SilverBride wrote: »It seems logical that people doing easy content and complaining it is too easy should probably move up to doing the current harder content. My guess would be that those people who will now have 30% less damage and healing and can no longer kill river trolls will simply go back to killing wolves and complaining that they are too easy.
It's not the players doing easy content who are the ones complaining that it is too easy.
SilverBride wrote: »SizanLopkniht wrote: »SilverBride wrote: »SizanLopkniht wrote: »SilverBride wrote: »There is no quitting ESO epidemic.
There absolutely IS an epidemic of people leaving ESO. Ask any trading guild GM. Ask any trial raid leader. Ask any PvP regular and they will tell you there absolutely IS a mass exodus of players leaving ESO.
I've been a member is a successful trading guild for quite awhile now and we had one member say they were unhappy with the changes. Except for an occasional member leaving, which happens in all guilds, the only ones we lost since the update were those who were purged for not meeting the weekly sales requirements, and they were quickly replaced.
I've been all over Tamriel and I see just as many other players as I always have going about business as usual.
What trading guild are you referring to and where is the trader located?
You've repeatedly posted that you don't do solo or group trials, don't do battlegrounds, that you don't PvP and that you don't participate in vet HM dungeons or the PTS. That means there is a whole heck of a lot of the game you have not taken part in.
The major trade guilds that pay tens of millions of gold/week to keep their prime traders are, in fact, losing so many members lately that they are seriously struggling to pay the rent now days. Sure, if your trader is in some obscure location and populated with a small number of casual players they're doing fine. But the major trade guilds certainly ARE NOT doing fine now days. They are struggling.
Not taking part in something doesn't mean I don't know anything about it. ......
VaranisArano wrote: »Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.
Good point. While Seam Charts does show a ~14% decline in players for the past 30 days vs. July but is not showing a notable change since the update launched. More importantly, comparing the past 30 days to August 2019, the last year not bloated by COVID's impact, there is little change.
While we may see players in our circle leaving the game due to this update, it is questionable that we are experiencing a mass exodus. Ofc, this is based on the only broad data source available. While limited, it is a better indicator of the game's health than the small circle of people any of us run with.



UnabashedlyHonest wrote: »SilverBride wrote: »Not taking part in something doesn't mean I don't know anything about it. ......
Actually, not taking part in any given content literally does mean you know less about that content and what it takes to complete it than the people who do participate in and complete that content.
Someone who's never gone scuba diving knows much less about scuba diving than someone who's been diving for years. That's how experience works. Someone with first hand experience knows way more about any given activity than someone with no first hand experience doing that activity.
All I'll say is after many years I've never seen so many people upset with the state of the game. I've seen more people leave, raid teams disband, guilds end, in this short spell since the u35 process began, than at any point. I've also noticed significant drops in sales at a prime trader. I still see a tonne of people in the game, so the population is there, but gotta wonder what they're doing and how much content they're engaged in, because challenging content is turning into a wasteland. If this game is just going to become a shallow overland romp with no skill required, milquetoast storylines, draped in fashion and housing all locked behind crown store purchase, gotta wonder how long people with substance will stick around.
mpicklesster wrote: »VaranisArano wrote: »Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.
Good point. While Seam Charts does show a ~14% decline in players for the past 30 days vs. July but is not showing a notable change since the update launched. More importantly, comparing the past 30 days to August 2019, the last year not bloated by COVID's impact, there is little change.
While we may see players in our circle leaving the game due to this update, it is questionable that we are experiencing a mass exodus. Ofc, this is based on the only broad data source available. While limited, it is a better indicator of the game's health than the small circle of people any of us run with.
Also according to Steam Charts, ESO logins have gone down by about 20% since 8/22 (i.e., the release of U35).
On 8/22, logins peaked at about 24,309:
Today, 8/26, logins peaked at about 18,991:
(the difference between the 2 peaks is technically 21.8%, but I just said 20% for the sake of brevity).
P.S. The up-and-down, sinusoidal nature of login activity is probably just due to daytime versus nighttime differences in login activity. For sinusoidal data like that, you just have to make sure you analyze only the peaks or only the valleys if you want to measure rate of change without having to bring trigonometry into the mix. Hence why I just compared the two peaks from 8/22 and today.
I also looked up last year's data from Steam Charts, and it was just a line:
So things were either entirely different back then or they don't store day-to-day data that far back (or a bit of both).
Anyway--I'd say a 20% drop in 4 days isn't...good? That's 1/5 of their player base (at least according to Steam).
ThirdEye_PULSE wrote: »So much melodrama in this thread. People burn out all the time and an update that forces yet another meta change is a great time to take a break from the grind. The dev team being very uncommunicative made things worse.
Cyrodiil seems as busy as ever with a lot more open field mass battles. Probably since everyone feels tankier so they don't have to hide in keeps. It's a lot of fun.
The two new dungeons are superb and brilliantly designed.
The new meta has put new life into theorycrafting. New rotations, new builds, new gear combinations. The hybridization of stats also contributes to this, opening up so many new off-meta combinations.
At the end of the day there is more to ESO than pumping out the highest DPS and running trifectas. The majority of players want to have fun running dungeons with off-meta gear, questing, exploring, decorating, roleplaying, trading, achievement hunting, collecting, etc. None of that has been negatively affected by U35 at all.
You do realize a lot of content creators steer away from theorycrafting because within 3 months your video is basically worth nothing anymore? The pace of change is actually bad for theorycrafting, not good. You can spend a good month getting your build and sets put together just to have 2 months left to actually play and enjoy the build you created.
I appreciate that the game is good for you. Your point is basically that since it doesnt effect you it doesnt exist. Cool. Glad your having fun, thats the main point of the game. I salute you.
Thats not really the target audience of this thread id think though. People happily playing the game arent thinking about quitting or already quit like many people that have posted here. There seems to be a general trend and theme to why people are leaving as well; changes are too drastic, too much at once, and implemented too quickly.
I think a lot of people that quit also are burnt out like myself from participating in PTS week 1-5 giving ideas for how to make u35 better because we all knew it wasnt going to be good. There was a lack of communication and especially respect towards the playerbase. Week 1 PTS forums were popping. There was hope all the way until week 5 then forums just died down along with hope for the future.
Its not just u35. Its all of it taken together that has burned many players.
SilverBride wrote: »There is no quitting ESO epidemic.
This is wishful thinking. I rarely visit these forums anymore. Because I was part of the quitting ESO epidemic. (About 6 weeks sober from destructive ESO addiction, to be specific).
The reason for me was lots of little things that added up to one big realization when the u35 preview hit: When you start feeling mostly negative things in relation to something you are supposedly doing for fun, it’s time to part ways.
I was curious to see how people have responded now that the update has gone live. It’s about as we predicted.
Toxic_Hemlock wrote: »Extreme casual here, and I just want to ask one question to the devs...
What was so wrong with pre 35 that you needed to gut 99% of my enjoyment from the game?
I have enjoyed your game for a couple years, but taking twice as long to kill trash now is the reason I left other games!
mpicklesster wrote: »VaranisArano wrote: »Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.
Good point. While Seam Charts does show a ~14% decline in players for the past 30 days vs. July but is not showing a notable change since the update launched. More importantly, comparing the past 30 days to August 2019, the last year not bloated by COVID's impact, there is little change.
While we may see players in our circle leaving the game due to this update, it is questionable that we are experiencing a mass exodus. Ofc, this is based on the only broad data source available. While limited, it is a better indicator of the game's health than the small circle of people any of us run with.
Also according to Steam Charts, ESO logins have gone down by about 20% since 8/22 (i.e., the release of U35).
On 8/22, logins peaked at about 24,309:
Today, 8/26, logins peaked at about 18,991:
(the difference between the 2 peaks is technically 21.8%, but I just said 20% for the sake of brevity).
P.S. The up-and-down, sinusoidal nature of login activity is probably just due to daytime versus nighttime differences in login activity. For sinusoidal data like that, you just have to make sure you analyze only the peaks or only the valleys if you want to measure rate of change without having to bring trigonometry into the mix. Hence why I just compared the two peaks from 8/22 and today.
I also looked up last year's data from Steam Charts, and it was just a line:
So things were either entirely different back then or they don't store day-to-day data that far back (or a bit of both).
Anyway--I'd say a 20% drop in 4 days isn't...good? That's 1/5 of their player base (at least according to Steam).
ThirdEye_PULSE wrote: »So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.
They are afraid to do just that!
If they do as you mentioned, then what is there left for players to be excited for?
* Story? ( Most players play the game without even bothering about the said lore/story)
* Gear? ( Yes, players would love new gear but they want something more of what ESO patches are known for )
*New dungeons? ( Not all players do PvE content, most play ESO solely for PvP and I am one of those player.)
Lastly, Natch Potes! Will lose its excitement and it's value.( Most of players, just scroll directly to the gameplay/combat changes)
You find patch notes and patch cycles exciting? Ive come to associate patch notes over 4 years playing as anxiety inducing and terrifying. Been awhile since patch notes had me excited. Most games I get excited. Not ESO.
ThirdEye_PULSE wrote: »So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.
They are afraid to do just that!
If they do as you mentioned, then what is there left for players to be excited for?
* Story? ( Most players play the game without even bothering about the said lore/story)
* Gear? ( Yes, players would love new gear but they want something more of what ESO patches are known for )
*New dungeons? ( Not all players do PvE content, most play ESO solely for PvP and I am one of those player.)
Lastly, Natch Potes! Will lose its excitement and it's value.( Most of players, just scroll directly to the gameplay/combat changes)
You find patch notes and patch cycles exciting? Ive come to associate patch notes over 4 years playing as anxiety inducing and terrifying. Been awhile since patch notes had me excited. Most games I get excited. Not ESO.
This is an absolute mood.
In contrast there was a devstream today from the crew of a F2P looter shooter game and the players are all a-buzz with excitement over their announcements, some to fix definite problems with gameplay, some improvements, etc. That the new creative director also proper plays the game doesn't hurt, it makes it feel like she actually knows what she's talking about and what the players want out of the game, and I never feel like she's going to make a tweet basically insulting the playerbase for being able to interpret and read between the lines for combat updates. Also reminds me how at their game's convention they shifted an update about something the community really wanted to know more info about to the start of the show instead of *checks notes* banning people from chat for even mentioning a topic, like ESO does.
I know it's oviously not a 1:1 situation because looter shooters and MMORPGs are vastly different kinds of games but my god, how good it feels to play a game with dev updates and patch notes/etc that you don't straight up dread.
ElvenOverlord wrote: »
Exactly. His comment definitely reads like "me and mine are good so the rest of y'all complaining just to complain and overreacting"
alanmatillab16_ESO wrote: »ElvenOverlord wrote: »
Exactly. His comment definitely reads like "me and mine are good so the rest of y'all complaining just to complain and overreacting"
A bit like "me and mine don't like U35 and don't play so the game is dying"
I know it's oviously not a 1:1 situation because looter shooters and MMORPGs are vastly different kinds of games but my god, how good it feels to play a game with dev updates and patch notes/etc that you don't straight up dread.
You are looking at peak, not average, players for the day. The peak can more easily be skewed as it is a very short-term measurement.
Also, the more worthy comparison is comparing the same month across years as it eliminates seasonal fluctuations. That is how business people and analysts look at such information. Even then, I go back to 2019 to eliminate the peak that came with COVID since we expected a decline over time as things got back to a new normal. That puts ESO on an even keel which, while not bad, does not have the growth they were dealing with. Also, while less of a drop, ESO did see a drop in August 2019 numbers from the previous month of July, though not as big.
Microsoft has a head of gaming reporting direct to the CEO of Microsoft. I imagine games don't lose large volumes of players under his watch, without intervention (if indeed that is happening).
So I imagine if the roadmap implementation for 2022 and first half of 2023 doesn't look to be turning things around on numbers (if indeed that is needed) there will be questions asked.
The problems with the game began to accumulate only because Microsoft bought it. When the new owner began to introduce his own standards and management scheme, breaking the good traditions that we recall from a series of games of the elder scrolls
Microsoft has a head of gaming reporting direct to the CEO of Microsoft. I imagine games don't lose large volumes of players under his watch, without intervention (if indeed that is happening).
So I imagine if the roadmap implementation for 2022 and first half of 2023 doesn't look to be turning things around on numbers (if indeed that is needed) there will be questions asked.
The problems with the game began to accumulate only because Microsoft bought it. When the new owner began to introduce his own standards and management scheme, breaking the good traditions that we recall from a series of games of the elder scrolls
SilverBride wrote: »SilverBride wrote: »There is no quitting ESO epidemic.
This is wishful thinking. I rarely visit these forums anymore. Because I was part of the quitting ESO epidemic. (About 6 weeks sober from destructive ESO addiction, to be specific).
The reason for me was lots of little things that added up to one big realization when the u35 preview hit: When you start feeling mostly negative things in relation to something you are supposedly doing for fun, it’s time to part ways.
I was curious to see how people have responded now that the update has gone live. It’s about as we predicted.
A small percentage of players quitting isn't an epidemic. I've seen just as many players in game as always and only heard one player even mention the update.
mpicklesster wrote: »VaranisArano wrote: »Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.
Good point. While Seam Charts does show a ~14% decline in players for the past 30 days vs. July but is not showing a notable change since the update launched. More importantly, comparing the past 30 days to August 2019, the last year not bloated by COVID's impact, there is little change.
While we may see players in our circle leaving the game due to this update, it is questionable that we are experiencing a mass exodus. Ofc, this is based on the only broad data source available. While limited, it is a better indicator of the game's health than the small circle of people any of us run with.
Also according to Steam Charts, ESO logins have gone down by about 20% since 8/22 (i.e., the release of U35).
On 8/22, logins peaked at about 24,309:
Today, 8/26, logins peaked at about 18,991:
(the difference between the 2 peaks is technically 21.8%, but I just said 20% for the sake of brevity).
P.S. The up-and-down, sinusoidal nature of login activity is probably just due to daytime versus nighttime differences in login activity. For sinusoidal data like that, you just have to make sure you analyze only the peaks or only the valleys if you want to measure rate of change without having to bring trigonometry into the mix. Hence why I just compared the two peaks from 8/22 and today.
I also looked up last year's data from Steam Charts, and it was just a line:
So things were either entirely different back then or they don't store day-to-day data that far back (or a bit of both).
Anyway--I'd say a 20% drop in 4 days isn't...good? That's 1/5 of their player base (at least according to Steam).
You are looking at peak, not average, players for the day. The peak can more easily be skewed as it is a very short-term measurement.
Also, the more worthy comparison is comparing the same month across years as it eliminates seasonal fluctuations. That is how business people and analysts look at such information. Even then, I go back to 2019 to eliminate the peak that came with COVID since we expected a decline over time as things got back to a new normal. That puts ESO on an even keel which, while not bad, does not have the growth they were dealing with. Also, while less of a drop, ESO did see a drop in August 2019 numbers from the previous month of July, though not as big.
SeaGtGruff wrote: »[As I understand it, those extremely vocal players basically insisted that ZOS must promise them that no META gear items or things of that nature must ever be "gated" behind the card game, since they absolutely refused to ever play it. In fact, some of those players are so livid over the card game that they will not even interact with the quest giver and accept her quest, merely to shut her up, the way players must do with so many other quest givers in the game.
.
SilverBride wrote: »It seems logical that people doing easy content and complaining it is too easy should probably move up to doing the current harder content. My guess would be that those people who will now have 30% less damage and healing and can no longer kill river trolls will simply go back to killing wolves and complaining that they are too easy.
It's not the players doing easy content who are the ones complaining that it is too easy.