spartaxoxo wrote: »Yes. If people can PUG in Craglorn and then spam random guilds and zone chats, they can run using a trial finder. There's far too much difficulty it putting together PUGs.
spartaxoxo wrote: »Yes. If people can PUG in Craglorn and then spam random guilds and zone chats, they can run using a trial finder. There's far too much difficulty it putting together PUGs.
what does PUG mean?
People who are against it and say trial finder even for normals would be a disaster, let me ask you this: How is it any different what we do currently? If I type in Craglorn lets say "LFM 1 tank 2 heals 8 dps for nCR". You say that group finder can give you fake roles or bad players. But how do you know who you're getting when people whisper you? Do you interview them, ask clears/ parses for normals lol? You dont. You just invite everyone to group and you dont know what you get until in trial. So there may aswell be a group finder for normals to make it easier.
redspecter23 wrote: »People who are against it and say trial finder even for normals would be a disaster, let me ask you this: How is it any different what we do currently? If I type in Craglorn lets say "LFM 1 tank 2 heals 8 dps for nCR". You say that group finder can give you fake roles or bad players. But how do you know who you're getting when people whisper you? Do you interview them, ask clears/ parses for normals lol? You dont. You just invite everyone to group and you dont know what you get until in trial. So there may aswell be a group finder for normals to make it easier.
With the current system a fake tank can be kicked by a single person, the group leader. With a finder, I would assume you need at least 7 people to agree to kick that fake tank so if they don't, the entire group might have to break up instead. That's one difference in how fake roles would need to be dealt with.
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Considering the experience in ESO random dungeon groups is worse than in other MMORPGs I have played it would be an even worse train wreck here and the reason why adding it would be one of the worse business decisions Zenimax has ever made. Case in point of the low-quality ESO player that can be found via GF, I have been in a dungeon group where we had a pug of high CP, melee stamina, that insisted they did not have an interrupt. Have fun in a random dungeon with a group like him.
redspecter23 wrote: »People who are against it and say trial finder even for normals would be a disaster, let me ask you this: How is it any different what we do currently? If I type in Craglorn lets say "LFM 1 tank 2 heals 8 dps for nCR". You say that group finder can give you fake roles or bad players. But how do you know who you're getting when people whisper you? Do you interview them, ask clears/ parses for normals lol? You dont. You just invite everyone to group and you dont know what you get until in trial. So there may aswell be a group finder for normals to make it easier.
With the current system a fake tank can be kicked by a single person, the group leader. With a finder, I would assume you need at least 7 people to agree to kick that fake tank so if they don't, the entire group might have to break up instead. That's one difference in how fake roles would need to be dealt with.
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Considering the experience in ESO random dungeon groups is worse than in other MMORPGs I have played it would be an even worse train wreck here and the reason why adding it would be one of the worse business decisions Zenimax has ever made. Case in point of the low-quality ESO player that can be found via GF, I have been in a dungeon group where we had a pug of high CP, melee stamina, that insisted they did not have an interrupt. Have fun in a random dungeon with a group like him.
Sounds like you haven't pugged any trials at all and just assuming its gonna be bad. I pug them all the time, for years, and I've NEVER seen any normal trial fail. There's few wipes sometimes in Cloudrest if people mess up portal or no one goes in but next try they get it done. Normals are just so easy that even if everyone only does 10k dps you will still clear. Most of the mechanics doesn't even happen on normal or when it does, it doesn't matter much. Trials are basically 12 man dungeons. You get normal dungeons done just fine via group finder can you?
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Considering the experience in ESO random dungeon groups is worse than in other MMORPGs I have played it would be an even worse train wreck here and the reason why adding it would be one of the worse business decisions Zenimax has ever made. Case in point of the low-quality ESO player that can be found via GF, I have been in a dungeon group where we had a pug of high CP, melee stamina, that insisted they did not have an interrupt. Have fun in a random dungeon with a group like him.
Sounds like you haven't pugged any trials at all and just assuming its gonna be bad. I pug them all the time, for years, and I've NEVER seen any normal trial fail. There's few wipes sometimes in Cloudrest if people mess up portal or no one goes in but next try they get it done. Normals are just so easy that even if everyone only does 10k dps you will still clear. Most of the mechanics doesn't even happen on normal or when it does, it doesn't matter much. Trials are basically 12 man dungeons. You get normal dungeons done just fine via group finder can you?
@Kusto
This thread is about GF groups. Not pug groups. There is a fundamental difference between the two types of groups. The facts laid out in the first two paragraphs of my post made that clear.
Yes please, this was the main way I did operations ( trials ) in swtor, and it was fun, plus was a nice way to meet groups willing to group later for vet stuff.
In SWTOR, people formed groups before queueing so it was not a GF group. Rarely would they queue with a mostly filled group, but even then most of the group was pre-made. Completely random groups failed.
It has always been this way since they added raids and is still this way.
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Considering the experience in ESO random dungeon groups is worse than in other MMORPGs I have played it would be an even worse train wreck here and the reason why adding it would be one of the worse business decisions Zenimax has ever made. Case in point of the low-quality ESO player that can be found via GF, I have been in a dungeon group where we had a pug of high CP, melee stamina, that insisted they did not have an interrupt. Have fun in a random dungeon with a group like him.
Sounds like you haven't pugged any trials at all and just assuming its gonna be bad. I pug them all the time, for years, and I've NEVER seen any normal trial fail. There's few wipes sometimes in Cloudrest if people mess up portal or no one goes in but next try they get it done. Normals are just so easy that even if everyone only does 10k dps you will still clear. Most of the mechanics doesn't even happen on normal or when it does, it doesn't matter much. Trials are basically 12 man dungeons. You get normal dungeons done just fine via group finder can you?
@Kusto
This thread is about GF groups. Not pug groups. There is a fundamental difference between the two types of groups. The facts laid out in the first two paragraphs of my post made that clear.
What's the difference between a pug you've made yourself the current way (LFG in guild, zone, friends, Discord) and a pug formed with a trial finder that allows you to do that exact same thing but gives you access to more people?
Yes please, this was the main way I did operations ( trials ) in swtor, and it was fun, plus was a nice way to meet groups willing to group later for vet stuff.
In SWTOR, people formed groups before queueing so it was not a GF group. Rarely would they queue with a mostly filled group, but even then most of the group was pre-made. Completely random groups failed.
It has always been this way since they added raids and is still this way.
Most completely random vet DLC dungeon groups fail, but I keep playing them. It's fun to fail and to learn, explaining the mechanics is part of the social experience of an MMO and if you still can't complete it then you go next, you still got all the loot and such up to the point you made it to and all of that is very fun to me.
I’d rather see a story mode/solo version of the trial as I only care for the story. Loot isn’t even secondary.
The raid finder in WoW is one of the best features they added and ESO is even more built for that sorta thing as it lacks any form of server community.
Normal trials and craglorn vets barely require any communication, most of mechanics could be easily done by random groups. No harm in adding more convenient option as opposed to standing in craglorn and spamming in chat.By my experience, trials require way too much organisation to really be viable for a group finder.
1. Group composition
The required group composition varies from trial to trial, and sometimes even on what you are aiming for. Usually it is 2 tanks, 2 healers and 8 damage dealers, but Asylum Sanctorium you might opt for 1 tank instead. In Cloudrest, on normal you might be fine with 1 tank, but on vet you need 2 or 3 tanks depending on how many bosses you fight at once.
2. Portal Mechanics
Most of the trials have portal mechanics, that requires 1-4 players to enter a portal and kill something in there, or else the group wipes. With finder group, these would be destined to fail, because understandably not all want to carry the weight of "pass or fail the whole group". Sometimes even with normal Cloudrest +0 zone chat groups the groups don't have willing people for the portal mechanic (and too low of a group dps to skip it) making the trial impossible - it'd be a disaster on finder.
3. Specialised roles in tactics
Without organising, how could the finder groups decide on which healer is the tomb healer, the kite healer, the group healer, the main tank, the off tank and so on and so forth? Some fights requires some specialisation in the role rendering generic roling near impossible. Like for example, in Lokkestiiz fight in Sunspire, you want to assign one healer to be the tomb healer whose purpose is to heal players entering the frozen tombs mechanic to prevent group wipes while the other healer heals the group and looks after the tank(s). The tomb healer needs to pump out strong healing, and it'd be waste for all the healers heading to sunspire to spec to be a tomb healer, but if no one specs for it the tombs have a high chance of failing and thus a high chance of wiping the group over and over.
I just do not see how a group finder for trials would not end up in a disaster. Taking organisation away from the content requiring organisation does not sound a recipe for success, and thus I'm not rooting for it.
2 tanks, 2 healers and 8 dds is fine for all but certain hm dlc trials, which you won’t do through finder so this point is irrelevant.
All mechanics could be quickly explained through communication within the group if it’s even necessary, same for assigning specific roles for each players. Craglorn pugs essentially have the same tools as group finder ones and clearing all trials on normal with no troubles, occasionally even getting them done on vet.
Don’t like it, don’t use it.
redspecter23 wrote: »People who are against it and say trial finder even for normals would be a disaster, let me ask you this: How is it any different what we do currently? If I type in Craglorn lets say "LFM 1 tank 2 heals 8 dps for nCR". You say that group finder can give you fake roles or bad players. But how do you know who you're getting when people whisper you? Do you interview them, ask clears/ parses for normals lol? You dont. You just invite everyone to group and you dont know what you get until in trial. So there may aswell be a group finder for normals to make it easier.
With the current system a fake tank can be kicked by a single person, the group leader. With a finder, I would assume you need at least 7 people to agree to kick that fake tank so if they don't, the entire group might have to break up instead. That's one difference in how fake roles would need to be dealt with.
I’d rather see a story mode/solo version of the trial as I only care for the story. Loot isn’t even secondary.
The raid finder in WoW is one of the best features they added and ESO is even more built for that sorta thing as it lacks any form of server community.
WoW did something sort of in-between. The WoW raid finder raid is a less difficult raid (but not story mode), the mobs aren't as bad, etc. They drop all of the same loot, but lower powered (so you'd get a "raid finder wep" instead of a "10-man wep" or whatever.) No one really cared, they wanted to do the raid mainly just to do it, were glad to get cool drops even if they weren't the full powered ones, and for the most part it was a success.
Of course, WoW is role-locked, so you always have x number of tanks (actual tanks), x of dps (actual ditto), x of heals (ditto). That is the one thing that is necessary, and ESO doesn't have that and really, can't have it, given how they want to run the roles. Fine choice, different game, but affects what we can and can't have here.
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Considering the experience in ESO random dungeon groups is worse than in other MMORPGs I have played it would be an even worse train wreck here and the reason why adding it would be one of the worse business decisions Zenimax has ever made. Case in point of the low-quality ESO player that can be found via GF, I have been in a dungeon group where we had a pug of high CP, melee stamina, that insisted they did not have an interrupt. Have fun in a random dungeon with a group like him.
Sounds like you haven't pugged any trials at all and just assuming its gonna be bad. I pug them all the time, for years, and I've NEVER seen any normal trial fail. There's few wipes sometimes in Cloudrest if people mess up portal or no one goes in but next try they get it done. Normals are just so easy that even if everyone only does 10k dps you will still clear. Most of the mechanics doesn't even happen on normal or when it does, it doesn't matter much. Trials are basically 12 man dungeons. You get normal dungeons done just fine via group finder can you?
@Kusto
This thread is about GF groups. Not pug groups. There is a fundamental difference between the two types of groups. The facts laid out in the first two paragraphs of my post made that clear.
What's the difference between a pug you've made yourself the current way (LFG in guild, zone, friends, Discord) and a pug formed with a trial finder that allows you to do that exact same thing but gives you access to more people?
I would suggest going back and reading my previous posts. Some of the comments I made do speak to what is different.
I will boil it down to the very basics just because I am nice. When I form a group I have some control over what the group looks like. When GF forms a group the group is completely random and if more likely to be lower-skilled and able players.
This fact is proven by how GF dungeon groups are often of lower quality than even zone pug groups I have been in. I will again repeat that I have come across, via the GF, a player of high CP on a melee character that was insistent they did not have an interrupt. Having an interrupt is the most basic ability in the game which demonstrates the player's competence.
Glad I could help.
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Considering the experience in ESO random dungeon groups is worse than in other MMORPGs I have played it would be an even worse train wreck here and the reason why adding it would be one of the worse business decisions Zenimax has ever made. Case in point of the low-quality ESO player that can be found via GF, I have been in a dungeon group where we had a pug of high CP, melee stamina, that insisted they did not have an interrupt. Have fun in a random dungeon with a group like him.
Sounds like you haven't pugged any trials at all and just assuming its gonna be bad. I pug them all the time, for years, and I've NEVER seen any normal trial fail. There's few wipes sometimes in Cloudrest if people mess up portal or no one goes in but next try they get it done. Normals are just so easy that even if everyone only does 10k dps you will still clear. Most of the mechanics doesn't even happen on normal or when it does, it doesn't matter much. Trials are basically 12 man dungeons. You get normal dungeons done just fine via group finder can you?
@Kusto
This thread is about GF groups. Not pug groups. There is a fundamental difference between the two types of groups. The facts laid out in the first two paragraphs of my post made that clear.
What's the difference between a pug you've made yourself the current way (LFG in guild, zone, friends, Discord) and a pug formed with a trial finder that allows you to do that exact same thing but gives you access to more people?
I would suggest going back and reading my previous posts. Some of the comments I made do speak to what is different.
I will boil it down to the very basics just because I am nice. When I form a group I have some control over what the group looks like. When GF forms a group the group is completely random and if more likely to be lower-skilled and able players.
This fact is proven by how GF dungeon groups are often of lower quality than even zone pug groups I have been in. I will again repeat that I have come across, via the GF, a player of high CP on a melee character that was insistent they did not have an interrupt. Having an interrupt is the most basic ability in the game which demonstrates the player's competence.
Glad I could help.
And I suggest you read what I and others are actually saying bc you keep saying it's going to be like current dungeon finder
It will be worse. I have experienced raid GF groups in other games so I speak from real experience. It is just being hopeful to think it would be different.
In the end, you are entitled to your opinion just as I am and this is the most definitive and accurate statement in this entire thread.
Regards,
SpiritKitten wrote: »Every trial needs a raid leader...how do you solve this with a group finder?
Yes, that's the whole point of a finder: to fill when needed and on your own schedule when you can't make guild raid time or don't get a spot. It's a useful tool for those who want to use it. If you're averse for any reason, just don't use it. It will not affect you."Why don't you just join a guild???"
1) People who say this are obviously not regularly playing endgame bc if you were you'd know that guild trial rosters often fill with non guildies and being in a guild doesn't guarantee you a spot in raid.
Guild trial rosters fill with non-guildies pretty much if they cannot get someone from the guild. So this is a non-issue most of the time when their are people looking to go into the raid.
Same with it not being guaranteed a spot in the raid. If there are enough to form a second group then that will likely happen. Those that show interest can be brought into the raid the next time.What's your current experience with this? Sincere question bc I see this argument a lot, but in my experience, 7 out of 10 runs I lead are fine.You get out of this what you put into it which is why random GF groups for raids are often very bad which is why adding such a feature is bad for business.
My experience is I run pug raids daily and I pull from guild, friends, Craglorn, and different zones. A trial finder or global chat across all instances of a specific zone would be super helpful for similar players.
edit to add: PC NA
Considering the experience in ESO random dungeon groups is worse than in other MMORPGs I have played it would be an even worse train wreck here and the reason why adding it would be one of the worse business decisions Zenimax has ever made. Case in point of the low-quality ESO player that can be found via GF, I have been in a dungeon group where we had a pug of high CP, melee stamina, that insisted they did not have an interrupt. Have fun in a random dungeon with a group like him.
Sounds like you haven't pugged any trials at all and just assuming its gonna be bad. I pug them all the time, for years, and I've NEVER seen any normal trial fail. There's few wipes sometimes in Cloudrest if people mess up portal or no one goes in but next try they get it done. Normals are just so easy that even if everyone only does 10k dps you will still clear. Most of the mechanics doesn't even happen on normal or when it does, it doesn't matter much. Trials are basically 12 man dungeons. You get normal dungeons done just fine via group finder can you?
@Kusto
This thread is about GF groups. Not pug groups. There is a fundamental difference between the two types of groups. The facts laid out in the first two paragraphs of my post made that clear.
What's the difference between a pug you've made yourself the current way (LFG in guild, zone, friends, Discord) and a pug formed with a trial finder that allows you to do that exact same thing but gives you access to more people?
I would suggest going back and reading my previous posts. Some of the comments I made do speak to what is different.
I will boil it down to the very basics just because I am nice. When I form a group I have some control over what the group looks like. When GF forms a group the group is completely random and if more likely to be lower-skilled and able players.
This fact is proven by how GF dungeon groups are often of lower quality than even zone pug groups I have been in. I will again repeat that I have come across, via the GF, a player of high CP on a melee character that was insistent they did not have an interrupt. Having an interrupt is the most basic ability in the game which demonstrates the player's competence.
Glad I could help.
And I suggest you read what I and others are actually saying bc you keep saying it's going to be like current dungeon finder and AlL pUgS aRe MoRoNs then you attack those strawmen and smugly think you've somehow made a valid constructive contribution to the conversation.
I'll repeat it again: no one here is suggesting a trial finder exactly like the current dungeon finder.
What we're asking for is a tool that's basically an extension of the way we do things now, so group leads retain control of group function and composition, and if you're just looking to join, then you can put yourself out there or join an existing raid that's forming. This is absolutely no different than what we currently do except it gives us access to more interested players.
It's obvious at this point you have no current experience starting pug raids, so you have no idea what it currently takes and that the majority of the time runs go well even with inexperienced players in raid.
Also, your cynical condescending view of pug players is appalling. Never forget those are real people behind those characters on screen. In my experience (I run daily pug raids, and there's always a few new people or people who've just been thru a few times) people are dying simply bc they don't know mechs, and they do just fine if I explain. I often get tells from grateful players afterwards.