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Do you feel The Elder Scrolls spirit while playing ESO?

  • _Zathras_
    _Zathras_
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    Anhedonie wrote: »
    Not really. Nowadays it just feels more like some random MMO with all the glowy mounts and stuff.

    ESO.

    CSO. Crown Store Online.

    I played Morrowwind back in the day. The contents of the boxed set (but sadly not the box itself) are on one of my shelves in my collection. It was.. difficult. No hand-holding. I started off on a dock, wandered around, and got insulted by guards. Then I heard a whale-like sound, looked up, and was like, "Whoooaahhhhh". After that, I headed off into the countryside and sandboxed my way through the game.

    The music, the ash blowing across the landscape, being killed mercilessly by..everything, really. Great fun.

    If TES was a perfectly ripe, fragrant, flavorful just-picked garden tomato, ESO is a hothouse tomato that looked like the real thing, but was genetically grown to be sturdy for shipping, had never seen the real sun, ever, and lost its flavor and soul along its sad journey.
  • AzuraFan
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    Varana wrote: »
    But then, you can play ESO exactly the same as well. You can visit (almost) all of the locations, finish all the quests, and level all the skills you use, without specifically grinding. Overland, including 99% of the quests in the game, is made for exactly that style of play. It is, many would argue, tailored to that style of play more than is good for the game.

    The only part where more grinding is necessary, is if you want to engage with the multiplayer aspect (group content, PvP) or dive deeper into one of the other aspects of the game (housing, fashion, crafting, trading...) But the important part is "deeper". On a casual level, you can do all of that while naturally playing the game.

    Yes, with ESO, you can avoid grind if you don't want to solo dungeons (including their quests - have you seen the number of times people have asked for a dungeon story mode? That's because without using meta builds that require grinding, you can't do the dungeon story quests solo), do vet content, trials, or be able to solo things like the more difficult WBs and such. You also won't get mythics etc. You listed a bunch of stuff yourself.

    So that means you cannot access and enjoy all the content in ESO unless you're willing to grind. For me, that's two DLCs a year that I don't do because I don't want to grind. The 99% number may have applied when there was just the base game, but that's out of date now.

    With the single-player games, you can access and enjoy ALL the content with no grinding. And the only players who grind in the single-player games are those who are impatient and don't want to level their skills as they naturally play the game. ALL grinding in the single-player games is completely unnecessary.

    Anyway, this grind tangent is off-topic and I don't want to derail the intent of the thread.
  • SammyKhajit
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    The grinding does affect the spirit of ESO. For dungeons and stories? Solo + grind. Cyrodii quests? Learn PVP and grind (and die lots). Want to get better loot and learn more about historical artifacts and snippets of lore? Scry and grind.

    Of course you have a choice not to do them, but quite a few contents which have stories or lore related are gated and the only means is through grinding. It does affect the gameplay and experience.
  • Treselegant
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    No honestly. I feel it in the original game and the triad arc, but the chapters and DLC? Been feeling it less and less each quarter. I went back to Skyrim the other day and the vibe it gives off is entirely different. I felt freedom in a world that took itself seriously. In ESO all I feel is a lack of freedom for where I can explore in a world that takes itself less and less seriously. NPCs don't feel immersive as they just walk around in circles saying the exact same two lines to one another. The drunk NPCs talking about needing a head in the hole are ever present. Shop keepers say the exact same dialogue they've said for years when I pass by them. NPCs only mention things I did in the base game with no mention of stuff I did in the DLC. AWA also ruins this cause brand new characters will be credited with doing stuff they never did

    I know the players are supposed to emulate the population of the world, but in places like High Isle where very few people are at, the world feels lonely. Like if you killed all the NPCs in Whiterun and only the guards and essential NPCs were left. It also doesn't help that a lot of those players appear immersion breaking. The players who dress their characters up to look like WoW characters or the typical high elf with max chest size in a skimpy costume. It's those types of people who pull you out the quickest and remind you that you're playing a game. Like seriously it has become a game for my girlfriend and I to go to Mournhold and talk crap about the unimaginative "fashion" people have.

    And then we have the quests. The zone quests thankfully are still on par with Elder Scrolls questlines, but the side quests are so hit or miss that I seriously can't tell if the writers have even played a mainline game. Sure Oblivion and its predecessors had goofy quests but ESO dials it up to 11 at times.

    The tone of the game is so in conflict with itself that I've seen ESO less and less like an Elder Scrolls game over the last two years. And unfortunately it is all thanks to things outside of my control.

    Edit: fixed some spelling errors and added to a point.

    Not to go off on too much a tangent but it always seemed to me that when the ESO population started to drop, that is when we started getting more fantasy skimpy costumes. That we had a female companion to dress up the same year, I doubt was coincidental. Fashion, ever since, has been full on cups runneth over. Seeing multiple Mirris rocking up to volcano vents recently not even wearing a costume but just in their knickers has been quite the immersion breaking experience.

    Now, for me this does feed back to the original question - do I think the game has the 'Elder Scrolls Spirit'? I'd say, it used to. Right up Elyswer and a little bit in Greymoor. After that, it feels like the scrabbling for new players and the desire to keep those players sweet supplanted the ES world building. The last year in particular has the smell of being 'sold a product' big time about it. High Isle/Firesong was barely Elder Scrolls to me, it was very 'generic medieval fantasy'.
  • SeaGtGruff
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    Short answer for now:

    Yes, I feel The Elder Scrolls spirit while playing ESO. It's even changed the way I play the other TES games.
    I've fought mudcrabs more fearsome than me!
  • WiseSky
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    I think getting into the Elder Scrolls Spirit is more of Role Playing for me.

    To achieve such a state I have to have access to immersive tool within the game that make it that much more appealing.

    One of those tools is the Personal Journal, it's an addon "Notebook 2018" where I keep track of my adventures within the game.

    pvw8092.png
    WhOLqNi.png

    Might post my others ones when I have more time.
  • Dojohoda
    Dojohoda
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    If I ignore every multi-player and grind aspect of ESO, then I can feel it. This means solo questing and exploring only and maybe dressing in a rustic outfit and riding an ordinary mount without speed buffs of any kind. Bonus points are added if something kills me.
    Edited by Dojohoda on November 15, 2022 5:35AM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • ArchMikem
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    My only experience with the Elder Scrolls series, is several hundred hours in Skyrim, and 3 hours of walking around after getting thru the tutorial cave in Oblivion. If you wanted me to describe my love for the game very succinctly, it'd be, "Exploration thru old, wild mystical wonder".

    ESO has its charms, but it doesn't hit the same feeling the wilds and ruins of Skyrim did.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • rpa
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    Single player Elder Scrolls III, IV and V all with plenty of mods is The Elder Scrolls for me. It's the freedom of modding MMO genre lacks. I'd like to be wrong but expect next single player TES will be just another online player milking machine which will kill the series for good.
  • Amottica
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    1. It is for each of us to form our own opinion on how ESO should be played. Fortunately, Zenimax gave us a choice in ESO. To each their own.
    3. ESO is an MMORPG genre. It has a different design with combat and some other elements from the other two major titles but that does not make a different genre.
    4. It is good that we have the different architecture in different areas of the game. I think doing different architectural designs for each city in the game is a little over the top.

    I will stop there as I am just showing we all have different views on such things. Thanks for sharing your opinion. Enjoy the game.
  • fizzylu
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    For me, ESO has never felt like an Elder Scrolls Game. Except for the race selection, some lore, zones/location names.... the gameplay and even the atmosphere has never given me actual TES. I really think this comes down to some really basic stuff:
    One of my favorite things to do in TES games is exploring and walking around haha yet ESO seems very lacking in that regard. Discovering locations on the map never feels exciting and the loot we do get is pretty much worthless most of the time. Even WoW has more exciting treasures you can find throughout their zones (no, normal ESO style chests don't count). Mounts are also so fast that I just.... zoom through the whole zone haha and mount physics (physics in general are a problem actually) really take away from this as well. Like riding a mount in ESO then jumping over to GW2 and riding one, well, there's a HUGE difference. Even in TESV riding a horse felt more immersive.
    Combat also plays a big part. I see a lot of people give the excuse of "well, it's an MMO" for ESO combat.... and nah, I can't see it that way and never will. They could have totally kept to TES style combat a bit more accurately and still been a legitimate MMO. It's funny and I mention this often, but New World feels more TES than ESO does in this sense and I just absolutely love it. Sometimes when I miss shooting a bow in TES games, I hop on New World and do it there. I mean, seriously.... I can't even be a proper spellsword in ESO. That's lowkey unforgivable for something with TES in the title.
    I'm sure I could think of more, but the last thing I'll mention is.... Nords. This is really just my opinion and I know it doesn't fully make sense, even I can't explain it well to myself.... but for some reason Nords just feel off to me in ESO. They were usually my favorite race, but now in ESO I really only play as Imperial and Khajiit so.... sad life haha
    So yeah, as odd as it may sound.... The Elder Scrolls Online would never be a game that would satisfy the urge to play a TES game for me. Not even close.
    Edited by fizzylu on November 15, 2022 1:20PM
  • robwolf666
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    "Do you feel The Elder Scrolls spirit while playing ESO?"

    Sure, when I'm able to run around for extended periods of time without encountering other players.

    Definitely not, however, when I find other players sitting on an area to farm XP or resources. Less so when I see duels and PvP. Even less so when I see farming bots.
  • Fenris_Arainai
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    Yes. Lore is rich, and in a great era (as a Dunmer lover, Skyrim makes me extremely sad to see decimated Dark Elves), lots of places to explore, interesting hundreds of characters (and they are no all voice by the same 7 people ;)).

    I never play anything in 1st person (hate it), so ESO being built around 3rd is not an issue for me.

    ESO is as close to my beloved Morrowind as another game could be, so I'm happy.
    Glory to you and your Dunmer House!
  • rexagamemnon
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    I Certainly don't feel the spirit like i used to. The combat changes with the morrowind update were bad enough. But 2022… im at a loss of words.
  • Ye_Olde_Crowe
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    I played and loved all the non- mobile ES games back in the day, and for me ESO not only delivers in the older-ES-Games nostalgia department (‚Vhoa, look at Stros M‘kai! Do you remember the time when Cyrus…‘, or ‚Yay, I just met the Dremora I met back in Morrowind, and he…‘), I already feel nostalgic when meeting ESO OCs in other than their original areas.
    And I absolutely adore Brad Derrick‘s original soundtracks. And the character design is a nice blend of all the char designs of the past.

    Even though there is much less nekkid skin than in, say, Daggerfall ;).
    PC EU.

    =primarily PvH (Player vs. House)=
  • Artim_X
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    Do you feel the spirit of the series while playing ESO? The zaniness of the Elder Scrolls world is why I keep coming back, so that's definitely there.

    What is the spirit of TES for you? The world is what truly captures the spirit of the series in relation to factions, conflict, Daedra, Divines, culture, Races, etc.

    How important is ESO to you? Too important. Escaping to this world helps me deal with IRL stress, whether it be through casual exploring/questing, housing, reading lore, PvP, etc.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
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    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • boi_anachronism_
    boi_anachronism_
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    I feel bad balanced MMO with strange changes each patch, constant nerfs and not pressing skills.

    I do not play other games of this series and do not plan to do so.

    They why the comment? This has nothing to do with any of what you just listed. Maybe it's time for you to go look for another mmo. Tbh most of the people that stick around only do so because it's and elder scrolls game. If it was some random MMO I woulda left months ago.
  • Parasaurolophus
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    Amottica wrote: »
    1. It is for each of us to form our own opinion on how ESO should be played. Fortunately, Zenimax gave us a choice in ESO. To each their own.
    3. ESO is an MMORPG genre. It has a different design with combat and some other elements from the other two major titles but that does not make a different genre.
    4. It is good that we have the different architecture in different areas of the game. I think doing different architectural designs for each city in the game is a little over the top.

    I will stop there as I am just showing we all have different views on such things. Thanks for sharing your opinion. Enjoy the game.

    I fully accept the entire genre component of this game. But alas, from one fact of acceptance, eso does not become more like Skyrim or Morrowind. This I mean that at least some of the stylistic decisions could be possibly different.
    PC/EU
  • Supreme_Atromancer
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    Rowjoh wrote: »

    It's like trying to compare the best selling book with the film. Technically you can't, no matter the similarities and differences, because they're completely different mediums.

    That's utterly untrue, of course you can compare them. People are doing that every day, and have been doing so for years. Yes, there are obvious differences between different forms of media- they should be part of the discussion, not cognitive blocks to thinking critically about some subject matter.
  • Kappachi
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    More now than ever, though not in beta I believe this game has come a really long way and finally feels like a mainline Elder Scrolls title in every sense of the franchise.

    Exploring the world at your own pace doing things in the order you want to do them in, getting sidetracked by any number of things and having incredibly high quality quests along with choices that actually in some way feel like they matter allowing for multiple playthroughs.

    The quest variety with timed quests, riddles, puzzles, and all manner of other things other than just your typical fetch this and come back are a breath of fresh air, though a lot of these types do exist since there's an overall narrative for them and fully voiced it makes it all the more immersive to do them in this world rather than another.

    It feels fantastic to play in first person for overworld content and with my minimal UI it honestly feels like a game like Skyrim or Oblivion just with people to play with, of course in dungeons, trials and PvP I will go third person but there's still a level of action combat that's unmatched by any other game and makes it feel like a modded Skyrim, especially with the animation cancelling and other neat things you can do which lead to a high skill ceiling.

    Exploration is rewarded more in ESO than any other game I have ever played, even more than any other mainline Elder Scrolls game or games touted for good exploration like Breath of the Wild or Genshin Impact. I love just traveling around and finding many treasure chests, troves, books, resource nodes and so on that are on a first come first serve basis so there's slight competition if multiple people notice it at once... Even resource nodes can have very high value rewards like Aetherial Dust rarely which makes me want to gather them.

    The individual leveling of skills which typically increases the more you use those skills, akin to Mabinogi & other Elder Scrolls games also works fantastically here and I wouldn't have it any other way.

    NPCs have different dialogues depending on the stage of the quest/what you're doing/whether or not a zone is complete/etc, Seriously, if you haven't tried before then after each step of a quest try talking to the NPCs again and you'll get so much new dialog, this was also the case with many earlier Elder Scrolls games and I'm glad to see it here.

    There's so much more that makes it like an Elder Scrolls game such as the pickpocketing/lockpicking and other mechanics that have been faithfully ported over that it feels even more like an Elder Scrolls game to me than Fallout 76 feels like a Fallout game as strange as that sounds.

    A lot of what makes it feel like an MMO is the UI elements, and if you cut down on those, make enemies/allies not glow and put yourself in total immersion mode with just compass, maybe your quest tracker and party HPs, not even displaying your skill bar in combat and just displaying hp/stam/magicka as they're used then this truly feels no different than any other Elder Scrolls game to me, and it ends up being the ultimate Elder Scrolls title IMO.
  • Supreme_Atromancer
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    I'd like to see more exploration-oriented gameplay. I think there is scope for skills that might be useful for more than just combat. Light spells, open lock spells, spells that change disposition. Calm Animals, Banish Daedra, Turn Undead. Just interesting ways to deal with low-level "trash" that doesn't have any real meaning anyway. It would reinforce that the core mechanics and ways to engage the game don't have to be just about combat.

    Related to this, I'd love to see more done with Heist/Sacrament-style gameplay. Those are really actually quite fun, and I wish they were core, and not just relegated to peripheral activities.

    I'd love for the world to support exploration as an activity more. It really is a gorgeous world- its where ZOS really shines, imv, and I want more reasons to be in it than just grinding mobs. Right now, I think that gathering mats and surveys is the closest reason this game has (for me) for being in the world, but I think there could be more. Treasure chest hunting could be a great example, its a classic fantasy rpg activity, and the idea of great loot is exciting, but the rewards are often really disappointing vs. effort. Striking Locales and random Vignettes are fantastic additions, but I think that while some of the former are great (for instance, Valenwood Gate in N. Elsweyr), others just really fall flat, and add nothing. The ones that really tell me something about the world, or place the "zone" back into the context of the greater world are really the best. I've enjoyed some of the vignettes- the Vvardenfell duelling house mages was awesome, and the Argonian with a twist encountered in Summerset and Murkmire might be the best one ever- more recently many of them feel like they're just there to be slapstick goofy which really sets a tone I just don't enjoy, especially at the expense of something that could tell me about the world or its history.

    I love the move towards more dynamic world events, be it dynamic portals or wandering world bosses. They add to the sense of exploration and are really appreciated. I hope they continue doing more stuff like this in the future.

    More zone interconnections would **really** add to the sense of exploration, for me. Having multiple ways between zones would add a lot to exploration potential. Is there any reason there can't be more connections? As it stands, some zones have absolutely no connections at all. Dragonstar should absolutely be connected with The Reach. Blackwood has no apparent reason it shouldn't be connected to Murkmire. That Alik'r Desert is completely isolated from Bangkorai's Forgotten Wastes makes no sense. These, in my view, are crucial. If I was going to go further, I'd say that Craglorn could be connected to Mournoth, and Wrothgar to Rivenspire. It must be recognised, though, that its something they obviously consider- they put a gate in between Blackwood and both Shadowfen and Northern Elsweyr. Someone even went back in later and took the effort to put in a path on the Elsweyr side. These little things have and do add immensely to my enjoyment- those three latter zones now form part of my farming route, and I've spent a lot of hours engaged in that. The move between Elsweyr and Blackwood is particularly cool, and if they put a landward gate in at Murkmire, I'd have more reason to visit there, too.

    What I would find more immersive, if it were possible, is if there were more suggestions in the landscape about where a place might be- sort of environmental transitions/structures etc that let you know where the zone sits in the world. Things as simple as road signs pointing to cities we can visit (and even those we can't yet) are such a simple, low-key thing that would just add so much verisimilitude. Blackwood's environment does this really well with its transition into Black Marsh. As mentioned earlier, stuff like the Valenwood Gate adds to this, too. Where there is scope, I'd absolutely love to see more: places like the gate from Bangkorai to The Reach, for instance. Its a pass between provinces peopled by very different populations, with distinct history and politics. Its probably seen bloody wars and need for control. In order to be immersive, to have the world tell a story, it demands thought. What would such a fascinating place look like? What can I learn about the world by exploring it? I'm still hoping and wishing that one day they will put a real gate somewhere on the Markarth side, because the cart feels like just another wayshrine.

    In the same vein, ship connections need work. Some of the connections are just silly, and others simply don't exist that should. With all the islands and port cities we have, we should have an immersive system that makes sense.

    I'd love to see more distinct inter-province character. In the SPTs, the world really did tell a story. One of the languages with which it did tell these stories was the architecture. By reading the world, you can see Hlaalu is here, but Redoran over there. Cold, merethic-stone Windhelm feels different from warm, wooden Whiterun. Anvil prides itself on the Redguard influences to its architecture, and Bruma buildings are of the north. I don't know what the different drivers were between decisions to have ESO's Vvardenfell have such a bounty of different architectural styles, and every one since be stuck with only one, but its an impact on the immersiveness and story-telling of the world.

    I'd love to build more relationships with NPCs and organisations. I love the guild system, but I wish I felt like I belonged to them. They feel like something that happened back in 2014 and have just been forgotten about. I wish my choice of joining, or choosing not to join, mattered. Even if this was just in the form of new types of delve dailies for each new zone. If there were no room for that, I'd argue to have the NPC quest givers from each new zone replaced with guild job brokers.

    As for mechanics, they tend to take me out of the world. Stamina feels like green magicka. My class feels almost locked in to an "energy type" identity thing which feels very MMOey and really not very Elder Scrollsey at all. My sorc wants to use ice magic because they are from the north, but my only options are to either roll up the weird ice-bug-druid thing the Warden is, or settle for the significant hit to damage that an ice staff on a sorc represents. Meanwhile, a good deal of my skill toolkit just don't fit. The same would be found if I had wanted to be a fire mage. Technically, you can just "play how you want", but the hit to damage, and the build against core skills makes it feel like the system is telling you you're doing it wrong.

    I'd love to see the introduction of some classes that really speak to classic Elder Scrolls power fantasies. A classic Mage could have a diverse problem-solving-based toolkit, but could easily conceptually be stretched to any of the traditional roles with a little thought. More martial, non-magical options like, say the barbarian would be really cool too. Sometimes I don't want to play something dependant on arcane skills, as it stands, I feel shoe-horned.

    Gear is for meta. It has no soul to it. Its just a hat-drawn, seasonal theme name tacked onto a bunch of stuff. What's Syrabane's Axe? Did he use an axe? And if so, what's this "Warlock's Axe"? Wasn't Syrabane the eponymous Warlock? What's Titanborn's robe? Was she wearing one? Did she give it to me? What's Sul-xan's ring? Was one of them just randomly wearing one? In the SPTs, gear choice was all very personal, with quests centred around gaining epic gear that had story and meaning. In ESO you just grind for Blarblather's Perfected Blahblah and put a costume over it. Its not creative. Meta leaves no room for narrative or creativity. And gear is designed for meta.

    These are my biggest bugbears. There are obviously a bunch of other's that the immersion-junkies like me care about but resign ourselves to, given the format, and where we are in the game's lifecycle. Some things you just accept, ignore and get on with it, and some you keep hoping that they will find room for change for. I think there's room for optimism. The developers demonstrably listen, and it seems to me that where there's room for it, they make changes.
    Edited by Supreme_Atromancer on November 16, 2022 6:45AM
  • WiseSky
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    Another thing that makes the game more enjoyable and immersive for me is using the Addons & settings to get the right feel.

    There is an addon called Darker Nights and it makes the nights amazingly immersive when used with the correct mementos and personalities.

    https://www.youtube.com/watch?v=8wMe36NS2c8
    Edited by WiseSky on November 16, 2022 5:49PM
  • Auldwulfe
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    I would argue with the OP on the ESO Spirit starting in Morrowind.... I have played since Arena first came out (yes, Elder Scrolls 1) - and the spirit started in 2, Daggerfall.
    A LOT of the lore we use now, was there, in the little books you found, etc.

    A lot of it was built upon, over time, but the Memory Stone of Leki --- it was a book in Daggerfall, as were a LOT of other things ..... so much lore in that game.
    A LOT of the lore began there, and was added to, since.

    Auldwulfe
    Edited by Auldwulfe on November 16, 2022 6:00PM
  • WiseSky
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    Yes. Lore is rich, and in a great era (as a Dunmer lover, Skyrim makes me extremely sad to see decimated Dark Elves), lots of places to explore, interesting hundreds of characters (and they are no all voice by the same 7 people ;)).

    I never play anything in 1st person (hate it), so ESO being built around 3rd is not an issue for me.

    ESO is as close to my beloved Morrowind as another game could be, so I'm happy.

    Wait till we get the Immersive Quests addon up and going
    Turning all the quest to solvable by turning off your compass and quest markers
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  • Vevvev
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    Sometimes, but only when I pull myself away from the newer stuff that's come out over the last couple of years. Since Greymoor the game has felt less like an Elder Scrolls game, and I have to find RP communities or go out of my way to some long lost place to get that feeling again.

    Doesn't help the combat system has been watered down to, and with overland providing less and less of a challenge with each passing year there's no excitement or danger when exploring anymore. World Bosses stick to their little nooks and crannies, there's only one geyser/storm/anchor up at a time, and there's no reason to really explore places as you just have to show up and get the experience/achievement for the 'discovery' and then run off never to see it again.

    I miss the old writing, combat, and feel the game once had. Heck, I'm seeing even the terrain devs messing up and get floating rocks and plants in places when I do go exploring that just tears me out of the world. At least the little floating rocks and stuff in Western Skyrim where it's clearly a funny little set piece was clever, but not the floating rock I can see through since it's sticking out of the earth!

    Oh, and dungeons and trials are about as immersive as seeing a jet airliner fly overhead when you're playing a fantasy sword dueling game. Sure the challenge is there, but it feels very gamey and not apart of the world.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SeaGtGruff
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    Auldwulfe wrote: »
    I would argue with the OP on the ESO Spirit starting in Morrowind.... I have played since Arena first came out (yes, Elder Scrolls 1) - and the spirit started in 2, Daggerfall.
    A LOT of the lore we use now, was there, in the little books you found, etc.

    A lot of it was built upon, over time, but the Memory Stone of Leki --- it was a book in Daggerfall, as were a LOT of other things ..... so much lore in that game.
    A LOT of the lore began there, and was added to, since.

    Auldwulfe

    I would argue that the spirit really began in Arena, although only the main bases of the lore (i.e., the provinces, the cities, the important main quest dungeons, the races, the artifacts of power, and certain events) were established in Arena; the meat of the lore didn't begin until Daggerfall. But Arena did establish the lands and peoples of Tamriel, as well as most of the classes and spells which would continue being used and built upon in subsequent games. Arena even had a Spellmaker, allowing you to create spells that were "cheaper" (to buy and to cast) versions of the stock (premade) spells, as well as spells that weren't among the stock spells. The types of gear also continued to be used and expanded upon in subsequent games.

    Arena's monsters are a bit different than the ones in later games, but I see most of them as early versions of later monsters and enemies-- Homunculus = Imp, Fire Daemon = Daedroth, Iron Golem = Dwarven Centurion, Stone Golem = Storm Atronach, Ice Golem = Frost Atronach, and so forth.

    However, the spirit of creating your own character having a particular class and balance of attributes, then making your way through the game's world according to your preferred focus and method of play-- whether you want to just complete the main quest and ignore any side quests so you can move on to some other game, or try to play all possible content in the game-- is definitely an important part of Arena. That, to me, is the real spirit of The Elder Scrolls, with the lands, races, enemies, and lore forming the essential backdrop or unique world wherein that spirit is manifested.
    I've fought mudcrabs more fearsome than me!
  • Quethrosar
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    game needs name police.
  • Muizer
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    For me, Imperial City was probably the closest ESO came to a TES experience. That's because the presence of deadly human players adds the suspense that TES games had which otherwise is completely missing in ESO. In ESO PVE every encounter is super orchestrated. There's never any risk of accidentally stumbling upon some foes that can (and probably will) actually kill you.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • fizzylu
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    Muizer wrote: »
    For me, Imperial City was probably the closest ESO came to a TES experience. That's because the presence of deadly human players adds the suspense that TES games had which otherwise is completely missing in ESO. In ESO PVE every encounter is super orchestrated. There's never any risk of accidentally stumbling upon some foes that can (and probably will) actually kill you.

    Yess, the majority of enemies in game are super not threatening in overland and even story quest bosses are usually a joke. I even normally play TES games on the highest difficulty setting so it extra feels not dangerous. I actually enjoy having to try hard against some random bandit leader at the end of a cave haha this is also another thing that New World does better (I mentioned New World feeling more like TES than ESO earlier). That game does a great job of having threatening enemies throughout the map that you can randomly find in normal areas that a quest might take you to (not just designated areas like world bosses). AND they usually have worthwhile loot, not just some trash to vendor or decon.
  • Parasaurolophus
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    One of the main things that ruins my immersion is how ZoS uses motifs lately. And it doesn't fix it. Druids dressed in Black Fin and Ashland, even after the right motif appeared. Or saints in Fargrave with Auriel's symbols on their shields. Various maormers in vanilla and dlc.
    PC/EU
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