BlackArgonian wrote: »Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game.
BlackArgonian wrote: »I been saying it for a long time, but the game is too hard, catering to the top players is not healthy for the game, that´s why a 20% average nerf off the top players is going to break veteran hardmode trials and make it impossible. No matter what ZoS does, the elitists will complete the content in record time compared to 99.9% of the playerbase, even on PTS people can Trifecta.
Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game. If you are still here because of sunk cost fallacy then you are not enjoying the game, you are lying to yourself.
All we really need now is more visibility on mechanics and a little more time to react to them. If you are not stuck in a bubble with your friends you would know what the average player is like. Hell yesterday I did Veteran Dragonstar Arena with randoms, one of our DDs had 40k life while I did all the DPS and mechanics myself. I took 4 hours and my wife had to come in at the end when he left because we could not finish the last boss.
The irony? The 40k life DD, had the most CP of anyone in the group.
EozZoe1989 wrote: »does not matter
yes people .. are solo people and there is mostly them in the forms.. there is not alot multiplayer people and it is both a solo and multiplayer game.. the thing is thou people are trying control the solo part of the game and not make it fun for the muliplayer people.
the thing is if wanna play online have do some muliplayer stuff too its not just about solo.. lol
BlackArgonian wrote: »I been saying it for a long time, but the game is too hard, catering to the top players is not healthy for the game, that´s why a 20% average nerf off the top players is going to break veteran hardmode trials and make it impossible. No matter what ZoS does, the elitists will complete the content in record time compared to 99.9% of the playerbase, even on PTS people can Trifecta.
Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game. If you are still here because of sunk cost fallacy then you are not enjoying the game, you are lying to yourself.
All we really need now is more visibility on mechanics and a little more time to react to them. If you are not stuck in a bubble with your friends you would know what the average player is like. Hell yesterday I did Veteran Dragonstar Arena with randoms, one of our DDs had 40k life while I did all the DPS and mechanics myself. I took 4 hours and my wife had to come in at the end when he left because we could not finish the last boss.
The irony? The 40k life DD, had the most CP of anyone in the group.
I couldn't play for a month because of personal issues. All I could do was read the forum post about how bad 35 was. I just returned back home and played for the first time. One thing I have realized is I need to stay away from the forums. It's nothing but complaining. You hear the same thing over and over with every freaking update. The game is dead, people are quitting. then why are you here? They even have YouTube channels where all they do is complain. I was watching youtube for that month and this one Asian guy and most of his videos are him complaining about anything new to the game. And god helps anyone who posts they like the game. They will get attacked so fast here. I think I need to stop coming to the forums and play the most fun MMO I've ever played. By the way, I like the update.
I couldn't play for a month because of personal issues. All I could do was read the forum post about how bad 35 was. I just returned back home and played for the first time. One thing I have realized is I need to stay away from the forums. It's nothing but complaining. You hear the same thing over and over with every freaking update. The game is dead, people are quitting. then why are you here? They even have YouTube channels where all they do is complain. I was watching youtube for that month and this one Asian guy and most of his videos are him complaining about anything new to the game. And god helps anyone who posts they like the game. They will get attacked so fast here. I think I need to stop coming to the forums and play the most fun MMO I've ever played. By the way, I like the update.
spartaxoxo wrote: »The stated goal of this patch was to increase accessibility and it utterly failed at that. One change being good doesn't negate that, IMO.
The combat changes are bad because they don't do what it's supposed to accomplish. And clearly, people don't enjoy them. The obvious consensus on the taste of the patch is it's bad. Anyone is free to enjoy bad movies, but the general audience consensus of them is that they are bad. Likewise, this patch clearly did not make the game relaxing and more fun. It made the game less fun for the general intended audience.
BlackArgonian wrote: »I been saying it for a long time, but the game is too hard, catering to the top players is not healthy for the game, that´s why a 20% average nerf off the top players is going to break veteran hardmode trials and make it impossible. No matter what ZoS does, the elitists will complete the content in record time compared to 99.9% of the playerbase, even on PTS people can Trifecta.
Chasing the dragon is silly and I am actually glad most of the endgame community is leaving, maybe more of the game will become casual friendly like 95% of the game. If you are still here because of sunk cost fallacy then you are not enjoying the game, you are lying to yourself.
All we really need now is more visibility on mechanics and a little more time to react to them. If you are not stuck in a bubble with your friends you would know what the average player is like. Hell yesterday I did Veteran Dragonstar Arena with randoms, one of our DDs had 40k life while I did all the DPS and mechanics myself. I took 4 hours and my wife had to come in at the end when he left because we could not finish the last boss.
The irony? The 40k life DD, had the most CP of anyone in the group.
wolfie1.0. wrote: »spartaxoxo wrote: »The stated goal of this patch was to increase accessibility and it utterly failed at that. One change being good doesn't negate that, IMO.
The combat changes are bad because they don't do what it's supposed to accomplish. And clearly, people don't enjoy them. The obvious consensus on the taste of the patch is it's bad. Anyone is free to enjoy bad movies, but the general audience consensus of them is that they are bad. Likewise, this patch clearly did not make the game relaxing and more fun. It made the game less fun for the general intended audience.
The other perspective is that the stated goals for this update 35 were incorrect but the changes were what was intended. Ie they misspoke when they claimed accessibility.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.
The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
- A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
- Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
- Better sustain since the DoT costs remain unchanged
- Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
Here are some parses off the Internet:
StamCro 116k
MagSorc 103k
MagBlade 101k, literally spamming Surprise Attack
*Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.