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Besides being more difficult, you know what ESO is really lacking?

  • Silentverge
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    Hunger and weather, it would depend on how it was done. FO76 is a survival, or survival lite game. Its embedded into the core game. Its part of the SPECIAL system.

    A lot of the feedback that they have gotten toward the need for food and water was that it was tedious. They removed the penalties for hunger and thirst and left only the absence of the corresponding buffs as the negatives.

    The radstorms are interesting.

    It can be interesting when its part of the game, although it would never been a main selling point for me. It would feel bolted on in ESO, at best.

    That said, since private servers have been out, I have played mostly on them. I dont play often anyway, but if/when I do, its on private. I tried one of the rotating harder servers and I think that there was either one or two other players there. Youre not really meeting new people on a private server though.

    I do prefer nights, and dungeons where applicable, be dark if there isnt a light source. I run an add on for this in ESO. I sort of laughed in FO76 at night vision scopes in a world that never gets dark.

    There's a lot of what I feel is low hanging fruit as far as ESO and engaging content goes, but I wouldnt put hunger and/or weather at the top of my list. Just my personal preference.

    Honestly, you wouldn't even have to make a "survival" mode. The same concept could be achieved just by tweaking the already implemented game systems. Example: Turn down the gamma for all dungeons and add a torch or lantern item. Give a debuff when no food buff is active. Make lockpicking basically impossible to do unless you are deep into the lockpicking skill line, making it so rogue characters are more useful in a group. Disable wayshrines but make a teleport skill for sorcerers etc etc (These are just examples off the top of my head, obviously the devs could come up with better ideas to achieve the same goal)
    Edited by Silentverge on January 11, 2023 9:59PM
  • Silentverge
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    Fata1moose wrote: »
    Mainline TES is more immersive they need to take lessons from that. NPC schedules where they do different things, actually have houses they sleep in would be a start.

    This too!
  • Freelancer_ESO
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    I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.

    Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.

    I quit ESO back in the earlier days when it was harder because I simply wasn't interested enough in the quests I was on for it to be worth slogging through.

    I'd argue much of the newer writing in ESO is worse than the older writing which frequently didn't keep my interest before.

    Thus, if the difficulty goes up much you can quickly ram into the issue that the content is not going to be worth the trouble to complete.

    For example, some of the newer world bosses and public dungeons group events are more difficult to fight than the earlier additions. I skip them most of the time on most of my characters because it simply isn't worth the trouble.

    BDO has a very light degree of the circumstances in some areas that change your experience and honestly for me it's probably more of a pain than it is a benefit.
    Why can't we be satisfied with ESO for what it is, what it is not is WOW.

    Because many of us are playing ESO not because of it's design but because it's attached to the Elder Scrolls IP and the Elder Scrolls IP doesn't have much else coming out at the moment.

    One recent poll on forums had over 70% of the game only playing ESO because it was an Elder Scrolls Game.

    https://forums.elderscrollsonline.com/en/discussion/comment/7776405

    Granted, the forum audience is not representative of the overall population but it shouldn't really be surprising to see serious disagreement on forums with ZOS's design choices if most of us are just here because of the IP and would be gone without it.

    if they ever added this or something similar then it would need to be a separate difficulty on a RP channel or something like that. That way the people that enjoy ESO as it is wouldn't be affected by the changes. A win/win for everyone.

    "One recent poll on forums had over 70% of the game only playing ESO because it was an Elder Scrolls Game."

    If what you're saying is true that the majority of the players are only playing ESO because it is an Elder Scrolls game, isn't that a huge flaw in of itself? I mean wouldn't it make sense to have an ES game, but ALSO be fun for everyone else?

    You'll never hit something that is fun for everyone but, I think that ZOS's in-game design approach is pretty clearly sub-optimal at reaching the audience that the games marketing and brand has brought in.

    I'd argue ZOS's issue is a somewhat more extreme version of relatively common problem in the video game industry where passionate deeply invested staff end up with an audience that is larger than the appeal of what they are passionate about and they don't want to adjust.

    ESO has over 20 million accounts. While a portion of them are the same people with multiple accounts the number of players is still likely in the millions that all want somewhat different things.

    The issue you ram into is that passionate people that are deeply invested frequently experience things in a way that deviates from the average person. That's fine when the audience for your product is a niche group with similar passions and your passion makes your ideas a better fit but, when your audience is in the millions they will frequently end up being rather average people that don't want what you want.

    If you took most of us from the forums and magically made us competent at development most of us would likely hit the same issue to a similar degree if we followed our passions as well because what we want personally probably still isn't a representation of the average person.

    (We might hit closer for a short period of time because developers tend to have issues with arrogance that we might not have to the same degree initially)


  • jtm1018
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    Friendly fire damage.
    Group members will get damage with your attacks.
    I imagine dungeon and trials will be a tad bit harder than they would be.
    Now try to do trifecta achievement with that.
    I dare you, I double dare you, I trifecta dare you?
    LMAO!!!
  • fizzylu
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    I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.

    Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.
    Syldras wrote: »
    Many players play ESO only because it's a TES game, because they love TES lore, and the last singleplayer rpg TES release is already 11 years ago now (and who knows when TES6 will be published). If you'd force everyone to group by making the game unplayable otherwise, many players would quit.
    So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank haha
    Seriously though, this whole argument of "but what about the casual TES players" kind of proves why ZOS really shouldn't be building the game around them alone. Once more single player TES content is out, they'll be gone. And judging from Skyrim.... I'd say for at least six years they'll be hooked on TES VI and all the mods it's wonderful gaming community will probably create for it.
  • Syldras
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    fizzylu wrote: »
    So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank haha
    Seriously though, this whole argument of "but what about the casual TES players" kind of proves why ZOS really shouldn't be building the game around them alone. Once more single player TES content is out, they'll be gone. And judging from Skyrim.... I'd say for at least six years they'll be hooked on TES VI and all the mods it's wonderful gaming community will probably create for it.

    I can only speak for myself: I will not abandon ESO (for that reason - lack of quality, on the other hand, would be one for me; think of things like worse and worse story design, writing and lore mistakes, or bugs). I might share my freetime between ESO and TES6, but it wouldn't make me leave. I was sceptical about ESO at first, because I was never interested in MMOs, but I love TES' lore (I've been playing since TES3 Morrowind, so since 20 years now, and before that as a kid watched my father play Arena and Daggerfall) and ESO is a source of new lore for me. As long as this doesn't change and the quality is acceptable overall, I'll stay here.

    I could ask it the other way round: Will those who don't care for TES but who see ESO as just one interesting MMO stay here if there are new MMOs with better graphics or mechanics?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • fizzylu
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    Syldras wrote: »
    I could ask it the other way round: Will those who don't care for TES but who see ESO as just one interesting MMO stay here if there are new MMOs with better graphics or mechanics?

    Oh, of course not haha I mean, ESO has never been a solid MMO. It just wasn't built to be. The thing is though, it COULD be if Zenimax actually took the time and effort to improve upon it properly.
    Look at FFXIV. That game does not have the best graphics, that is not why people play it. Yet it will still be kicking from years to come by both Final Fantasy fans and just normal MMO players.
    WoW is even living proof that an MMO can survive through all sorts of bad; be it mechanics or graphics.... but WoW gets improvements. ESO does not. What will cause people to leave ESO is that simple fact: ESO does not evolve properly. It can't and Zenimax doesn't even try either. They instead make excuses and release content most players never even asked for.
    ESO could 100% better it's graphics (although I do not think most MMO players play a game based off of graphics to begin with, but since you brought it up) and mechanics if Zenimax really wanted it to. WoW constantly improves upon their engine, graphics, mechanics, animations, you name it.... it's been updated. FFXIV is constantly adding new content players, MMO and Final Fantasy fans alike, both want. Zenimax though apparently can't do any of this with ESO which is why the average MMO player will leave (if they haven't already, let's be real haha) and some of this is why a lot of TES players won't consistently play ESO once TES VI releases as well.
    Anyway haha I kind of ranted; but the main point is that ESO could be a great MMO, for TES fans and normal MMO players, IF Zenimax wanted it to be.... and catering to only one part of that playerbase is not a smart choice.
    Edited by fizzylu on January 12, 2023 3:01AM
  • TaSheen
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    fizzylu wrote: »
    So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank haha
    Seriously though, this whole argument of "but what about the casual TES players" kind of proves why ZOS really shouldn't be building the game around them alone. Once more single player TES content is out, they'll be gone. And judging from Skyrim.... I'd say for at least six years they'll be hooked on TES VI and all the mods it's wonderful gaming community will probably create for it.


    [snip] In any case, like Syldras I won't be dropping ESO if I'm still alive to play TES VI should it ever actually release. I love ESO, so I'm here for the duration.

    I'll believe in TES VI when I see it.

    [edited for baiting]
    Edited by ZOS_Icy on January 13, 2023 11:15AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • fizzylu
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    TaSheen wrote: »
    [snip] In any case, like Syldras I won't be dropping ESO if I'm still alive to play TES VI should it ever actually release. I love ESO, so I'm here for the duration.

    I'll believe in TES VI when I see it.

    [snip]
    And I'm not trying to say the game is going to die, I would love to see ESO do well. I was just pointing out that ESO is held back and if average MMO players do leave the game it's because of these reasons. ESO is for sure going to see a drop in players once (if ever) TES VI releases. Many people have said themselves on this forum that they won't be playing ESO once it does. So, again, main point.... people trying to say that Zenimax shouldn't do something simply because it would step on the toes of the TES fan players, well, I simply cannot agree with nor see the logic in that. They can do right by both the normal MMO players and the TES fan players if Zenimax actually put in the effort and resources to.
    [snip]
    [edited for flaming & to remove quote]
    Edited by ZOS_Icy on January 13, 2023 11:16AM
  • TaSheen
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    I don't think ESO needs to worry about stepping on toes. Those of us who love ESO will still love it after (if) TES VI comes out. Those who don't will leave at some point because the game doesn't fill a need or offer a fun factor for them.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Jarl_Ironheart
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    Oh boy... quite a bit honestly.

    1. I really would love to have better racials. Like active skulls or an ultimate. I know TES doesn't have subraces but that could bring some more diversity to races. We have other things in this game that break lore so it wouldn't be a issue.

    2. Subclasses or specializations. I wish each class has 2 or 3 subclasses that would add a 4th skill line that made sense with said subclass. You could make it simple like each subclass really focused on tanking, dps or healing. Or they just made some cool diversity.

    3. A place for duelist to go hang out and make massive arena brawls. I'm tired of dueling going nuts near wayshrines, I get why they do it but they should have a really good and awesome looking place for them to go and Duel and give them in game rewards for such things!

    4. More The Elders Scrolls feeling. It lacks that certain rpg feeling that the singleplayer have. Adding in spellcrafting like they showcased back in quakecon would be a great step. It's not busted or overpowered. You don't get to make custom spells like it sounds. You have a group of base spells and you have 6 versions you can make it. No unbalanced crap.

    5. A MAJOR thing. Much more earnable in game rewards like awesome skins, cosmetics, mounts, etc. Stop putting crap in the crown store and charging people 15 to 150 dollars for them. Stop that crap ZOS, it's inexcusable and ridiculous. You aren't valorant.

    6. More in depth guilds. I want more story with fighters, mages, DB and Thieves Guild. Give us cool daily missions in each zone of go kill these or do this and that. Not kill those anchors!!

    There is definitely more but I don't have time to write for a hour.
    Push Posh Applesauce, Pocket Full of Marmalade.
  • Jarl_Ironheart
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    I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.

    Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.

    I quit ESO back in the earlier days when it was harder because I simply wasn't interested enough in the quests I was on for it to be worth slogging through.

    I'd argue much of the newer writing in ESO is worse than the older writing which frequently didn't keep my interest before.

    Thus, if the difficulty goes up much you can quickly ram into the issue that the content is not going to be worth the trouble to complete.

    For example, some of the newer world bosses and public dungeons group events are more difficult to fight than the earlier additions. I skip them most of the time on most of my characters because it simply isn't worth the trouble.

    BDO has a very light degree of the circumstances in some areas that change your experience and honestly for me it's probably more of a pain than it is a benefit.
    Why can't we be satisfied with ESO for what it is, what it is not is WOW.

    Because many of us are playing ESO not because of it's design but because it's attached to the Elder Scrolls IP and the Elder Scrolls IP doesn't have much else coming out at the moment.

    One recent poll on forums had over 70% of the game only playing ESO because it was an Elder Scrolls Game.

    https://forums.elderscrollsonline.com/en/discussion/comment/7776405

    Granted, the forum audience is not representative of the overall population but it shouldn't really be surprising to see serious disagreement on forums with ZOS's design choices if most of us are just here because of the IP and would be gone without it.

    Hey that's my poll! It was a serious woah moment to see people think that. I agree though. If it wasn't for the IP. This game would be dead
    Push Posh Applesauce, Pocket Full of Marmalade.
  • fizzylu
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    @Jarl_Ironheart
    Your #1 is something that exists in GW2 and some of them are really cool to use, but usually not useful late game sadly. I know they do this to avoid some races not being played very much, but it would be really neat from an RP perspective at least. I love Imperials and Khajiit's so seeing racial based active abilities for them would be super cool.
    #5 and 6 are two things I have really been wanting to see as well. I will willingly buy stuff for real money, but I still like the idea of earning things. It gives you a reason to play the game, challenge yourself, and etc. Then the fact that they haven't touched upon guilds anymore really seems like a waste of such good content too. I've also been wanting to see them expand upon the actual skill lines as well. It's truly disappointing that the Thieve's Guild and Dark Brotherhood do not have actual abilities to use in combat.
    Hey that's my poll! It was a serious woah moment to see people think that. I agree though. If it wasn't for the IP. This game would be dead
    And yes, which is sad. Even outside of the TES ties this game has a lot of depth and could be a really good MMO if it just had some serious polishing. Also Zenimax actually implementing features people want would probably help too haha
    Edited by fizzylu on January 12, 2023 3:44AM
  • Freelancer_ESO
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    fizzylu wrote: »
    I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.

    Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.
    Syldras wrote: »
    Many players play ESO only because it's a TES game, because they love TES lore, and the last singleplayer rpg TES release is already 11 years ago now (and who knows when TES6 will be published). If you'd force everyone to group by making the game unplayable otherwise, many players would quit.
    So what happens when the new TES game finally comes out and all those players quit ESO anyway? Not going to lie, I'm honestly looking forward to the day TES VI releases just because I want to see what happens. I think it's going to be hilarious when ESO's numbers just tank haha
    Seriously though, this whole argument of "but what about the casual TES players" kind of proves why ZOS really shouldn't be building the game around them alone. Once more single player TES content is out, they'll be gone. And judging from Skyrim.... I'd say for at least six years they'll be hooked on TES VI and all the mods it's wonderful gaming community will probably create for it.

    I think it will depend on how the next TES game is designed and how ESO is doing at that point.

    I'd argue a big part of what gives the Elder Scrolls games the staying power they have is more the world than the quests. I can just wander off in Morrowind/Oblivion/Skyrim and do whatever and have a fun adventures and get stuff.

    In ESO, the world is far far larger but, the places you can get to are more limited and generally pretty clearly designed for a specific quest. The rewards in much of the content are of so little value that you won't progress in any significant way without being deliberate about what you do in much of the game.

    If when the next TES comes out it's like Morrowind/Oblivion/Skyrim and you can wander off and do whatever and have fun and ESO is still set up so that you can't really I think ESO will lose much of it's population both from the casuals leaving and the non-casual players that are somewhat casual dependent gradually leaving (Queue times may rise and the population in Cyrodiil may drop which may cause the experience to degrade enough to see departures).

    With that said, I also would not necessarily assume ZOS expects ESO 1 to last forever. It's possible the plan is to do one more big arc, then have the next TES drop and then prepare to spin up ESO 2 while quietly winding down ESO 1. ESO 1 has covered much of the map already and story wise has kind of hit an awkward place.

    However, it's also possible that it might not go that way. The Elder Scrolls titles have gradually been getting more streamlined since I started playing them and if you look at the achievements for Skyrim you'll notice that most of the people that got the game didn't actually complete that much of it. They might streamline the next one enough that the game doesn't have enough going on besides the main quest lines to keep people playing it for years rendering it less of a threat to ESO.
  • fizzylu
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    @chessalavakia_ESO
    Yeah, again; I'm not saying ESO is going to die because of TES VI.... but it would just be ignorant to say it's not going to lose players and won't take a hit at all. I do think one of the biggest reasons why this will happen is because I imagine a lot of those TES players do actually just prefer solo games for reasons you touched upon like more exploring/freedom within the world of the game. I know for me an MMO game and a single player RPG game are entirely different experiences, even if the MMO is tied to a single player franchise. Which is why my main point of replying here is that constantly trying to take TES fan players into account and not adding something because of them alone (or just building the content around them entirely) is just bad for the game haha Zenimax should want to draw in normal MMO players just as much as TES fan players.... and to keep them both, they need content for both and a smooth/up to date game. WoW is upgraded pretty regularly with expansions to keep it feeling fresh and evolving in many ways. In FFXIV, Final Fantasy fans get an amazing story through the questing (and so much more) and the MMO players who are just there for a good endgame experience get that as well. There's no reason ESO can't have those things too. And I know I would enjoy the content made for both the TES fans and the random MMO players haha
    With that said, I also would not necessarily assume ZOS expects ESO 1 to last forever. It's possible the plan is to do one more big arc, then have the next TES drop and then prepare to spin up ESO 2 while quietly winding down ESO 1. ESO 1 has covered much of the map already and story wise has kind of hit an awkward place.
    And this is something I've thought of as a possibility too haha but as an MMO player, it breaks my heart to think a company would create an MMO to have an expiration date like that and wouldn't try to keep it going for as long as they could. Especially for the players who have dumped so much money into it.... but like I've said, Zenimax has yet to really improve upon it's game to be able to last like that so.... I definitely think this could be a possibility.
    Edited by fizzylu on January 12, 2023 5:42AM
  • Amottica
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    Immersion and a sense of adventure.
    Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
    Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.

    Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
    You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
    What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!

    What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.



    TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.

    It is a matter of opinion that ESO is not immersive as suggested here. Many of us find it very immersive.

    There is a reason why old-school MMORPG designs are not popular today. They are not as lucrative of a business model. We know this because the larger MMORPGs are not what OP suggests, as they note, and the survival multiplayer games out today are tiny compared to these top MMORPGs. Businesses tend to know their business model very well.



  • Silentverge
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    Amottica wrote: »
    Immersion and a sense of adventure.
    Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
    Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.

    Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
    You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
    What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!

    What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.



    TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.

    It is a matter of opinion that ESO is not immersive as suggested here. Many of us find it very immersive.

    There is a reason why old-school MMORPG designs are not popular today. They are not as lucrative of a business model. We know this because the larger MMORPGs are not what OP suggests, as they note, and the survival multiplayer games out today are tiny compared to these top MMORPGs. Businesses tend to know their business model very well.



    "and the survival multiplayer games out today are tiny compared to these top MMORPGs"

    hmmm i believe Rust has been in the top ten player population on steam for a few years now, but ok. Also, The Division had a survival mode that was extremely successful so nah, not buying it. If done correctly survival type games can be very successful.
  • DinoZavr
    DinoZavr
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    ESO as the MMO seriously lacks the support of players Guilds.
    Probably because of its philosophy: to be mostly oriented on the solo activities. Many quest instances do not suppose teaming with friends, family members, guildmates.
    I had an experience if WoW twelve years ago during Burning Crusade and Wrath of the Lich King expansions, and the progression guild i joined was really rallying players, we treasured that players unity and being kicked of the Guild was a real drama.
    ESO is completely different. Many guildies are not using guilds Discord, have no clue who are the Guilds Leader and Officers.
    There are no Guilds endeavors, competitions, leaderboards and rewards.
    Guilds require more love in ESO. in my humble opinion.
    PC EU
  • Nightowl_74
    Nightowl_74
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    Although I'm entirely a solo player I have some nostalgia for the older MMO style, where groups were the usual for getting much of anything done rather than mainly a tool for speeding through dungeons and statics for endgame. I also enjoy survival mode in Skyrim, so I'd give it a shot. It's a different type of immersion and an online world with a survival system like that would be a new experience.

    I don't know if I'd find it fun to invest that much time and energy in a game anymore, and I'm happy playing on my own, but I didn't become a solo MMO player because I dislike socializing. It was because there's no reason for levelling parties these days (not in the games I play anyway) or just to explore dangerous zones, and those slower paced groups where conversation was the norm were the ones I used to join. Still, if it weren't an optional mode a change of that magnitude could potentially ruin ESO for me....or I might enjoy it.
  • Amottica
    Amottica
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    Amottica wrote: »
    Immersion and a sense of adventure.
    Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
    Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.

    Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
    You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
    What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!

    What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.



    TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.

    It is a matter of opinion that ESO is not immersive as suggested here. Many of us find it very immersive.

    There is a reason why old-school MMORPG designs are not popular today. They are not as lucrative of a business model. We know this because the larger MMORPGs are not what OP suggests, as they note, and the survival multiplayer games out today are tiny compared to these top MMORPGs. Businesses tend to know their business model very well.



    "and the survival multiplayer games out today are tiny compared to these top MMORPGs"

    hmmm i believe Rust has been in the top ten player population on steam for a few years now, but ok. Also, The Division had a survival mode that was extremely successful so nah, not buying it. If done correctly survival type games can be very successful.

    Hmmm, Isn't Rust so small it is played in private servers? That is tiny. As such their development costs are a small fraction of the initial cost to develop ESO let alone everything added to the game since. The number of systems they have in Rust is nothing compared to what we have in ESO. Pocket change that has been lost in the couches at Zenimax is more than what it cost to develop Rust (of course this statement is a joke but it is basically noting the budget for Rust is a small drop of what has gone into ESO.

    Not to even get into Rust does not have to sustain the same level of equipment because their servers are tiny and much is played on private servers if I recall the game correctly. I played Ark.

    So yes, Rust can make a lot of money the little they have put into the game.

    The wrong business model for this type of MMORPG. Zenimax knows the gaming market better than all of us combined as they were the largest private gaming company in the world with some of the most popular IPs out there and are now part of one of the largest overall gaming companies in the world.

  • Sarannah
    Sarannah
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    Would want none of that 'difficulty' stuff to ever enter the game... this week I've seen players die to delve bosses, some nearly die to three-mob groups(healed them), and some take ages to do dolmens. The game is difficult and immersive enough!

    The game should be made less tedious, not harder/more tedious.
  • colossalvoids
    colossalvoids
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    Sarannah wrote: »
    Would want none of that 'difficulty' stuff to ever enter the game... this week I've seen players die to delve bosses, some nearly die to three-mob groups(healed them), and some take ages to do dolmens. The game is difficult and immersive enough!

    The game should be made less tedious, not harder/more tedious.

    Clearly those features aren't meant for them, yet. If it's enough for you personally that's great, but many other people have a lot more to be desired in both departments.
  • Syldras
    Syldras
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    3. A place for duelist to go hang out and make massive arena brawls. I'm tired of dueling going nuts near wayshrines, I get why they do it but they should have a really good and awesome looking place for them to go and Duel and give them in game rewards for such things!

    No extra rewards, but there are actually two places designed for that: The Colosseum Of The Old Ways on Artaeum, and isn't there also an arena with a few open spots in Reaper's March?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Thormar
    Thormar
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    The Colosseum Of The Old Ways on Artaeum, and isn't there also an arena with a few open spots in Reaper's March?
    There is also Hammerdeath Arena. It's NW of Wayrest, near the Dreugh Brood Queen.
    https://en.m.uesp.net/wiki/Online:Hammerdeath_Arena

    What if I go north? Disappear.
    Would you come after me?
  • Jammy420
    Jammy420
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    Immersion and a sense of adventure.

    Let me explain, what made old school MMORPGs great was the sense that you and/or a party of other friends were surviving out in a huge unknown world of danger and mystery.
    Look at WoW classic for example, there was no fast travel instantly at your fingertips, there was no dungeon finder, there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world, there is no sense of adventure (or very little) because you can just fast travel from one quest to the nearest town in an instant and the mobs are stupidly easy etc etc. You are essentially playing a single player game on easy mode not an MMORPG at that point.

    Now regarding difficulty, there are multiple ways of creating "difficulty" in games. You have your standard enemy HP, damage output, resistances, mechanics etc etc.
    You also have a different type of "difficulty" that is much more immersive IMO. That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
    What this adds to a game is a sense of adventure, it is a slower pace game for sure BUT it adds memorable moments and creates bonds between players that could last forever. As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!) People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!

    What I'm saying is, ESO needs to be more difficult for sure (more damage output, mechanics, maybe more HP etc etc) however, it also needs to be much more immersive. Create a survival difficulty that gets rid of instant fast travel anywhere, makes nights and dungeons much darker requiring a light source to traverse, add weather effects, add a hunger / thirst system of some sort... Basically, make it more of an adventure in the open world where players banding together to survive not just a massive boss fight for a quest but also, need to build a fire to stay warm and cook food, regen health and to see your surroundings and CONVERSE. NO OTHER MODERN MMORPG does this to my knowledge, and I think adding a survival type mode would put ESO in a unique category and would attract a LOT of new and old players to the game. ESO has a great questing system (best in the biz IMO) and great systems all around, but it is missing one thing... IMMERSION.



    TL:DR: Make a survival mode that adds more difficulty and survival systems to add immersion to the game.

    Been saying this for a while. The sense of adventure is dying out because everything is too predictable, too set in stone.

    No wandering bosses, no overworld challenges outside of static world bosses, lack of mob engagement, no real reason for food honestly, they could just yeet it and up everyones health and stats accordingly since that is the only reason for it, 99 percent of food is not used in general, and the lack of creative engaging events is a real problem.
  • Jammy420
    Jammy420
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    Why can't we be satisfied with ESO for what it is, what it is not is WOW.

    The quality for eso has spiraled into the center of the earth. The combat has gone from what it was created for, the servers are a dumpster fire, the end game players have been demonised by the devs themselves, and pvp players are the unwanted step child that gets barked at to go home and not come back, and the overland has become a running joke in the gaming community as the easiest content ever in an mmo.

    I cant be satisfied with the game I grew to love since release when I see all these glaring isssues being un attended to.
  • SilverBride
    SilverBride
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    Jammy420 wrote: »
    Why can't we be satisfied with ESO for what it is, what it is not is WOW.

    The quality for eso has spiraled into the center of the earth. The combat has gone from what it was created for, the servers are a dumpster fire, the end game players have been demonised by the devs themselves, and pvp players are the unwanted step child that gets barked at to go home and not come back, and the overland has become a running joke in the gaming community as the easiest content ever in an mmo.

    I cant be satisfied with the game I grew to love since release when I see all these glaring isssues being un attended to.

    What strikes me the most about these threads is that these issues only exist on the forum. I play every day and I'm all over the place, in new and older zones alike, and I have never heard anyone in game complain about any of these things. People are playing and enjoying themselves, and if they were that horrified by the state of the game someone would be saying something in game.
    PCNA
  • JKorr
    JKorr
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    Weather effects....so, my character goes into the river outside of Windhelm and has to stay by a fire or get a room in an inn because hypothermia? Running anchors in Alik'r will kill characters with heatstroke? I do enjoy playing the game, but waiting out weather effects that will kill my character would take way too much time out of actually playing. No thank you.
  • Lumsdenml
    Lumsdenml
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    If you want more difficult content, go to Crrodiil, the original end game.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Snamyap
    Snamyap
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    Lumsdenml wrote: »
    If you want more difficult content, go to Crrodiil, the original end game.

    The OP wants more immersion, which I'm pretty sure is the very last thing he'll find in Cyrodiil
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