katanagirl1 wrote: »I've learned that if I'm not having fun playing the video game that I'm playing, then I stop playing it and go play a different game or go do something else other than playing a video game. Do not force yourself to continue to do something that isn't fun anymore. It's not worth getting frustrated over it, and it's taken me a long time to learn this lesson.
It’s hard to do this when you are heavily invested in the game, though it is a smart move.
I try to do what I can to argue why these things shouldn't happen in whichever game I am currently involved in, but here I am just one of the average players who are affected rather than the top dps, which ironically my voice would not be heard as much as them, even though they may not be heard either.
You just get tired of having to move on every time.
katanagirl1 wrote: »I've learned that if I'm not having fun playing the video game that I'm playing, then I stop playing it and go play a different game or go do something else other than playing a video game. Do not force yourself to continue to do something that isn't fun anymore. It's not worth getting frustrated over it, and it's taken me a long time to learn this lesson.
It’s hard to do this when you are heavily invested in the game, though it is a smart move.
I try to do what I can to argue why these things shouldn't happen in whichever game I am currently involved in, but here I am just one of the average players who are affected rather than the top dps, which ironically my voice would not be heard as much as them, even though they may not be heard either.
You just get tired of having to move on every time.
shadyjane62 wrote: »katanagirl1 wrote: »I've learned that if I'm not having fun playing the video game that I'm playing, then I stop playing it and go play a different game or go do something else other than playing a video game. Do not force yourself to continue to do something that isn't fun anymore. It's not worth getting frustrated over it, and it's taken me a long time to learn this lesson.
It’s hard to do this when you are heavily invested in the game, though it is a smart move.
I try to do what I can to argue why these things shouldn't happen in whichever game I am currently involved in, but here I am just one of the average players who are affected rather than the top dps, which ironically my voice would not be heard as much as them, even though they may not be heard either.
You just get tired of having to move on every time.
I'm moving back to wow for nostalgia and see what they have been up to in last 8 years. Quite a few changes make games seem new plus we get the classic games free with sub. It has been enormous fun.
I left a Vanilla Field Marshal so I get recruited by good pvp guilds so there is that.
My husband and I have also subbed to FFIV and that will be a new experience.
Should Templar changes ever be reverted I would come back in a heartbeat esp as I still have 232 days on my sub. I will come in for daily gift and writs and any endeavors that don't require combat.
I will not use the pool noodle. And I am now useless in any group for damage or healing so there is no place for a Magplar.
People are silly and only think via spreadsheets they see elsewhere, strategies someone else made and our producer banks on it.
It's time for people to actually break from the 'zombie meta' trend in my opinion.
psychotrip wrote: »People are silly and only think via spreadsheets they see elsewhere, strategies someone else made and our producer banks on it.
It's time for people to actually break from the 'zombie meta' trend in my opinion.
I've felt this way for a long time, but it's going to take a LOT more to accomplish this than simply forcing players to change their mindset. It's going to take a completely new type of MMORPG.
These games are designed in a way that pushes players to min-max if they want to play "at their best", and players generally want to play at their best.
Fixing this would require a game that treats things like loot, combat, and progression very differently than how they have been for the past few decades.
For me, a lot of this comes back to prioritizing the RPG aspect of MMORPGs (role-play, questing, exploration, player-driven gameplay), as opposed to pushing everyone toward traditional "endgame" content, but even that's just a small part of a much more complicated solution.
I also found it convenient that when they balanced the boss health it happened to be 10% for each boss. You would not think after all the calculations that went in to adjusting them, it would happen to be the same percentage. Spooky.
psychotrip wrote: »People are silly and only think via spreadsheets they see elsewhere, strategies someone else made and our producer banks on it.
It's time for people to actually break from the 'zombie meta' trend in my opinion.
I've felt this way for a long time, but it's going to take a LOT more to accomplish this than simply forcing players to change their mindset. It's going to take a completely new type of MMORPG.
These games are designed in a way that pushes players to min-max if they want to play "at their best", and players generally want to play at their best.
Fixing this would require a game that treats things like loot, combat, and progression very differently than how they have been for the past few decades.
For me, a lot of this comes back to prioritizing the RPG aspect of MMORPGs (role-play, questing, exploration, player-driven gameplay), as opposed to pushing everyone toward traditional "endgame" content, but even that's just a small part of a much more complicated solution.
Meta is there for a reason and will continue to remain. Players will chose an optimal build that allows then to complete content in the most efficient manner. Why would you deliberately gimp yourself and make things harder?
You want to role play through the game, that is fine. Running off meta at end game is pretty much hurting you and your trial complete content.
Jeez. I think the devs might be under a lot of pressure here, maybe not getting the time and resources they need to fix whatever problems they were told to fix. I cant imagine even they're happy about the state of things right now.Wife and a quite a few of my ESO friends are in GW2, a similar amount are in FF. Not sure what to play thanks to the split, though as my wife is in GW2 now so I may not have a choice.
The templar animation is awful. When there is a 'bring your kid to work' day, they are not supposed to touch the computers. Solar barrage is pointless. Damage is way down and consequently self healing is down a ton too, but the bosses still hit for the same amount. Yeah, thanks for that.
I also found it convenient that when they balanced the boss health it happened to be 10% for each boss. You would not think after all the calculations that went in to adjusting them, it would happen to be the same percentage. Spooky.
psychotrip wrote: »Jeez. I think the devs might be under a lot of pressure here, maybe not getting the time and resources they need to fix whatever problems they were told to fix. I cant imagine even they're happy about the state of things right now.Wife and a quite a few of my ESO friends are in GW2, a similar amount are in FF. Not sure what to play thanks to the split, though as my wife is in GW2 now so I may not have a choice.
The templar animation is awful. When there is a 'bring your kid to work' day, they are not supposed to touch the computers. Solar barrage is pointless. Damage is way down and consequently self healing is down a ton too, but the bosses still hit for the same amount. Yeah, thanks for that.
I also found it convenient that when they balanced the boss health it happened to be 10% for each boss. You would not think after all the calculations that went in to adjusting them, it would happen to be the same percentage. Spooky.
psychotrip wrote: »Jeez. I think the devs might be under a lot of pressure here, maybe not getting the time and resources they need to fix whatever problems they were told to fix. I cant imagine even they're happy about the state of things right now.Wife and a quite a few of my ESO friends are in GW2, a similar amount are in FF. Not sure what to play thanks to the split, though as my wife is in GW2 now so I may not have a choice.
The templar animation is awful. When there is a 'bring your kid to work' day, they are not supposed to touch the computers. Solar barrage is pointless. Damage is way down and consequently self healing is down a ton too, but the bosses still hit for the same amount. Yeah, thanks for that.
I also found it convenient that when they balanced the boss health it happened to be 10% for each boss. You would not think after all the calculations that went in to adjusting them, it would happen to be the same percentage. Spooky.
Yeah I can't imagine it's all fun and games for them with all the blowback and the upcoming deadline. It's hard to imagine everybody in the studio being on the same page about such a polarizing update. But I guess we'll just see what happens.
I'd be surprised if no one on the dev team had warned the rest ahead of time about how this would turn out, yep.
I'd been invested since Beta, loved the game. Still moved away when I got fed up of the constant changes, not trusting the devs anymore, the user information on the pts just being ignored and lacklustre content. Also the devs attitude is somewhat reminding me of Blizzard, which is a huge red flag to me
psychotrip wrote: »I feel for the devs dude. Theres obviously a lot of crap going on behind the scenes, they're likely stressed / overworked, and they're taking all the heat for this trainwreck when they're just following orders from their bosses.
I know we're all pissed. We should be. But just keep in mind the devs reading all this are probably pissed as well, and wish they could do / say more.
They're not helping themselves with all the contradictory verbiage and actions. For example:
'We need to control all the obscene damage at the top end!'
And what do they do? Nerf trial boss health by 10%, when all the "obscene damage" numbers are being created by organized trial players with maximum group buffs. If they're so afraid of players facerolling the hardest content, then why make it even easier to complete? It makes no sense.
And yet we're the unreasonable ones, because we can't 'trust the process?'
psychotrip wrote: »They're not helping themselves with all the contradictory verbiage and actions. For example:
'We need to control all the obscene damage at the top end!'
And what do they do? Nerf trial boss health by 10%, when all the "obscene damage" numbers are being created by organized trial players with maximum group buffs. If they're so afraid of players facerolling the hardest content, then why make it even easier to complete? It makes no sense.
And yet we're the unreasonable ones, because we can't 'trust the process?'
Not saying you're unreasonable. I agree with you. I'm saying maybe dont point the fingers directly at the folks who are being forced to make these changes.
If the patch makes as little sense as everyone is saying, this may be more of an issue with management than anything else. The rank and file devs are reading this thread, and I want to make sure they know we're not just attacking them.
It's hard to find the balance between justifiably harsh criticism and attacking people when they're already down. That's all I'm trying to get across.
psychotrip wrote: »They're not helping themselves with all the contradictory verbiage and actions. For example:
'We need to control all the obscene damage at the top end!'
And what do they do? Nerf trial boss health by 10%, when all the "obscene damage" numbers are being created by organized trial players with maximum group buffs. If they're so afraid of players facerolling the hardest content, then why make it even easier to complete? It makes no sense.
And yet we're the unreasonable ones, because we can't 'trust the process?'
Not saying you're unreasonable. I agree with you. I'm saying maybe dont point the fingers directly at the folks who are being forced to make these changes.
If the patch makes as little sense as everyone is saying, this may be more of an issue with management than anything else. The rank and file devs are reading this thread, and I want to make sure they know we're not just attacking them.
It's hard to find the balance between justifiably harsh criticism and attacking people when they're already down. That's all I'm trying to get across.
ThirdEye_PULSE wrote: »psychotrip wrote: »They're not helping themselves with all the contradictory verbiage and actions. For example:
'We need to control all the obscene damage at the top end!'
And what do they do? Nerf trial boss health by 10%, when all the "obscene damage" numbers are being created by organized trial players with maximum group buffs. If they're so afraid of players facerolling the hardest content, then why make it even easier to complete? It makes no sense.
And yet we're the unreasonable ones, because we can't 'trust the process?'
Not saying you're unreasonable. I agree with you. I'm saying maybe dont point the fingers directly at the folks who are being forced to make these changes.
If the patch makes as little sense as everyone is saying, this may be more of an issue with management than anything else. The rank and file devs are reading this thread, and I want to make sure they know we're not just attacking them.
It's hard to find the balance between justifiably harsh criticism and attacking people when they're already down. That's all I'm trying to get across.
Yeah i honestly think thats the problem here. The creatives arent the ones in control of the financial department in large succesful corporations. Weve seen this trend in AAA gaming the last decade and the bottom line is its been terrible for the industry. Seen the same trends happen in many industries and its almost always the beginning of the end for the popularity of that industry/genre.
I dont think games will ever go away. But already theres been a huge push back towards the roots of what made games great or successful. More and more so gamers are fed up with the big business mentality that has seeped into our favorite games and genres. Gamers and content creators are increasingly moving away from p2w and predatory business tactics in their favorite games.
Underground, indie games which are not about huge profits but just wanna get their work out that for people to enjoy have suddenly become what underground is for "Hip-Hop".
Thats not to say "Pop" or popular AAA games are going away anytime soon. But theres going to be a large shift of attention towards developers not using those sorts of tactics with the goal of making insane profit.
Doesnt matter how much money you throw at a game. We thought New World was gonna be good just because Amazon was throwing money at it. But it lacked identity. It lacked being unique. It lacked being revolutionary. It basically lacked soul. Peoples values are changing for what they want in a good game. More and more so gamers are craving authenticity in their gaming preference.
The same trend has happened in the entertainment industry with podcasting. At least until big business moves in and corrupts it.
psychotrip wrote: »They're not helping themselves with all the contradictory verbiage and actions. For example:
'We need to control all the obscene damage at the top end!'
And what do they do? Nerf trial boss health by 10%, when all the "obscene damage" numbers are being created by organized trial players with maximum group buffs. If they're so afraid of players facerolling the hardest content, then why make it even easier to complete? It makes no sense.
And yet we're the unreasonable ones, because we can't 'trust the process?'
Not saying you're unreasonable. I agree with you. I'm saying maybe dont point the fingers directly at the folks who are being forced to make these changes.
If the patch makes as little sense as everyone is saying, this may be more of an issue with management than anything else. The rank and file devs are reading this thread, and I want to make sure they know we're not just attacking them.
It's hard to find the balance between justifiably harsh criticism and attacking people when they're already down. That's all I'm trying to get across.
Don’t get me wrong. I know as well as you do that the coders are just doing what they are told. It’s clearly a management issue, and ultimately it’s the Studio Director who is signing off on all these yo-yo changes.
psychotrip wrote: »I feel for the devs dude. Theres obviously a lot of crap going on behind the scenes, they're likely stressed / overworked, and they're taking all the heat for this trainwreck when they're just following orders from their bosses.
I know we're all pissed. We should be. But just keep in mind the devs reading all this are probably pissed as well, and wish they could do / say more.
They're not helping themselves with all the contradictory verbiage and actions. For example:
'We need to control all the obscene damage at the top end!'
And what do they do? Nerf trial boss health by 10%, when all the "obscene damage" numbers are being created by organized trial players with maximum group buffs. If they're so afraid of players facerolling the hardest content, then why make it even easier to complete? It makes no sense.
And yet we're the unreasonable ones, because we can't 'trust the process?'
They stated that raising the floor was one of their objectives with U35. But how does nerfing low end players damage and healing by 20-40% improve accessibility to end game content?
Nerfing the health of bosses after saying they wanted to reduce damage is not hypocrisy. Nor is it ZOS compromising on their goals. Nerfing the health of bosses is the whole point.
The end goal stated by ZOS was two-fold, as per the Update 35 Combat Preview:ZOS' end goal is to lower end-game difficulty.
How does all this help with the stated objective? And what's the point of the fifth graph showing the target end state, if this is only coming after another patch or two? In fact, you could get to practically the same end state by adjusting only the high-end difficulty content and raising the low and mid tier player power in a targeted fashion.ZOS wants to make the endgame more accessible and easier to reach.