neferpitou73 wrote: »I'm guessing the healer nerfs were targeting PvP and PvE healers were just caught in the crossfire because ZoS refuses to balance the two areas separately
EXACTLY.neferpitou73 wrote: »I'm guessing the healer nerfs were targeting PvP and PvE healers were just caught in the crossfire
neferpitou73 wrote: »I'm guessing the healer nerfs were targeting PvP and PvE healers were just caught in the crossfire because ZoS refuses to balance the two areas separately
the1andonlyskwex wrote: »On the upside, maybe now PvE healers will actually have to put effort into healing, instead of just being buff bots for DPS.
the1andonlyskwex wrote: »On the upside, maybe now PvE healers will actually have to put effort into healing, instead of just being buff bots for DPS.
the1andonlyskwex wrote: »On the upside, maybe now PvE healers will actually have to put effort into healing, instead of just being buff bots for DPS.
How to press one burst heal button many times, and then sit for 10-15 seconds in heavy attack?
SeaUnicorn wrote: »Because we don't matter, and we did not matter ever. All 4man content is designed to where you are better off bringing 3DDs and a Tank with heals. Now 12 man content is better off with 2 tanks and 10 DDs cross healing one another.
We are 2 out of 12 in a 1% population. Our significance is infinitely reaches 0, so our feedback goes straight to trash bin. I spent so much time compiling feedback for healers PTS after PTS after PTS. And do I see results? No.
PVP complaints about "too much healing" are always always always of more significance than PVE healer feedback.
WRONG. Boss health is lower but Boss damage is NOT.sweatapodimas wrote: »PVE, hasn't all of the bosses been weakened quite a bit? If that is so then effectively healing hasn't changed.
DarcyMardin wrote: »Because PvPers were complaining. As usual.
I exclusively play healer based toons.
Most my healers were crit reliant and I kept them all btwn 40 and 50% crit.
It simply doesn't work anymore. Trying to go raw output doesn't work. Its not fun, it demoralizing.
I have one of each base class as a healer, (though my warden is pretty undeveloped) and am near 1900CP.
Where I used to provide 70 to 90% of all healing for 4 man content and 40 to 50% in trial content with 2 dedicated healers, those numbers have dropped significantly.
I find in 4 mans, I am providing 40% of the healing done and 20 to 25% in trials. It has effected all my healers very differently and I find my NB (surprise surprise) now has the strongest healing in the game when it used to be my Templar.
I used to also provide decent DPS while doing it, often matching what decent, though not godly, DPS brings to the party and group.
Imho, healing in VET and HM PVE is now completely broken for healers. They are useless and speccing DPS and resistance in PVE is now the way to go. In PVE vs damage output and content difficulty those changes appear to serve far better results.
I have been tweaking and trying to get my numbers back, but now where many low level dmg effects that hit for 3 to 5k per tick, my regens used to be able to over come that in balance, and I coudl place down multiple aoe for people to get that little extra boost as they run around trying to avoid or get out of bad..
Previously I kept my non crit regens were ticking between 4k to 4.5k. I could make them higher by sacrifcing crit, but it hurt other aspects of my playstyle too much and I spent a few years tuning all those characters to be effective and fun for me to play. I am not wasting another two years to do it again. I'll just find a new game, unless things improve.
Highest I have been able to achieve so far switching gear around and CP is just over 2.7k on the regen ticks. Other heals got hit even worse. Similarly, my DPS in that mode fell off a cliff from what I used to be able to contribute. I have managed to spike my dps up to 40k a couple of times brief moments, far from what I used to be able to add with all the buffs and debuffs and when i could throw in enough DPS skills to hit those numbers. I am typically provide 6k to 16k dps when I actually get a chance to not have to spam heals on people running all over the place to avoid bad.
Healers are completely broken. Personally, that aspect of the game with in the game is ruined. Its not fun anymore, its more frantic, its more frustrating and I don't feel a sense of satisfaction when we do overcome things, more a sense of loss, that I have been carries, rather than helping to carry the group, why bother anymore.
While I have been trying to adapt, but there is nothing to Adapt its just absolute terrible. New dev staff after the covid exodus does not appear to understand their game, this U35 patch destroyed the game for me worse than the Combat Upgrade for the original Star Wars Galaxies.
Switching mundus can alter the Healing from 2.7k to 2.4k on regen ticks. It used to have a much more significant effect. They are nothing more than a dps and resource buff bot and rezzer for people who cannot avoid bad.
For unavoidable damage and big AOE moments of unavoidable, even with all of us blocking through it. I can barely keep up, even stacking Illustrious, Regen, class specific abilities, hoping ppl stand togehter so I can spam combat prayer at them. I have massive resource Issues, but I was able to alleviate those by re-traiting and re-enchanting gear so that my 35K magika I used to try to hit with foob buffs, is now 40 to 42k. It really doesn't make much difference in the quality or strength of heals, a hundred or two hundred points a tick. Sure over time that adds up. Heals are not really need over time, when they are needed they are needed in the moment and in the immediate NOW.
I find the majority of my useful heals are the single target ones or combat prayer, and since everything is so mobile. Its rare I hit the whole 4 man party or most of a 12 man group.
These changes were badly thought out for the PVE healer, because there were not outgoing damage nerfs. IT seems we all got stack resistance now and go more PVP focused in our gear choices, and healers may as well respec DPS and every one use self heals.
[snip]
They could've simply forced people to select a role for PvP and adjusted things accordingly
Tanks - Single Target damage reduced by 50%, Non-self healing reduced by 50%. Damage Shield strength reduced by 50%.
Healers - Damage reduced by 50%, Number of targets affected by heals limited to 3.
DD - Healing reduced by 75%, Damage Shield strength reduced by 50%
Adjust numbers accordingly, but the purpose would be to instill a role in people looking to take advantage and game the system without having to hurt PvE. Dark Cloak wouldn't need a 'stand still or it's bad' clause because in pvp it'd be far less effective.
THIS.Imho, healing in VET and HM PVE is now completely broken for healers. They are useless and speccing DPS and resistance in PVE is now the way to go.