Feels like ZOS really needs to take note of this, right now 81% of people want trial finder, and it's literally the only thing stopping me from getting into that content or group arena content.
There should be an option for those who want to use it. And for those who don't want to use it they can just ignore it. No reason to try and gate-keep other people from having access to something.
There should be an option for those who want to use it. And for those who don't want to use it they can just ignore it. No reason to try and gate-keep other people from having access to something.
There are no gates keeping people from raiding. Heck, if anything, someone can form their own raids. There are a lot of guilds that raid with guilds at pretty much all levels of player abilities. Heck, I have run with some groups that are "training" groups helping players learn the raid and get to where they can clear it. Granted, the more skilled a player is the better the raid group they can get into, but that is the way life works.
I say this every time this gets brought up. But if you think that fake tanks and healers in dungeons are bad, then in a trial finder it will be infinitely worse.
Edit: but then again it would be interesting to see the threads. So zos please do it.
LesserCircle wrote: »Yes, and anyone saying no is not only against casual players that don't have the time to form a group but also in denial, craglorn is a pug just like finder would be, any serious progress in trials will always be done in guilds.
There should be an option for those who want to use it. And for those who don't want to use it they can just ignore it. No reason to try and gate-keep other people from having access to something.
There are no gates keeping people from raiding. Heck, if anything, someone can form their own raids. There are a lot of guilds that raid with guilds at pretty much all levels of player abilities. Heck, I have run with some groups that are "training" groups helping players learn the raid and get to where they can clear it. Granted, the more skilled a player is the better the raid group they can get into, but that is the way life works.
Normal trials and craglorn vets barely require any communication, most of mechanics could be easily done by random groups. No harm in adding more convenient option as opposed to standing in craglorn and spamming in chat.By my experience, trials require way too much organisation to really be viable for a group finder.
1. Group composition
The required group composition varies from trial to trial, and sometimes even on what you are aiming for. Usually it is 2 tanks, 2 healers and 8 damage dealers, but Asylum Sanctorium you might opt for 1 tank instead. In Cloudrest, on normal you might be fine with 1 tank, but on vet you need 2 or 3 tanks depending on how many bosses you fight at once.
2. Portal Mechanics
Most of the trials have portal mechanics, that requires 1-4 players to enter a portal and kill something in there, or else the group wipes. With finder group, these would be destined to fail, because understandably not all want to carry the weight of "pass or fail the whole group". Sometimes even with normal Cloudrest +0 zone chat groups the groups don't have willing people for the portal mechanic (and too low of a group dps to skip it) making the trial impossible - it'd be a disaster on finder.
3. Specialised roles in tactics
Without organising, how could the finder groups decide on which healer is the tomb healer, the kite healer, the group healer, the main tank, the off tank and so on and so forth? Some fights requires some specialisation in the role rendering generic roling near impossible. Like for example, in Lokkestiiz fight in Sunspire, you want to assign one healer to be the tomb healer whose purpose is to heal players entering the frozen tombs mechanic to prevent group wipes while the other healer heals the group and looks after the tank(s). The tomb healer needs to pump out strong healing, and it'd be waste for all the healers heading to sunspire to spec to be a tomb healer, but if no one specs for it the tombs have a high chance of failing and thus a high chance of wiping the group over and over.
I just do not see how a group finder for trials would not end up in a disaster. Taking organisation away from the content requiring organisation does not sound a recipe for success, and thus I'm not rooting for it.
2 tanks, 2 healers and 8 dds is fine for all but certain hm dlc trials, which you won’t do through finder so this point is irrelevant.
All mechanics could be quickly explained through communication within the group if it’s even necessary, same for assigning specific roles for each players. Craglorn pugs essentially have the same tools as group finder ones and clearing all trials on normal with no troubles, occasionally even getting them done on vet.
Don’t like it, don’t use it.
This part is important too!Don’t like it, don’t use it.
If WOW can do it, then ESO should also be able to do it.
Ragnarok0130 wrote: »Normal trials and craglorn vets barely require any communication, most of mechanics could be easily done by random groups. No harm in adding more convenient option as opposed to standing in craglorn and spamming in chat.By my experience, trials require way too much organisation to really be viable for a group finder.
1. Group composition
The required group composition varies from trial to trial, and sometimes even on what you are aiming for. Usually it is 2 tanks, 2 healers and 8 damage dealers, but Asylum Sanctorium you might opt for 1 tank instead. In Cloudrest, on normal you might be fine with 1 tank, but on vet you need 2 or 3 tanks depending on how many bosses you fight at once.
2. Portal Mechanics
Most of the trials have portal mechanics, that requires 1-4 players to enter a portal and kill something in there, or else the group wipes. With finder group, these would be destined to fail, because understandably not all want to carry the weight of "pass or fail the whole group". Sometimes even with normal Cloudrest +0 zone chat groups the groups don't have willing people for the portal mechanic (and too low of a group dps to skip it) making the trial impossible - it'd be a disaster on finder.
3. Specialised roles in tactics
Without organising, how could the finder groups decide on which healer is the tomb healer, the kite healer, the group healer, the main tank, the off tank and so on and so forth? Some fights requires some specialisation in the role rendering generic roling near impossible. Like for example, in Lokkestiiz fight in Sunspire, you want to assign one healer to be the tomb healer whose purpose is to heal players entering the frozen tombs mechanic to prevent group wipes while the other healer heals the group and looks after the tank(s). The tomb healer needs to pump out strong healing, and it'd be waste for all the healers heading to sunspire to spec to be a tomb healer, but if no one specs for it the tombs have a high chance of failing and thus a high chance of wiping the group over and over.
I just do not see how a group finder for trials would not end up in a disaster. Taking organisation away from the content requiring organisation does not sound a recipe for success, and thus I'm not rooting for it.
2 tanks, 2 healers and 8 dds is fine for all but certain hm dlc trials, which you won’t do through finder so this point is irrelevant.
All mechanics could be quickly explained through communication within the group if it’s even necessary, same for assigning specific roles for each players. Craglorn pugs essentially have the same tools as group finder ones and clearing all trials on normal with no troubles, occasionally even getting them done on vet.
Don’t like it, don’t use it.
Exactly this! In SWTOR we had a normal Operations (trials) group finder and it worked well. They even had an Operation of the week. Now this wouldn't likely work for vet trials due to the mechs and DPS required but there's no reason not to have one for normal. A normal trial finder may also give people who haven't raided the opportunity to see what it's about and encourage them to find out more.This part is important too!Don’t like it, don’t use it.