Not really. Nowadays it just feels more like some random MMO with all the glowy mounts and stuff.
But then, you can play ESO exactly the same as well. You can visit (almost) all of the locations, finish all the quests, and level all the skills you use, without specifically grinding. Overland, including 99% of the quests in the game, is made for exactly that style of play. It is, many would argue, tailored to that style of play more than is good for the game.
The only part where more grinding is necessary, is if you want to engage with the multiplayer aspect (group content, PvP) or dive deeper into one of the other aspects of the game (housing, fashion, crafting, trading...) But the important part is "deeper". On a casual level, you can do all of that while naturally playing the game.
Dragonlord573 wrote: »No honestly. I feel it in the original game and the triad arc, but the chapters and DLC? Been feeling it less and less each quarter. I went back to Skyrim the other day and the vibe it gives off is entirely different. I felt freedom in a world that took itself seriously. In ESO all I feel is a lack of freedom for where I can explore in a world that takes itself less and less seriously. NPCs don't feel immersive as they just walk around in circles saying the exact same two lines to one another. The drunk NPCs talking about needing a head in the hole are ever present. Shop keepers say the exact same dialogue they've said for years when I pass by them. NPCs only mention things I did in the base game with no mention of stuff I did in the DLC. AWA also ruins this cause brand new characters will be credited with doing stuff they never did
I know the players are supposed to emulate the population of the world, but in places like High Isle where very few people are at, the world feels lonely. Like if you killed all the NPCs in Whiterun and only the guards and essential NPCs were left. It also doesn't help that a lot of those players appear immersion breaking. The players who dress their characters up to look like WoW characters or the typical high elf with max chest size in a skimpy costume. It's those types of people who pull you out the quickest and remind you that you're playing a game. Like seriously it has become a game for my girlfriend and I to go to Mournhold and talk crap about the unimaginative "fashion" people have.
And then we have the quests. The zone quests thankfully are still on par with Elder Scrolls questlines, but the side quests are so hit or miss that I seriously can't tell if the writers have even played a mainline game. Sure Oblivion and its predecessors had goofy quests but ESO dials it up to 11 at times.
The tone of the game is so in conflict with itself that I've seen ESO less and less like an Elder Scrolls game over the last two years. And unfortunately it is all thanks to things outside of my control.
Edit: fixed some spelling errors and added to a point.


SPR_of_HA_community wrote: »I feel bad balanced MMO with strange changes each patch, constant nerfs and not pressing skills.
I do not play other games of this series and do not plan to do so.
1. It is for each of us to form our own opinion on how ESO should be played. Fortunately, Zenimax gave us a choice in ESO. To each their own.
3. ESO is an MMORPG genre. It has a different design with combat and some other elements from the other two major titles but that does not make a different genre.
4. It is good that we have the different architecture in different areas of the game. I think doing different architectural designs for each city in the game is a little over the top.
I will stop there as I am just showing we all have different views on such things. Thanks for sharing your opinion. Enjoy the game.
It's like trying to compare the best selling book with the film. Technically you can't, no matter the similarities and differences, because they're completely different mediums.
https://www.youtube.com/watch?v=8wMe36NS2c8Fenris_Arainai wrote: »Yes. Lore is rich, and in a great era (as a Dunmer lover, Skyrim makes me extremely sad to see decimated Dark Elves), lots of places to explore, interesting hundreds of characters (and they are no all voice by the same 7 people).
I never play anything in 1st person (hate it), so ESO being built around 3rd is not an issue for me.
ESO is as close to my beloved Morrowind as another game could be, so I'm happy.

I would argue with the OP on the ESO Spirit starting in Morrowind.... I have played since Arena first came out (yes, Elder Scrolls 1) - and the spirit started in 2, Daggerfall.
A LOT of the lore we use now, was there, in the little books you found, etc.
A lot of it was built upon, over time, but the Memory Stone of Leki --- it was a book in Daggerfall, as were a LOT of other things ..... so much lore in that game.
A LOT of the lore began there, and was added to, since.
Auldwulfe
For me, Imperial City was probably the closest ESO came to a TES experience. That's because the presence of deadly human players adds the suspense that TES games had which otherwise is completely missing in ESO. In ESO PVE every encounter is super orchestrated. There's never any risk of accidentally stumbling upon some foes that can (and probably will) actually kill you.