State of the Game Address

  • Khuul99
    Khuul99
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    Ok, this latest "fix" for the bosses are just ridiculous.

    Having the timer being global (as in not boss specific) just makes it silly. You go in and kill a group challenge in a public dungeon (the one in cold harbour) and killed the little sub boss and then killed the masin boss and noone gets anything from it because we already killed a "boss".

    This timer can't be there if it's so lazyily coded so it's global. I can't understand how that didn't get caught before it got implemented.

    The timer as it has been implemented just punishes people that want to play the game.
  • Sirmati
    Sirmati
    Normal Company when he sees that something broke (Vamp Ulti). Just off the ability to until it is repaired.

    Instead, we have two weekly spam Ulti vampires. Thanks PvP died. And with him my interest in this game ...
  • Gravord
    Gravord
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    Devs wake up while still ppl hoping to see it fix. Planned patch aint enough to solve this broken ability issue. Vid made few mins ago, theres tons of that in Cyrodiil and as you can clearly see theres something wrong with that picture...

    https://www.youtube.com/watch?v=AwbXc9KDYcU&feature=youtu.be
  • dalgrimar
    dalgrimar
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    Gravord wrote: »
    Devs wake up while still ppl hoping to see it fix. Planned patch aint enough to solve this broken ability issue. Vid made few mins ago, theres tons of that in Cyrodiil and as you can clearly see theres something wrong with that picture...

    https://www.youtube.com/watch?v=AwbXc9KDYcU&feature=youtu.be
    Everyone please share this vid and spam it everywhere, prolly best example of how OP batswarm is atm. 1 guy tanking around 30 people and losing not even 1% health...
  • spriggsub17_ESO
    spriggsub17_ESO
    Soul Shriven
    We’re also continuing to fix bugs as we find them and as players report them to us. In a world as large as ESO’s, with endless variations of gameplay by players, it is impossible for QA to identify all bugs before launch, but we’re working hard to find and close them quickly. We’ve fixed many quest blockers, especially in zone, NPC guild, and main story quests, but we know there are still others. These affect far fewer players, but they’re annoying when encountered and we will address them. Fixes are getting patched in during our regular weekly updates, and of course Update 1 (see below) will contain many more.

    It's one thing if some side quests have bugs; that's to be expected in a game of this scale. However, what's not acceptable is the fact that many character passives and more than a few actives either do not work at all or do not work as stated. I am a DPS Nightblade, and when my skills lock up, becoming totally unresponsive in the same boss fight 5 times in a row and my armor is trashed as a result, and I have to waypoint across the map to repair and redo the whole quest again from the beginning? :\NOT OK when you're asking me to pay $80 up front and 50 cents every day on top of that.
  • Gravord
    Gravord
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  • Gravord
    Gravord
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    WTB developer, was sure 12e/month from few hundred thousand of ppl would be enough for one to bother and respond to such urgent issues.
  • nan.jieb17_ESO
    Gravord wrote: »

    Is no one from Zenimax reading the comments? How much proof does it take to realize that vampire is not working as intended?

    What they could do right now:
    Systemmessage like the ones in yellow telling us about the temporarily disabled guild-/mailsystem and warn everyone about abusing vamp stage 4 plus encouraging people to make videos and bann the violators.
    PvP should be fun now and not in a week, time is worth money!


    Btw I would personally like to encourage people to collect the names of the vamp kiddys and (even after nerf) hunt them down, teabag and shovel them. ;)
    I am pretty sure it makes them rage. :smiley:
  • Khuul99
    Khuul99
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    Iluvrien wrote: »
    Actually, I welcome the global loot timer precisely because it cuts down on the ability of farmers to farm. Why would I take such an obviously unpopular position? Because their activities do have an impact on my game experience.

    A concrete example: Triple Circle Mine. Setting aside the fact that I walked from one end of this area to the other without encountering a single live mob, there were several players (players not bots, I checked levels and name structure... I had time) standing around the spawn point for Bonetooth. It was only on the 4th spawn that I was fast enough to get in a single hit... which was enough to get me the achievement.

    This is what farming gets you. That experience has been repeated in pretty much every mini-dungeon and delve in both Stonefalls and Deshaan.

    You don't want the timer coming in and preventing people from playing the way they want to? How about stopping them from doing the same to the rest of us without it?

    Because the timer is global and stop you from getting loot from boss B because you killed boss A earlier.

    This stops players that are not farming or not using bots and just traveling around doing our own stuff, questing and whatnot.

    It's the totally wrong method to battle bots. It's the lazy method but it hurts ordinary players more than the bots ever did.
  • Gravord
    Gravord
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    Gravord wrote: »

    Is no one from Zenimax reading the comments? How much proof does it take to realize that vampire is not working as intended?

    What they could do right now:
    Systemmessage like the ones in yellow telling us about the temporarily disabled guild-/mailsystem and warn everyone about abusing vamp stage 4 plus encouraging people to make videos and bann the violators.
    PvP should be fun now and not in a week, time is worth money!


    Btw I would personally like to encourage people to collect the names of the vamp kiddys and (even after nerf) hunt them down, teabag and shovel them. ;)
    I am pretty sure it makes them rage. :smiley:

    Would be really interesting to get info how many v10 playing on EU Auriels Bow are not vamps and how many top 100 leaderboard are not vamps. Really curious if that number goes above 2-3 players...
  • Ser Lobo
    Ser Lobo
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    Gravord wrote: »
    Gravord wrote: »

    Is no one from Zenimax reading the comments? How much proof does it take to realize that vampire is not working as intended?

    What they could do right now:
    Systemmessage like the ones in yellow telling us about the temporarily disabled guild-/mailsystem and warn everyone about abusing vamp stage 4 plus encouraging people to make videos and bann the violators.
    PvP should be fun now and not in a week, time is worth money!


    Btw I would personally like to encourage people to collect the names of the vamp kiddys and (even after nerf) hunt them down, teabag and shovel them. ;)
    I am pretty sure it makes them rage. :smiley:

    Would be really interesting to get info how many v10 playing on EU Auriels Bow are not vamps and how many top 100 leaderboard are not vamps. Really curious if that number goes above 2-3 players...

    While it's not official on these forums yet, they have said on Reddit that vampire fixes (as well as werewolf buffs) and nightblade fixes are coming very soon.

    The post I read said 1.2, so after Craglorn. I'd really rather they take their time, because while PvP IS important and the state of PvP right now is very lopsided by all accounts, making broad sweeps, disabling abilities and essentailly swinging a nerf hammer is not good practice.

    Any changes to existing skills and abilities needs to be tested and given proper time. I'm glad it's coming, and I'm glad it's being given the proper focus. Just wish they'd release something official on THESE forums so that we can get more direct-quote information.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Gravord
    Gravord
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    Gravord wrote: »
    Gravord wrote: »

    Is no one from Zenimax reading the comments? How much proof does it take to realize that vampire is not working as intended?

    What they could do right now:
    Systemmessage like the ones in yellow telling us about the temporarily disabled guild-/mailsystem and warn everyone about abusing vamp stage 4 plus encouraging people to make videos and bann the violators.
    PvP should be fun now and not in a week, time is worth money!


    Btw I would personally like to encourage people to collect the names of the vamp kiddys and (even after nerf) hunt them down, teabag and shovel them. ;)
    I am pretty sure it makes them rage. :smiley:

    Would be really interesting to get info how many v10 playing on EU Auriels Bow are not vamps and how many top 100 leaderboard are not vamps. Really curious if that number goes above 2-3 players...

    While it's not official on these forums yet, they have said on Reddit that vampire fixes (as well as werewolf buffs) and nightblade fixes are coming very soon.

    Those suggested changes are not enough to fix vamp issue.
  • Ser Lobo
    Ser Lobo
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    Gravord wrote: »

    While it's not official on these forums yet, they have said on Reddit that vampire fixes (as well as werewolf buffs) and nightblade fixes are coming very soon.

    Those suggested changes are not enough to fix vamp issue.

    Please clarify? I'm not sure I've seen their suggested changes, simply that they are aware of the overuse of bats, the combination of ultimate building/cost reduction from vampire passives, and the move speed of mist form and it's overuse.

    If they nerf mist form and bats by making them more costly to use and probably less effective (even in stage 4 vampirism), what more do we need?



    Remember that ZOS has a very different priority from many of the posters here. They don't want to ruin a gametype at the expense of others. They are pushing to make each variation interesting and powerful in its own right. I think it's very likely we'll see vampires still hitting the battlefield and draining groups with bats, but it won't be as overpowering.

    There's a thin line between overpowered and too powerful. Vampires don't need removed, just pushed back over that line.

    I know that, despite their OP status, I had to drop vampirism from my main NB simply because I couldn't handle the fire damage at veteran levels. No matter the benefit, the penalty was simply too much for my playstyle. Some, like dunmur or ultimate-equip stackers have no issue, but I am neither.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • spriggsub17_ESO
    spriggsub17_ESO
    Soul Shriven
    I played GW2 for almost 2 years, and I left it to come here because the AvA in GW2 was lousy. I am playing this game for the AvA, and AvA in this game is broken. WHY should I pay $80 + $15 dollars every month for my Nightblade skills to lock up in AvA while OP vampires tear me a new one and I can do NOTHING?! I'm sorry, but any game charging this much when it is still in a beta state of development does not deserve to succeed.

    I want to love this game. As it is I am very frustrated. ZOS needs to put this on the front burner NOW.
    Edited by spriggsub17_ESO on May 4, 2014 7:14PM
  • Gravord
    Gravord
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    Gravord wrote: »

    While it's not official on these forums yet, they have said on Reddit that vampire fixes (as well as werewolf buffs) and nightblade fixes are coming very soon.

    Those suggested changes are not enough to fix vamp issue.

    Please clarify? I'm not sure I've seen their suggested changes, simply that they are aware of the overuse of bats, the combination of ultimate building/cost reduction from vampire passives, and the move speed of mist form and it's overuse.

    If they nerf mist form and bats by making them more costly to use and probably less effective (even in stage 4 vampirism), what more do we need?



    Remember that ZOS has a very different priority from many of the posters here. They don't want to ruin a gametype at the expense of others. They are pushing to make each variation interesting and powerful in its own right. I think it's very likely we'll see vampires still hitting the battlefield and draining groups with bats, but it won't be as overpowering.

    There's a thin line between overpowered and too powerful. Vampires don't need removed, just pushed back over that line.

    I know that, despite their OP status, I had to drop vampirism from my main NB simply because I couldn't handle the fire damage at veteran levels. No matter the benefit, the penalty was simply too much for my playstyle. Some, like dunmur or ultimate-equip stackers have no issue, but I am neither.

    Lets clarify then
    Reddit: "Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
    Reduced the movement speed bonus during mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
    Reduced the Vampire ability cost reduction to 7% per stage"

    Right now fully geared Bat Swarm spammer have Ultimate on cost of 10, with proposed changes his cost will increase to 40-60 while rest of us mortals need 200 for use much worse effects. Bat Swarms have higher dmg output per sec than DK Banner while in same time restoring 90% dmg done to vampire.

    Mist form give you speed, proposed nerf is good, but it dont include nerf to ridiculous overpowered 75% dmg reduction. Hyper speed plus taking 1/4 dmg, nice, 1 button spam safe escape from every tough fight and even 30% will be faster than most ppl horses. Also, Mist form allow to be healed by Bat Swarm and i dont see in that note that gonna be fixed.

    EU Aurlies Bow is again stormed by 40 man vamp squad spamming Swarms and destroying everything on their way. Will try catch them tonight on vid so you can see what is going on when broken overpowered abilties not getting immediate fix.

    Hope it clarify issue and explain why thos proposed changes are not enough :)
  • cjtignub17_ESO
    cjtignub17_ESO
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    Gravord wrote: »
    ZoS, Vampires aren't the problem, it's ulti cost reduction passives and ulti cost reduction sets, you nerfed an already incredibly weak skill line and have made it near useless! And no word of fixing all of our broken passives! What's wrong with you?!?!

    That an lie from someone trying keep broken things in game and abuse them.
    Vampire is totally overpowered, Bat Swarm have highest dmg from every ultimate and heals for almost same amount as it deal dmg. Changing cost from 10 ultimate to 60 still not gonna solve issue. Right now probably 90% veteran rank players are vampires, is it Twilight Online?
    And for all brilliant tacticians saying "just dont stay blobed and it wont hit you" - on EU Auriels Bow server we have already 40 man vamp groups, try find spot not affected by Bat ***, good luck with that.
    Same goes for Mist and Bolt escape, why the hell they are faster than mounts and have guarantee safe way out of hard combat whenever they need?
    This things need serious fix while theres still player base left. Maybe it happen to loose few kids outraged that their overpowered vamps cant solo 20 ppl anymore but you will keep bulk of pvp population that want to play in balanced system, not be forced to become vampire to stay competitive.

    Was on dawnbreaker for about 6 hrs last night dont think saw a single bat swarm. Highly doubt 90% r vamps maybe 15%. If u think bay swarm is good then roll vamp. They really should rethink this massive nerf to vampire. They r swinging the pendulum wayyy to far to the wrong direction.
  • Thevenin
    Thevenin
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    I'm surprised the nerf bat hasn't swung harder, and broader.
    The amount of suscribers this vampire / broken talons / bolt escape *** must have already driven away might be quite astounding. Given that they fixed quests pretty fast, I think most people would have coped with the buggy launch, as long as the only end game - PvP - was fun to play. But this really looked too amateurish, a large chunk of my guild has already left because they think a team that can release a game with such crazy balance issues can't properly deal with a MMO. And I think they're right.
  • cjtignub17_ESO
    cjtignub17_ESO
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    Please consider making vamp cost reduction 10% per level
  • Ser Lobo
    Ser Lobo
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    Thevenin wrote: »
    I'm surprised the nerf bat hasn't swung harder, and broader.
    The amount of suscribers this vampire / broken talons / bolt escape *** must have already driven away might be quite astounding. Given that they fixed quests pretty fast, I think most people would have coped with the buggy launch, as long as the only end game - PvP - was fun to play. But this really looked too amateurish, a large chunk of my guild has already left because they think a team that can release a game with such crazy balance issues can't properly deal with a MMO. And I think they're right.

    The sad truth, is that any player who would have already dropped the game within the first 30 days due to those issues, would not have stayed with any MMO on the market, or probably already had a 'main' and were only giving this a try.

    The first law of MMO's is that there is no perfect product. Even with a perfect code (which does not exist), put it into the hands of hundreds of thousands, if not millions, of bored, often intelligent and rather adventurous gamers, some of which know as much or more about coding than the developers, and your product will be found broken.

    PvP is still fun for me, and the guilds I am apart of. Fanboy? Must be. There can be no other explanation for why any player would have fun with this game?

    I personally feel that anybody who's already taken off, wouldn't have stayed no matter WHAT the game looked like, for any number of reasons, and that it's better to not even fret about the loss.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
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    Was on dawnbreaker for about 6 hrs last night dont think saw a single bat swarm. Highly doubt 90% r vamps maybe 15%. If u think bay swarm is good then roll vamp. They really should rethink this massive nerf to vampire. They r swinging the pendulum wayyy to far to the wrong direction.

    I don't see vampires near as much or as often as many claim. Then again, I don't think they nerf bat they are swinging is as horrible as many who ARE relying on a very powerful combination of stats and abilities are trying to make it out to be.

    The truth is, some players who use bat swarm and mist form right now would not be as good as they currently are, were it not for the perfect synergy of those abilities and attributes. Take away that probably overpowered ability, and they would have to work as hard as the rest of us.



    Then you have the other side: take away bat swarm, and those types of players will switch to dragon knights with dark talons. Take that away, they'll switch to something else. They will keep pushing the most powerful combination of skills and abilities, creating the endless revolution of nerfs that is common in MMO's.

    Some just don't get that. They fight on these forums for one nerf, and then 90 days later when THEIR powerful combination is nerfed, all of a sudden it's unfair. They know they are min-maxing the system already, and that there is just better combo's out there. But as soon as their power is questioned? It becomes too much.

    Luckily, it doesn't look like ZOS is really swinging the nerfbat too hard. Some say too much, others not enough, which in my mind does more to say it's perfect.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Gravord
    Gravord
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    Please consider making vamp cost reduction 10% per level

    Why? Why should they be so much more privilaged than rest of mortals?

    If u think bay swarm is good then roll vamp. They really should rethink this massive nerf to vampire. They r swinging the pendulum wayyy to far to the wrong direction.

    Bat Swarm is not good, its *** overpowered. And im not easy moder going after every exploit like Bat Swarm, Shield Bash spam and all else but someone who like balanced pvp where actually player skills matter, not spamming 1 button that make you win most fights because its broken ***.


  • Gravord
    Gravord
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  • Ser Lobo
    Ser Lobo
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    Gravord wrote: »

    With each post, you lose more of your credibility. Game designers need reasonable criticism and suggestions, which you made long ago. Now you sound like you are trying to create a cause (instead of simply reporting on one) by using inflammatory speech and repetitive, hateful posts. This is akin to what politicians and terrorists do and why nobody with any sense ever takes them seriously.

    But the dumb mob will listen. And like always happens, they'll push to break something completely, because a mob doesn't know when to use a half measure, when to take things in steps.

    What comes out as 'catch the criminal' ends up with somebody who was actually innocent lynched on a lightpost. And while that's not what's going to happen here, this kind of negative cheerleading can lead to people losing faith in a game, people who would otherwise have been perfectly happy with the changes ZOS will eventually roll out.

    If you know this (and now, you do), and continue doing what your doing, then that means your intent isn't a fix, but to ruin the game for others. It means you are intentionally trying to hurt ZOS. That's very negative.

    I hope others read this, and take away my point: don't listen to hate.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Gravord
    Gravord
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    You are mistaken. Its not a hate. I like most aspects of this game and intend to continue playing it. But lack of dev response on official forum for so long time is disturbing while issue remain in game pushing more ppl to stop play it. And there is still no date for when patch is rolling out, to at least partially take care of this problem.



  • Ser Lobo
    Ser Lobo
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    Gravord wrote: »
    You are mistaken. Its not a hate. I like most aspects of this game and intend to continue playing it. But lack of dev response on official forum for so long time is disturbing while issue remain in game pushing more ppl to stop play it. And there is still no date for when patch is rolling out, to at least partially take care of this problem.

    So you make your complaint starting late Saturday into Sunday? Do game designers not have weekends? Are they somehow slaves to gamers, forced to work for no pay and no days off?

    And who has more priority? Gamers like me, who can't change characters and who still experience load failure when going through doorways? Macintosh gamers who can't PvP at all due to a memory leak? European gamers who have such severe ping that they can't do many boss fights?

    What about players who cannot complete their main quest, or are missing items from inventory slots, or the botters who fill up local channels and server resources with spam?

    What about their 'four-to-six week' content release promises, for those players who have already met VR10 and are even now bored, because they don't care a bit about PvP and are wanting that new content?


    There's no right answer. They all need addressed, and rather immediately. My Nightblade is missing a third of his abilities due to bugs and/or bad tooltips.

    Not saying that you aren't right. That they SHOULD address this. Simply that its telling to see so many customers so obviously put their own interests above the needs of others, completely ignoring anyone elses plight in their demand to be heard ... and addressed ... first.

    We're selfish (screw those other guys who are ALSO quitting because they have issues). We need it now (instead of within a reasonable timeframe like any other job allows). We throw temper tantrums if we don't get our way (because a customer throwing a fit gets more attention, just like that kid laying in the aisle at Walmart). And we don't care that it makes us look like idiot children (though those developers better not treat us as such).
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
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    Short and sweet: at least you can PvP at a decent rank reliably. Your opponents may be hard/impossible to kill, but you can move on to another fight, another campaign, etc. There is a rather easy workaround for your issue.

    Many other gamers aren't so lucky.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • frodoteabaginz
    one of my biggest complaints is this

    i play a healer orginaly i wanted to use plate but do to the fact plate passive's. do not support healer's i was forced to use cloth. i guess in batheasda's eyes healer's do not use plate. only cloth normally this would be a game breaker for me. as i prefer the survivability of plate healer's but in ESO while a healer can use plate. its not efficient enough to be a feasible healer because plate just doe's not have the passive's to support your magicka. both regen and reduced spell costs and max magicka because of this bathesda is basically saying. that if you want to play a fully functionable healer you must where cloth. but wasn't one of the games main aspects that any class can use any armor type. and stille be fully functionable?

    this is an easy fix though give plate 2 set's of passives one for tank and one for healer's but make it so that player's can only chose one or the other not both so that it's not OP
    Edited by frodoteabaginz on May 5, 2014 8:24AM
  • Gravord
    Gravord
    ✭✭✭✭✭
    Gravord wrote: »
    You are mistaken. Its not a hate. I like most aspects of this game and intend to continue playing it. But lack of dev response on official forum for so long time is disturbing while issue remain in game pushing more ppl to stop play it. And there is still no date for when patch is rolling out, to at least partially take care of this problem.

    So you make your complaint starting late Saturday into Sunday? Do game designers not have weekends? Are they somehow slaves to gamers, forced to work for no pay and no days off?

    And who has more priority? Gamers like me, who can't change characters and who still experience load failure when going through doorways? Macintosh gamers who can't PvP at all due to a memory leak? European gamers who have such severe ping that they can't do many boss fights?

    What about players who cannot complete their main quest, or are missing items from inventory slots, or the botters who fill up local channels and server resources with spam?

    What about their 'four-to-six week' content release promises, for those players who have already met VR10 and are even now bored, because they don't care a bit about PvP and are wanting that new content?


    There's no right answer. They all need addressed, and rather immediately. My Nightblade is missing a third of his abilities due to bugs and/or bad tooltips.

    Not saying that you aren't right. That they SHOULD address this. Simply that its telling to see so many customers so obviously put their own interests above the needs of others, completely ignoring anyone elses plight in their demand to be heard ... and addressed ... first.

    We're selfish (screw those other guys who are ALSO quitting because they have issues). We need it now (instead of within a reasonable timeframe like any other job allows). We throw temper tantrums if we don't get our way (because a customer throwing a fit gets more attention, just like that kid laying in the aisle at Walmart). And we don't care that it makes us look like idiot children (though those developers better not treat us as such).

    I make complains about it from 2 weeks, not 2 days. They remain without answer on this forum.
    And yes, its selfish to care about state of pvp. But do you think im not crashing 15 times a day? Not stucking on Cyrodiil load screen 5 times before able to enter campaign? Ofc i am, but when i finally get there watching Bat Swarm stopping ppl from playing is much more discouraging that those problems. Spending 1 hour on load screen just to enter and see amount of Bat Swarms deciding whos gonna win most fights feels totally pointless.
  • Xaei
    Xaei
    ✭✭✭
    I think my biggest problem with ESO at the moment is that I don't know what's it trying to be: a MMORPG or a CO-RPG, or a single player game. There's parts of the game that follows each of them, and they all clash together awkwardly.

    Personally, I don't think ESO should try to be a MMORPG, it should try to be a CO-RPG like DDO or GW1. TES is about being engulfed and lost in a massive world, about experiencing that freedom and where you're special (in the good way) and the actions you do has consequences and matters. That's basically everything a MMORPG is not: there's no exploration or feeling lost when you got people everywhere already, you're 'special' amongst the other 10000000000 special chosen ones, and your actions cannot matter because theres all those people to share that consequence, which would break the game.

    Instead, if they make in a CO-RPG, its your world. You're alone in the world with your small band of adventurers, you are the special adventurer who lead his small band and became the legendary hero who saved all existence (or whatever), your actions can matter and the world is free to change around you because it won't affect anyone else.


  • frodoteabaginz
    my other bigest complaint is that there is way to much leaning on quests that i offten feel like i'm playing a solo game exept for when i do dungeons whitch is 3 times per level gap

    after you do that dungeon once and complete the quest there is no need what so ever to return to said dungeon until you reach the vet levels the reason for this is because you simply do not get enough XP from kills and useable gear to return to though's dungeons

    my other thing is why does it take longer to learn a new trait after having learned the last one they are completely different traits it should not take me 5 hour's to learn the first one then 10 hour's to learn the next i could see this being the case if it was an enhanced version of the previous trait but its not its a completely different trait
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