Hmm, just saw this thread.
The issue is with the targeting of purge and is not specific to vHoF. It's just that purge isn't really used much in PvE outside of vHoF.
Purge has a 6-person target cap, and the bug is that it will not prioritize players who actually need the purge. So the same 6 people will get purged while the others will not.
The workaround to this is to divide into two groups of 6. Tank, healer, and 4 DDs, and burn the bosses in parallel instead of sequentially. This will completely bypass the issue of the target cap.
I've been told that this issue should be fixed for U36.
The non-selective targeting when it comes to players would be a lot easier to work with if it weren’t suffering from the additional issue of selecting enemies and the environment as some of those targets. (Or are the logs mistaken in showing that?) Are the devs aware of that bug too? If it gains selective targeting but can still purge things it shouldn’t, then that fix won’t be very useful.
The non-selective targeting when it comes to players would be a lot easier to work with if it weren’t suffering from the additional issue of selecting enemies and the environment as some of those targets. (Or are the logs mistaken in showing that?) Are the devs aware of that bug too? If it gains selective targeting but can still purge things it shouldn’t, then that fix won’t be very useful.
I've heard that one a number of times from people who have pinged me the purge issue. That is a pretty common misinterpretation of the logs. Purge is an AoE and thus it has no specific target. When the logs report that purge is targeted at the boss (or the environment), all that it means is that the player's reticle was pointed at the boss (or a patch of empty ground) at the time they cast it; it doesn't mean that purge affected those targets and the "target" information in the logs is just noise that should be discarded.
The problem is with the handling of the 6-person target cap, not with purge hitting enemies or weird targets.
AmishDefector wrote: »It makes sense since it is an AoE that its not technically targeting but my understanding is that its supposed to prioritize removing negative effects FROM ALLIES within that AoE by 'threat level' if you will.
DoTs>Snares and immobalizes>defensive negative effects (breach and defile)>offensive negative effects (maim and cowardice)
Please note i dont know the actual priority order here or if this is true. But the venom inject on an ally that can kill said ally should be higher than say major vulnerability on the enemy boss. It used to work and since update 35 it hasnt.
Purge is absolutely misbehaving.
Hmm, just saw this thread.
The issue is with the targeting of purge and is not specific to vHoF. It's just that purge isn't really used much in PvE outside of vHoF.
Purge has a 6-person target cap, and the bug is that it will not prioritize players who actually need the purge. So the same 6 people will get purged while the others will not.
The workaround to this is to divide into two groups of 6. Tank, healer, and 4 DDs, and burn the bosses in parallel instead of sequentially. This will completely bypass the issue of the target cap.
I've been told that this issue should be fixed for U36.
Yes.And isn't purge with cap to 6 ally work same as PA?
That was the bug. Cast it once, and players 1-6 get purged. 7-12 are not purged. Cast it again, 1-6 get purged again, and 7-12 are still unpurged. Cast purge 10 times, and players 1-6 get purged 10 times while 7-12 are still waiting to get their turn.That you need cast it more than once?
Is this before or after Tuesday's U36 patch?But still it didn't worked when we run that trial. I had warden tank so I was purged with my own skill.
Yes.And isn't purge with cap to 6 ally work same as PA?That was the bug. Cast it once, and players 1-6 get purged. 7-12 are not purged. Cast it again, 1-6 get purged again, and 7-12 are still unpurged. Cast purge 10 times, and players 1-6 get purged 10 times while 7-12 are still waiting to get their turn.That you need cast it more than once?Is this before or after Tuesday's U36 patch?But still it didn't worked when we run that trial. I had warden tank so I was purged with my own skill.
UntilValhalla13 wrote: »I've heard that purge has been making it impossible to buy things from the crown store. This must be looked into immediately.
greytday137 wrote: »Horny_Poney wrote: »I used to wear Curse Eater for the 1st boss as a bandaid, it helped a lot.
Curse eater can work as sort of a bandaid but it doesn't change the skill being broken unfortunately. We are working around the issue, but its not just that its not getting rid of the poison dot, its also purging debuffs from the bosses, including major breach, minor breach, and taunt. The skill seems to be working elsewhere, so its something that needs to be evaluated unfortunately.
greytday137 wrote: »Horny_Poney wrote: »I used to wear Curse Eater for the 1st boss as a bandaid, it helped a lot.
As a MagDk healer, curse eater is one of my favourite sets and so I know how it functions well… however, it doesn’t work currently in vhof. It comes under the same criteria as purge, and is therefore also not working correctly to target only those affected. It also doesn’t proc again for a set amount of time, and therefore can’t even be used over and over until you hit the right people… so it’s even less effective than a normal purge.
We've been using a combination of curse eater, the cro purge pad (on the OT, so uptimes aren't great but we're working with what we've got), 3-4 templars running running ritual AND a healer using purge. Its taken all of that to be able to get that boss clean, and to our credit we have that boss clean, but my god its exhausting and its exhausting because we're working AROUND the game, not with the game.
@ZOS_GinaBruno @ZOS_Kevin @ZOS_Bill was this fixed?