baltic1284 wrote: »Can I respectfully ask that my thread remain on topic? I think Kevin has addressed well enough the perhaps wrong use of what many people perceived as antagonistic dialogue in dev responses and posts.
Thanks, guys.
Certainly, if you feel the “state of the game” is not related to management or player/developer relationships.
No I don't think that the unfortunate state of the game which I detailed pretty comprehensively in my post has much to do with a dev using language that players perceived as hostile. Otherwise I would have mentioned it.
In your post no you have a point there but so does those that post as the DEV team have used hostile wording against the community itself and so has Moderators on the forums no, I'm not trying to break rules, but it has happened a lot in the past. Does your post state that directly or indirectly no but it has happened, and most players are starting to get tired of it.
It is very sad when players have to put in there post I'm Not Trying to break the rules, but this is how i feel to generally feel safe on the Forums from what has happened. The company in General does have a very bad reputation of customer company relations, in that area in general does need to be addressed and fixed, moderation still needs work in fact a lot of work, from what i have seen on the forums over the years from when I was selected for testing, the moderation has gotten to the point of either speak good of the company you be picked on and bullied, ie the twitch issue they had as an example.
Relations all around has to be looked at and seriously changed to be more polite to those you are asking A to play the product and B give money to you. your post may have been why your frustrated with the company but so are the players posting in here on why they are and when a Admin steps in to explain and give excuses to defend those that have caused the problem that is also an issue that needs to be addressed.
The community shouldn't have to be posting in fear of the company or of what those that have power will abuse and how they will, communication needs to be on the forums and only on the forums not on Reddit or any other platform as not all have access or use those platforms.
but the whole effort seems to be contrary to what the community is saying en masse - we don't want it.
Supreme_Atromancer wrote: »but the whole effort seems to be contrary to what the community is saying en masse - we don't want it.
"The community" frustratingly seems to be defined as "whoever agrees with my point of view".
I'm part of the community, and I don't agree with the outrage. There are clearly plenty of other people in this thread, in others on the official forums, across other fora, that don't agree. Are they just conveniently defined as "not part of the community", or irrelevant?
I agree that there are concerns. I don't begrudge anyone their point of view, particular concerns, or whatever, but can we please stop pretending that we're speaking for the entire community?
Supreme_Atromancer wrote: »but the whole effort seems to be contrary to what the community is saying en masse - we don't want it.
"The community" frustratingly seems to be defined as "whoever agrees with my point of view".
I'm part of the community, and I don't agree with the outrage. There are clearly plenty of other people in this thread, in others on the official forums, across other fora, that don't agree. Are they just conveniently defined as "not part of the community", or irrelevant?
I agree that there are concerns. I don't begrudge anyone their point of view, particular concerns, or whatever, but can we please stop pretending that we're speaking for the entire community?
I am simply stating the fact that most people, judging by posts here, Reddit, and YouTube, are not wanting this change. Until I see more supportive views, outweighing the current trend, I will continue to believe the community is disapproving en masse because that is the visible fact.
Supreme_Atromancer wrote: »but the whole effort seems to be contrary to what the community is saying en masse - we don't want it.
"The community" frustratingly seems to be defined as "whoever agrees with my point of view".
I'm part of the community, and I don't agree with the outrage. There are clearly plenty of other people in this thread, in others on the official forums, across other fora, that don't agree. Are they just conveniently defined as "not part of the community", or irrelevant?
I agree that there are concerns. I don't begrudge anyone their point of view, particular concerns, or whatever, but can we please stop pretending that we're speaking for the entire community?
I have yet to see a single solid reasoning about how U35 does not create already known issues and is at high risk of creating further ones, in particular the initial Week 1 changes that triggered the first outrage.
Everyone, once pressed, has either fallen silent when challenged or has parroted ZOS' mission statement while evidently not realizing that the actual changes do something different.
So please, if you believe that people are in an echo chamber of their own opinions - enlighten us.
How is U35 Week 1 a good thing, as a whole? How is Week 4 a good thing, as a whole? Or at least to a large part? How are the constant build-shattering changes a good thing?
You are avoiding the questions posed. Please, answer these:
How is U35 Week 1 a good thing, as a whole? How is Week 4 a good thing, as a whole? Or at least to a large part? How are the constant build-shattering changes a good thing?
Supreme_Atromancer wrote: »You are avoiding the questions posed. Please, answer these:
How is U35 Week 1 a good thing, as a whole? How is Week 4 a good thing, as a whole? Or at least to a large part? How are the constant build-shattering changes a good thing?
Getting a hold of the damage creep and the skill gap seems pretty good to me. Tackling that by targeting the importance of Light Attack Weaving seems like a good idea based on the report that it is responsible for a steep learning curve and that *many* players (not forum-goers, but *players*) are resistant to.
Elaborate on the advantages of reducing damage across the board and how the skill gap is being reduced please.
Because from where I am standing, the reduced damage for everyone makes it harder to access harder content than before,
and the skill gap has gotten worse if anything due to the horrendously out-of-sync DoT Durations, the weaker DoTs in general, and in particular the Week 1 PTS variant where Empower suddenly became all the more relevant to juggle than before, further favouring well-organized teams.
The changes to Empower might well prove a better step into that direction, but it requires some serious side effect addressing and skill rebalancing that ZOS has yet to tackle, so even that change is at best incomplete.
Supreme_Atromancer wrote: »
Elaborate on the advantages of reducing damage across the board and how the skill gap is being reduced please.
It prevents challenge designed under older damage caps becoming so utterly irrelevant, and reduces the sheer range of values possible, and therefore the magnitude of differences possible. Its clearly easier to design content for more people if you can design for a smaller range of damage values.Because from where I am standing, the reduced damage for everyone makes it harder to access harder content than before,
Only if they don't adjust the difficulty to reflect the pass rates they want. And it *always* seemed pretty unlikely that they wouldn't.
and the skill gap has gotten worse if anything due to the horrendously out-of-sync DoT Durations, the weaker DoTs in general, and in particular the Week 1 PTS variant where Empower suddenly became all the more relevant to juggle than before, further favouring well-organized teams.
The changes to Empower might well prove a better step into that direction, but it requires some serious side effect addressing and skill rebalancing that ZOS has yet to tackle, so even that change is at best incomplete.
I never said that I thought they were perfect. I think there is change fatigue, and that's not great. So they should only be making these changes if they really believe that it will make the game more robust, long-term. I trust that they are acting on that. I'm also not saying that they never get things wrong. They do. But so does the vocal community. I'm not convinced by what I've seen, and am not against the changes. And while there's significant pushback from the forums, that doesn't represent the community, only the vocal forum people.
Factually incorrect. A situation where the low end deals 10 dps and the high end 100 dps is identical to one where the low end deals 10'000 dps and the high end 100'000 ; you would have to specifically target the upper extreme which hasn't happened. If anything the opposite was achieved.
They also specifically did not address difficulty in their first iteration and have only done so thanks to massive player backlash, thus setting the player base up for at least one patch of reduced accessibility.
Going 'I never said I thought they were perfect' instead of elaboration sort of proves my point here.
Supreme_Atromancer wrote: »Factually incorrect. A situation where the low end deals 10 dps and the high end 100 dps is identical to one where the low end deals 10'000 dps and the high end 100'000 ; you would have to specifically target the upper extreme which hasn't happened. If anything the opposite was achieved.
I don't agree with a lot of what you're saying. That range in damage IS important, and harder to target content for. It also continuously makes older content more and more redundant.
They also specifically did not address difficulty in their first iteration and have only done so thanks to massive player backlash, thus setting the player base up for at least one patch of reduced accessibility.
They always adjust content if their pass rates aren't satisfactory. Why would it have not been the same this time?
Going 'I never said I thought they were perfect' instead of elaboration sort of proves my point here.
I'm elaborating- on my own point. From my point of view, they do get it wrong. So do the forums. I'm not convinced they're so wrong that the game will not be better off for the changes, and your arguments so far have not been strong- or well-detailed- enough to convince me that they have it wrong, and that I'm therefore wrong to not be against the changes, which I guess is the point you think I'm proving.
and the skill gap has gotten worse if anything due to the horrendously out-of-sync DoT Durations, the weaker DoTs in general, and in particular the Week 1 PTS variant where Empower suddenly became all the more relevant to juggle than before, further favouring well-organized teams.
The changes to Empower might well prove a better step into that direction, but it requires some serious side effect addressing and skill rebalancing that ZOS has yet to tackle, so even that change is at best incomplete.
Supreme_Atromancer wrote: »You are avoiding the questions posed. Please, answer these:
How is U35 Week 1 a good thing, as a whole? How is Week 4 a good thing, as a whole? Or at least to a large part? How are the constant build-shattering changes a good thing?
Getting a hold of the damage creep and the skill gap seems pretty good to me. ackling that by targeting the importance of Light Attack Weaving seems like a good idea based on the report that it is responsible for a steep learning curve and that *many* players (not forum-goers, but *players*) are resistant to.
Your disagreement does not alter the mathematical realities. Balancing for 10 to 100 is identical to 10k to 100k. This isn't subjective. This isn't something someone can have an opinion on. It's simple math. If you want to simplify balancing, you need to alter the upper extreme. They reduced both, and arguably the lower extreme more than the upper one - which has the opposite effect of what you want them to do.
They have not.
Each to their opinion, but basing yours on what they said they were doing when people are in fact disagreeing with what they are doing is pointless and missing the mark of the complaints.
Supreme_Atromancer wrote: »Your disagreement does not alter the mathematical realities. Balancing for 10 to 100 is identical to 10k to 100k. This isn't subjective. This isn't something someone can have an opinion on. It's simple math. If you want to simplify balancing, you need to alter the upper extreme. They reduced both, and arguably the lower extreme more than the upper one - which has the opposite effect of what you want them to do.
If the data was modelling lower-extreme dps so well, it wouldn't be "arguable". But its not. What are the assumptions? Are they correct? Are there factors that the modellers haven't taken into account? That seems very likely to me. I take this with a huge grain of salt, and absolutely not as fact.They have not.
I'm not talking about week one. I'm talking about live. I'm talking about whenever, in the past, completion rates don't meet the standard, they have adjusted. I don't know why they didn't do that in week one. But its conceivable to me that there are reasons that I just don't see, and reasons you haven't seen. Or it was just a mistake. Who knows. What I'm basing my dismissal of the "impossible content" argument on is the fact that they *have*, on live, in the past, adjusted things and people not considering that is evidence to me of incomplete arguments. Its the same with Rockgrove, 18 months ago. Remember how everyone was so convinced that the changes to vampire meant that literally no one would ever be able to get the hard mode again? Everyone was so enraged, everyone was going to quit. There was so much math and reason to believe that the game would die because of those changes. So yes, I think there's reason despite all the "evidence" to believe you might have it wrong.Each to their opinion, but basing yours on what they said they were doing when people are in fact disagreeing with what they are doing is pointless and missing the mark of the complaints.
Yes, my opinion is debatable either way, but I do have it, and that's my point. Being told over and over again that "everyone agrees, everyone is against it" is frustrating. I'm not against being convinced that my point of view is wrong, or having a robust debate about it, but that should rely on the merits of the argument itself, and not the imaginary army.
psychotrip wrote: »Supreme_Atromancer wrote: »You are avoiding the questions posed. Please, answer these:
How is U35 Week 1 a good thing, as a whole? How is Week 4 a good thing, as a whole? Or at least to a large part? How are the constant build-shattering changes a good thing?
Getting a hold of the damage creep and the skill gap seems pretty good to me. ackling that by targeting the importance of Light Attack Weaving seems like a good idea based on the report that it is responsible for a steep learning curve and that *many* players (not forum-goers, but *players*) are resistant to.
I dont understand this. You (rightfully) say that we cant judge the playerbase's opinion based on the forums, but you then proceed to assume the opinions of *many* players based on...what, exactly? ZOS's word?
Even if this is the case, how are the proposed changes the best solution to the problem?
Supreme_Atromancer wrote: »psychotrip wrote: »Supreme_Atromancer wrote: »You are avoiding the questions posed. Please, answer these:
How is U35 Week 1 a good thing, as a whole? How is Week 4 a good thing, as a whole? Or at least to a large part? How are the constant build-shattering changes a good thing?
Getting a hold of the damage creep and the skill gap seems pretty good to me. ackling that by targeting the importance of Light Attack Weaving seems like a good idea based on the report that it is responsible for a steep learning curve and that *many* players (not forum-goers, but *players*) are resistant to.
I dont understand this. You (rightfully) say that we cant judge the playerbase's opinion based on the forums, but you then proceed to assume the opinions of *many* players based on...what, exactly? ZOS's word?
Even if this is the case, how are the proposed changes the best solution to the problem?
I am assuming ZOS is telling the truth when they discussed the resistance to light attack weaving.
Supreme_Atromancer wrote: »Your disagreement does not alter the mathematical realities. Balancing for 10 to 100 is identical to 10k to 100k. This isn't subjective. This isn't something someone can have an opinion on. It's simple math. If you want to simplify balancing, you need to alter the upper extreme. They reduced both, and arguably the lower extreme more than the upper one - which has the opposite effect of what you want them to do.
If the data was modelling lower-extreme dps so well, it wouldn't be "arguable". But its not. What are the assumptions? Are they correct? Are there factors that the modellers haven't taken into account? That seems very likely to me. I take this with a huge grain of salt, and absolutely not as fact.They have not.
I'm not talking about week one. I'm talking about live. I'm talking about whenever, in the past, completion rates don't meet the standard, they have adjusted. I don't know why they didn't do that in week one. But its conceivable to me that there are reasons that I just don't see, and reasons you haven't seen. Or it was just a mistake. Who knows. What I'm basing my dismissal of the "impossible content" argument on is the fact that they *have*, on live, in the past, adjusted things and people not considering that is evidence to me of incomplete arguments. Its the same with Rockgrove, 18 months ago. Remember how everyone was so convinced that the changes to vampire meant that literally no one would ever be able to get the hard mode again? Everyone was so enraged, everyone was going to quit. There was so much math and reason to believe that the game would die because of those changes. So yes, I think there's reason despite all the "evidence" to believe you might have it wrong.Each to their opinion, but basing yours on what they said they were doing when people are in fact disagreeing with what they are doing is pointless and missing the mark of the complaints.
Yes, my opinion is debatable either way, but I do have it, and that's my point. Being told over and over again that "everyone agrees, everyone is against it" is frustrating. I'm not against being convinced that my point of view is wrong, or having a robust debate about it, but that should rely on the merits of the argument itself, and not the imaginary army.
Supreme_Atromancer wrote: »
I am simply stating the fact that most people, judging by posts here, Reddit, and YouTube, are not wanting this change. Until I see more supportive views, outweighing the current trend, I will continue to believe the community is disapproving en masse because that is the visible fact.
Its a mistake to judge what "most people" want or don't want based only on forum posts. Its the myth of being convinced that the views you happen to be most exposed to- *due to your predisposition to be exposed to them*- is representative of all viewpoints. Essentially, echo-chamber thinking. Being determined to "continue to believe" means you are even less predisposed to other perspectives.
Which is fine, we can all believe what we want to believe. But you aren't speaking for the entire community.
I am not purporting to speak for the entire community, just echoing what I see as the majority opinion represented here and elsewhere. When I said, “en masse”, I am using the definition meaning “in large volume”. Judging by the outpouring of criticism and concerns, I do feel my statement was accurate.
baltic1284 wrote: »Can I respectfully ask that my thread remain on topic? I think Kevin has addressed well enough the perhaps wrong use of what many people perceived as antagonistic dialogue in dev responses and posts.
Thanks, guys.
Certainly, if you feel the “state of the game” is not related to management or player/developer relationships.
No I don't think that the unfortunate state of the game which I detailed pretty comprehensively in my post has much to do with a dev using language that players perceived as hostile. Otherwise I would have mentioned it.
In your post no you have a point there but so does those that post as the DEV team have used hostile wording against the community itself and so has Moderators on the forums no, I'm not trying to break rules, but it has happened a lot in the past. Does your post state that directly or indirectly no but it has happened, and most players are starting to get tired of it.
It is very sad when players have to put in there post I'm Not Trying to break the rules, but this is how i feel to generally feel safe on the Forums from what has happened. The company in General does have a very bad reputation of customer company relations, in that area in general does need to be addressed and fixed, moderation still needs work in fact a lot of work, from what i have seen on the forums over the years from when I was selected for testing, the moderation has gotten to the point of either speak good of the company you be picked on and bullied, ie the twitch issue they had as an example.
Relations all around has to be looked at and seriously changed to be more polite to those you are asking A to play the product and B give money to you. your post may have been why your frustrated with the company but so are the players posting in here on why they are and when a Admin steps in to explain and give excuses to defend those that have caused the problem that is also an issue that needs to be addressed. The community shouldn't have to be posting in fear of the company or of what those that have power will abuse and how they will, communication needs to be on the forums and only on the forums not on Reddit or any other platform as not all have access or use those platforms.
Gonna be totally honest when I say I did not read your whole post. Very hard to read, no offense. Here's a great resource for you.
But the gist of your post appears, to me, to say that people are frustrated with the nature of dev communication or the lack thereof. And that's totally fine. You can have a problem with that. My post isn't about this issue, which was my earlier point. There are other active posts dedicated specifically to this issue. Those posts would be a great place to submit your valued player feedback and allow my post to stay on topic.
I've learned that if I'm not having fun playing the video game that I'm playing, then I stop playing it and go play a different game or go do something else other than playing a video game. Do not force yourself to continue to do something that isn't fun anymore. It's not worth getting frustrated over it, and it's taken me a long time to learn this lesson.