Everyone please share this vid and spam it everywhere, prolly best example of how OP batswarm is atm. 1 guy tanking around 30 people and losing not even 1% health...Devs wake up while still ppl hoping to see it fix. Planned patch aint enough to solve this broken ability issue. Vid made few mins ago, theres tons of that in Cyrodiil and as you can clearly see theres something wrong with that picture...https://www.youtube.com/watch?v=AwbXc9KDYcU&feature=youtu.be
We’re also continuing to fix bugs as we find them and as players report them to us. In a world as large as ESO’s, with endless variations of gameplay by players, it is impossible for QA to identify all bugs before launch, but we’re working hard to find and close them quickly. We’ve fixed many quest blockers, especially in zone, NPC guild, and main story quests, but we know there are still others. These affect far fewer players, but they’re annoying when encountered and we will address them. Fixes are getting patched in during our regular weekly updates, and of course Update 1 (see below) will contain many more.
Actually, I welcome the global loot timer precisely because it cuts down on the ability of farmers to farm. Why would I take such an obviously unpopular position? Because their activities do have an impact on my game experience.
A concrete example: Triple Circle Mine. Setting aside the fact that I walked from one end of this area to the other without encountering a single live mob, there were several players (players not bots, I checked levels and name structure... I had time) standing around the spawn point for Bonetooth. It was only on the 4th spawn that I was fast enough to get in a single hit... which was enough to get me the achievement.
This is what farming gets you. That experience has been repeated in pretty much every mini-dungeon and delve in both Stonefalls and Deshaan.
You don't want the timer coming in and preventing people from playing the way they want to? How about stopping them from doing the same to the rest of us without it?
nan.jieb17_ESO wrote: »
Is no one from Zenimax reading the comments? How much proof does it take to realize that vampire is not working as intended?
What they could do right now:
Systemmessage like the ones in yellow telling us about the temporarily disabled guild-/mailsystem and warn everyone about abusing vamp stage 4 plus encouraging people to make videos and bann the violators.
PvP should be fun now and not in a week, time is worth money!
Btw I would personally like to encourage people to collect the names of the vamp kiddys and (even after nerf) hunt them down, teabag and shovel them.
I am pretty sure it makes them rage.
nan.jieb17_ESO wrote: »
Is no one from Zenimax reading the comments? How much proof does it take to realize that vampire is not working as intended?
What they could do right now:
Systemmessage like the ones in yellow telling us about the temporarily disabled guild-/mailsystem and warn everyone about abusing vamp stage 4 plus encouraging people to make videos and bann the violators.
PvP should be fun now and not in a week, time is worth money!
Btw I would personally like to encourage people to collect the names of the vamp kiddys and (even after nerf) hunt them down, teabag and shovel them.
I am pretty sure it makes them rage.
Would be really interesting to get info how many v10 playing on EU Auriels Bow are not vamps and how many top 100 leaderboard are not vamps. Really curious if that number goes above 2-3 players...
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »nan.jieb17_ESO wrote: »
Is no one from Zenimax reading the comments? How much proof does it take to realize that vampire is not working as intended?
What they could do right now:
Systemmessage like the ones in yellow telling us about the temporarily disabled guild-/mailsystem and warn everyone about abusing vamp stage 4 plus encouraging people to make videos and bann the violators.
PvP should be fun now and not in a week, time is worth money!
Btw I would personally like to encourage people to collect the names of the vamp kiddys and (even after nerf) hunt them down, teabag and shovel them.
I am pretty sure it makes them rage.
Would be really interesting to get info how many v10 playing on EU Auriels Bow are not vamps and how many top 100 leaderboard are not vamps. Really curious if that number goes above 2-3 players...
While it's not official on these forums yet, they have said on Reddit that vampire fixes (as well as werewolf buffs) and nightblade fixes are coming very soon.
ruze84b14_ESO wrote: »
While it's not official on these forums yet, they have said on Reddit that vampire fixes (as well as werewolf buffs) and nightblade fixes are coming very soon.
Those suggested changes are not enough to fix vamp issue.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
While it's not official on these forums yet, they have said on Reddit that vampire fixes (as well as werewolf buffs) and nightblade fixes are coming very soon.
Those suggested changes are not enough to fix vamp issue.
Please clarify? I'm not sure I've seen their suggested changes, simply that they are aware of the overuse of bats, the combination of ultimate building/cost reduction from vampire passives, and the move speed of mist form and it's overuse.
If they nerf mist form and bats by making them more costly to use and probably less effective (even in stage 4 vampirism), what more do we need?
Remember that ZOS has a very different priority from many of the posters here. They don't want to ruin a gametype at the expense of others. They are pushing to make each variation interesting and powerful in its own right. I think it's very likely we'll see vampires still hitting the battlefield and draining groups with bats, but it won't be as overpowering.
There's a thin line between overpowered and too powerful. Vampires don't need removed, just pushed back over that line.
I know that, despite their OP status, I had to drop vampirism from my main NB simply because I couldn't handle the fire damage at veteran levels. No matter the benefit, the penalty was simply too much for my playstyle. Some, like dunmur or ultimate-equip stackers have no issue, but I am neither.
ArgonianAssassin wrote: »ZoS, Vampires aren't the problem, it's ulti cost reduction passives and ulti cost reduction sets, you nerfed an already incredibly weak skill line and have made it near useless! And no word of fixing all of our broken passives! What's wrong with you?!?!
That an lie from someone trying keep broken things in game and abuse them.
Vampire is totally overpowered, Bat Swarm have highest dmg from every ultimate and heals for almost same amount as it deal dmg. Changing cost from 10 ultimate to 60 still not gonna solve issue. Right now probably 90% veteran rank players are vampires, is it Twilight Online?
And for all brilliant tacticians saying "just dont stay blobed and it wont hit you" - on EU Auriels Bow server we have already 40 man vamp groups, try find spot not affected by Bat ***, good luck with that.
Same goes for Mist and Bolt escape, why the hell they are faster than mounts and have guarantee safe way out of hard combat whenever they need?
This things need serious fix while theres still player base left. Maybe it happen to loose few kids outraged that their overpowered vamps cant solo 20 ppl anymore but you will keep bulk of pvp population that want to play in balanced system, not be forced to become vampire to stay competitive.
I'm surprised the nerf bat hasn't swung harder, and broader.
The amount of suscribers this vampire / broken talons / bolt escape *** must have already driven away might be quite astounding. Given that they fixed quests pretty fast, I think most people would have coped with the buggy launch, as long as the only end game - PvP - was fun to play. But this really looked too amateurish, a large chunk of my guild has already left because they think a team that can release a game with such crazy balance issues can't properly deal with a MMO. And I think they're right.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
cjtignub17_ESO wrote: »
Was on dawnbreaker for about 6 hrs last night dont think saw a single bat swarm. Highly doubt 90% r vamps maybe 15%. If u think bay swarm is good then roll vamp. They really should rethink this massive nerf to vampire. They r swinging the pendulum wayyy to far to the wrong direction.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
cjtignub17_ESO wrote: »Please consider making vamp cost reduction 10% per level
cjtignub17_ESO wrote: »
If u think bay swarm is good then roll vamp. They really should rethink this massive nerf to vampire. They r swinging the pendulum wayyy to far to the wrong direction.
https://www.youtube.com/watch?v=c8IenVaRIq8&feature=youtu.be
All good, Batshit work as intendend.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
You are mistaken. Its not a hate. I like most aspects of this game and intend to continue playing it. But lack of dev response on official forum for so long time is disturbing while issue remain in game pushing more ppl to stop play it. And there is still no date for when patch is rolling out, to at least partially take care of this problem.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »You are mistaken. Its not a hate. I like most aspects of this game and intend to continue playing it. But lack of dev response on official forum for so long time is disturbing while issue remain in game pushing more ppl to stop play it. And there is still no date for when patch is rolling out, to at least partially take care of this problem.
So you make your complaint starting late Saturday into Sunday? Do game designers not have weekends? Are they somehow slaves to gamers, forced to work for no pay and no days off?
And who has more priority? Gamers like me, who can't change characters and who still experience load failure when going through doorways? Macintosh gamers who can't PvP at all due to a memory leak? European gamers who have such severe ping that they can't do many boss fights?
What about players who cannot complete their main quest, or are missing items from inventory slots, or the botters who fill up local channels and server resources with spam?
What about their 'four-to-six week' content release promises, for those players who have already met VR10 and are even now bored, because they don't care a bit about PvP and are wanting that new content?
There's no right answer. They all need addressed, and rather immediately. My Nightblade is missing a third of his abilities due to bugs and/or bad tooltips.
Not saying that you aren't right. That they SHOULD address this. Simply that its telling to see so many customers so obviously put their own interests above the needs of others, completely ignoring anyone elses plight in their demand to be heard ... and addressed ... first.
We're selfish (screw those other guys who are ALSO quitting because they have issues). We need it now (instead of within a reasonable timeframe like any other job allows). We throw temper tantrums if we don't get our way (because a customer throwing a fit gets more attention, just like that kid laying in the aisle at Walmart). And we don't care that it makes us look like idiot children (though those developers better not treat us as such).