“Can be cleared” and “can be cleared by the majority of players” are two different things. Obviously the failure rate on the final boss is too high.
All they nerfed was the flesh constructs on vet. Not that big of a deal.
Two patches have been made since the new DLC came out and both times you nerfed Graven Deep. The only decent boss from the last two dungeons in veteran mode is slowly becoming a meme like everyone else ...
Two patches have been made since the new DLC came out and both times you nerfed Graven Deep. The only decent boss from the last two dungeons in veteran mode is slowly becoming a meme like everyone else ...
Oh now that's an idea... They should allow players who complain it's becoming too easy to toggle on a special mode that elevates the difficulty just for them. Like apply battlespirit or slow their movement by 50%. Something personal just to them so they can keep enjoying it personally, without affecting other people (unless, of course, they're just angry other people can now complete it).
I did enjoy how hard Graven Deep was, for a minute. However - once the difficult is defeated, it's not really going to keep being fun is it? Because... with practice it gets easier anyway. So if it gets easier does it matter?
Oh now that's an idea... They should allow players who complain it's becoming too easy to toggle on a special mode that elevates the difficulty just for them. Like apply battlespirit or slow their movement by 50%. Something personal just to them so they can keep enjoying it personally, without affecting other people (unless, of course, they're just angry other people can now complete it).
Olen_Mikko wrote: »Agreed. It's a L2P issue, nothing more.
For once, at least one dungeon was a real challenge and not something you can do with an average group. Players, grow a pair and learn. Zos, grow a pair and hold on to your decisions.
Olen_Mikko wrote: »Agreed. It's a L2P issue, nothing more.
For once, at least one dungeon was a real challenge and not something you can do with an average group. Players, grow a pair and learn. Zos, grow a pair and hold on to your decisions.
The average vet dungeoneer should be able to complete it or else another “people quit on entry” dungeon is going to be added to the random vet list. I also don’t want to spend over an hour in a vet dungeon literally progging the last boss. If you want something the average group can’t do and want to prog, HM is right there.
Olen_Mikko wrote: »Agreed. It's a L2P issue, nothing more.
For once, at least one dungeon was a real challenge and not something you can do with an average group. Players, grow a pair and learn. Zos, grow a pair and hold on to your decisions.
The average vet dungeoneer should be able to complete it or else another “people quit on entry” dungeon is going to be added to the random vet list. I also don’t want to spend over an hour in a vet dungeon literally progging the last boss. If you want something the average group can’t do and want to prog, HM is right there.
Which is why they should stop nerfing hard modes.
What next? Make the orbs do only 50% of player health as damage if failed?
“Can be cleared” and “can be cleared by the majority of players” are two different things. Obviously the failure rate on the final boss is too high.
All they nerfed was the flesh constructs on vet. Not that big of a deal.
In the previous patch they nerfed all damage from all boss mechanics, including the Flesh Abominations and the Flesh Atronachs ... this is the second nerf in 14 days.
Following your reasoning to get it clean by the majority of players ZOS must remove the mechanics and not nerf the damage. Because the "difficult" is to do the mechanics and not the damage
This is what people are talking about when they mention other players being toxic. You really should learn to be less of a jerk and realize that plenty of people who want to clear content can't. It's such a narrow-minded mindset, this whole ridiculous "l2p" thing. Because things like disabilities or age don't exist.Olen_Mikko wrote: »Agreed. It's a L2P issue, nothing more.
For once, at least one dungeon was a real challenge and not something you can do with an average group. Players, grow a pair and learn. Zos, grow a pair and hold on to your decisions.
This is what people are talking about when they mention other players being toxic. You really should learn to be less of a jerk and realize that plenty of people who want to clear content can't. It's such a narrow-minded mindset, this whole ridiculous "l2p" thing. Because things like disabilities or age don't exist.Olen_Mikko wrote: »Agreed. It's a L2P issue, nothing more.
For once, at least one dungeon was a real challenge and not something you can do with an average group. Players, grow a pair and learn. Zos, grow a pair and hold on to your decisions.
I'd also like to know in what world any content being so hard it can't be cleared by an average group is a good thing. That's literal gatekeeping.
Yeah, it's a problem if even the higher level players are having trouble. Even Vet DLC dungeons should be something a pug can complete, even if it takes some time and a couple of wipes. If people want a challenge, that's what HM is for. But don't get butthurt and crap on others when Vet is nerfed so more than just the top 1% of player can clear it. As someone else already mentioned (mighta been you, I can't remember who it was honestly), there are already problems with people dipping the second they see a DLC dungeon come up for randoms. I really don't think we need to add to that problem with a super-hard Vet version that no one will want to bother with.boi_anachronism_ wrote: »This is what people are talking about when they mention other players being toxic. You really should learn to be less of a jerk and realize that plenty of people who want to clear content can't. It's such a narrow-minded mindset, this whole ridiculous "l2p" thing. Because things like disabilities or age don't exist.Olen_Mikko wrote: »Agreed. It's a L2P issue, nothing more.
For once, at least one dungeon was a real challenge and not something you can do with an average group. Players, grow a pair and learn. Zos, grow a pair and hold on to your decisions.
I'd also like to know in what world any content being so hard it can't be cleared by an average group is a good thing. That's literal gatekeeping.
As I mentioned in above post- even really seasoned players are having a hard time clearing vet, not just average ones even so yeah- it needed a tweak.