how does this contribute to a balance issue, if this applies to all players?
Healing scales off max magicka and spell damage for everyone, so this is an advantage available to all mag players.
Vigor scales off stamina and weapon damage for all stam classes.
In other words, this advantage is available to all players, and is therefore balanced.
GrumpyDuckling wrote: »how does this contribute to a balance issue, if this applies to all players?
Healing scales off max magicka and spell damage for everyone, so this is an advantage available to all mag players.
Vigor scales off stamina and weapon damage for all stam classes.
In other words, this advantage is available to all players, and is therefore balanced.
Build variety.
If a player wants to stack full-on damage, then they wouldn't be able to heal themselves well - meaning that they need to either go full-on glass cannon, or balance their build more.
As a result, time to kill isn't as fast, we move further away from burst/cooldown phases, encourage smarter team grouping, and actually have some decisions to make on builds.
GrumpyDuckling wrote: »how does this contribute to a balance issue, if this applies to all players?
Healing scales off max magicka and spell damage for everyone, so this is an advantage available to all mag players.
Vigor scales off stamina and weapon damage for all stam classes.
In other words, this advantage is available to all players, and is therefore balanced.
Build variety.
If a player wants to stack full-on damage, then they wouldn't be able to heal themselves well - meaning that they need to either go full-on glass cannon, or balance their build more.
As a result, time to kill isn't as fast, we move further away from burst/cooldown phases, encourage smarter team grouping, and actually have some decisions to make on builds.