Totally agree, I think the changes dont fit the agenda. They might have looked good on paper to ppl in an office that dont actually play the game but i havnt found anyone who thinks these changes are positive or needed in any way other then Oakensol for pvp, everyone agrees with that but they shouldnt completely gut it for pve. I think Deltia porposed a good change top add pve specific buffs to Oakensol.
In case anyone is curious, my group tested Kyne's Aegis Hard Mode on the PTS on Saturday night.
I detailed that experience (with log snippets) in the official feedback thread:
https://forums.elderscrollsonline.com/en/discussion/comment/7660761/#Comment_7660761
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The two teams don't seem like they are in sync (maybe they don't even talk to one another), which is unfathomable to me. Some of the comments made by devs on both teams on the "Thursday Night Streamers/Devs" runs (which are streamed by at least 8-9 other stream team members) made it seem as such. I found it very enlightening that one of the combat designers was seeing the new trial for the first time on the live servers.
But at the end of the day, I’m perfectly okay with there being a large power gap and power creep, as long as content isn’t balanced for what the top end is capable of doing. Let them have their portal-skip Cloudrest; that trial is still hard for the vast majority of groups even today, but that’s fine, because Cloudrest and the achievements in Cloudrest were never tuned for those kinds of “tippity-top” groups (to borrow phrasing from Rich). It’s when you have things like DPS checks in Rockgrove HM and insane speedrun time requirements in Dreadsail HM that are clearly aimed at those “tippity-top” groups that the power gap becomes a major problem in PvE. Let score competition be the (open-ended) outlet for those groups at the apex of the game, and buff up leaderboard rewards for them, but stop balancing achievements and even just hard mode clears around that level of play, and you'll have a much healthier raiding scene where more things are accessible to a greater range of player power. And perhaps then, people will not be as likely to react with such strident hostility to the prospect any power being ripped away from them.
I wish ZOS would comment on these things, respond to the feedback of their passionate players. I want to hear what they have to say about every point made here. If they are confident in these changes, then convince me. Convince us. Say why this is wrong and why the changes are being kept. They were improving their communication to the player base, but are failing to do so right now when we need it the most.
redspecter23 wrote: »I suspect we'll know a lot more during the next pts cycle. Many players are in "wait and see" mode and we're waiting on week 3 for the first news about how the feedback is being received. It's unfortunate that we don't have much to go on right now, but until the week 3 pts comes out, there isn't much they can say other than they are listening to us.
redspecter23 wrote: »These are the types of people that need to sit on the dev team. Zos would be wise to bring someone on with true and tested knowledge like this. Everything stated is spot on. By far the best critique of update 35 I have seen yet between forums, and youtube/twitch.
Thanks for putting this into context for the community Code.
Isn't that the exact situation that led to Gilliam getting invited onto the ZOS team?
redspecter23 wrote: »I wish ZOS would comment on these things, respond to the feedback of their passionate players. I want to hear what they have to say about every point made here. If they are confident in these changes, then convince me. Convince us. Say why this is wrong and why the changes are being kept. They were improving their communication to the player base, but are failing to do so right now when we need it the most.
I suspect we'll know a lot more during the next pts cycle. Many players are in "wait and see" mode and we're waiting on week 3 for the first news about how the feedback is being received. It's unfortunate that we don't have much to go on right now, but until the week 3 pts comes out, there isn't much they can say other than they are listening to us.
Also, power creep isn’t necessarily a bad thing, as it means that people who can’t tackle the latest hard modes might have a chance to do so in the future. This is especially true since new content balance takes this power creep into account. People have come to expect power creep each patch to help bring inaccessible content closer within reach, and telling everyone that you intend to roll back power creep is, um, controversial, to put it lightly.
Conversely, balancing for the top end is okay, when there isn’t a huge power gap. If the difference between what we can do and what a world record group could do is only 10-20%, then it’s fine for trials to be balanced around “if there's a group that could pull it off, then it’s fine”. But when that gap is as large as it is today, that just means that far too many players are excluded.
Also, power creep isn’t necessarily a bad thing, as it means that people who can’t tackle the latest hard modes might have a chance to do so in the future. This is especially true since new content balance takes this power creep into account. People have come to expect power creep each patch to help bring inaccessible content closer within reach, and telling everyone that you intend to roll back power creep is, um, controversial, to put it lightly.
Conversely, balancing for the top end is okay, when there isn’t a huge power gap. If the difference between what we can do and what a world record group could do is only 10-20%, then it’s fine for trials to be balanced around “if there's a group that could pull it off, then it’s fine”. But when that gap is as large as it is today, that just means that far too many players are excluded.
Is this not exactly what causes the power creep?
If we go "Oh it's ok for things to be a bit harder and for power to be a bit higher" for long enough, the result is power creep.
Having this kind of power increase might feel good on the short term, and not seem like a big deal if you look at each patch individually, but on the long term leads to a huge disparity.
And this is also why raising the floor is not a good solution either. It just exacerbates the power creep, keeping the high-end status quo stable, at the cost of making the low-end painfully easy. It's why overland mobs melt in just a couple hits, when that was not the case three or four years ago.
Lowering the ceiling dramatically is the only thing that will solve this vicious cycle, even if it feels bad on the short-term.