I didn't like the new jabs animation on PTS and it hasn't been reverted, but then I didn't imagine it would be. I've played my 250CP and level 13 (different server, no CPs) templars in overland content including delves thus far and apart from the animation haven't noticed any difference.
Easier content like overland or delves you won't really notice a difference because the relative time to kill is already so short. If it took you 4 seconds to kill an overland mob before, at a 20% damage loss it will now take you 4.8 seconds. Pretty tough to notice any difference.
But if a boss in VMSA took 2 minutes to kill before, it will now take you 2m24s, which you will likely notice. Or those enemies that take a second or two longer to go down now get in an extra hit or two, you will notice in any "race against time" scenario.
If you were in a Vet dungeon, or trial that has a DPS check, that extra 20% can not only take noticeably longer, but even make the content impossible.
LesserCircle wrote: »
My magblade went from 31k to 26k on an unbuffed normal trial dummy as if I forgot how to play overnight. As a casual solo player, this is discouraging. Less damage means less healing for me.
Only vet bosses (not arena bosses mind you) got their hp reduced by 10%. My dps went down ~15%. Dummy parse dragged on. Boss fights will take even longer because there will be more time for repeating mechanics.
AlterBlika wrote: »If by an unbuffed dummy you meant 6m or 3m one, then your dps is just about fine. You can still hit for more (I think 40k on such a dummy was a limit before the update, if you're really into soloing, not just overland and arena stuff), if you adjust your build (and skill?).
AlterBlika wrote: »It takes longer to beat a boss, but otherwise fine. I don't see any issues with that.
I didn't like the new jabs animation on PTS and it hasn't been reverted, but then I didn't imagine it would be. I've played my 250CP and level 13 (different server, no CPs) templars in overland content including delves thus far and apart from the animation haven't noticed any difference.
Easier content like overland or delves you won't really notice a difference because the relative time to kill is already so short. If it took you 4 seconds to kill an overland mob before, at a 20% damage loss it will now take you 4.8 seconds. Pretty tough to notice any difference.
But if a boss in VMSA took 2 minutes to kill before, it will now take you 2m24s, which you will likely notice. Or those enemies that take a second or two longer to go down now get in an extra hit or two, you will notice in any "race against time" scenario.
If you were in a Vet dungeon, or trial that has a DPS check, that extra 20% can not only take noticeably longer, but even make the content impossible.
The point is that these changes were heralded by the doomsayers from the outset as impacting adversely on every single player regardless of playstyle and including casual players of overland content.
The fact is it hasn't, in part perhaps because of the changes made in response to feedback but also perhaps because of scaremongering on the part of those who were previously calling for the game to be made more difficult and then got upset when ZOS actually delivered on it.
As with most such changes, and I was as opposed as anyone on the PTS to the previous changes on achievements, some will quit over these changes and a few of them likely won't return, but others will adapt as they always do, and as I have done with the achievements albeit by abandoning two longstanding accounts and playing a bit differently on a single replacement account. Life goes on, as does the game.
Bad
went from being able to solo vet-dungons with a little effort to struggling to solo normal ones
stevepdodson_ESO888 wrote: »my fishing experience is still the same... so what's everyone worries about
EldritchSun wrote: »I heard arena weapons are trash now?
I didn't like the new jabs animation on PTS and it hasn't been reverted, but then I didn't imagine it would be. I've played my 250CP and level 13 (different server, no CPs) templars in overland content including delves thus far and apart from the animation haven't noticed any difference.
Easier content like overland or delves you won't really notice a difference because the relative time to kill is already so short. If it took you 4 seconds to kill an overland mob before, at a 20% damage loss it will now take you 4.8 seconds. Pretty tough to notice any difference.
But if a boss in VMSA took 2 minutes to kill before, it will now take you 2m24s, which you will likely notice. Or those enemies that take a second or two longer to go down now get in an extra hit or two, you will notice in any "race against time" scenario.
If you were in a Vet dungeon, or trial that has a DPS check, that extra 20% can not only take noticeably longer, but even make the content impossible.
The point is that these changes were heralded by the doomsayers from the outset as impacting adversely on every single player regardless of playstyle and including casual players of overland content. The fact is it hasn't, in part perhaps because of the changes made in response to feedback but also perhaps because of scaremongering on the part of those who were previously calling for the game to be made more difficult and then got upset when ZOS actually delivered on it.
As with most such changes, and I was as opposed as anyone on the PTS to the previous changes on achievements, some will quit over these changes and a few of them likely won't return, but others will adapt as they always do, and as I have done with the achievements albeit by abandoning two longstanding accounts and playing a bit differently on a single replacement account. Life goes on, as does the game.
Was doing 50k dps on the 3m dummy before the patch, now I'm at 35k. I can't crack 70k dps anymore on a trial dummy (adjusted), when I was hitting 95k before the update. This is on my secondary. My main is no longer playable and my third is also gutted. All in all, since these changes went live, I'm going to take a break until they're addressed. Don't really see a point in playing at the moment.
Necrotech_Master wrote: »EldritchSun wrote: »I heard arena weapons are trash now?
maelstrom destro i think is better (but is currently bugged and doesnt work from back bar)
maelstrom 2h is nerfed quite hard
maelstrom bow got a slight buff
master resto got a slight buff
so really the only one that is probably not great anymore is the maelstrom 2h
maelstrom destro will be good once they fix it