@Tannus15 any reason why you did that parse with a resto staff in particular? Is it better than a lightning staff?
and was it with oakensoul?
@JustAGoodPlayerMeanwhile, nb fear -> turn evil, nb invisibility -> vampire passive, nb grim focus -> sorc bound armaments. And don’t forget about deleted skills such as haste and agony for example.JustAGoodPlayer wrote: »DK lose unoque buff.
Moltan armaments now is lose of damage.
The same skill other classes have with good dot or good damage + debuffs.
Moltan armaments are now underperforming. Add to all this that DK has not got good DPs passives.
Moltan Armaments needs a buff in such condition.
And they remove one of our unique skills again.
the same time - sorcs and NB as example - do not lose any unique skill for all this time.
DK already lose wings and moltan armaments.
JustAGoodPlayer wrote: »All they had to do was introduce a NEW set that specifically increases the damage of lightning heavy attacks against monsters by X if they want to do something for those kinds of players, instead of making these absurd changes.
We do not need sets that do DPS on monsters.
The same time even more funny thing is - that some sets even now are not nerfed.
Even more funny thing is that Ha player in current live update do the same damage by not using HA sets - as example i can do more DPS in 2 not HA sets than i can do in undaunted infiltrator + one more HA set.
So ZOS just show that they fight wind windows like if i am correct in boook "Baron Munchausen"
And for me it is already funny because - it really is funny.
Undaunted infiltrator was not even the best HA set. It was one of first sets HA players use for a long time.
It has more history value)) So by nerfing it and do not nerfing all other sets = show that they just do some silly changes.
Yes we are angry but it ... but it is already even funny - so lets se what will be next ... .
As example in 2 buff sets i can do on HA 80 k DPS in Undaunted infiltrator + HA set = 77k
In 2 good META and no META sets i can do on HA about 95k DPS.
Before they nerf infiltrator DPS on HA with it was about 85 k DPS. Now 77k.
What they will do next ? )))
shadyjane62 wrote: »JustAGoodPlayer wrote: »All they had to do was introduce a NEW set that specifically increases the damage of lightning heavy attacks against monsters by X if they want to do something for those kinds of players, instead of making these absurd changes.
We do not need sets that do DPS on monsters.
The same time even more funny thing is - that some sets even now are not nerfed.
Even more funny thing is that Ha player in current live update do the same damage by not using HA sets - as example i can do more DPS in 2 not HA sets than i can do in undaunted infiltrator + one more HA set.
So ZOS just show that they fight wind windows like if i am correct in boook "Baron Munchausen"
And for me it is already funny because - it really is funny.
Undaunted infiltrator was not even the best HA set. It was one of first sets HA players use for a long time.
It has more history value)) So by nerfing it and do not nerfing all other sets = show that they just do some silly changes.
Yes we are angry but it ... but it is already even funny - so lets se what will be next ... .
As example in 2 buff sets i can do on HA 80 k DPS in Undaunted infiltrator + HA set = 77k
In 2 good META and no META sets i can do on HA about 95k DPS.
Before they nerf infiltrator DPS on HA with it was about 85 k DPS. Now 77k.
What they will do next ? )))
I'm not laughing.
JustAGoodPlayer wrote: »
Delete skills is not best option.
Now we just look how "weawers" will show their HA size and when they tired they will start to post their LA 110k DPSBecause it is "bigger".
They can not to not do itThey are addictive to post big game dummy numbers
. Then I will just the same show them their own parse and ask just the same thing, why so much DPS difference
Very comfortable to even do not spend own time on such thing, but if say trully - even with out testing just by calculation I already +- know numbers
JustAGoodPlayer wrote: »
Delete skills is not best option.
Now we just look how "weawers" will show their HA size and when they tired they will start to post their LA 110k DPSBecause it is "bigger".
They can not to not do itThey are addictive to post big game dummy numbers
. Then I will just the same show them their own parse and ask just the same thing, why so much DPS difference
Very comfortable to even do not spend own time on such thing, but if say trully - even with out testing just by calculation I already +- know numbers
Why you telling me about dps numbers of others? I just answered on your “sorcs and NB as example - do not lose any unique skill for all this time”. I don’t know how about sorcs, but 2 unique skills of nightblades were given to everyone, 1 skill to sorc and 2 skills was deleted. Dk not an exception.
This is the resto staff HA parse:https://www.youtube.com/watch?v=oGxO6ZWQOf8
The author used both staves but only uploaded the resto parse. It's probably because of what's in the patch notes:
Restoration Staff Heavy Attacks: Damage increased by approximately 6%
Lightning Staff Heavy Attacks: Damage reduced by approximately 2%
acastanza_ESO wrote: »If they're going to go forward with this crazy change, where the heck is the access to Empower for every class with a good in-class skill?
Sorcerer and Warden don't have it. Templars, DKs, Necros, and Nightblades ALL do. How is this fair?!
Empower should only affect fully charged heavy attacks and all classes must have equal access to the buff.