UnabashedlyHonest wrote: »2 of the 5 endeavors today were locked behind a paywall.
I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.
I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.
I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.
I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.
Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.
Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
Kiralyn2000 wrote: »spartaxoxo wrote: »Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.
And see, that's one that I have to go out of my way to do. Not because I don't loot & sell, but because my habit is to right-click/mark as Junk, while I'm adventuring, and then just click X to sell all junk when I hit a vendor. But selling stuff like that doesn't count for the "Sell to Merchants" endeavor. So I have to remember not to do that on "Sell" days.
I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.
I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.
I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.
I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.
Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.
Same here, I use my bows, usually, and about 3 or 4 light attacks is usually enough .... as a bonus, I sometimes get skill increases on the bow .....
And I do think you are right on the reason... so many other games had issues with "tapping"... as they called it back then.
Auldwulfe
FlopsyPrince wrote: »I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.
I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.
I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.
I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.
Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.
Same here, I use my bows, usually, and about 3 or 4 light attacks is usually enough .... as a bonus, I sometimes get skill increases on the bow .....
And I do think you are right on the reason... so many other games had issues with "tapping"... as they called it back then.
Auldwulfe
This could be a valid concern if you couldn't kill some things quite easily or with a single shot....
spartaxoxo wrote: »People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.
spartaxoxo wrote: »People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.
Unless you have the passive to force locks, which annoyingly doesn't seem to count.
Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
Hapexamendios wrote: »spartaxoxo wrote: »People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.
Unless you have the passive to force locks, which annoyingly doesn't seem to count.
The endeavor does say pick locks. Forcing is different.
Hapexamendios wrote: »spartaxoxo wrote: »People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.
Unless you have the passive to force locks, which annoyingly doesn't seem to count.
The endeavor does say pick locks. Forcing is different.
Yes, I know. That's not my point.
I wish forcing locks open counted for pick locks, it's very easy to miss that endeavor and punishes players that developed their ledgermain line.
biovitalb16_ESO wrote: »I'm kinda shocked we still haven't seen,
"Buy 5 crown store items"
"Buy a crown crate"
FlopsyPrince wrote: »Hapexamendios wrote: »spartaxoxo wrote: »People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.
Unless you have the passive to force locks, which annoyingly doesn't seem to count.
The endeavor does say pick locks. Forcing is different.
Yes, I know. That's not my point.
Annoying when you forget and force a lock because you are tired of picking them.
FlopsyPrince wrote: »Hapexamendios wrote: »spartaxoxo wrote: »People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.
Unless you have the passive to force locks, which annoyingly doesn't seem to count.
The endeavor does say pick locks. Forcing is different.
Yes, I know. That's not my point.
Annoying when you forget and force a lock because you are tired of picking them.
Exactly, or - my main problem - because it's a habit. So it doesn't matter if you come across 5 locks doing your dailies if you're not picking them specifically, you're not going to get the endeavour through "normal gameplay".
I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.
I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.
I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.
I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.
Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.
Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
HertoginJanneke wrote: »Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
Selling 25 items instead of 10 cost you no extra time/effort. Just sell a big stack of useless potions and buy them back for the next time.
Extracting 10 items instead of 5 also cost you no extra time/effort. Just craft and extract those items.
Picking 5 locks instead of 3 cost you 20-30 seconds extra if you pick the locks of the 5 houses between the inn and the stable in Daggerfall.
Killing 1 extra delve/public cungeon/group boss cost you at max.5 minutes extra.
So where is the grind ?
HertoginJanneke wrote: »Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.
And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
Selling 25 items instead of 10 cost you no extra time/effort. Just sell a big stack of useless potions and buy them back for the next time.
Extracting 10 items instead of 5 also cost you no extra time/effort. Just craft and extract those items.
Picking 5 locks instead of 3 cost you 20-30 seconds extra if you pick the locks of the 5 houses between the inn and the stable in Daggerfall.
Killing 1 extra delve/public cungeon/group boss cost you at max.5 minutes extra.
So where is the grind ?
I do that all the time for endeavours but you can't seriously state that that is something you do while playing normally. 😉
The_Boggart wrote: »Endeavours !
No way in normal play would anyone do 20 grp bosses in a week thus us a grind I won't take part in