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Stop the outrage: U35 combat changes are good*

  • renne
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    Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game.

    This doesn't even make sense.

    They barely scraped 10% health off the existing Vet & HM bosses and only after a lot of complaint - and it's still proven by really good APM healers to be insufficient what with the healing nerfs - and the endgame community leaving is not, in any way, shape or form, going to make that stuff magically any more accessible to your so-called "casuals" who play "95% of the game", it's just going to result in there being even less people around willing to complete/carry/teach/help new players wanting to get INTO HM endgame content.
  • r3play81
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    Was anyone on here alive or remember what the Combat Upgrade aka (the CU) did to Star Wars Galaxies? I do the Devs (SOE) thought it was the best thing for the game when the entire community and player base were totally against it, they even held protests on servers and crashed them to make themselves heard. But in the end the devs rolled it out anyway and the game was never the same and everyone quit and the game died. I'm sad to say but this has situation with ESO has the same feel and it sucks because I love this game just like I did with SWG.
  • morrowjen
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    I have to be honest. I didn't think it would be this bad. Even after I ran vka I thought it would be ok but after running Icreach last night. It's not going to be ok and I don't know what I'm going to do. I don't want to quit but I have never been this upset over ESO. This game has meant so much to me over the years, esp. the friends I have made but I have gone from optimistic, to angry, to depressed. I don't think ZOS cares and it really hurts that all my hard work is meaningless.
  • IZZEFlameLash
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    I been saying it for a long time, but the game is too hard, catering to the top players is not healthy for the game, that´s why a 20% average nerf off the top players is going to break veteran hardmode trials and make it impossible. No matter what ZoS does, the elitists will complete the content in record time compared to 99.9% of the playerbase, even on PTS people can Trifecta.

    Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game. If you are still here because of sunk cost fallacy then you are not enjoying the game, you are lying to yourself.

    All we really need now is more visibility on mechanics and a little more time to react to them. If you are not stuck in a bubble with your friends you would know what the average player is like. Hell yesterday I did Veteran Dragonstar Arena with randoms, one of our DDs had 40k life while I did all the DPS and mechanics myself. I took 4 hours and my wife had to come in at the end when he left because we could not finish the last boss.

    The irony? The 40k life DD, had the most CP of anyone in the group.

    Yeah, I am sure there won't be new top tiers anymore after top players have left.
    Imperials, the one and true masters of all mortal races of Tamriel
  • peacenote
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    EozZoe1989 wrote: »
    does not matter

    yes people .. are solo people and there is mostly them in the forms.. there is not alot multiplayer people and it is both a solo and multiplayer game.. the thing is thou people are trying control the solo part of the game and not make it fun for the muliplayer people.
    the thing is if wanna play online have do some muliplayer stuff too its not just about solo.. lol

    I don't know if you're right about the balance represented but I agree that the "one or the other" sentiment is really frustrating.

    Let me tell you what I do in ESO.

    -I raid (do trials).
    -I participate in dungeons and chase the hard achievements.
    -I quest.
    -I PvP.
    -I play by myself, and in particular I like(d) to replay content on alts when I'm going solo. (AwA ruined a lot of that for me.)
    -I play with friends, both in instanced group content and questing in the open world.
    -I participate in events.
    -I do antiquities, I use companions, I sometimes do the Tales of Tribute dailies, I occasionally fish.
    -I use ALL classes and have at least two of each kind, a magicka and a stamina character.
    -I heal. I tank. I DPS.

    Some of the things on that list aren't impacted by U35. If you are a player who only participates in a subset of those activities (only use a certain class, only play solo, only tank, whatever) you might be in a situation where you and your particular group of friends aren't impacted by the changes. That's great!!! But that doesn't mean players who focus on different areas of the game than you are lying about their experience! I haven't quit the game but some of my friends have and it was absolutely because of this patch. Just because YOUR friends haven't quit, does that mean I'm lying? My friends are not important? Can you really not see past your direct experience to be upset on behalf of the community?

    I remember when the Bosmer racial passive was changed. Outrage for months. A very long passionate letter on the open forums. Personally I only had one wood elf, and I came to ESO because I like MMOs, not because of the lore, so I didn't care that much about whether the passive was unique or accurate.

    However I still wanted it changed back. Because the people who loved their wood elves were a part of the community, and because it seemed such a weird thing for ZOS to dig their heels in on. If people liked the passive, why not keep it? It was in the game for years.

    So yea. It bothers me when people who, based on their comments, appear to not care and are dismissive of the folks who are unhappy with U35. I mean, yes, there is a bit more negativity on the forums that can be exaggerated but that doesn't mean all of the criticism is misplaced. Most people want to like the updates, want to just be enjoying the game, and aren't actively looking for reasons to quit or be unhappy. And the changes do not JUST impact end game raiders but... what if that was the case? Why do some folks think that is ok?

    I usually consider changes not just from the context of whether they affect me personally but how they might impact others. But so many people have the attitude if they are fine, everyone else is overreacting. Drives me crazy.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • rexagamemnon
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    How do you feel about the punturing sweeps nerf and new animation?
  • boi_anachronism_
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    I been saying it for a long time, but the game is too hard, catering to the top players is not healthy for the game, that´s why a 20% average nerf off the top players is going to break veteran hardmode trials and make it impossible. No matter what ZoS does, the elitists will complete the content in record time compared to 99.9% of the playerbase, even on PTS people can Trifecta.

    Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game. If you are still here because of sunk cost fallacy then you are not enjoying the game, you are lying to yourself.

    All we really need now is more visibility on mechanics and a little more time to react to them. If you are not stuck in a bubble with your friends you would know what the average player is like. Hell yesterday I did Veteran Dragonstar Arena with randoms, one of our DDs had 40k life while I did all the DPS and mechanics myself. I took 4 hours and my wife had to come in at the end when he left because we could not finish the last boss.

    The irony? The 40k life DD, had the most CP of anyone in the group.

    The end game community leaving just means no one will clear anything. Are you familiar with project vitality at all? If not go look it up. It's run by end game players and the premise is literally to help new raiders get in to vet trials. Everything I know about the game, build advise, mechanic help and clears were because of end game players. Training guilds are run by end game players. You don't know what you are asking for. The majority of toxic folks in game are actually mid tier in the 70k-90k range. My first clear of vet scalecaller peak comes to mind. I pugged it after reading hard into the mechanics but only about 700cp. I ended up with 3 guys who were 2k CP and and doing 2x my damage. They didn't kick me or heckle me. They encouraged me and joked in chat. When we cleared they threw flower petals at my character and gave me all of their monster helms for my sticker book. That's my experience of end game and no I do NOT want that to go away.

    Mmos are nothing more then people in a digital environment and there will always be crap people in every area of the spectrum. You are effectively saying that people who are good at the game are bad people just by virtue of being good at the game which is absolutely asinine.

    Oh and fun fact: being high CP does not automatically make you an end gamer. I don't know why I even have to say that but there are tons of folks who just quest who are over 2k cp and have never touched a hard mode anything in their life. Questers actually gain CP way faster then raiders..
    Edited by boi_anachronism_ on August 27, 2022 8:39PM
  • Castagere
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    I couldn't play for a month because of personal issues. All I could do was read the forum post about how bad 35 was. I just returned back home and played for the first time. One thing I have realized is I need to stay away from the forums. It's nothing but complaining. You hear the same thing over and over with every freaking update. The game is dead, people are quitting. then why are you here? They even have YouTube channels where all they do is complain. I was watching youtube for that month and this one Asian guy and most of his videos are him complaining about anything new to the game. And god helps anyone who posts they like the game. They will get attacked so fast here. I think I need to stop coming to the forums and play the most fun MMO I've ever played. By the way, I like the update.
  • imno007b14_ESO
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    Castagere wrote: »
    I couldn't play for a month because of personal issues. All I could do was read the forum post about how bad 35 was. I just returned back home and played for the first time. One thing I have realized is I need to stay away from the forums. It's nothing but complaining. You hear the same thing over and over with every freaking update. The game is dead, people are quitting. then why are you here? They even have YouTube channels where all they do is complain. I was watching youtube for that month and this one Asian guy and most of his videos are him complaining about anything new to the game. And god helps anyone who posts they like the game. They will get attacked so fast here. I think I need to stop coming to the forums and play the most fun MMO I've ever played. By the way, I like the update.

    Good for you, but I would wager money that you are mostly a more casual player. And there's nothing wrong with that, or with you still enjoying the game. I'm not "attacking" you. But just because the changes don't much negatively affect the game for you personally, largely because of how you play it, does not mean that they're not having far reaching negative effects for many players who mostly play content that you don't.
  • AngelicaDLynn
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    Castagere wrote: »
    I couldn't play for a month because of personal issues. All I could do was read the forum post about how bad 35 was. I just returned back home and played for the first time. One thing I have realized is I need to stay away from the forums. It's nothing but complaining. You hear the same thing over and over with every freaking update. The game is dead, people are quitting. then why are you here? They even have YouTube channels where all they do is complain. I was watching youtube for that month and this one Asian guy and most of his videos are him complaining about anything new to the game. And god helps anyone who posts they like the game. They will get attacked so fast here. I think I need to stop coming to the forums and play the most fun MMO I've ever played. By the way, I like the update.

    It's fine you like the update and it hasn't hurt you. I was one of those doing some vet content but I just lost a third of my DPS. I cannot even consider trying vet content now (yes I do have a decent number of the vet achievements). They literally made the game LESS available. They claimed they wanted to open things up (vet content) to more people but now even fewer will be capable of doing it. This entire update was terrible because it puts an even bigger limit on what you can do. Oh and the creator you refer to on YouTube. That is exactly what he was saying if you had really listened to him. He was one in a group that has been trying to help more people get into vHM trials. He sees exactly what these changes mean for the end game community. It will shrink.
  • spartaxoxo
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    The stated goal of this patch was to increase accessibility and it utterly failed at that. One change being good doesn't negate that, IMO.

    The combat changes are bad because they don't do what it's supposed to accomplish. And clearly, people don't enjoy them. The obvious consensus on the taste of the patch is it's bad. Anyone is free to enjoy bad movies, but the general audience consensus of them is that they are bad. Likewise, this patch clearly did not make the game relaxing and more fun. It made the game less fun for the general intended audience.
    Edited by spartaxoxo on August 28, 2022 3:52AM
  • wolfie1.0.
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    spartaxoxo wrote: »
    The stated goal of this patch was to increase accessibility and it utterly failed at that. One change being good doesn't negate that, IMO.

    The combat changes are bad because they don't do what it's supposed to accomplish. And clearly, people don't enjoy them. The obvious consensus on the taste of the patch is it's bad. Anyone is free to enjoy bad movies, but the general audience consensus of them is that they are bad. Likewise, this patch clearly did not make the game relaxing and more fun. It made the game less fun for the general intended audience.

    The other perspective is that the stated goals for this update 35 were incorrect but the changes were what was intended. Ie they misspoke when they claimed accessibility.
  • TheInfernalRage
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    I've questioned the direction of the combat for this game since more than 2 years ago. There is no direction. It's like every time some crazy idea enters their head, the developers automatically think that it can be part of new content (a poor excuse for having very little in terms of actual new content). I have no reason to believe that these people even play their game without using their cheat codes.

    I don't think this game is dying. I've heard more apocalyptic announcements during Morrowind than this update. But I wish many players will leave this game so we can see Mr. @ZOS_RichLambert 's knee jerk reaction.
  • PandaSticks
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    I been saying it for a long time, but the game is too hard, catering to the top players is not healthy for the game, that´s why a 20% average nerf off the top players is going to break veteran hardmode trials and make it impossible. No matter what ZoS does, the elitists will complete the content in record time compared to 99.9% of the playerbase, even on PTS people can Trifecta.

    Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game. If you are still here because of sunk cost fallacy then you are not enjoying the game, you are lying to yourself.

    All we really need now is more visibility on mechanics and a little more time to react to them. If you are not stuck in a bubble with your friends you would know what the average player is like. Hell yesterday I did Veteran Dragonstar Arena with randoms, one of our DDs had 40k life while I did all the DPS and mechanics myself. I took 4 hours and my wife had to come in at the end when he left because we could not finish the last boss.

    The irony? The 40k life DD, had the most CP of anyone in the group.

    The game is not too hard lol. It's hard when you first start out but if you actually cared to put in the hours, research builds, and spend time getting a good solid rotation and gear then its not hard. I worked my butt off for the dmg I can do. Don't sit there and whine about how hard it is. That's just pathetic. Go play a little shooty game if this is too hard for you.
    When I first did vdsa like 2 yrs ago, we were stuck on just the last boss for 3 hours. Did I complain? No. I realized I needed to do some work and I was determined to get good and complete it.
    And get friends together to do vdsa. Not a pug. Geesh.
  • spartaxoxo
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    wolfie1.0. wrote: »
    spartaxoxo wrote: »
    The stated goal of this patch was to increase accessibility and it utterly failed at that. One change being good doesn't negate that, IMO.

    The combat changes are bad because they don't do what it's supposed to accomplish. And clearly, people don't enjoy them. The obvious consensus on the taste of the patch is it's bad. Anyone is free to enjoy bad movies, but the general audience consensus of them is that they are bad. Likewise, this patch clearly did not make the game relaxing and more fun. It made the game less fun for the general intended audience.

    The other perspective is that the stated goals for this update 35 were incorrect but the changes were what was intended. Ie they misspoke when they claimed accessibility.

    They were very thorough in their explanation that this was about accessibility. They stated it a ton of times and even touched on it on a live stream. They were adamant this was a primary motivation, so I don't find that remotely compelling or a good argument.
    Edited by spartaxoxo on August 28, 2022 4:38AM
  • nb_rich
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    I haven’t actually experienced the update yet since im on console but from all I read on the forum this is my thoughts.

    I just feel like the simple fix to this whole situation is to lower the health on some vet trial bosses and dungeon trial and call it a day. The DPS ceiling people are worried about only really
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds

    Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.

    The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.

    The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
    1. A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
    2. Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
    3. Better sustain since the DoT costs remain unchanged
    4. Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)

    U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).

    Here are some parses off the Internet:
    StamCro 116k
    9hd4elga129w.png

    MagSorc 103k
    ejskv2h06jyu.png

    MagBlade 101k, literally spamming Surprise Attack
    v89y9xwv97ri.png

    *Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.

    I haven’t actually experienced the update yet since im on console but from all I read on the forum this is my thoughts.

    I just feel like the simple fix to this whole situation is to lower the health on some vet trial/dungeon bosses and call it a day. Another thing can also be to buff some of the other skills to match the more used ones. People would be happy to know they have more options to choose from then to have to completely change there rotation/skills that they took the time to perfect.

    The DPS ceiling people are worried about only affect these areas as some people can never complete certain content because they are unable to learn a good rotation.

    There are a couple of reasons people will never be able to hit high dps or learn a good rotation.

    The first being there is no advanced tutorial. I been playing Eso for 3 years and it took a year and a half until I learned what light attack weaving was. The only reason i learned what light attack weaving was, was because I watched a youtube video with someone talking about it in a parse video. If I had never watched that video I would of never learned light attack weaving. Who would of guessed that using a light attack would make such a difference on my dps. Even when I watched the video O was confused how a light attack can do more damage then if I used another skill.

    Secondly the gap between zone stories/quest and normal dungeons/trials is HUGE compared to Vet trials (outside of the Craglorn ones). Because of this no one needs to even learn a rotation or try different skills so they get no practice. Another example would be with myself when I started playing ESO. My first class was a nightblade and I wanted to use a 2h and bows since they seemed cool and my friend was using magic and staves so I went with something different. It literally took the same year and a half it took me to learn what light attack weaving was to also learn about my class skill lines. Because the first skill in all three classes used magicka I never thought to use those skills lol. The whole time I would only use the 2h and bow skill lines. I pretty much completed every zone story besides 3 of them in the whole game on my nightblade using cleave and nothing else lol. I had no clue skills can morph and that they can morph into stamina abilities and didn’t care to find out since I can cleave everything and it also gave a damage shield so I never died. I also never knew divines is the only useful dps pve trait, so when i had sets it was just whatever gear I got is what I put on.

    Long story short the game needs to teach us these things and instead of nerfing/changing skills and weapons they need to just improve some of the least used options so they are useable and create more build options.
    nb_rich
  • llBlack_Heartll
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    Point 4 is absolutely wrong. My 10s dots will still be on my back bar. So nothing changes there.

    It’s just makes for a more complicated rotation. Every 2nd rotation I’ll need to spam my spammable to fill to gaps of my linger dots.
  • SerafinaWaterstar
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    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds


    But there are only a handful of people across all the servers who can even attempt this!

    Most of us are not dps gods. Most are just trying to do enough so we can work through vet content without it being too frustrating or futile.

    Decreasing damage across the board is not a good way of controlling ‘power creep’.

    If they want to make end game stuff more accessible, then they need to look at the mechanics of trials. Stop putting in too high dps checks or mechs that can be just ‘burned’ through. Make it so all participants have to work together to get a completion - and make sure healers & tanks are relevant.

    I sometimes think that an issue is the ‘gatekeeping’ done by some of the people running trials can be problematic, due to their own bias, favouritism and (perhaps) ego, thinking that they have to be the same as those on YouTube. And their time demands can he ridiculous (3 x week, Sunday mornings etc etc. Some people have a life outside of this game.)

    Trials etc should be challenging but doable by a middle range group of players working together.

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