No dark and gritty. Ugh. No thank you. I want the rest of Hammerfell -- sunlight, desert, and the swampy green areas no one but me seems to know about.....
I agree with the people saying that something more personal would be interesting, rather than big, grand but distant threats of total destruction which we know from the start are going to be completely prevented because they can't make significant changes to the existing game world. There's nothing wrong with that type of story in general but it's been done multiple times in this game and there's only so many variations you can get before they all start to run together.
At some point I'd love to go to Akavir, but only if ZOS can do it justice. It's supposed to be a massive continent, possibly bigger than Tamriel, and I'd rather they do nothing with it than try to cram it all into one chapter + a story DLC. Considering Akavir is also split into several nations with different races in each maybe we could explore one small part of it - like joining an expedition trying to establish trade with one nation and just visit part of their lands.
Treselegant wrote: »While I wouldn't go so far as to say I want 'gritty' I'd definitely be supportive of the game leaving its current 'vibe' behind. Right now, it all feels like Elder Scrolls Disneyland, everything is lovely and everything will always be fine. There's no risk in the story and so no tension. The last two expansions felt like being on being on a park ride - you arrive, you see the sights, see some famous reoccuring characters before you get to watch a completely safe story event and then get off the ride. It also feels like the kind of ride you've been on before even if you've never been on that particular one.
I started Firesong this week and found myself already noticing the kind of thing I've seen before. There's no subtlety there: all goodies are goodies, all baddies are baddies (unless they were pretending to be good but it's pretty obvious who these characters are from the start) and all will turn out well in the end. It's like watching a kid's cartoon at times with the exception being when the writing tries to be 'mature' only to end up sounding like a 12 year old's idea of racy. Firesong even has a notoriously contrived fan fiction trope in one of its side quests and fails to make it funny or sexy. I really felt for the VAs who had to voice that one.
Going forward, it doesn't have to vampires/werewolves or daedra, but they do need to start treating the audience as intellegent grown ups playing a game based in a game world where bad things can happen. I don't even care where they set it at this point - I just want someone to get a grip on the writing
Billium813 wrote: »When ZOS does complete Southern Hammerfell / Western Cyrodiil, here are some ideas:
- Introduce a new Monk class and/or Unhanded skill line. Have them use "Earth" and fire elemental damage...
LukosCreyden wrote: »Billium813 wrote: »When ZOS does complete Southern Hammerfell / Western Cyrodiil, here are some ideas:
- Introduce a new Monk class and/or Unhanded skill line. Have them use "Earth" and fire elemental damage...
Dragonknight. You just asked for Dragonknight.
I agree with a new class or skill line idea, but its aesthetics need to be different from what we already have.
I'd like to see Winterhold, pre-Great Collapse.Getting the rest of Skyrim would be great. Me wants Whiterun
For a while I believed they don't want to touch it with a ten foot pole, because it would be very hard to meet the expectations, but after I've seen Solitude I'm sure the team would do an amazing job.
Treselegant wrote: »While I wouldn't go so far as to say I want 'gritty' I'd definitely be supportive of the game leaving its current 'vibe' behind. Right now, it all feels like Elder Scrolls Disneyland, everything is lovely and everything will always be fine. There's no risk in the story and so no tension. The last two expansions felt like being on being on a park ride - you arrive, you see the sights, see some famous reoccuring characters before you get to watch a completely safe story event and then get off the ride. It also feels like the kind of ride you've been on before even if you've never been on that particular one.
I started Firesong this week and found myself already noticing the kind of thing I've seen before. There's no subtlety there: all goodies are goodies, all baddies are baddies (unless they were pretending to be good but it's pretty obvious who these characters are from the start) and all will turn out well in the end. It's like watching a kid's cartoon at times with the exception being when the writing tries to be 'mature' only to end up sounding like a 12 year old's idea of racy. Firesong even has a notoriously contrived fan fiction trope in one of its side quests and fails to make it funny or sexy. I really felt for the VAs who had to voice that one.
Going forward, it doesn't have to vampires/werewolves or daedra, but they do need to start treating the audience as intellegent grown ups playing a game based in a game world where bad things can happen. I don't even care where they set it at this point - I just want someone to get a grip on the writing
4. A new awesome mythic?
i dont care what it is as long as it isnt just a bunch of humanoids fighting one another again