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Endeavors made more of a grind once again.

  • UnabashedlyHonest
    UnabashedlyHonest
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    2 of the 5 endeavors today were locked behind a paywall.
  • spartaxoxo
    spartaxoxo
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    2 of the 5 endeavors today were locked behind a paywall.

    You can get Clockwork Foes in HOF in Vvardenfell. Morrowind is now free to all users and is base game now.

    https://forums.elderscrollsonline.com/en/discussion/615041/dlc-endeavors#latest
    Edited by spartaxoxo on September 21, 2022 3:45PM
  • Auldwulfe
    Auldwulfe
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    Danikat wrote: »
    opalcity wrote: »
    Mik195 wrote: »
    I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

    Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.

    I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.

    I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.

    I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.

    Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.

    Same here, I use my bows, usually, and about 3 or 4 light attacks is usually enough .... as a bonus, I sometimes get skill increases on the bow .....

    And I do think you are right on the reason... so many other games had issues with "tapping"... as they called it back then.

    Auldwulfe
  • AvalonRanger
    AvalonRanger
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    I like current endeavor menu very much. Simple and have enough type of mission for many type of players.
    Totally no problem.

    Grinding? I don't want to waste my time for such a daily mandatory. :/
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Necrotech_Master
    Necrotech_Master
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    most daily endeavors on avg take me less than 10 min to do

    i usually aim for activities that will complete multiples or just use an appropriate character

    for the pick locks, i usually just run a heist (almost every heist outside of the glittering grotto requires 4 chests to open, all of which are locked, so thats a minimum of 4 "pick locks" right there, along with getting the bonuses of the heist)

    this can also sometimes complete a "complete 1 heist" endeavor too if that happens to be available at the same time, and it gets even better when a 3rd endeavor is "complete 2 quests" lol

    the only daily ones that are non-trival are ones like "complete 1 trial", as it can take time to find a group and the time to run the trial itself, or "complete 1 arena" because almost every arena generally takes at least 30-60 min to do (varies depending on build for solo arena, or group for a group arena)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • FlopsyPrince
    FlopsyPrince
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    Bat wrote: »
    Sell 25 items to a merchant, up from sell 10.
    Pick 5 locks, up from 3.
    Extract 10 items at an Enchanting table, up from 5.
    Kill 3 delve bosses in Grahtwood, up from 2.

    And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

    I missed them yesterday on PC NA because I was actually playing the game and forgot to do the items until I realized it was 1 minute after the reset and too late.

    So much for the idea you will cover them in normal gameplay as well!
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    spartaxoxo wrote: »
    Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.

    And see, that's one that I have to go out of my way to do. Not because I don't loot & sell, but because my habit is to right-click/mark as Junk, while I'm adventuring, and then just click X to sell all junk when I hit a vendor. But selling stuff like that doesn't count for the "Sell to Merchants" endeavor. So I have to remember not to do that on "Sell" days. :D

    Just sell and purchase back a stack of poisons. At least that one is easier if you remember to do that.

    The days with Trials or PvP stuff can be more challenging.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    Auldwulfe wrote: »
    Danikat wrote: »
    opalcity wrote: »
    Mik195 wrote: »
    I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

    Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.

    I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.

    I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.

    I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.

    Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.

    Same here, I use my bows, usually, and about 3 or 4 light attacks is usually enough .... as a bonus, I sometimes get skill increases on the bow .....

    And I do think you are right on the reason... so many other games had issues with "tapping"... as they called it back then.

    Auldwulfe

    This could be a valid concern if you couldn't kill some things quite easily or with a single shot....
    PC
    PS4/PS5
  • Auldwulfe
    Auldwulfe
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    Auldwulfe wrote: »
    Danikat wrote: »
    opalcity wrote: »
    Mik195 wrote: »
    I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

    Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.

    I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.

    I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.

    I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.

    Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.

    Same here, I use my bows, usually, and about 3 or 4 light attacks is usually enough .... as a bonus, I sometimes get skill increases on the bow .....

    And I do think you are right on the reason... so many other games had issues with "tapping"... as they called it back then.

    Auldwulfe

    This could be a valid concern if you couldn't kill some things quite easily or with a single shot....

    I remember in Everquest, that whoever landed the last hit on a creature would get the exp .. so for a while, you had people running around with bows, watching other people fight, and then tossing arrows right near the end to swipe the exp.... they finally had to make it so that the person who landed the first blow got the exp..... of course, that led to "training"..... where people would run out, fire a single shot on as many mobs as they could, and then run for other players, and or, town gates and guards...... as they would still get the exp.

    if there is a way to exploit, expect that someone will try it....

    Auldwulfe
  • renne
    renne
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    spartaxoxo wrote: »
    People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

    Unless you have the passive to force locks, which annoyingly doesn't seem to count.
  • Hapexamendios
    Hapexamendios
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    renne wrote: »
    spartaxoxo wrote: »
    People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

    Unless you have the passive to force locks, which annoyingly doesn't seem to count.

    The endeavor does say pick locks. Forcing is different.
  • jtm1018
    jtm1018
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    Bat wrote: »
    Sell 25 items to a merchant, up from sell 10.
    Pick 5 locks, up from 3.
    Extract 10 items at an Enchanting table, up from 5.
    Kill 3 delve bosses in Grahtwood, up from 2.

    And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

    Because, after doing the daily enders I log out.

    They have to retain player numbers everyday to show update 35 was so awesome, smh.
  • renne
    renne
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    renne wrote: »
    spartaxoxo wrote: »
    People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

    Unless you have the passive to force locks, which annoyingly doesn't seem to count.

    The endeavor does say pick locks. Forcing is different.

    Yes, I know. That's not my point.
  • oldbobdude
    oldbobdude
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    I gave up on endeavors. If I get one done through normal play then ok. Otherwise, no thanks.
  • FlopsyPrince
    FlopsyPrince
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    renne wrote: »
    renne wrote: »
    spartaxoxo wrote: »
    People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

    Unless you have the passive to force locks, which annoyingly doesn't seem to count.

    The endeavor does say pick locks. Forcing is different.

    Yes, I know. That's not my point.

    Annoying when you forget and force a lock because you are tired of picking them.
    PC
    PS4/PS5
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    I was under the impression that the amount of things to do changes around just as much as the amount of seals you get. Sometimes it is two bosses, sometimes three; sometimes you net 10 seals, sometimes 15.
    PC EU.

    =primarily PvH (Player vs. House)=
  • h9dlb
    h9dlb
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    Yup I stopped doing them since they made them harder especially the weekly ones but I guess zos don't want people to do them so they buy from crown store
  • biovitalb16_ESO
    biovitalb16_ESO
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    I'm kinda shocked we still haven't seen,

    "Buy 5 crown store items"
    "Buy a crown crate"
  • Snamyap
    Snamyap
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    Dr_Con wrote: »
    I wish forcing locks open counted for pick locks, it's very easy to miss that endeavor and punishes players that developed their ledgermain line.

    Always bothered me that grinding your legerdemain skill to 20 doesn't actually makes you better at picking locks but instead encourages you to break picklocks.
  • Gaebriel0410
    Gaebriel0410
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    I wouldn't call endeavours a grind really. On evenings where I don't intend to play but still want endeavours for that day, I knock them out in 10-15 mins half afk while dinner is cooking.

    Isn't it all RNG in the first place? Amounts have been variable since the start, sometimes it takes 3 bosses for 10 seals and sometimes just 1 for 15. It's not the end of the world if you miss any. For myself I only make sure to do the weekly and everything else is a bonus.

    Though I am not aiming for apex mounts, so I've never spent huge amounts either.
  • Danikat
    Danikat
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    I'm kinda shocked we still haven't seen,

    "Buy 5 crown store items"
    "Buy a crown crate"

    Endeavours were added to comply with Microsoft's policy on loot boxes, which says anything in them will be earnable by in-game means as well. So they couldn't have an endeavour to buy crown crates and I suspect one to buy crown store items wouldn't meet the requirements either.

    We did have an endeavour for completing an endeavour, but I think that only came up during the Jester's Festival.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • renne
    renne
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    renne wrote: »
    renne wrote: »
    spartaxoxo wrote: »
    People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

    Unless you have the passive to force locks, which annoyingly doesn't seem to count.

    The endeavor does say pick locks. Forcing is different.

    Yes, I know. That's not my point.

    Annoying when you forget and force a lock because you are tired of picking them.

    Exactly, or - my main problem - because it's a habit. So it doesn't matter if you come across 5 locks doing your dailies if you're not picking them specifically, you're not going to get the endeavour through "normal gameplay".
  • FlopsyPrince
    FlopsyPrince
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    renne wrote: »
    renne wrote: »
    renne wrote: »
    spartaxoxo wrote: »
    People who are doing pledges and a rnd each day are probably gonna come across 5 locks. Also people who steal a lot. With the event going on, more people are going to be doing dungeons.

    Unless you have the passive to force locks, which annoyingly doesn't seem to count.

    The endeavor does say pick locks. Forcing is different.

    Yes, I know. That's not my point.

    Annoying when you forget and force a lock because you are tired of picking them.

    Exactly, or - my main problem - because it's a habit. So it doesn't matter if you come across 5 locks doing your dailies if you're not picking them specifically, you're not going to get the endeavour through "normal gameplay".

    And it took quite a bit of effort to get to the point you could force locks with fairly good success!
    PC
    PS4/PS5
  • SeaGtGruff
    SeaGtGruff
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    Danikat wrote: »
    opalcity wrote: »
    Mik195 wrote: »
    I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.

    Its like with the kill x atronachs - if peeps just stuck to using light attacks, everyone could get a hit in and we could all get done together.

    I think it genuinely doesn't occur to some people to tone down their damage when fighting something, even in a situation like that where it would benefit everyone.

    I usually do stick to light attacks for these endeavours (unless I'm on a low level character and think I'm the one at risk of not doing enough damage to get credit) and I've actually had people whisper me to ask why I'm doing that or if I need help learning to use my skills or making a build. Some are nice about it and genuinely trying to be helpful, others less so, but however they word it I get the impression they think the only reason someone would stick to light attacks is because they don't know how to do anything else, like everyone must always be doing their best to deal maximum damage at all times.

    I've had similar things at dolmens when someone notices me just using 1 AoE then moving to a different spot to place another AoE.

    Maybe a lot of people aren't used to MMOs which let players share kills? In some old fashioned games only the first or last person to hit an enemy gets credit, so there's no point letting other people attack it as well, it would be better to burn it down as fast as possible so another one spawns and someone else can have their turn. (I remember some games with literal queues to fight bosses.) They might not realise ESO doesn't work like that.

    Yeah, me, too. I'll tap the boss once or twice and then stop to let everyone else kill it, even if there's no endeavor involved, just a daily delve quest or something like that.
    I've fought mudcrabs more fearsome than me!
  • HertoginJanneke
    HertoginJanneke
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    Bat wrote: »
    Sell 25 items to a merchant, up from sell 10.
    Pick 5 locks, up from 3.
    Extract 10 items at an Enchanting table, up from 5.
    Kill 3 delve bosses in Grahtwood, up from 2.

    And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

    Selling 25 items instead of 10 cost you no extra time/effort. Just sell a big stack of useless potions and buy them back for the next time.
    Extracting 10 items instead of 5 also cost you no extra time/effort. Just craft and extract those items.
    Picking 5 locks instead of 3 cost you 20-30 seconds extra if you pick the locks of the 5 houses between the inn and the stable in Daggerfall.
    Killing 1 extra delve/public cungeon/group boss cost you at max.5 minutes extra.

    So where is the grind ?
  • Snamyap
    Snamyap
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    Bat wrote: »
    Sell 25 items to a merchant, up from sell 10.
    Pick 5 locks, up from 3.
    Extract 10 items at an Enchanting table, up from 5.
    Kill 3 delve bosses in Grahtwood, up from 2.

    And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

    Selling 25 items instead of 10 cost you no extra time/effort. Just sell a big stack of useless potions and buy them back for the next time.
    Extracting 10 items instead of 5 also cost you no extra time/effort. Just craft and extract those items.

    Picking 5 locks instead of 3 cost you 20-30 seconds extra if you pick the locks of the 5 houses between the inn and the stable in Daggerfall.
    Killing 1 extra delve/public cungeon/group boss cost you at max.5 minutes extra.

    So where is the grind ?

    I do that all the time for endeavours but you can't seriously state that that is something you do while playing normally. 😉
    Edited by Snamyap on September 23, 2022 9:51AM
  • opalcity
    opalcity
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    Snamyap wrote: »
    Bat wrote: »
    Sell 25 items to a merchant, up from sell 10.
    Pick 5 locks, up from 3.
    Extract 10 items at an Enchanting table, up from 5.
    Kill 3 delve bosses in Grahtwood, up from 2.

    And that idea about endeavors being able to just get while playing normally? Entirely abandoned, evidently. And then they wonder why we have trust issues, lol.

    Selling 25 items instead of 10 cost you no extra time/effort. Just sell a big stack of useless potions and buy them back for the next time.
    Extracting 10 items instead of 5 also cost you no extra time/effort. Just craft and extract those items.

    Picking 5 locks instead of 3 cost you 20-30 seconds extra if you pick the locks of the 5 houses between the inn and the stable in Daggerfall.
    Killing 1 extra delve/public cungeon/group boss cost you at max.5 minutes extra.

    So where is the grind ?

    I do that all the time for endeavours but you can't seriously state that that is something you do while playing normally. 😉

    Selling junk and crafting/deconstructing is something that I do every day on two characters.
    If I'm harvesting and I see a treasure chest, I'll pick it
    I'm leveling up companions, so killing a delve or dungeon boss is something I do almost every day I play normally. Some days I don't have much time, like 20 minutes before work when I'm waking up, so I'll only do my writs and endeavours.

    Are these things that EVERY player does EVERY day? No. The only thing that every player does every day is log in, and we all get a reward for that.
  • Danikat
    Danikat
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    For what it's worth I found todays endeavours very quick. I crafted 2 sets of food (with the passive skill which means I make 4 at once), ate 4 of them, logged into my warden and summoned and unsummoned the bear a few times and I was done.

    They're not things I'm likely to do passively while playing normally, I only play for an hour or two at a time most days so I'm not likely to get through 4 foods unless I'm switching characters a lot and they've all run down their previous buff, and I'd normally only craft 1 set of food for the daily. But they're also quick enough that I could do them in a few minutes on a day when I won't have time to do anything else.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • The_Boggart
    The_Boggart
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    Endeavours !
    No way in normal play would anyone do 20 grp bosses in a week thus us a grind I won't take part in
  • opalcity
    opalcity
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    Endeavours !
    No way in normal play would anyone do 20 grp bosses in a week thus us a grind I won't take part in

    Thanks for letting us know!

    My guild runs regular trial training, so worrying about getting the weekly endeavour not really an issue this week.
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