sometimes things like armor looking like bodysuits and weird obnoxiously glowy mounts with bizarre particle effects can bother me too haha
They could always stop making them though haha sadly I've lost all faith in the art team for ESO a while back and doubt even that will happen. Still, these are definitely some of the things that bother me most from a RP/immersion viewpoint. Along with the mounts that glide across terrain, but get dismounted in a puddle of water.... no capes or flowy robes, just onesies.... spellcasters not actually being spellcasters, but empowered stick shooters.... and the "pulling weapons out of thin air" bit hahaGlowy mounts and pets that look like plastic animals right out of some toddler's toybox aren't much to my liking either. but, well, they've started that - and it can't be changed anymore, as they can't just disable items that people have bought from the store with real money.
They could always stop making them though haha sadly I've lost all faith in the art team for ESO a while back and doubt even that will happen.
More classes like undead/goblin/dwarven, also a non-combat harpy pet or something for it to be perfect to me for RP.
@Syldras Exactly haha like I'm not even saying they should not glow at all. There's 100% magical lore in TES and ESO that would warrant some mounts could have some magical attributes.... but at this point some of them are just soooo over the top that I'm just.... confused haha perfect example is one of the recent mounts that came in one of High Isle's new crown crates. I can't recall it's name, but it looked good until you mounted up and it had water spraying everywhere haha like why? It's just a bit much.
More classes like undead/goblin/dwarven, also a non-combat harpy pet or something for it to be perfect to me for RP.
Well, having living Dwemer running around everywhere would be completely against lore and even more immersion-breaking.@Syldras Exactly haha like I'm not even saying they should not glow at all. There's 100% magical lore in TES and ESO that would warrant some mounts could have some magical attributes.... but at this point some of them are just soooo over the top that I'm just.... confused haha perfect example is one of the recent mounts that came in one of High Isle's new crown crates. I can't recall it's name, but it looked good until you mounted up and it had water spraying everywhere haha like why? It's just a bit much.
Yeah, that one doesn't make sense at all. Atronach mounts would be something different.
How so? There's a Dwemer in Vvardenfell at this point in time is there not? Just not accessible or able to be met in ESO.
3. Small thing - but sitting and eating or drinking. Tons of RP focuses around food and social events, so it's a small thing that should be added. If it is, it shouldn't be 100 gems in a crate, either.
4. Housing limits. The houses are way too large for how little items you can place in it, making roleplayers often have to decide which few areas of a massive manor they can decorate at the expense of others. Houses are so crazy expensive, along with furniture at the prices they are in the crown shop (including things like $40 standing stones, etc.), I don't see why the limits are this small on products this expensive.
francesinhalover wrote: »What would you add to make the game, immersion, roleplaying better?
BretonMage wrote: »I only RP a little, and only in my head, but a few things stand out:
1. Houseguests really need to behave a bit more naturally. In TESV, they wander around and idle randomly; sitting down, reading, eating, browsing, etc. In ESO I feel there's little point in having a houseguest that's basically just a walking statue.