll be gone. And judging from Skyrim.... I'd say for at least six years they'll be hooked on TES VI and all the mods it's wonderful gaming community will probably create for it.
And this is something I've thought of as a possibility too haha but as an MMO player, it breaks my heart to think a company would create an MMO to have an expiration date like that and wouldn't try to keep it going for as long as they could. Especially for the players who have dumped so much money into it.... but like I've said, Zenimax has yet to really improve upon it's game to be able to last like that so.... I definitely think this could be a possibility.chessalavakia_ESO wrote: »With that said, I also would not necessarily assume ZOS expects ESO 1 to last forever. It's possible the plan is to do one more big arc, then have the next TES drop and then prepare to spin up ESO 2 while quietly winding down ESO 1. ESO 1 has covered much of the map already and story wise has kind of hit an awkward place.
Silentverge wrote: »Immersion and a sense of adventure.Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.
Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!
What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.
TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.
Silentverge wrote: »Immersion and a sense of adventure.Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.
Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!
What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.
TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.
It is a matter of opinion that ESO is not immersive as suggested here. Many of us find it very immersive.
There is a reason why old-school MMORPG designs are not popular today. They are not as lucrative of a business model. We know this because the larger MMORPGs are not what OP suggests, as they note, and the survival multiplayer games out today are tiny compared to these top MMORPGs. Businesses tend to know their business model very well.
Silentverge wrote: »Silentverge wrote: »Immersion and a sense of adventure.Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.
Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!
What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.
TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.
It is a matter of opinion that ESO is not immersive as suggested here. Many of us find it very immersive.
There is a reason why old-school MMORPG designs are not popular today. They are not as lucrative of a business model. We know this because the larger MMORPGs are not what OP suggests, as they note, and the survival multiplayer games out today are tiny compared to these top MMORPGs. Businesses tend to know their business model very well.
"and the survival multiplayer games out today are tiny compared to these top MMORPGs"
hmmm i believe Rust has been in the top ten player population on steam for a few years now, but ok. Also, The Division had a survival mode that was extremely successful so nah, not buying it. If done correctly survival type games can be very successful.
Would want none of that 'difficulty' stuff to ever enter the game... this week I've seen players die to delve bosses, some nearly die to three-mob groups(healed them), and some take ages to do dolmens. The game is difficult and immersive enough!
The game should be made less tedious, not harder/more tedious.
Jarl_Ironheart wrote: »3. A place for duelist to go hang out and make massive arena brawls. I'm tired of dueling going nuts near wayshrines, I get why they do it but they should have a really good and awesome looking place for them to go and Duel and give them in game rewards for such things!
There is also Hammerdeath Arena. It's NW of Wayrest, near the Dreugh Brood Queen.The Colosseum Of The Old Ways on Artaeum, and isn't there also an arena with a few open spots in Reaper's March?
Silentverge wrote: »Immersion and a sense of adventure.
Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.
Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!
What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.
TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.
Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
The quality for eso has spiraled into the center of the earth. The combat has gone from what it was created for, the servers are a dumpster fire, the end game players have been demonised by the devs themselves, and pvp players are the unwanted step child that gets barked at to go home and not come back, and the overland has become a running joke in the gaming community as the easiest content ever in an mmo.
I cant be satisfied with the game I grew to love since release when I see all these glaring isssues being un attended to.