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Really need to fix NB or tone down some of the Vet Content

  • Audigy
    Audigy
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    Well VR Content was designed for groups once, they already nerfed it hard but you still need to be aware of what you are doing.

    A mistake many do is going full DPS, this doesn't seem to be working at ESO. Heal yourself, use CC, move out of bad things, block there are many abilities that you can use to mitigate incoming damage.


    I was not very amused when wow nerfed the Elite zones for people like the OP who don't try hard and I would also be annoyed if ZO does the same here.

    The reason is simple, if they go that way then they cant release challenging content in future and will only offer easy dungeons and raid content but with a huge time investment required to keep nerds happy.

    I say, keep stuff hard but the time required low. If someone isn't up for it, he can pass - but don't let those who want a challenge suffer, after you make everything so easy that you must make it a huge grind to keep the balance.


    Wow is the best example how nerfing everything destroys endgame, today its all about how much time you have and not how much skill and this is very wrong in my eyes.
  • Corithna
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    You say it is a "Play as you want" game. Well I'm sure there will be many people on here saying "learn to play your class", "learn to play". blah blah blah. Well I'm VR3 atm almost VR4 and I can tell you for a Night Blade the Vet content is hard. I played DK and Sorc in beta and decided since it was "play as you want", I would make a Heavy NB. Well I can tell you I've spent literally over 100K on respecs, just since i hit VR1 alone. I've tried medium armor, light armor, heavy armor. I'm maxed in all class abilities, I'm maxed in all weapons minus resto staff, so yes I've tried them all. It is almost stupid how hard it is to Solo on the VR levels. Now if you are playing a DK or Sorc and wanna chime in and tell me how you are VR 2000, great, i'm happy for you. I've seen a few posts, and i haven't been digging, about how NB is pretty much confined to a single target DSP. Well I can confirm this. You say "play as you want". But it appears that unless i'm sneaking up on someone and stealth killing them, i'm pretty much worthless. So all I ask is at least tell the truth zenna. I mean really, I'm not a group dungeon player, I'm not a "i got my guild to help me" player. Tell me how is a NB suppose to beat the VR content unless I got a buddy with me? Seriously.

    I've played this game for quite some time now having been fortunate enough to have been included in the persistent beta. This entire time I've played night blade and love the class. There are several things that you leave out of your post that the reader has to assume. For instance is it a particular build that your having trouble with? I.E. the "Play as you want" portion of your post. Or is it every build you've encountered that's giving you difficulty? How are you skill points distributed? Do you have the proper passives skilled out for the armor type and weapon types you're using? Are you for instance trying to combine a survivability build with a play style that relies on burning mobs down quickly? Have you developed your critical hits to a respectable level? Is your armor at level or are you behind level wise assuming that the differential in stats is so small that it doesn't make a difference? Same with your weapons. Are you still using white armor, or have you improved it? What set bonuses are you utilizing? Do you have everything enchanted appropriately for your play style? Are the skills/ultimate your utilizing complimenting each other or simply what you think look like they should be strong? Are you utilizing both your resource regeneration bars, or just relying on stamina? Are you keeping your gear repaired? Have you invested too heavily in crafting skills and limited your available skill points that you have for combat? Are you assuming that once a stat is overcharged that it's now ideal and needs no further development? Are you skills solely offensive? Have you ensured that you're using one each of a stam spender, magicka spender and three situation specific skills to help you control mobs that are causing you a problem? Are you ensuring that you're taking out the healer first? Are you a vampire that's not staying fed or utilizing a fire resistance glyph or two to help mitigate the additional damage they take?

    Your post indicates that you want to be able to solo a pack of mobs via aoe abilities/cleaves, etc and survive the experience regardless of the weapon type your utilizing. You also say that you've maxed out all the class abilities, I'm assuming you mean that you've reach level four on each of the morphs for each of them. But have you leveled the skill on them to 50? This makes a huge difference as well. And that also applies to your armor selection and weapons. It sounds to me like you've switched around quite a bit and are maybe thinking of the skill system incorrectly regarding what 'max' level is really all about. It really does take a while to level out your weapon skills all the way to 50 and the same goes for armor. Though yes the training trait does help considerably in this respect.

    Anyways, without more specifics, the best advise I could give you is to pick a build and stick with it. Learn that build inside and out. For myself I use a bow medium armor, siphoning strikes for the second heal, venom arrow for the interupt, impale for a closer on low health mobs at range*Sorry the morphed name escapes me right now, draining shot for the knockback/interupt, drain essence morphed to, grr me and my memory I never look at the names of these any more it's night something basically doubles the heal when used at night. And bat swarm for my ultimate.

    Draining shot is great for keeping multiple mobs at bay until I'm ready to deal with them. I have a hot and an emergency heal in case I get in trouble. My stamina spender includes an interrupt. And the aoe bat swarm is great for helping to finish off packs of mobs that are mostly dead. And yes I do focus on a single target most of the time, it's far better to kill of a source of damage then to partially damage all of them and get owned. Once one or two are down the rest are by comparison a cake walk.

    I think you also have to realize that this title is intended for players to have to contend with many mobs at once as the primary format for difficulty in the game. There have been a series of nerfs to aoe's primarily due to large 24 man groups not simply rolling everyone's aoe and just steam rolling the content. The same is true for solo players, you have to find viable ways to contend with the mobs as they are put together in the world. And often times that means incapacitating one or more of them for a while as your deal with their buddies. You may not like the strategy, but it is one that works well.
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Udaku
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    Elitism is waaay tooo high in this topic. OP is right, it is easy to say: "I play with dragonknight and it is just fine. L2P."
    Well, this game has 3 more classes that less or more squishy, broken or just can't cope with 10K HP, 200-300 damage/sec. For example, NIghtblade is such a miss in the terms of dps class + it has lame mechanics to stay alive. It is so frustrating to play vet. rank with it. Looks like someone balanced Veteran content by using DK and One hand and Shield weapons...
    Boycott, oppose & unsubscribe!
  • Draconiuos
    Draconiuos
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    Udaku wrote: »
    Elitism is waaay tooo high in this topic. OP is right, it is easy to say: "I play with dragonknight and it is just fine. L2P."
    Well, this game has 3 more classes that less or more squishy, broken or just can't cope with 10K HP, 200-300 damage/sec. For example, NIghtblade is such a miss in the terms of dps class + it has lame mechanics to stay alive. It is so frustrating to play vet. rank with it. Looks like someone balanced Veteran content by using DK and One hand and Shield weapons...

    I destroyed a VR camp in werewolf form and never dropped below half health. Werewolf is supposedly the weakest skill line in the game. The fact is it is meant to be end game content that is harder than the first 50 levels. Oh and btw when not using werewolf I use a two handed sword to destroy VR mobs quickly which again is suppose to be trash.
    Edited by Draconiuos on May 3, 2014 7:41AM
  • Hoylegu
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    ...but really DK is the only ez-mode class because of thier one skill.

    As a new DK, mind my asking which ability this is which I clearly shouldn't overlook?
  • KhajiitiLizard
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    Hoylegu wrote: »
    ...but really DK is the only ez-mode class because of thier one skill.

    As a new DK, mind my asking which ability this is which I clearly shouldn't overlook?
    There is dragon blood (heal yourself) dragon armor? (I forgot, what the low level one was called, mine is razor armor), talons (immobilizes and damages any nearby enemies). As someone who tends to quest solo, being a DK is an advantage for me because I can heal myself quickly and damage multiple enemies at once.
  • Chryos
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    Ahh if you start nerfing the endgame, then there wont be an endgame. My advice is to learn to play better. You rushed to max level and did not learn to play your class and you certainly are not using all the tools in which your class has. I have to remind everyone again. Endgame content is not for everyone. Just because you are at max level, does not mean you have the skill to play the endgame. I hate to say I told you so or sound so curt. It has been explained. This is what playing said previous easy MMOs due to player skill. It will prolly take a hundred wipes or so in order to get it right, it's not that the content is too hard, because previous testers can beat it, it is because you, yourself, need to get better.
    If I am going to quote someone, it's going to be me.
  • Sirlex
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    I don't really have any problem doing VR10 content on my support Templar... Yes, yes, I know I am not a nightblade, but I know plenty of Nightblades that don't have any issues either.
  • Spiritreaver_ESO
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    You say it is a "Play as you want" game. Well I'm sure there will be many people on here saying "learn to play your class", "learn to play". blah blah blah. Well I'm VR3 atm almost VR4 and I can tell you for a Night Blade the Vet content is hard. I played DK and Sorc in beta and decided since it was "play as you want", I would make a Heavy NB. Well I can tell you I've spent literally over 100K on respecs, just since i hit VR1 alone. I've tried medium armor, light armor, heavy armor. I'm maxed in all class abilities, I'm maxed in all weapons minus resto staff, so yes I've tried them all. It is almost stupid how hard it is to Solo on the VR levels. Now if you are playing a DK or Sorc and wanna chime in and tell me how you are VR 2000, great, i'm happy for you. I've seen a few posts, and i haven't been digging, about how NB is pretty much confined to a single target DSP. Well I can confirm this. You say "play as you want". But it appears that unless i'm sneaking up on someone and stealth killing them, i'm pretty much worthless. So all I ask is at least tell the truth zenna. I mean really, I'm not a group dungeon player, I'm not a "i got my guild to help me" player. Tell me how is a NB suppose to beat the VR content unless I got a buddy with me? Seriously.

    Speaking at the bold as a NB myself in VR(VR2 but that's because i was stuck on main quest bugs forever and am currently leveling an alt in AD for events in my guild).

    This is what you want to put on your melee bar:

    1) Lotus Fan

    2) Drain Power(or w/e morph of it you like)

    3) Steel Tornado

    Other 2 dealer's choice. Same for ultimate.

    Also make sure you have these passives:

    Master Assassin, Executioner, and pretty much all the dual wield ones.


    Seriously guy, with you going with heavy armor, you should be fine taking on 3 or 4 mobs your level easy. Also even though i didn't list it or any of its attributes save for Drain power, don't neglect Siphoning-seriously dont.
    Edited by Spiritreaver_ESO on May 3, 2014 8:05AM
  • Inco
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    I agree and disagree on this one.

    I agree on these:
    1. VR content grind is STUPID SLOW - Needs a rework ASAP
    2. VR grid is going to drive people away from the game.. PERIOD!
    3. VR content is HARD - Okay.. but 4 min solo fight shouldn't net142 vp
    4. VR content VP for MOB should be doubled or even tripled in VP awarded NOW (Do NOT wait for v1.1 release)
    5. Leveling in VR requires you to pretty much do EVERY Quest, EVERY Dungeon, EVERY World Boss, EVERY Anchor. (That is not "Play it your way" as promised - but a dedicated workload)

    I don't agree on these:
    1. Need a NERF to abilities / mobs (Better reward & faster yes)
    2. VR content made EASY like 1-50 leveling (You have to know what you are doing with your class A LOT - OR have a buddy)

    Content is hard, everything hits way harder and you have to be on your toes in VR content just running around. (Why a CRAB can kill me in 2-3 hits is WTF?)

    I firmly believe that VR content is hard for a reason, but the rewards are just not there for that reason. How many people are going to still be around when CRAGLORN hits at this rate?

    I've been playing since prelaunch, BETA player for several months before that and I have to agree that VR content needs some tweaking. NERF... please don't. During the last 3 betas I think they nerfed XP leveling, but frankly I thought it was perfect (Slow).. but VR.. its like four times longer of a grind and needs to kind of look like the slower version in beta. Adding 500k of VP each level is a tad overboard. (That's almost 10 world bosses/dungeons/major quests for the BUMP each level)

    I play a Breton Templar Healer with light armor and Volcanic Rune is my butt saver in most solo adventures. The ability to knock down mobs and heal myself is the only reason I can solo a lot of the content.
  • Draconiuos
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    Hoylegu wrote: »
    ...but really DK is the only ez-mode class because of thier one skill.

    As a new DK, mind my asking which ability this is which I clearly shouldn't overlook?
    There is dragon blood (heal yourself) dragon armor? (I forgot, what the low level one was called, mine is razor armor), talons (immobilizes and damages any nearby enemies). As someone who tends to quest solo, being a DK is an advantage for me because I can heal myself quickly and damage multiple enemies at once.
    dragon blood is a massive resource drain and doesn't give a fixed healing number. I have it morphed at lvl 4 and it only does 33% of missing health for 400+ magicka. So, if used to early it becomes a waste, the increased health regen is nice, but can suffer from overcharge. The Armor buff also suffers from overcharge especially if you are using level heavy armor. talons can be nice but is subject to aoe cap.
  • Chryos
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    Ok something maybe a bit less stern. Look at how your char is speced out. If your speced out all over the place that could make it more difficult. Instead of trying to be good at everything, spec out to be great at a few things. You absolutely must read your skill tree, figure out for yourself what works, and practice, practice, practice. Endgame folks do their homework by researching bosses, coming with tactics, rehearsing (just like real life). This is what separates someone who is serious from the average player. It's a job, but in a game. Do some research on professional EndGame/PvP world ranked guilds, most of which are across multiple games. It isnt supposed to be easy, it is for the hardcore. They make it look easy, but they put in alot of work on those fights. You can do it tho, you just need a good serious guild to work with.

    If I can start out knowing nothing about MMOs during my stint in EQ1 and claw my way to a top endgame guild, then anyone can. It was difficult and so much fun (and so much work).
    If I am going to quote someone, it's going to be me.
  • WilliamTee
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    Hypothetical question.

    What if...

    ..VR content is MEANT to be hard?

    despicable-me-minions-whaaaatwhaaaat---by-sorapoison-on-deviantart-z5atxgfr.jpg

    Screw up fighting 3 people, they should kill you. It's 3 v 1 even if you are a hero and only hope of Tamriel (along with the rest of us)

    NB has bugs, yes, but I've managed just fine.

    Those asking to make veteran content level more swiftly should maybe check out this new game version designed just for you.

    If you play through veteran content fully you hit v10 when you complete both the other alliances. Just as intended I expect.

    Just think of 1 v-rank as 10 levels.
    Edited by WilliamTee on May 3, 2014 8:29AM
  • Chryos
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    Heres my experience with a nightblade. I sucked when I first made mine. I figured out that I could make my nightblade a ranged stun/interupt/cc character. Wasnt sure if that would work. I have the first set of skill points all over the place with what I want. I have not respec'd yet. I have learned to use what I have and now I can park mobs, CC them or "mez" (if ur old school) and stunlock like a pro now. That takes alot of practice and utilizing all my skills. I also had to learn how to move around/rolldodge and block. Stuff in previous MMOs I never did, but stuff you HAVE to do in this game. So, I learned to play better. Now if I could just stay out of cyrodil long enough, maybe I can finish leveling. No hurry tho, a month into the game and I am sure I havent mastered my class enough to hit up the hard stuff yet.
    If I am going to quote someone, it's going to be me.
  • Zolyok
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    Come on don't begin to ask for "easyfication" of the game :confused:
  • KhajiitiLizard
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    Draconiuos wrote: »
    Hoylegu wrote: »
    ...but really DK is the only ez-mode class because of thier one skill.

    As a new DK, mind my asking which ability this is which I clearly shouldn't overlook?
    There is dragon blood (heal yourself) dragon armor? (I forgot, what the low level one was called, mine is razor armor), talons (immobilizes and damages any nearby enemies). As someone who tends to quest solo, being a DK is an advantage for me because I can heal myself quickly and damage multiple enemies at once.
    dragon blood is a massive resource drain and doesn't give a fixed healing number. I have it morphed at lvl 4 and it only does 33% of missing health for 400+ magicka. So, if used to early it becomes a waste, the increased health regen is nice, but can suffer from overcharge. The Armor buff also suffers from overcharge especially if you are using level heavy armor. talons can be nice but is subject to aoe cap.

    Massive resource drain? Whatever it's saved me so many times. I have a lot of magicka and it regenerates pretty fast. I can use it multiple times in a fight and still have magicka left over for abilities. Not to mention I find tons of magicka potions. Dragon blood does not even take a fourth of my magicka bar, and I'm pretty sure it does not cost me 400+. Aoe cap for the talons? I rarely ever fight more than 3 enemies at once so that really isn't an issue.
  • Nyxx
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    Play better. People need to stop crying out for a nerf on everything that is slightly challenging.
    Hexi wrote: »
    However, things like Trolls at v7 and up just not worth the effort to kill. Harvesters? Unkillable.

    LOL no. I can solo both as a V7 NB. Drop AoE and stun. It's not hard.

    The Psijic Order
  • KefkaGestahl
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    L2P. Git Gud. Bah.

    Like it or not, most people aren't elite. And it's the non-elites who hold the power. They'll listen to the majority, and when the majority gets beat down, they'll adjust the difficulties accordingly. Like the OP, I'm playing as a heavy armor wearing nightblade. I used a two handed sword as my main weapon. Even in this thread, people talk about how bad two handed sword is. Since I got every skyshard up to that point, it cost me 20-25k to respec each time. If I hadn't farmed motifs, I wouldn't have been able to afford any of it.

    When two VR 5s and two VR 2s can't even beat the second boss in Spindleclutch - the one in which the ceiling collapses - then the game is hardly working as they advertised. Not everybody runs in guilds. Not everybody coordinates strategies through TeamSpeak or Mumble. Yet every attempt I've made with people from the group finder has ended in an unmitigated disaster.
  • Draconiuos
    Draconiuos
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    Draconiuos wrote: »
    Hoylegu wrote: »
    ...but really DK is the only ez-mode class because of thier one skill.

    As a new DK, mind my asking which ability this is which I clearly shouldn't overlook?
    There is dragon blood (heal yourself) dragon armor? (I forgot, what the low level one was called, mine is razor armor), talons (immobilizes and damages any nearby enemies). As someone who tends to quest solo, being a DK is an advantage for me because I can heal myself quickly and damage multiple enemies at once.
    dragon blood is a massive resource drain and doesn't give a fixed healing number. I have it morphed at lvl 4 and it only does 33% of missing health for 400+ magicka. So, if used to early it becomes a waste, the increased health regen is nice, but can suffer from overcharge. The Armor buff also suffers from overcharge especially if you are using level heavy armor. talons can be nice but is subject to aoe cap.

    Massive resource drain? Whatever it's saved me so many times. I have a lot of magicka and it regenerates pretty fast. I can use it multiple times in a fight and still have magicka left over for abilities. Not to mention I find tons of magicka potions. Dragon blood does not even take a fourth of my magicka bar, and I'm pretty sure it does not cost me 400+. Aoe cap for the talons? I rarely ever fight more than 3 enemies at once so that really isn't an issue.
    Just double checked Coagulated Blood IV costs 448 magicka per a cast with no magicka reduction items. Talons cost 420 magicka per a cast with no magicka reduction. So, with just two abilities you have used 868 magicka. Now, I am not saying these abilities are bad, but they aren't as strong as you are trying to make them sound. Anyone with a heal can tell how many times there heals have saved them. Go ask a Templar, bet their heals save them all the time.
  • Jade1986
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    Morkulth wrote: »
    With all of the quests that have gotten nerfed since january, Veteran Content should be and stay hard. You have 1-50 to learn the inner workings of your class and game mechanics to do just fine in veteran content. Tamriel is an unforgiving place.
    So a skeever should be more powerful than the champion of the FG? Yeah, sounds legit.....
    Draconiuos wrote: »
    . It does show you that some weapons (2h) are junk but, VR is mostly about not taking damage.

    I have to disagree. I use two handed weapons in VR content and they work great.
    Totally off topic but it may have more to do with your other skills. 2hander is by far the worst weapon line in the game and have been stated/proven/theorycrafted numerous places.
    Then they need to buff the 2 handed line. 2 handed weapons should do double damage of 1 handed.
  • Juponen
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    laced wrote: »
    Then they need to buff the 2 handed line. 2 handed weapons should do double damage of 1 handed.

    You should study why there historically were 2H weapons. It was not because they did 2*dmg which they did not.
  • wrlifeboil
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    Zolyok wrote: »
    Come on don't begin to ask for "easyfication" of the game :confused:

    After the first wave of players reach and pass through the VR ranks, ZOS will have to nerf the VR rank quests. Let's face it, many VR10 players today didn't solo the content. They had help from guild members or random strangers who happened to be doing VR quest leveling.

    After the initial wave of players hit VR10, the stragglers that follow will be forced to solo content because the number of people doing VR questing will be lower. They won't be able to progress through questing solo. The first time mmo players will have a difficult time. Also, they can't ask already VR10 guild members to help them because of the phasing problems in the game. So ZOS will have to nerf VR quests or the stragglers will get frustrated and quit.
  • Gelston
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    Many didn't solo it huh? I guess I am on of the few 10s that did.
  • Hexi
    Hexi
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    Nyxx wrote: »
    Play better. People need to stop crying out for a nerf on everything that is slightly challenging.
    Hexi wrote: »
    However, things like Trolls at v7 and up just not worth the effort to kill. Harvesters? Unkillable.

    LOL no. I can solo both as a V7 NB. Drop AoE and stun. It's not hard.

    Pleaes, make up more nonsense. Harvesters are immune to stuns and trolls have so much hitpoints in addition to their regen, that's it's simply not worth the effort. Just stun trolls and move along.

    I'm not talking about the random harvesters, but bosses. Random normal mobs are never hard lol.

    Edited by Hexi on May 3, 2014 10:10AM
  • paradoxorganisationb16_ESO
    Hoylegu wrote: »
    ...but really DK is the only ez-mode class because of thier one skill.

    As a new DK, mind my asking which ability this is which I clearly shouldn't overlook?

    Burning talons. I litterally dropped my DK as an alt when it hit VR because it was boring and too easy. Engulfing breath, burning talon and inhale. Everything that not dead from that you can elemental ring or wall of elements the doesn't matter much really. I ran with inner light as well and picked elemental ring but it's whatever.

    Anything that doesn't die to that you just drop dragon standard for godmode.
  • wrlifeboil
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    Gelston wrote: »
    Many didn't solo it huh? I guess I am on of the few 10s that did.

    How many hours/days played on your character?
  • Anastasia
    Anastasia
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    Estwing wrote: »
    VR content is made for a group more and you also need to make sure you actually put points in Health.

    Completely incorrect. VR content is all about knowing the mechanics of the game and how to mitigate/avoid damage. It does show you that some weapons (2h) are junk but, VR is mostly about not taking damage. It is CRAZY easy to avoid damage in this game if you are a proficient player. Occasionally bad luck will befall you and you will get Dark Talons on you and then AOE'd but, things happen. There are plenty of VR players that aren't struggling with the content.
    ****************************************************************************
    I know you don't want to hear it but, it really is a L2P issue...
    ****************************************************************************

    Not directing this ONLY at you norm - but no, he probs cares much less about hearing the dig...in a good community that statement is sometimes followed by specific questions and specific answers. Instead of making the guy feel like an idjit for a minute or going back in game and 'trying harder' with making the same mistakes over and over (*ie maybe NOT using interrupts, blocks and stealthing etc when that is optimal) -- give a *** and help.

    To the O-P: I have said it in other posts myself -- talk with ANY of the beta players, and regardless of their opinion of any area of the game, every single one has said USE INTERRUPTS, BLOCKS, DODGES, GET YOUR FIRST HIT IN FROM BEHIND WITH CROUCH/STEALTH etc.

    Not one of these will make or break every encounter -- but ALL of these used in conjunction with especially LONGER fights will help you be successful a LOT more than if you have a damn good build, but rarely use the other mechanics.

    If we practice using these during level 1-50 and get our muscle memory involved and mem the hotkeys with these things on them, it will greatly help. I am afraid both for using these sorts of mechanics AND for making more of a hybrid-ish utility build or having a second bar which makes your fav build a bit more utility-ish --- this seems to be something many are actively avoiding, are saying that isn't letting them 'play how they want to play' etc. Zeni said one thing: "Play as you want. The ability to build unique characters is there." Zeni DID NOT SAY: "Play as you want and still win all with NO consequences."

    For some, figuring out a way to be best or at least efficient is a fun thing! These hints are none alone the 'secret answer' but if used MORE often than not, will make even a build which is oriented more toward single target supremacy a lot more effective. I personally do wish going with the roguish build here there were a couple more a-o-e options, but it is what it is.

    I'm having an absolutely awesome time in this game. I'm learning a lot as I journey through Tamriel, and these bumps & bruises now are how I will arrive at VR content and face it confidently, still having fun. I know this from the experience and proof of other players who have gone before us and shared this information.

    Good journeys!



    Edited by Anastasia on May 3, 2014 10:22AM
  • Loxy37
    Loxy37
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    Well I've played all classes to around level 25, NB to 14, Sorc to VR2, Templar to 30. I found Sorc massacres VR content with the exception of bosses and dungeons but I found out of all the classes that from about level 8, NB is harder than the rest, so I can understand why you are now having issues with it.

    If you where only level 20 then I would say re-roll but its obvious you know what you are doing or you wouldn't have got to almost VR4.
  • murklor007neb18_ESO
    Well I aint going to say that its easy as a chummy Nightblade soloing veteran content (VR3.6 or something in Skyrim current) but its definetly not impossible.

    Basicly, for me its like this in terms of difficulty in VR zones:

    1 mob - barely scratch me, easy mode.
    2 mobs - they will struggle to bring me below 80% HP
    3 mobs - now we're talking, but I still win 95% of fights (the other 5% is often me being a fumbling ***... or lag :()
    4+ mobs - only time it can really get hard and dangerous. 6 public dungeons mobs arent impossible but we're talking 50/50 chance of horrible death. They are however not meant to be soloable either.
    1 average quest boss/solo dungeon boss - just as easy as 1 mob even if they do have 6-7K HP. Most have easily interrupted power attacks.
    1 "veteran" mob (12K+ HP) - they can be really hard or just decently difficult. Gargoyles? Lets just say I met a total of 3 of them. 2 I managed by some miracle beat. The third I failed to bring under 50% and snuck past instead (seriously, I spent probably 30s-1m on 50-60% but he regened everything I hit with). Harvester... Ugh, dont remind me. Just dont.
    1 public dungeon boss - nope.

    Overall, I find the difficulty good. I mean, if I can walk into 4 mobs flailing "autoattack" I can get *crushed* in 3 seconds. If I actually plan my approach, look at what target to attack, conserve my resources and time my attacks... I often win. Is that not indicative of a skill based game? Wouldnt have it any other way. If anything, many mobs arent really hard enough on their own.
    Edited by murklor007neb18_ESO on May 3, 2014 11:00AM
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Just hit vr2 on my NB, some stuff is hard solo, and the class is largely gimped, but I love it :)

    I much prefer slower, harder leveling, to quick, faceroll leveling, i.e. lv1-50.
    Edited by pmn100b16_ESO on May 3, 2014 11:06AM
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