Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Pet Sorcerer

Petoften
Petoften
✭✭✭
There are some online things for Pet Sorcerer, but I would like one pretty dedicated to pets, and some things I've seen don't quite fit, like armor choices.

From old days, I remember Necropotence getting a lot of praise; it still looks ok, and someone recently praised it also. Since Max magica increases pet damage, I was thinking of getting that. Craft Aliq is another set that's about Max Magika.

I'm wondering about comments about those two sets, or reasons why to look at others and which ones.

Also, it seems to me the flying pet heal is the single most powerful thing for the class, but a guide suggested morphing it to the non-healing damage upgrade. Any comments? Is there a case for that or am I right to want to keep using it for the great instant heals?
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    I was used to run trials with magsorc, where all pets are mandatory.
    I build damage on critical damage (Mother Sorrow (MS), Julianos, Medusa, Tzoving + Trial gear), not on max magicka.

    Easy to get
    MS+Julianos = bouth easy to get and you have very good (not meta) gear for trials. You should use some source of Major Savagery and Prophecy, Minor Force and Major Brutality and Sorcery.

    manaSorc
    MS+ Bashe Mania/Siroria/False God, Second options are trials sets, you need to farm in trials. Normal version is a little better then Julianos. Perfect version is best PvE gear then. You should use some source of Major Savagery and Prophecy, Minor Force and Major Brutality and Sorcery.

    stam Sorc is now stronger then mana sorc
    Leviatan+ Coral/Relequen, Leviatan is stamina version of MS and you can use MS as well, Other 2 are trials sets, You should use some source of Major Savagery and Prophecy, Minor Force and Major Brutality and Sorcery.

    manaSorc - best
    Medusa/Tzovign + perfect Bashe mania, you dont need another source of Minor Force, more space on your bar.

    stamSorc - best
    Tzovign/Medusa+perfect Coral, you dont need another source of Minor Force, more space on your bar.

    One of the strongest not trial sets "Kinras's Wrath" isn't used by pet sorc because space on bar (Minor Force)


    Twilight Tormentor vs Twilight Matriarch

    Matriarch is powerful source of healing and do some damage. If you travel alone, she could be very useful.
    Tormentor do more damage then Matriarch. Not so much more, but still more. In group with dedicated healer, healer will heal you and you should focus on doing as much damage as possible.

    Tormentor If there is dedicated healer. Matriarch if you need heal yourself.


    Edited by Elendir2am on August 2, 2022 9:32AM
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Damage scales differently now. It is better to invest in spell damage than in max magicka.
    Sorcs class passive give you a percentage boost to every point of spell/weapon damage, but not Max Magicka. Okay, unless you run bound aegis and inner light, but you do not have the frontbar space for that.
    This build is a beast:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=441417
    I play her two bar and one bar oakensoul. Has everything you could possibly ask for. You can even drop Crit Surge and Camo Hunter for additonal DoTs, or a real spammable. Only need to use spell power pots in this case.

    Not just Flappy has a heal, Bumpy has one, too. Only, it scales off MaxHealth. And Monkey has this AoE stun, that you cannot use in a controllable fasion.
    Edited by Zodiarkslayer on August 2, 2022 12:36PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Petoften
    Petoften
    ✭✭✭
    Thanks for the replies. I'm not quite sure what to make of some of them. Part of the issue is wanting to go pets as a character theme, not only min/max.

    So it's about understanding things like how much am I giving up if I go for max magica over spell damage, are there activities that's a problem for, and what are the tradeoffs using one pet for heals versus the other.

    I don't know why a guide advised morphing pets the opposite way or the tradeoffs of keeping 'flappy' as healer going against the guide. I also prefer 'easier' rotations. Right now it's hit a few keys every so often, spam crystal shards, heal.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Well, if you want a thematic build for pets and use certain sets to have incredibly high max magicka, I can recommend this old pvp build of mine (slightly altered 😉):
    https://en.uesp.net/wiki/Special:EsoBuildData?id=467839

    If you take a look, you will see the two builds are very different. UESP has this comparable stat called "effective weapon/spell power". You will see that my first build above is much more powerful than the "everything into maxmagicka" build.
    Also the pets do only about 10% more damge, even though I have almost twice as much maxmagicka, on the second build. And the damage scaling of the pets attacks is now dynamically between Maxmagicka and Spell Damage, whatever results in higher tool tipps.

    Almost all stats have diminishing returns. MaxMagicka looses its efficiency between 32k and 35k. For Templars that is even lower, because of their passives and skills.

    If you take into account, that the damage formula heavily favors crit damage, crit chance and crit damage will most likely produce even more overall damage than speccing into either Maxmagicka or Spell Damage.

    Also penetration is a factor. Because every 500 armor points an enemy has, he mitigates 1% of your damage done.

    So maybe you ought to revisit your initial hypothesis about pets and Maxmagicka? 😉
    I guess the idea isn't bad, it is just so much more powerful to build with efficiency. 🤷‍♂️
    Edited by Zodiarkslayer on August 2, 2022 7:11PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd go with the healing matriarch UNLESS most of your play is done in the company of a very good healer. The matriarch is better than her number looks as a healer because she is so easy to use. Since you have to double slot her, it doesn't matter which bar you're one when someone needs a heal. Also, her heals are smart - you don't have to aim them. If you see a troublesome health bar anywhere around you, just smack the matriarch key regardless of which bar you are on.
    Magicka. Yes your pet damage scales from it but a pet sorc should be able to use plenty of heavy attacks so sustain is not a problem.
    Spell damage. Good because it boosts both damage and healing.
    Penetration. Very good but depends on what you fight and who you have with you. I like running solo and doing bosses so I run with close to 18k pen (including my own major breach).
    Crit chance. Not only perhaps the best bang for the buck but especially helpful on sorcs since it procs critical surge for your personal healing.
    PC NA(no Steam), PvE, mostly solo
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    Necropotence was nerfed. Then anything that made max magicka better than spell power for sorcerers was changed. Its 5-piece bonus is simply not very good now.

    As a casual player, you absolutely should take the healing matriarch over the other choice.

    There's a named Mother's Sorrow lightning staff that's easy to get as a quest reward -- Argonian Muckminder or something like that. It even has the Infused trait, which is a good one. Unfortunately, inferno staffs from that set have to be farmed the hard way, or bought in guild stores.

    Along with Mother's Sorrow and Necropotence, Mad Tinkerer and Spinner are dropped overland set that are pretty decent for casual magicka players.

    5-piece magicka sets I've used recently include Mother's Sorrow, Mad Tinkerer, Burning Spellweave (I got lucky with an inferno staff drop in that set), Julianos, and Treasure Hunter. I think they're all appropriate for sorcerers. Also Overwhelming Surge, but that's only good if you stand near the enemy.

    Healing sets are a different story, of course, although I may use one of the sets listed above in addition to Spell Power Cure.




  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    It's not meta but it's also hilariously funny to run a two pet stamsorc with defiler, daedroth (maw of the infernal) and aegis caller, with the storm atro ulti plus a large annoying cosmetic pet (the my little pony pet is great) and in PvE companion.

    It turns you into a kind of rolling combat circus.

    Mad tinkerer is very very effective for solo. If you mix tinkerer and mother's sorrow/leviathan plus exploding wall or titanic cleave (trickier to get to do the stamina version but very very effective) you get something resembling a lawnmower for trash. If you are weak on heals you can also trade some damage down by using winter's respite plus tinkerer but for a pet sorc you really shouldn't need to do that.

    In organized groups avoid tinkerer though unless your tank is good with it.
    Too many toons not enough time
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Petoften wrote: »
    From old days, I remember Necropotence getting a lot of praise; it still looks ok, and someone recently praised it also. Since Max magica increases pet damage, I was thinking of getting that. Craft Aliq is another set that's about Max Magika.
    Necropotence and Crafty Alfiq arent just bad, they are absolute trash!

    The reason is that pets also scale from weapon or spell damage (the higher value) not just Magicka (or even Stamina right now!) anymore.

    Further a standard Magicka line provides 1096 Max Magicka, while a standard Spell Damage line provides 129 Spell Damage, but 1 Spell Damage is the same power increase as 10,5 Max Magicka, so it is 1096 Max Magicka vs. 1354,5 Magicka equivalent (from Spell Damage). So the total 6420 Max Magicka of necropotence is about as strong as 611 Spell Damage. Siroria for example provides up to 520 Spell Damage just with the 5th bonus (on top of additional 129 Spell Damage, and 2192 Max Magicka as also the Minor Slayer Buff).

    Further you should consider that your spell damage is even buffed much more than your Max Magicka. Its easy to get Major Sorcery for a 20% increase for example, so that you would even beat necropotence with just 509 spell damage if you dont have any Max Magicka Boosts, like the 5% from Inner Light or 8% from Bound Aegis. Just right now I even dont remember any other Max Magicka Boosts while there is for example Minor Sorcery which you usually get from a templar in your group and would make Spell Damage even more powerful than Max Magicka. Finally there is the 2% spell damage boost from every sorcerer skill slotted and the 3% spell damage boost from fighters guild skills. Takeing all this into account (Major Sorcery, Minor Sorcery, 5x Sorc Skills, 1x Fighters guild) will boost any spell damage by 43% so that you need just 427 Spell damage (thats almost just 3 usual spell damage lines) to break even with the whole Necropotence set.

    And then there is crit which is even stronger than Spell Damage (usually) and also boosts your pets damage. Almost any set with a few crit or spell damage modifiers and a 5th bonus that at least somehow contributes to your damage is stronger than necropotence, some even by far (> 2x or 3x). Crafty alfiq even provides less Max Magicka without provideing anything else and is worse than necropotence...
    Petoften wrote: »
    Also, it seems to me the flying pet heal is the single most powerful thing for the class, but a guide suggested morphing it to the non-healing damage upgrade. Any comments? Is there a case for that or am I right to want to keep using it for the great instant heals?
    Yeah, the heal from that pet is strong, but I guess you want to play a damage dealer not a healer, so you should consider to maximize your damage. And for self healing there are enough other options like critical surge (which gives you also major sorcery), blood magic or other skills and in group play you even usually dont need any healing yourself if there is a real healer there.

    But the other morph of the pet deals about twice the damage of the healing morph and you will for sure be able to notice the difference in damage! The sad thing is that it gets drastically nerft and will probably not be that much stronger than the healing morph and maybe none of both morphs will be worth to slot anymore if you want to maximize your damage.

    ========================

    But there were more changes to the combat system which you should consider. One is that no matter what skill (or pet) you use, they scale from the higher stat, so Pets can also scale from Stamina and Weapon Damage! You could even Stack in opposite resources like Max Stamina and Spell Damage with Spell Critical, because only the higher Stat of all 3 is chosen even if they dont fit.

    Considering this and considering that the best Proc Sets are medium / stamina based armors, especially those that summon Pets, another very interesting option is a stamina Pet Sorc and probably a stamina based pet Sorc is even potentially stronger than anything you can do on a Mag Pet Sorc.

    I once made such a stamina pet sorc build:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=468291

    It was just a fun build to annoy a friend who started tanking with as many and as big pets as possible and I never considered that it will be viable and I even thought that it wont work at all, but I was astonished on the burst potential of this build and how much damage it does in dungeons, as also how easy and fun it is to play.

    It will be able to summon up to 6 pets at once and if he does he easily reaches 50k single target DPS in dungeons (even if you dont get much support from your teammates) while even reaching > 100k / 200k DPS in AOE situations and this almost immadetly (burst) and constantly, while almost pressing one single button.

    Also it has plenty self healing (pressing the same single button, so it feals like a templar with plenty pets) and you literally dont need a healer at all, most of the time, so you highly probably wont miss the matriarch (damage morph is used).

    If you are using expensive potions that grant you major bruatlity and major savagery you could even replace camouflaged hunter with crystal weapon or bound armaments and critical surge with barbed trap for even more damage.

    But as it is now I recommend you tri stat potions (like those crown store potions you might have already plenty), because you will need Magicka and Stamina on this build.

    The rotation is just this:
    Keep the 2 long lasting Buffs / Dots critical surge (33 sec) and boundless storm (30 sec) up at all time.
    Then use Stampede as Gap Closer (teleport) and DoT (with the Maestrom two hander, even the non perfected one does really good damage) and reapply it if it runs out.

    Thats basically all you have to do on your backbar.

    On Frontbar you just have to spam Bloodthirsty, it is necessary to summon the aegis pet.

    If you are fighting big adds / bosses you also should apply daedric prey as it boost all 6 pets by 20% and does good damage by itself if it explodes. You should never reapply it when it is still active (otherwise you loose the explosion).

    You can cast the volatile familiar if you want (especially strong against multiple enemies) but only if you have spare Magicka left, because critical surge (highest) and daedric prey have a much higher priority and you should always leave some spare Magicka to be able to cast them again if they run out.

    Against bosses who have more than 50% health you can also activate the twilight tormentor but it has the least priority of all.

    Most of the time you will just spam Bloodthirst (to proc the aegis) and Light Attacks (to proc Maw of the infernal). If you dont light attack weave and dont want to learn it, replace Maw of the infernal with Stormfist, this will remove one pet, but will retain the same strength without the need of light attack weaving.

    The Defiler set will just proc automatically you dont have to consider anything.

    As a side note: the build can take people off guard in duels when they arent prepared to see 6 pets summoning all around them at once and dealing immense burst in a short time. But it can be for sure outplayed by experienced pvp players because its not a pvp build and the most hurting pets can be outranged (stationary pets).
    Edited by KilianDermoth on August 14, 2022 9:12AM
  • Petoften
    Petoften
    ✭✭✭
    Thanks for the very good replies. The big point I saw is that my info from early in ESO about max magicka apparently has changed to now other stats also buffing pets and max magicka being ineffective versus spell power and crit.

    Lots of other info also. This is only PvE. I lean toward preferring magicka as a char preference though I see the info why stam can be better.

    I see the info that the healing 'flappy' is agreed to be great for healing but that some make a case it can be replaces with damage with skills doing healing. It wasn't as clear about the other pet morph tradeoffs.

    I got the amor set picks, and even think I own a lot of most of them so that's a thing to look at, as if I find a set I think is good as a keeper I can upgrade it to yellow quality. Then there's finding an easy but good set of skills/rotation.

    Currently, it's hitting several occasionally and spamming crystal fragments, several being Daedric Prety and Empowered Ward front, and unstable wall of fire, surge, and boundless storm back for harder fights.
  • Petoften
    Petoften
    ✭✭✭
    As I read it, crit most important, spell power second, max magicka third.
  • Petoften
    Petoften
    ✭✭✭
    I'd guess a lightning or fire staff is best, does it matter?
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Fire is best against bosses / single target and if you use the right skills its even better for AOE fights.
    The lightning staff isnt far of in AOE fights but still bad for single target / boss fights where it really matters.

    So front bar: flame staff!

    Backbar: both can work, depends on the skills / gear you are using as well as group support (there is more that buffs flame damage but nothing that buffs shock damage). On a solo build I prefer the shock staff on a Sorc while in a group build flame staff is usually better.
  • Petoften
    Petoften
    ✭✭✭
    Why is lightning better for solo, when fire is better on single targets? Is it just that you prefer a a build better at AOE with ligtning?
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Without group support Fire and Shock aren't that far apart on a Sorcerer for AOE fights.

    But with group support (flame damage buffs) fire staff gets stronger for AOE, even on a sorcerer.

    So for solo it doesn't matter that much for group a flame staff is better. It's more a personal thing that I prefer shock for solo.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    ... So for solo it doesn't matter that much for group a flame staff is better. It's more a personal thing that I prefer shock for solo.

    That's the point. A personal decision to run something for roleplay reasons. For lack of a better word. 😉

    Inferno Staffs gives bonus to all single target abilities of your character. I always look at what I have on that particular bar and decide.

    Crystal Frags: Single Target
    Bumpy: Single Target
    Flappy: Single Target
    Force Pulse: Single Target
    Inner Light: Barbuffer
    Greater Attro: 1 AoE, 27 Single Target attacks
    Conclusion: Use Inferno Staff... 🥳
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Maybe you should read the whole conversation before replying. It was about the backbar staff choice and explicitly about AOE fights...

    Who uses Force Pulse or especially Crystal Frags on his backbar or in AOE fights!?
    And who even activates Inner Light in PVE at all?
    And the damage you loose on Flappy while on backbar doesnt matter that much.
    And what is even an Bumpy?

    While usually:
    Instable wall of elements (most used destro backbar skill): AOE
    Many DoTs (like a lightning form morph, a lightning splash morph, mystic orb): AOE
    Volatile Familiar (activated effect): AOE
    Initial hit of both Atros (even the greater one): AOE
    (While dawnbreaker is very often front bared because of the extra 1% spell damage, the atro is often back bared and even the single target morph would gain extra damage from a lightning staff because of the initial hit if you switch to frontbar directly after the cast)

    Conclusion: You probably just replyed without reading... 🙀

    And btw. I tested both, flame and shock. In non optimized groups or even solo, the difference is neglectible, sometimes the shockstaff even yields better results. And because there is no clear winner in this scenario it is just a personal decision which one you choose.

    Also for the frontbar staff choice, I just cite my self, 2 posts back:
    So front bar: flame staff!

    Edited by KilianDermoth on August 5, 2022 2:03PM
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    Magicka vs stamina

    Stamsorc is much stronger DD at present time. All leaderboard and progress group avoid of using magsorc now.
    However, magsorc was very strong DD last year and they were regular parts of portals group then.
    So, I advice ignoring "stamsorc stronger than magsorc" because it can change in future.

    Fire vs. Lightning

    Trials group - Fire/fire only (Boss fights with one target, special buffs from DK tanks,..)
    exception? I tried use lightning staff (front bar with pulsar as spamable) on trash fights in AoE setup. But it had only one pet, Volatile Familiar. Lightning staff has potential to overpower fire staff, but it depends a lot on number of trash and tanks ability to stack them all.

    Absence of special fire buffs and mostly AoE setup on sorc is stronger with lightning staff. AoE setup is very sitational setup.
    I would see fire/lightning setup reasonable with single targets on front bar and AoE on back bar.

    Bumpy - I guess that it is "Unstable Clannfear"
    Force Pulse has actually nice cleave damage. It is nice semi AoE skills. I used it on Triplets in vHoF as AoE for example.
    Edited by Elendir2am on August 8, 2022 10:03AM
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Pelanora
    Pelanora
    ✭✭✭✭✭
    Until I got strong enough to not need him, Bumpy was my guy. And he healed me just fine.
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    Pelanora wrote: »
    Until I got strong enough to not need him, Bumpy was my guy. And he healed me just fine.

    You can use Unstable Clannfear or Twilight Matriarch, but using both don't give you anything more then using only one.
    Combination of Twilight Matriarch and Volatile Familiar is better.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Petoften
    Petoften
    ✭✭✭
    The online guide and Elendir agree on volatile familiar and I got that. They differe on the matriarch, damage versus heal, and I can't see giving up that heal at this time as much as damage is nice.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Read the PTS Notes and the change to Daedric Prey => 45% increased Pet Damage
  • Petoften
    Petoften
    ✭✭✭
    Read the PTS Notes and the change to Daedric Prey => 45% increased Pet Damage

    Can you clarify your suggestion.

    Are you suggesting that because of coming pet damage buffs, go damage on both pets?

    The main thing I'd like to consider that is some replacement for the pet heal.

    As I said it seems like the most powerful skill is that heal.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    I meant the 45% increased pet damage instead of the 20% increased damage from prey you have now. For the sorcerer pets this won't change much because they also got nerft. But for the pets from sets this is handy because it means those sets will do 25% more damage than now. Aegis caller for example does already really good damage.

    But for now tormentor is much stronger than the matriarch. After the patch the tormentor is barely stronger than matriarch, the activated effect is meh and probably it won't outweight the burst heal of the matriarch in non optimized groups / solo. So it wouldn't matter much which one you choose damage wise and could just stick to matriarch.
    Edited by KilianDermoth on August 9, 2022 10:58AM
  • Petoften
    Petoften
    ✭✭✭
    I meant the 45% increased pet damage instead of the 20% increased damage from prey you have now. For the sorcerer pets this won't change much because they also got nerft.

    OK, if I read your post correctly, you're saying that Sorcerer pets are having their damaged nerfed a lot soon; that Prey is getting boosted but it won't help Sorcerer pet much, just set summoned pets; so after match, get the heal pet.
  • Petoften
    Petoften
    ✭✭✭
    Er, after the patch.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Yes if things stay as they are now.
  • Lynxyn
    Lynxyn
    ✭✭✭
    Max mag was basically relegated to healers. The healing proc sets scale off max resource and not spell power and vice versa for DPS proc sets. Spell damage is also a lot more efficient. Not sure what 1 spell damage is worth in mag now, but that value I saw once and always has used is 10.5 mag to 1 spell damage. You get more per stat line of spell damage than mag using this conversion and if you looked at like blood thirsty or infused vs arcane with that conversion the difference is a bit mind blowing especially for blood thirsty.

    When I saw unleashed ritualist from the cauldron back when blackwood came out I was like "wow maybe that'll be a good set for pet sorcs". I'm not surprised it's not though. 3 lines of max mag and only a 15% increase to pet damage. Like sure... Or I could run kinras which gives me a 10% boost to ALL damage and not just 15% to 2 skills. Kinras also has 2 lines of spell damage and 1 crit line. Honestly if they changed unleashed ritualist to like 1 or 2 lines of crit and 1 or 2 lines of spell damage and buffed the 5 piece from like 15% to 50% or even higher it might be worth using or at least trying compared to kinras or any other meta proc set. It would be cool if they gave mag sorc a set like that that is uniquely viable to them over other classes. Similarly to frostbite for magden or deadlystrike for magplar. I completely understand why they wanted to do the mag on the set too. Every viable set basically just being the 2-4 piece being spell damage and/or crit is kinda boring. But unless they buff max resource to bring it in line with spell damage you'll probably want to avoid as many lines of max mag as you can if your goal is high DPS. Like sure zos; I could use the 877 mag from arcane on gold jewelry.. or I could use bloodthirsty which gives me 3675 mag worth of spell damage when they're below 90% hp.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Exactly you got everything right, except the thing with bloodthirsty.

    Unleashed Ritualist is for sure garbage. Even if you fully spec into pets (the 3 class pets + 2 set pets) it's worse than almost any other set and worse then 3 pet proccing sets.

    Now to bloodthirsty. No you don't get 350 spell damage if the enemy is below 90% health. You get the 350 spell damage only if the enemy is at 0% health = dead.

    Between 100% and 90%: 0 spell damage
    At 80%: 39 spell damage
    At 70%: 78 spell damage
    At 60%: 117 spell damage
    At 50%: 156 spell damage
    At 40%: 194 spell damage
    At 30%: 233 spell damage
    At 20%: 272 spell damage
    At 10%: 311 spell damage
    At 0%: 350 spell damage

    So about 190 spell damage at average (probably usually lower) = 1995 Magicka equivalent.

    But there is a third competitor: infused.

    Infused with a Magical Harm glyph gives you extra 60% of 174 spell damage = 104 spell damage = 1096 Magicka equivalent which is also higher than the 877 Max Magicka from Arcane.

    There is still another big but!

    But Arcane is boosted by % Max Magicka Boosts (Mage Light: 5 %, Bound Armor: 8% for example).

    And infused is boosted by all % spell damage boosts (20% Major Sorcery, 10% Minor Sorcery, 2% per Sorcerer Skill, 3% per Fighters Guild Skills for example).

    Bloodthirsty is different here because it doesn't count as a buff for yourself but as a debuff for the enemy and it isnt boosted by anything!

    So (with the percentages from above):
    Arcane: 877 Magicka * 13 % = 991 Magicka

    Infused: 104 Spell Damage * (20% + 10% + 3% + 4 * 2%) = 104 spell Damage * 41% = 146 Spell Damage = 1533 Magicka equivalent

    Bloodthirsty: 190 spell damage = 1995 Magicka equivalent

    Still Bloodthirsty is better but there are a few points we didn't consider yet.

    1. The reverse execute of the sorcerer (Up to 10% more damage the more health the enemy has, which works completely contrary to how bloodthirsty works). So the damage is boosted when bloodthirsty provides 0 spell damage while it isn't boosted anymore when bloodthirsty reaches its peak, improveing flat spell damage boosts like infused further but not bloodthirsty.

    2. Group play. Sorcers are rarely played with an execute (where bloodthirsty would greatly boost the execute damage). While you can expect at least some teammates running bloodthirsty with an execute. So what would happen is that the time where the enemy is low health (and bloodthirsty strong) is lower than the time where the enemy is high health (and bloodthirsty really weak). Especially because without an execute you wouldnt profit that much yourself from bloodthirsty this lowers the effecieny of bloodthirsty further. Also the more people are running executes and bloodthirsty the weaker it gets for everyone else.

    Both can yield to situations where 3x bloodthirsty is in the end weaker than 1-3x times infused, especially on the sorcerer (less so on other classes without the reverse execute, the increased spell damage through skill slotting and with real execute skills).

    Sometimes 2x infused and 1x bloodthirsty or 1x infused and 2x bloodthirsty is the most optimal choice. But nontheless all options with bloodthirsty and infused are very close on a sorcerer and definitely stronger than arcane.

    All numbers are for golden jewelry for non golden jewelry bloodthirsty gets really weak and I would recommend infused.

    Further espeically interesting for this topic: bloodthirsty doesnt buff pet damage at all, only yours! So for a 5-6 pet sorc bloodthirsty might be always a worse choice than infused!
    Edited by KilianDermoth on August 14, 2022 9:41AM
  • Elendir2am
    Elendir2am
    ✭✭✭✭
    Sorcerer and execution phase.

    Although Mages' Wrath isn't as good as Radiant Oppression or Assassin's Blade morphs, I wasn't so far behind my templar and nightblade friends at trial's logs (DMG in execution phase).

    Execution phase is also most tricky phase of combat and higher damage is good to make it shorter.
    But it is about boss fights. Bloodthirsty isn't probably so great in trash fights like iz is in boss fights.
    Edited by Elendir2am on August 14, 2022 11:14AM
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    I meant the 45% increased pet damage instead of the 20% increased damage from prey you have now. For the sorcerer pets this won't change much because they also got nerft. But for the pets from sets this is handy because it means those sets will do 25% more damage than now. Aegis caller for example does already really good damage.

    But for now tormentor is much stronger than the matriarch. After the patch the tormentor is barely stronger than matriarch, the activated effect is meh and probably it won't outweight the burst heal of the matriarch in non optimized groups / solo. So it wouldn't matter much which one you choose damage wise and could just stick to matriarch.

    What does that +25% really amount to as an increase? Damage buffs keep going down with CP changes, but I'd guess that .25 needs to be divided by at least 1.35 even now.
Sign In or Register to comment.