Me too and I am a vr 10 nb. However, if I read this forum that should not have happened.Many didn't solo it huh? I guess I am on of the few 10s that did.
Idrinkwhatibrew wrote: »You say it is a "Play as you want" game. Well I'm sure there will be many people on here saying "learn to play your class", "learn to play". blah blah blah.
I like challenge in a game and don't mind getting defeated, changing my strategy and going back again to take them down, but the huge repair bills and time sink kind of diminish that enjoyment, especially when there is so much content to wade through.
You are really bringing history into this? This is a game, and balance is required. If my attacks take twice the time to attack, they need to be more powerful. Also, the force you can exert when swinging a weapon with two hands is in fact more than double than that of one hand.
Idrinkwhatibrew wrote: »Tell me how is a NB suppose to beat the VR content unless I got a buddy with me? Seriously.
A good start would be fixing our class skills. Right now we cannot even know the possibilities of our class with so many broken/bugged abilities.
Assassination:
Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.
Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered. These abilities are also bugged in that they cannot crit. This may be fixed in 1.1
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bow weapons.
Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Shadow:
Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.
Siphoning:
Strife <Funnel Health> – On occasion it doesn’t apply to anyone.
Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%. This I've confirmed myself.
Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
Drain Power <Sap Essence> – Heals only for the base amount, and the +20% heal per target hit is never applied.
People need to realize what this thread is about, It's not that VR content is too hard and should be decreased in difficulty. It is specifically about the serious discrepancy between a Nightblade doing VR content and every other class, primarily Sorcerer and Dragon Knight and less so Templar. And it shows that the first 5 people that respond with how they are having no trouble with VR talk about their Dragon Knight, typical trolls.
Nightblade doesn't have the AOE CC and generally the AOE that the other classes have. And the AOE it does have is weak and close range. Getting to Cold Harbour where you lose the overleveled benefit you had in every other zone, I am really feeling how squishy a Nightblade is. Either I have to kite with a bow or I better be a vampire and using the drain ability to manage groups. Havestors are nigh impossible to kill. I do intend to do VR content regardless of difficulty, but I really do not want to be forced to go to Destruction Staff and be another impulse spammer just to get by.
Suck it up wow kiddies.
SuraklinPrime wrote: »
neocomab16_ESO wrote: »Suck it up wow kiddies.
Ehehehe, there are 4 classes in this game. If 80% of the NB population quits due to such an issue you have you lose 20% overall population. Wonder how they will manage with content then. Not including those who simply quit due to other bugs.
But hey, you will surely enjoy your ESO f2p adventure when you have to pay for inventory space, bank space, crafting materials and other stuff such as game content.
Keep it up, you're doing greatI for one already canceled due to several issues, this one included. Will see how the game turns out to be in 6 months. That's at least the amount of time to fix the major bugs.
SuraklinPrime wrote: »