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Endeavors made more of a grind once again.

Bat
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Sell 25 items to a merchant, up from sell 10.
Pick 5 locks, up from 3.
Extract 10 items at an Enchanting table, up from 5.
Kill 3 delve bosses in Grahtwood, up from 2.

And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.
  • Bat
    Bat
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    Come to think of it, I think the glyph extraction used to be 2 or 3 even.
  • Freelancer_ESO
    Freelancer_ESO
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    For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.
  • Bat
    Bat
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    For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.

    I mean, that's good advice but it's not the most grindy of today's, and it's a bit beside the point. The point is they clearly have allowed for a slippery slope model to be enacted in regards of setting parameters for daily endeavors. They're expecting more and more of us, and more and more of us to go entirely out of our way from our normal play of the day, to get these completed.

    I can literally think of no one who would do many of these things in a normal play session.
  • spartaxoxo
    spartaxoxo
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    Pick locks, sell items, and repair are all ones I still see people getting done in the background.

    People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

    Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.

    Repair is something PvPers do constantly.

    I agree the delve boss one is something people probably have to go out of their way to do since it's in a specific location.

    Enchanting one will probably also go out of their way to do, because it's so many of them now
    Edited by spartaxoxo on September 19, 2022 2:35PM
  • opalcity
    opalcity
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    I can literally think of no one who would do many of these things in a normal play session.

    Now you can think of me!

    I just sold trash food I got from the provisioning writ, bought it back, sold it again.

    Made 8 (already had 2) enchantments and deconstructed them while doing writ.

    Started doing the weekly endeavour to harvest stuff, running around Bal Foyen, opened 5 chests. That's three dailies and one weekly done while waiting for my pledge Q to pop.
    Edited by opalcity on September 19, 2022 2:35PM
  • stevenyaub16_ESO
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    Don't do them then?

    I've seen so much complaints about endeavour, maybe they should just remove it altogether.
  • opalcity
    opalcity
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    Don't do them then?

    I've seen so much complaints about endeavour, maybe they should just remove it altogether.

    The reason endeavours exist is because its the bare minimum requirement to meet laws about gambling and loot boxes, so they aren't going anywhere.

    They aren't something that has to be done. No-one is ever under any obligation to do them. Most days they can be done as you're doing other things.
  • Amottica
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    For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.

    I think you can even buy the items back and sell again for the endeavor.

  • markulrich1966
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    they were quick and easy today, but I also wonder why they changed over time. I craft a lot so have no issues with 10 glyphs, but for a non-crafter without craftbag it makes a difference to create/deconstruct 3 or 10 glyphs.

    The locks can be done e.g. in Daggerfall, open the doors of the houses very close to the wayshrine.

    The dungeon - well, event ticket, so ok.

    To sell something I sell a stack of potions or food and get it back from the buy-back tab.

    I'm glad I could skip this way the 3 delve bosses , saved me 15 minutes waiting in a delve I have done years ago and never revisit for the boss to respawn 2 times (so far "tasks you regularily do ingame" - bad joke it is).

    The changes are no drama, but have a bad taste.
    Edited by markulrich1966 on September 19, 2022 3:05PM
  • AcadianPaladin
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    I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.

    Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.
    PC NA(no Steam), PvE, mostly solo
  • opalcity
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    I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.

    Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.

    I don't mind a particular ZONE because you have options. A particular delve/dungeon is one that frustrates me. (unless it's alik'r, for obvious reasons!)
  • twev
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    I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.


    Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.

    Agree, except that zones that aren't base game restrict players that haven't bought zone maps.
    That leads to a whole 'nother round of finger pointing and name calling.



    Edited by twev on September 19, 2022 3:17PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • redlink1979
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    Those are all really easy to complete:
    - You can create stacks of glyphs: you press the same keys for creating one or creating 10 glyphs.
    - Sell items to merchant aka sell one item x amount of times to a merchant: sell and buy back your stack of soul gems.
    - Pick 5 locks (doors/treasure chests/safeboxes) - Go to any town and lock pick 5 doors.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Jaimeh
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    I've been noticing a trend for slightly more time consuming endeavours lately. I don't have any data on endeavour quality over time to see if it's consistent or just my impression, but I do feel that they used to be faster and more incidental to regular gameplay than they've been recently.
  • Danikat
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    According to the list on UESP (which hasn't been updated since July) these aren't new. Many endeavours can have different numbers required on different days.

    I know I've seen 'pick 5 locks' before and I'm pretty sure I've seen 'sell 25 items' because that's when I normally sell a bunch of the random poisons I pick up from somewhere without even noticing.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • NordSwordnBoard
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    The point of the post seems to be pointing out how the number of things required has increased. It's not a debate about difficulty. Everyone will notice if the number of rewarded endeavors decreases, which is step two.
    Fear is the Mindkiller
  • I_killed_Vivec
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    I did Darkshade and Crypt of Hearts and was selling the trash (white and green) to a vendor when up popped the endeavour notification. I hadn't even bothered checking what the daily endeavours were...

    It turned out I'd also unlocked 3 chests... didn't take too long to do two more.

    Multi-crafted 10 glyphs and then multi-deconned them... seconds.

    Easy-peasy. And on those days when they are more involved, I just don't bother. No point in grinding seals, life is too short :)
  • Varana
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    For selling to merchants, trash pots or the even trashier Cloudy poisons, work fine as well. It counts individual items, not stacks, so selling a stack of potions means you've sold 100 items.
  • Auldwulfe
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    twev wrote: »
    I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.


    Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.

    Agree, except that zones that aren't base game restrict players that haven't bought zone maps.
    That leads to a whole 'nother round of finger pointing and name calling.



    Kill any 2 World Bosses in Glenumbra ... solves the issue.

    Auldwulfe
  • opalcity
    opalcity
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    twev wrote: »
    I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.


    Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.

    Agree, except that zones that aren't base game restrict players that haven't bought zone maps.
    That leads to a whole 'nother round of finger pointing and name calling.

    Since they began, less than 10% of daily and weekly endeavours are DLC
  • Mik195
    Mik195
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    For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.

    I keep a stack of those cloudy potions that constantly drop. Only takes up one spot.
  • zaria
    zaria
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    Mik195 wrote: »
    For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.

    I keep a stack of those cloudy potions that constantly drop. Only takes up one spot.
    Yes, you can also abuse the buy back function.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mik195
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    I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
  • opalcity
    opalcity
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    Mik195 wrote: »
    I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

    Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.
  • Auldwulfe
    Auldwulfe
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    Mik195 wrote: »
    I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

    A LOT of us try to do that --- however, yesterday, helping a friend , who was level 6, get her endeavors, I counted over a dozen players, plus pets, companions, etc..... the ONLY way I could tell the thing even spawned was the sudden explosion of light.... and done. (I had my endeavors done, so didn't even attack)

    Fortunately, she got a hit in, and it counted ....

    Auldwulfe
    Edited by Auldwulfe on September 19, 2022 4:49PM
  • TaSheen
    TaSheen
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    Mik195 wrote: »
    For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.

    I keep a stack of those cloudy potions that constantly drop. Only takes up one spot.

    I sell however many lockpicks I have - usually between 50 and 60 on everyone. And then buy them back.
    Edited by TaSheen on September 19, 2022 5:03PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • VerboseQuips
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    I join my voice to the choir of those who say that specifying locations for endeavours kills is annoying. Previously, I used endeavours as a pretext to spend some time doing other things, like filling my stickerbook, hunting for missing achievement trophies, or delving into Ayleid ruins in hope of finding some furniture plans... Specifying a location doesn't allow me to do it anymore, transforming it into an "extra task" with no other value than the seals themselves and preventing me from getting the seals "organically" through play (which was a feature that I remember being advertised when the system was first introduced), and forcing me out of my way if I want them (which was "always" in the beginning but is not always the case anymore and now depends on my mood). I hope they get back to unspecified locations, or at least that the specified locations get rarer in the future.

    Anyways, I don't see them as fun enough anymore to automatically aim at obtaining them.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Kiralyn2000
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    spartaxoxo wrote: »
    Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.

    And see, that's one that I have to go out of my way to do. Not because I don't loot & sell, but because my habit is to right-click/mark as Junk, while I'm adventuring, and then just click X to sell all junk when I hit a vendor. But selling stuff like that doesn't count for the "Sell to Merchants" endeavor. So I have to remember not to do that on "Sell" days. :D
  • FluffWit
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    I'd rather do 5 delve bosses anywhere I choose then 3 in a specific zone.
  • spartaxoxo
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    spartaxoxo wrote: »
    Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.

    And see, that's one that I have to go out of my way to do. Not because I don't loot & sell, but because my habit is to right-click/mark as Junk, while I'm adventuring, and then just click X to sell all junk when I hit a vendor. But selling stuff like that doesn't count for the "Sell to Merchants" endeavor. So I have to remember not to do that on "Sell" days. :D

    We don't have sell all junk on console, so basically everyone that loots and plays enough will probably get it passively lol
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