alternatelder wrote: »"This buff now increases your damage against monsters with Heavy Attacks by 80%"
I thought we already knew it was only heavy attacks...?
alternatelder wrote: »"This buff now increases your damage against monsters with Heavy Attacks by 80%"
I thought we already knew it was only heavy attacks...?
VoidCommander wrote: »Just giving our PTS testing brothers and sisters a heads up that Empower will only affect fully charged heavy attacks when the patch goes live. "Medium Weaving" is dead before it was truly born. You will just have to live with the nerfs. No escape. See yall for Update 36. Divines forbid I get excited to learn a new niche mechanic.
, it tells us ZoS has no intention of making Empowered good.
So I'd say overall it's not a good change. Heavy attack builds might be a little stronger next patch than live, but not by much. . It's a slight buff, but any balancing changes that push heavy attacks lower, and it'll be a nerf.
, it tells us ZoS has no intention of making Empowered good.
So I'd say overall it's not a good change. Heavy attack builds might be a little stronger next patch than live, but not by much. . It's a slight buff, but any balancing changes that push heavy attacks lower, and it'll be a nerf.
they can as well push them higher by boosting empower to > 80%.
empower is now solidly decoupled from LA, MA and PvP. So no interactions with any of those. easy balancing..
alternatelder wrote: »"This buff now increases your damage against monsters with Heavy Attacks by 80%"
I thought we already knew it was only heavy attacks...?
If you hold down the attack button, you can let go before you finish charging the heavy attack, resulting in a medium attack. But anything more than a light attack is considered a heavy attack by the game. So they have to specify in the coding that it only effects fully charged heavy attacks.
Which is both good news and bad news. On one hand, it means there won't be a medium attack weaving meta, which from thf looks of parses was really strong. On the other hand, by making it so it only effects fully charged heavy attacks, it tells us ZoS has no intention of making Empowered good. It's going to be a niche skill that no one cares about except heavy attack builds, which are not going to be very good next patch because of the fully charged heavy attack nerf.
So I'd say overall it's not a good change. Heavy attack builds might be a little stronger next patch than live, but not by much. Meanwhile, Empower on oakensoul and class skills becomes a skill no one cares about when it used to be a staple due to the light attack buff it gave. It's basically just a dead buff now outside of a very niche playstyle that's getting inadvertently nerfed. It's a slight buff, but any balancing changes that push heavy attacks lower, and it'll be a nerf.
Not bugged, just an oversight. You have to specify for coding purposes as someone already mentioned.alternatelder wrote: »alternatelder wrote: »"This buff now increases your damage against monsters with Heavy Attacks by 80%"
I thought we already knew it was only heavy attacks...?
If you hold down the attack button, you can let go before you finish charging the heavy attack, resulting in a medium attack. But anything more than a light attack is considered a heavy attack by the game. So they have to specify in the coding that it only effects fully charged heavy attacks.
Which is both good news and bad news. On one hand, it means there won't be a medium attack weaving meta, which from thf looks of parses was really strong. On the other hand, by making it so it only effects fully charged heavy attacks, it tells us ZoS has no intention of making Empowered good. It's going to be a niche skill that no one cares about except heavy attack builds, which are not going to be very good next patch because of the fully charged heavy attack nerf.
So I'd say overall it's not a good change. Heavy attack builds might be a little stronger next patch than live, but not by much. Meanwhile, Empower on oakensoul and class skills becomes a skill no one cares about when it used to be a staple due to the light attack buff it gave. It's basically just a dead buff now outside of a very niche playstyle that's getting inadvertently nerfed. It's a slight buff, but any balancing changes that push heavy attacks lower, and it'll be a nerf.
I know what medium attacks are, I used to do it often way back when. I only posted because that's what I saw in the notes, I didn't realize it was bugged though.
francesinhalover wrote: »would be godtier if they buffed for the patch some of the weak dots like necrotic orb, soul etc
and godslayer tier if they made boneyard have a 20 sec morph just so i can do easier rotations hahah, we all know it wont happen.
thank god we have skinnycheeks, the guy is amazing
VoidCommander wrote: »Just giving our PTS testing brothers and sisters a heads up that Empower will only affect fully charged heavy attacks when the patch goes live. "Medium Weaving" is dead before it was truly born. You will just have to live with the nerfs. No escape. See yall for Update 36. Divines forbid I get excited to learn a new niche mechanic.
What is your data concerning LA vs MA weaving?
That will determine what works best.
Edit: I see an Ss of a comment that seems to come from Rich that talks about empower. But if the weaving damage scales more off how long we charge the attack and LA is no longer giving additional damage, then it would seem that a LA would be only slightly better. That would be fine.
VoidCommander wrote: »Just giving our PTS testing brothers and sisters a heads up that Empower will only affect fully charged heavy attacks when the patch goes live. "Medium Weaving" is dead before it was truly born. You will just have to live with the nerfs. No escape. See yall for Update 36. Divines forbid I get excited to learn a new niche mechanic.
What is your data concerning LA vs MA weaving?
That will determine what works best.
Edit: I see an Ss of a comment that seems to come from Rich that talks about empower. But if the weaving damage scales more off how long we charge the attack and LA is no longer giving additional damage, then it would seem that a LA would be only slightly better. That would be fine.
The only reason medium weaving was a thing was because an empower oversight was being exploited and it basically doubled the damage of a medium vs a light. Assuming there is a DPS difference at all it's going to be completely irrelevant like probably in the sub 1k range and you're just going to inevitably LA weave.
VoidCommander wrote: »Just giving our PTS testing brothers and sisters a heads up that Empower will only affect fully charged heavy attacks when the patch goes live. "Medium Weaving" is dead before it was truly born. You will just have to live with the nerfs. No escape. See yall for Update 36. Divines forbid I get excited to learn a new niche mechanic.
What is your data concerning LA vs MA weaving?
That will determine what works best.
Edit: I see an Ss of a comment that seems to come from Rich that talks about empower. But if the weaving damage scales more off how long we charge the attack and LA is no longer giving additional damage, then it would seem that a LA would be only slightly better. That would be fine.
The only reason medium weaving was a thing was because an empower oversight was being exploited and it basically doubled the damage of a medium vs a light. Assuming there is a DPS difference at all it's going to be completely irrelevant like probably in the sub 1k range and you're just going to inevitably LA weave.
Just wanna comment on the hilarious irony of half these posts. For the record OP, thank you for being one of the few people who actually saw this for what it was: Raising the skill ceiling without raising the damage ceiling.
For everyone else complaining about it, remember that this whole "Ugh why should we have to learn MA weaving? It's a bug from empower, it's not even an intended effect," is the exact same sentiment a lot of us had about LA weaving, which you all loved so dearly that they basically made everything in the game since to revolve around that one bug.
I'm glad the devs listened and made some changes, truly. But this is also a great example of why its basically impossible for them to make combat fun. Even the tiny community doing endgame right now has such vastly different opinions on what makes combat good, all driven by conflicting principles as to what counts as skill. Guess what, MA weaving was harder. Y'all should have wanted something to push your skills more, right? I guess all the "git gud and learn to LA weave" was only relevant when it was something you could already do.
Just wanna comment on the hilarious irony of half these posts. For the record OP, thank you for being one of the few people who actually saw this for what it was: Raising the skill ceiling without raising the damage ceiling.
For everyone else complaining about it, remember that this whole "Ugh why should we have to learn MA weaving? It's a bug from empower, it's not even an intended effect," is the exact same sentiment a lot of us had about LA weaving, which you all loved so dearly that they basically made everything in the game since to revolve around that one bug.
I'm glad the devs listened and made some changes, truly. But this is also a great example of why its basically impossible for them to make combat fun. Even the tiny community doing endgame right now has such vastly different opinions on what makes combat good, all driven by conflicting principles as to what counts as skill. Guess what, MA weaving was harder. Y'all should have wanted something to push your skills more, right? I guess all the "git gud and learn to LA weave" was only relevant when it was something you could already do.
Yeah, you don't get it, but that is fine. MA weaving wasn't a major issue. If you thought that was what concerned us, you have not been following closely, and/or you don't do end game content.
arkadiusz1992eb17_ESO wrote: »Medium Weaving lets go in the name of accesibility
shadyjane62 wrote: »francesinhalover wrote: »I disagree the ceiling is higher than before because medium attack weaving is pretty hard. Like really hard.
I don't even understand what medium attack weaving is? But I'll bet even though I've played for 8 years, I won't be able to do it.
Too fine a line in when you hit the button.
Couldn't agree more, medium weaving currently does the most damage on pts and is the most challenging to pull off. This will further raise the ceiling. Add this to the long list of issues with this upcoming patch. Such a resounding failure.
Oh, and thanks for the medium attack end game meta.... Yeah, thanks for that......
boi_anachronism_ wrote: »It did raise the damage ceiling. MA was clocking an additional 12k+ over and above what a LA rotation was. That widened the skill gap significantly. Additionally LA weaving is not remotely confined to end game. Everyone that plays in vet level content light weaves. We aren't talking about . 01%. On top of that most end game players could ALREADY MA weave. It was the meta prior to summerset. Nefas talks about this. So basically anyone who started playing since then would have been at a big disadvantage but all the endgame players who have been around for years would have, again, been fine.