Have you ever tried a trial dummy? Because this dummy (and only this) gives you plenty buffs you would get from an organized group in a trial. So you can compare builds and how they would perform in such a group. But those buffs will about double your damage and cant be compared with parses without those buffs. Such parses on other dummies are good to test solo builds or builds for very unorganized groups not so for organized group play.Quethrosar wrote: »you know what i don't understand from all this talk and people's videos?
parses where the skill sais 10k dps but the skill never procs that high. and i have 73% crit rate and minor force.
shard, the biggest hit i remember is in the 40ks, most of the time it's in the 30s. but I can see videos where this was over 50k. Maybe they are old videos.
All i know is it feels like even though i run good stuff, the correct stats, blood thirsty, spell damage enchants, divines, etc...
skiils seem to never be as good as you see in the videos.
in vet dungeons i can be anywhere from 30 to 50% of dps.
in nss trial i was either 9 - 12% depending on which of the 3 times i went.
i don't use daedric prey or haunting curse because i use the dot that heals me, forget the name since most of my life is pug.
If you dont want to use trial gear (yet),So, I've got my Order's Wrath Armor, and the maw monster set per recommendations. Now for the jewelry and weapon...
As I wrote before Necropotence is one of the worst sets you could wear: https://forums.elderscrollsonline.com/en/discussion/comment/7679732/#Comment_7679732FlopsyPrince wrote: »I read it above, but can someone note what would be better that is achievable by a casual player (some dungeons, but not a lot, though I do buy helms in Cyrodiil as they come up).
I am using Mother's Sorrow and Necropotence now on my pet sorc.
Sharpend only if you need penetration. If you are useing light armor you dont need penetration. Tanks provide about 11k or even more penetration (at least they should). Enemies in dungeons have 18,2k resistances so about 7k are remaining for you (its ok to be slightly below this). Enemies in overland have only about 9k resistances but no matter what they still die very quickly. Solo arenas and soloing dungeons (as also PVP) are the only things where you should have more penetration than this, because going with the penetration higher than the enemies resistances is completely wasted. You get exactly 0 damage increase if doing so.What trait on the inferno staff(s)? Probably precise or sharpened?