I am so frustrated with the state of this game

Vylaera
Vylaera
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I'm so frustrated with this game as a long time Elder Scrolls fan. I started playing ES back in 2011 when Skyrim came out. I got it for Christmas, and fell in love with the game. I sunk easily 8000 or more hours into it over the next few years, and I fell in love with its lore, story, worldbuilding, books, quests, enemies, combat, races, etc.

Then I went back to play Oblivion, and I loved it just as much. Sunk several thousand more hours into it, and loved its world, lore, characters, I fell in love with the Empire and really started learning earnestly the lore of the series and started digging much much deeper and became an absolute superfan of the series.

Then I played Morrowind. What a stunningly mastercrafted game. Though that admittedly wasn't my first impression, as I didn't know its mechanics and genuinely thought my flea market xbox edition copy of the game was messed up, and that I should try to get it refunded, because I couldn't land a hit on the kwama forager, which killed me, on my way to Balmora from Seyda Neen. But I learned more about it, came back, and fell in love with it too, and it's still my absolute favorite single player RPG game of all time, no question.

And then, in 2015, ESO came out for the Xbox One, and I purchased my copy and played it with a friend from high school. I initially didn't understand anything about the game, as I had never played an MMO and didn't understand some of the really weird design decisions like how magic was totally relegated to staff types and class specific abilities. I never liked that, I still don't, but ESO was the only ES game in town, as Skyrim had basically exhausted its fun-ness to me, having replayed it countless times, so I learned to deal with ESO's arbitrary MMO-y design.

But now 7 years later, and thousands of dollars spent on new DLC, Chapters, ESO Plus, Crown purchases, etc. Update 35 comes to me as a total slap in the face, as not just a more casually focused player of the game, but as a member of the game's community. I don't play ESO to meta chase, I don't play ESO to scorepush in competitive PvE, - admittedly I do PvP, however - but I'm not the type that finds the endgame really fun, and I was comfortable with my 50k dps that I could pull on a trial dummy which sufficed for most vet DLC dungeons, and more than enough for random normals to get transmute crystals.

But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in. This sledgehammer balancing is so totally unneccesary. If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them. They have fun doing that, and they should be allowed to. I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team, and the insistence that the top tier has to be brought down - and as a result of either negligence, outright intentionality, or simply not understanding how their own game works and how their own players play - us along with them, but to a much more punitive degree, because we do not have such already huge numbers to compensate with, and if our damage goes down, it hits the floor.

Something has to give.

I don't do trials with my off-meta cryomancer warden, nor do I expect to. Trial content exists for people who meta chase and power game. And they should have their end of the game left unmolested. That is what they find fun. That's not what casual players find fun. Not being able to do trials with our roleplay builds is not the contention casual fans have with the game. We do not want the endgame community to be kneecapped and treated like class enemies so that we can then be told that this is being done in our name to lower the ceiling so that we aren't so disparate in power from the endgame. We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

Moving on from there, even as a mostly casual player, the constant changes every three months is so frustrating to me when all I want to do is log in, roleplay, furnish a house, make some new outfits for my character, do some quests, take some screenshots. Maybe I log in to my Altmer Magicka Templar who spanks in PvP for some competitive fun (who I also roleplay as a thalmor agent when I'm in the mood for that flavor of RP). As a result, I have to spend a month of my time preparing for each new update because all of my builds on all 10 of my characters are garbage every time the dev team decides to change things for the sake of changing things. And I have to re-itemize, I have to improve my new gear, farm dungeons incessantly for transmute crystals, I have to take time out of my day to plan out a build that fits with my characters' aesthetics and in-universe RP skillsets. It's so frustrating as a loyal player who's been subbed nonstop for the past 2 years, and a consistent player for the past 7 years.

When does it end? When can each corner of the community be left unmolested to play how they want to? Why do the devs insist on constant micromanagement to make sure that no one is having actual carefree fun from patch to patch. This game feels like a responsibility now and I'm so tired of it. I want to play an Elder Scrolls game. That's why I'm here.


On top of this, I'm someone who only uses a quarter of her available toolkit - because I'm roleplaying a character with an in-universe skillset and have been shoehorned, as an example, into playing warden in order to do frost damage, and not even very good frost damage at that. I do not use the animal skills, because I'm not a druid, and using mushrooms and vines to heal is not what a standard mage does. Furthermore, in ESO, if I want to deal frost damage most effectively, I'm gimping myself on several layers. I have druid skills I do not use because that's not what my character uses in-universe, and ice magic is inherently less powerful than fire in ESO due to MMO balance decisions. This is extremely frustrating for me as well.

If I wanted to play a frost mage in Skyrim or Oblivion or Morrowind, I would spec into Destruction, and use frost spells. They did the same amount of damage as fire and lightning, with some notable exceptions like Nords' frost resistance combined with their prevalence in Skyrim, making Ice maybe a less than ideal choice in TES V, but that was a world issue that you could compensate for, not an innate quality of frost magic. In Oblivion, Cyrodiil, Ice magic was just as viable of an option. And I was not forced to pick a predefined class with druid skills tacked on along with it. I could spec into restoration and Alteration, conjuration too, and make a standard pure mage who would fit right in with the mages guild. Each damage component did the exact same damage, with some added tertiary bonus, such as fire costing less magicka, Lightning draining magicka from the target, and frost draining stamina from the target. They were actually balanced. They are not in ESO.

I'm not necessarily saying that classes should be done away with, though I personally would like that, but players shouldn't be shoehorned into playing specific classes in order to be good in certain niches like frost damage with warden and lightning with Sorcerer. It's arbitrary. Physical weapons no not have these problems and class limitations.

However, I do think if classes were to be opened up to be customized, where you pick three class skill lines at character creation rather than picking a predefined class, the classes could be balanced much healthier and easily. If the dev team needs something to spend their time on, perhaps looking at an overhaul of the class system would be a good idea. It would of course get a ton of blowback, but it could absolutely be done in a way in which players retain their current playstyles and choices and aesthetics, and the game, nor its playerbase, would be harmed. But getting into those kinds of what-ifs is not really the point of this post. That's something for another day.


Just to wrap up my thoughts, this game is extremely frustrating and I, and many others, are tired of it. Between sledghehammer changes, damage reductions without adjusting content, constant developer micromanagement of things that don't need to be micromanaged, arbitrary changes, and arbitrary design philosophies. It's a perfect storm all at once with U35 and I, and a lot of other people, are just exhausted with it.
Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • jtm1018
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    I am also frustrated how they make new items that is op then nerfed it to the mud when they have reach their sales quota for their dlc chapter etc.
  • AinSoph
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    5% is extremely generous honestly.
  • kind_hero
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    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in. This sledgehammer balancing is so totally unneccesary. If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them. They have fun doing that, and they should be allowed to. I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team, and the insistence that the top tier has to be brought down - and as a result of either negligence, outright intentionality, or simply not understanding how their own game works and how their own players play - us along with them, but to a much more punitive degree, because we do not have such already huge numbers to compensate with, and if our damage goes down, it hits the floor.

    Something has to give.

    I found this paragraph to summarize very well my thoughts exactly.

    I am also a more casual oriented player, I do not have time to work for the vet content, but I respect the ones that are good at them. I don't mind their game. I stopped worrying about builds and changes a while ago, because I can do normal dungeons with almost any gear and skill combinations. But sometimes I find that my CP has reset, that I have to keep up again, and it is frustrating because I know those things will change sooner than it is normal for a MMO (In mmos things tend to change all the time, but usually the overhauls happen with a chapter, not along the way)
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Troodon80
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    Vylaera wrote: »
    This sledgehammer balancing is so totally unneccesary.
    Surely it has to be a meme at this point.

    ESO getting combat "adjustments" quarterly:
    5i2ce5029d6s.png

    Other games getting combat adjustments:
    ffqg9mr4tg09.png

    @Troodon80 PC | EU
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  • Celephantsylvius_Bornasfinmo
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    Hi OP,

    I agree with your sentiment and some of your examples.
    I also came from the RPG corner of the ES franchise and not only that one, also the whole suite from Bethesda with the Fallout series.

    I've been disappointed with the newer games and it is mostly because of this repetitive vibe. You get it in Fallout 4 and you also get it in Fallout76 which I didn't even bother picking up even though 3 of my close friends purchased it during the pandemic. As I watched them play on a stream, I just thought to myself 'No...I'm not going to play Fallout 4 'again'...and the setting is just rather lack luster, isn't it.

    I think ESO's choice to calm down on grouped content was their biggest mistake. The game isn't an RPG nor a real 'solo' player game and in my opinion will never fulfil that requirement as it's too flat to be an interesting RPG (Quests/Ambience/Size/discoverability).

    In recent years the grind and meta has really taken over and don't get me wrong, it was always there, but nowadays I think because of the fact that many play alone, well it's become a monotonous and pay for evidence.

    As a parent, I wouldn't let my kids play the 'pay over time games' and myself won't be playing any more games where the cash shops are king. You see it with the speculation and thoughts on Diablo's newest edition of their game...people don't want this system as it is really, really...really...unappealing...it is.

    'Charlie has no fun if he works in his cubicle all day, but has no one to share his joys with'
    Edited by Celephantsylvius_Bornasfinmo on July 26, 2022 1:17PM
  • Suddwrath
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    Completely agree, OP.

    At this point, ZOS needs to add a blurb to the ESO classes homepage to say, “In the Elder Scrolls Online, you can choose between six powerful classes, each with three unique skill lines that allow you to play your way…wait, except not like that*.

    *class identity and style of combat subject to change every 3 months”.
  • BazOfWar
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    I completely agree with the OP!

    I used to love playing this game but lately it's growing less and less appealing.

    I very rarely play PVE anymore as the recent expansions have been dull and lifeless, performance is horrendous. PvP is a mess and is riddled with exploits, cheats and macro users and is seriously lacking in any form of dev attention.

    I think update 35 is going to be the final straw for many many veteran players.

    Sad really.
  • Androrix
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    @Vylaera - This was a great post. I really loved reading your thoughts and your journey from Skyrim onward.
  • _Zathras_
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    Vylaera wrote: »

    Just to wrap up my thoughts, this game is extremely frustrating and I, and many others, are tired of it. Between sledghehammer changes, damage reductions without adjusting content, constant developer micromanagement of things that don't need to be micromanaged, arbitrary changes, and arbitrary design philosophies. It's a perfect storm all at once with U35 and I, and a lot of other people, are just exhausted with it.

    I totally hear you. My breaking point was U33. It is everything that you summed up quite thoroughly, as well as the degree of blatant, glaring contempt towards the community that ended that toxic relationship.

    At the end of the day, you are the master of what you do. Your loyalty is to you, not a business entity that just wants your money.
    Edited by _Zathras_ on July 26, 2022 3:23PM
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Thank you for your thoughts here, @Vylaera. Appreciate the time taken to highlight your history with Elder Scrolls/ESO and your frustrations around how U35 impact you as a roleplayer. We'll continue to reference experiences like yours as we continue studio conversations about combat and reviewing additional player feedback.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • TaSheen
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    Vylaera wrote: »

    I don't do trials with my off-meta cryomancer warden, nor do I expect to. Trial content exists for people who meta chase and power game. And they should have their end of the game left unmolested. That is what they find fun. That's not what casual players find fun. Not being able to do trials with our roleplay builds is not the contention casual fans have with the game. We do not want the endgame community to be kneecapped and treated like class enemies so that we can then be told that this is being done in our name to lower the ceiling so that we aren't so disparate in power from the endgame. We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    This. This right here. It doesn't matter if the devs make endgame content "more accessible" to me. I'M NOT GOING TO DO IT no matter what they do.

    And right now, reducing my DPS isn't in any manner going to help me in what content I play.

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • kieso
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    Is this rough draft dissertation? Dang lol
  • Jazraena
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    I'm going to add some more elaboration from me here as well:

    I don't endgame. I consider myself reasonably knowledgeable about the game, but much like the OP, I design my characters in themes, as closely related to my RP concept of them as I can, and then aim to be able to complete Vet Dungeons. ~25k DPS on the 3 Mil is what I'm roughly gunning for, which is enough. I have a handful that do better even - my main is at ~36k DPS on the 3 mil while hopelessly oversustaining and overpenetrating in an actual trial group and neglecting to use Weapon Damage potions in favour of an emergency tri-stat, and that's well sufficient for dungeon Vet HMs, but trials I do rarely, and then usually normal.

    In terms of skill and gear choice, I might go 'Okay, this Telvanni is dealing with Fire and Daedra', and end up with a Dragon Knight, fire staves, a lot of fire abilities and Maw of the Infernal for the Daedroth... or with a Pet Sorc and what Fire I can scrounge together, but the former has proven the superior thematic choice. Another concept was an elementalist using Fire and Lightning in equal measure, and that's my Magsorc with fire staves, Ilambris, Flame Blossom, Storm-Cursed and all the sorc lightning abilities I can fit.

    These characters are, as you can see, off-meta. And they are fun. Power Fantasy is important. They're also viable, as of now, for the content I enjoy, that being up to Vet HM Dungeons as mentioned. Not so much in PvP, but there I go with what's competitive for a change.

    Them being off-meta also means that I had to redo all 15 of them every single time these sweeping changes happened because the entire functionality of skills or sets, in particular proc sets, was altered and then altered back again, and the upcoming changes completely destroy half my characters and tank the damage of some of them by as much as 50%, pushing them well below viability. Heck, one of my DPS will do less damage than my Healer does at the moment.

    And frankly, I don't see why I need to keep suffering through that every single update just because ZOS refuses to tweak the top % through ways that actually only affect the top %, that being the trial group sets and buffs - just look how the trial dummy readily doubles everyone's DPS compared to the other dummies.

    Even there, I say tweaks and have my own concerns about how it's done. Even there, in content I don't play, they don't deserve these wild balance pendulums. But as for the topic of this thread, what is wrong at my level of content that you make me redo my characters that don't even run around in the top % all the time?


    And on a side note, I'd totally dig open classes as well. The classes we have really are a smidge too niche and not very connected to TES Lore.
    Edited by Jazraena on July 26, 2022 3:25PM
  • FantasticFreddie
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    People just want to have FUN. Getting damage nerfed for no reason is not fun, no matter how you try and dress it up.

    And it's stupid too. I tried to solo a world boss in high Isle and OUCH. Sure seems like they take the advice to raise the difficulty of overland to heart. Like, literally, just make newer content harder to account for power creep, and EVERYONE is happy.
    Add story mode to dungeons, where enemies have 1/3 of the hit points and do 1/3 of the damage of normal, and there-- content is accessible. People who just want to listen to the dialog in peace, get a skill point, and have a nice time aren't tossed into the dungeon finder with the transmute crystal farmers, people keep their damage and have challenging overland to do, and the raid teams chasing world records get to keep their insane damage numbers.
    Edited by FantasticFreddie on July 26, 2022 3:27PM
  • SirLeeMinion
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    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in. This sledgehammer balancing is so totally unneccesary. If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them. They have fun doing that, and they should be allowed to. I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team, and the insistence that the top tier has to be brought down - and as a result of either negligence, outright intentionality, or simply not understanding how their own game works and how their own players play - us along with them, but to a much more punitive degree, because we do not have such already huge numbers to compensate with, and if our damage goes down, it hits the floor.

    Something has to give.

    I heartily agree.

    This has been going on since the current combat team was put in place several years ago, so it's obviously intentional. They are still the combat team, so it's clear they have support from higher up. Your post is well-written, and I agree with most of it. Ultimately, it will change nothing.

    But you and I, we can change.

    I bet I have thirty-some leveled characters across 2 servers and 4 accounts-- most of them are in some costume to hide the fact that they have no gear. I stopped chasing meta a year or two ago and play with whatever set I already I have on whichever race and class is strongest in the current patch. I set aside money to spend on the game this year. I've spent none of it. I used to be an officer in several guilds, lead events for mid-tier players, make gear for new players... you know, try to make the game environment better for those around me. I rarely invest that time anymore. What's more, I no longer see many others doing it either.

    I saw the most recent dungeon on sale and actually laughed. Forget 25% off, even for free, why would I want to add that to my RND queue? With each combat update over the past two years, the average PUG has struggled even more to finish the average DLC. Have you tried queuing for a specific DLC dungeon as a damage dealer? It's quite the wait, and then someone quits right after the load screen.

    You say, "Something has to give."

    I think, "It already has."
  • danno8
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    8000 hours on Skyrim? Several thousand more on Oblivion?

  • TaSheen
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    danno8 wrote: »
    8000 hours on Skyrim? Several thousand more on Oblivion?

    I've probably got 20k hours across all TES games beginning with Arena.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tornaad
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    TaSheen wrote: »
    danno8 wrote: »
    8000 hours on Skyrim? Several thousand more on Oblivion?

    I've probably got 20k hours across all TES games beginning with Arena.

    I first got lost in Tamriel when Morrowind came out and while I have no idea how many hours I have played the various games, considering that for the last 15 years, about the only games I have ever played were Elder Scrolls games, I am probably right up there with you.
  • FantasticFreddie
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    danno8 wrote: »
    8000 hours on Skyrim? Several thousand more on Oblivion?

    I had over 1000 hours on just one save of just Skyrim

    I don't even want to imagine how many hours I sunk into Oblivion and Morrowind
  • Myrddin1357
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    danno8 wrote: »
    8000 hours on Skyrim? Several thousand more on Oblivion?

    There are 8760 hours in a year (number jumps to 8784 for leap years)

    10 000 hours over 11 years cannot even be considered hardcore gaming!!
    Edited by Myrddin1357 on July 26, 2022 3:48PM
  • Asdara
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    Vylaera wrote: »
    This game feels like a responsibility now and I'm so tired of it.
    THIS, Oh my GOD THIS IS IT FOLKS.
    Almost feels like a damn job, pleasing your boss, and doing what you HAVE to do.
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Oreyn_Bearclaw
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    I finally got around to reading the recent Natch Potes.

    I threw up in my mouth a little...
  • Asdara
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    An overhaul of the class system would be the greatest idea ever, and i've been an advocate of this change for years now.

    For me class should be the result of choices of gameplay: I use spell so I’m a mage, I use sword so I’m a warrior.
    What I do define what I am, not some arbitrary box, that’s has barely something to do with TES lore.

    Hell I can’t even cast a spell with my hands, or play a battlemage.
    That make 0 sens to me.
    Edited by Asdara on July 26, 2022 7:31PM
    Imagine a game with stackable maps, furniture bag, decon furniture
  • danno8
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    TaSheen wrote: »
    danno8 wrote: »
    8000 hours on Skyrim? Several thousand more on Oblivion?

    I've probably got 20k hours across all TES games beginning with Arena.
    danno8 wrote: »
    8000 hours on Skyrim? Several thousand more on Oblivion?

    I had over 1000 hours on just one save of just Skyrim

    I don't even want to imagine how many hours I sunk into Oblivion and Morrowind
    Zuboko wrote: »
    TaSheen wrote: »
    danno8 wrote: »
    8000 hours on Skyrim? Several thousand more on Oblivion?

    I've probably got 20k hours across all TES games beginning with Arena.

    I first got lost in Tamriel when Morrowind came out and while I have no idea how many hours I have played the various games, considering that for the last 15 years, about the only games I have ever played were Elder Scrolls games, I am probably right up there with you.

    Wow, you guys are way stronger at gaming than I am. I couldn't game that much even if I wanted to. After a few hours I just need to do something else, both physically and mentally.
  • Lumsdenml
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    Vylaera wrote: »
    . I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team,



    Just curious, but what is your dps on the pts? You said you are around 50k on live, what is your parse on pts?
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  • Snamyap
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    I get the feeling that ZOS is trying to please too many different types of playstyles, and inevitably failing them all. High end group pve, high end solo pve, casual group and solo pve, roleplayers, group pvp, mass group pvp, solo pvp, people who like to play house, etc, etc, etc. I think it's insanity to try and do that all under one ruleset.

    I love questing but I'm one of those that gets bored to tears with it because the difficulty is trivial for me. I solo dlc dungeons, but can only run them so many times before that gets repetitive too. I like trying out new set combos but that means grinding for gear in said dungeons. And just when you finally get your desired Tzogvin weapons they go and replace major force with minor force on the Oakensoul and you just wasted hours running a dungeon that you got bored of twenty runs ago.
    Well, my ESO+ ran out last weekend, I doubt I'm going to renew it anytime soon. Maybe if they completely cancel U35, but I'm sure there are a couple of egos standing in the way for that.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    _Zathras_ wrote: »
    Vylaera wrote: »

    Just to wrap up my thoughts, this game is extremely frustrating and I, and many others, are tired of it. Between sledghehammer changes, damage reductions without adjusting content, constant developer micromanagement of things that don't need to be micromanaged, arbitrary changes, and arbitrary design philosophies. It's a perfect storm all at once with U35 and I, and a lot of other people, are just exhausted with it.

    I totally hear you. My breaking point was U33. It is everything that you summed up quite thoroughly, as well as the degree of blatant, glaring contempt towards the community that ended that toxic relationship.

    At the end of the day, you are the master of what you do. Your loyalty is to you, not a business entity that just wants your money.

    The gaming industry is lacking someone with foresight at the moment.
    Perhaps with some luck, a person who wants to put the product first will appear again and we'll at least have 10 years of 'good gaming'.
  • Vylaera
    Vylaera
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    Thanks everyone for the replies, I appreciate it.
    Glad to see people sharing my frustrations and that I'm not the only one feeling this way.

    And thank you as well @ZOS_Kevin for the understanding and forward, I appreciate that a lot!
    Edited by Vylaera on July 26, 2022 4:19PM
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Cheyenne
    Cheyenne
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    TaSheen wrote: »
    Vylaera wrote: »

    I don't do trials with my off-meta cryomancer warden, nor do I expect to. Trial content exists for people who meta chase and power game. And they should have their end of the game left unmolested. That is what they find fun. That's not what casual players find fun. Not being able to do trials with our roleplay builds is not the contention casual fans have with the game. We do not want the endgame community to be kneecapped and treated like class enemies so that we can then be told that this is being done in our name to lower the ceiling so that we aren't so disparate in power from the endgame. We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    This. This right here. It doesn't matter if the devs make endgame content "more accessible" to me. I'M NOT GOING TO DO IT no matter what they do.

    And right now, reducing my DPS isn't in any manner going to help me in what content I play.

    Me too. I don't enjoy those activities, and I won't do anything I don't enjoy (for me, that includes dungeons, trials, PVP, grinding, repeating stuff like dailies over and over, etc.), and I prefer my sad little non-meta DPS be left alone.

    I also won't do these activities even when they hide things I want behind them like housing items and other cosmetic stuff.
  • _Zathras_
    _Zathras_
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    Youyouz06 wrote: »
    _Zathras_ wrote: »
    Vylaera wrote: »

    Just to wrap up my thoughts, this game is extremely frustrating and I, and many others, are tired of it. Between sledghehammer changes, damage reductions without adjusting content, constant developer micromanagement of things that don't need to be micromanaged, arbitrary changes, and arbitrary design philosophies. It's a perfect storm all at once with U35 and I, and a lot of other people, are just exhausted with it.

    I totally hear you. My breaking point was U33. It is everything that you summed up quite thoroughly, as well as the degree of blatant, glaring contempt towards the community that ended that toxic relationship.

    At the end of the day, you are the master of what you do. Your loyalty is to you, not a business entity that just wants your money.

    The gaming industry is lacking someone with foresight at the moment.
    Perhaps with some luck, a person who wants to put the product first will appear again and we'll at least have 10 years of 'good gaming'.

    I dunno. Yoshi is pretty awesome. He shut the game down to do a complete overhaul, stopped sales when the servers needed beefing up, and always has a "community first" mindset. That's why he continues to get my money.
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