Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
Silentverge wrote: »Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
That's not at all what I'm saying lol did you even read the OP?
Four_Fingers wrote: »Silentverge wrote: »Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
That's not at all what I'm saying lol did you even read the OP?
I was speaking in general not about the OP, but your whole first paragraph is about WOW.
Fallout 76 has some of the survival features you mention and you're right, it creates more bonding opportunities.
This, puging pledges might work better than rnd as its more resistance and downtime.VaranisArano wrote: »We used to have something sort of like that. Zones got more difficult as you traveled through them and taking the wrong turn could land you in hot water with enemies much higher level than you. It was easier to have builds that weren't self-sufficient so grouping was more necessary, to say nothing of Craglorn as an adventure zone.
Problem is, that wasn't very popular. And ZOS eventually did away with all that in One Tamriel. And yeah, ESO got a lot more popular since then.
The thing is, ESO is also an Elder Scrolls game. It draws in a lot of players from Skyrim, Oblivion, Morrowind, and the rest. Its neither a pure Single Player RPG nor a pure MMORPG, but a blend of both that won't ever satisfy either groups of purists, but does satisfy a lot of players who're in-between.
Those sort of Multi-player survival mechanics aren't a part of the TES games outside of the modding scene. Maybe the Devs will add them, maybe not.
But in the meantime, I suggest looking for the opportunities to engage meaningfully with other players. I came to ESO from Skyrim and wanted to play it like "Skyrim with IRL friends" for the longest time. Some of the things that helped me connect with online strangers:
Joining a friendly guild
PUGing in PVP (how I eventually found my PVP guild)
Saying "hi" in random dungeon groups
Offering WB dailies in zone chat
Organizing groups for the (+) content in Craglorn like Spellscar
Starting impromptu dance parties at wayshrines or kow-towing at dolmens
And so on.
ESO may or may not add the sort of immersive Multi-player activities you like. Nevertheless, there's plenty of ways to connect with other players during gameplay.
Silentverge wrote: »there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world
Silentverge wrote: »That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
Silentverge wrote: »Basically, make it more of an adventure in the open world where players banding together to survive
Silentverge wrote: »As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!)
Silentverge wrote: »People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!
Silentverge wrote: »there were world bosses roaming around that would one shot you, party quests etc etc. My point is, THAT is missing completely from ESO and all modern MMOs in general, there is no sense of emergence in the open world
Fallout 76.Silentverge wrote: »That being environmental difficulty, like survival games have a hunger system, weather effects the players (being too cold or hot) dungeons or caves being pitch black requiring you to bring a torch or some sort of light source to see, having no HP regen requiring you to build a campfire to regen health etc etc.
As an optional mode, I'd be okay with it, but normally I'd really prefer my objectives not being interrupted by profane things like eating, drinking and sleeping all the time.Silentverge wrote: »Basically, make it more of an adventure in the open world where players banding together to survive
I'd say this is just not what this game is, not what Tamriel is. Look at Summerset, for example - does this look like a dangerous wilderness where people fight for survival?Silentverge wrote: »As it is now, I have never once partied up with another random player and had a meaningful conversation in ESO (Dungeons don't count because it's just random people that you will never see again) My point is, you need a reason for players to interact with each other and create friendships in an MMO (massively MULTIPLAYER!!!)
You could join a guild or create one, search for someone to play with you here at the forums, or just chat with someone in-game and ask them if you want to adventure together if there's an occasion. People are doing things like this all the time in this game.Silentverge wrote: »People play MMOs because they are multiplayer games, not single player. If you want single player, go play Skyrim or the millions of other single player games!
Many players play ESO only because it's a TES game, because they love TES lore, and the last singleplayer rpg TES release is already 11 years ago now (and who knows when TES6 will be published). If you'd force everyone to group by making the game unplayable otherwise, many players would quit.
There are many things that would this game more immersive, for example letting the player have choices about quest outcomes or having the player character and their background more recognized by npcs. I think this would help a lot more with immersion than being forced to eat or being unable to get to the next quest objective because the weather is too bad or something.
Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
chessalavakia_ESO wrote: »I think you would be surprised with how many people are playing ESO not because they want an MMO but because they ran out of single player Elder Scrolls Content and ESO is the next closest option.
Difficulty can add to immersion but, it can also turn people off if the content doesn't feel like it's worth the trouble.
I quit ESO back in the earlier days when it was harder because I simply wasn't interested enough in the quests I was on for it to be worth slogging through.
I'd argue much of the newer writing in ESO is worse than the older writing which frequently didn't keep my interest before.
Thus, if the difficulty goes up much you can quickly ram into the issue that the content is not going to be worth the trouble to complete.
For example, some of the newer world bosses and public dungeons group events are more difficult to fight than the earlier additions. I skip them most of the time on most of my characters because it simply isn't worth the trouble.
BDO has a very light degree of the circumstances in some areas that change your experience and honestly for me it's probably more of a pain than it is a benefit.Four_Fingers wrote: »Why can't we be satisfied with ESO for what it is, what it is not is WOW.
Because many of us are playing ESO not because of it's design but because it's attached to the Elder Scrolls IP and the Elder Scrolls IP doesn't have much else coming out at the moment.
One recent poll on forums had over 70% of the game only playing ESO because it was an Elder Scrolls Game.
https://forums.elderscrollsonline.com/en/discussion/comment/7776405
Granted, the forum audience is not representative of the overall population but it shouldn't really be surprising to see serious disagreement on forums with ZOS's design choices if most of us are just here because of the IP and would be gone without it.
DMuehlhausen wrote: »Pantheon Rise of Fallen will be closer to what you are looking for I think. However it will probably fail as well. I was watching a recent dev video and a dungeon took them like 4 hours. the people MMOs are aimed at anymore, really most games (middle age people really) just don't have the time anymore.
I use to love sitting down and going through UBRS or LBRS, Scholomance in WoW taking like 3 or 5 hours, but now I get like 3 hours each night. If people can't sit down and feel a sense of accomplishment in 30 minutes they aren't playing.
DMuehlhausen wrote: »Pantheon Rise of Fallen will be closer to what you are looking for I think. However it will probably fail as well. I was watching a recent dev video and a dungeon took them like 4 hours. the people MMOs are aimed at anymore, really most games (middle age people really) just don't have the time anymore.
I use to love sitting down and going through UBRS or LBRS, Scholomance in WoW taking like 3 or 5 hours, but now I get like 3 hours each night. If people can't sit down and feel a sense of accomplishment in 30 minutes they aren't playing.
Silentverge wrote: »If what you're saying is true that the majority of the players are only playing ESO because it is an Elder Scrolls game, isn't that a huge flaw in of itself? I mean wouldn't it make sense to have an ES game, but ALSO be fun for everyone else?
SeaGtGruff wrote: »If I don't want to use fast travel, there is no one forcing me to use wayshrines.
If I want to have a regular daily cycle of eating and sleeping, there is no one preventing me from going through the motions of eating and sleeping.
Basically, if that's what is required for your immersion then it's already within your power. Each player immerses in their own way and to whatever degree they enjoy. "Forced" immersion shouldn't be necessary, and would be a turn-off for some players.