For the uninformed, this week ZOS decided to make a rather significant rework to a core buff in the game, empower.
Buffs and Debuffs
Empower: This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy Attacks by 1800 from PTS v8.1.0 or 40% from the live servers.
I want to start out by commending ZOS for balancing this buff separately in PVP and PVE environments.
I cannot state this enough. Please continue balancing these game modes differently.
Furthermore there are a lot of benefits to this change but also some significant drawbacks.
I believe this change is healthy for the game. Empower was an overtuned and uninspired buff. Not only is it just unfun to see that light attacks make up the lionshare of your damage, but the buff was almost always applied in a clunky way such as Empowering Grasp or Galenwe which had certain conditions and short durations to balance the potency of the buff. Moving this to a Heavy Attack buff (and a significant amount of power over its prior iteration) gives it a stronger identity as a mainstay for builds that utilize heavy attacks.
As well, pairing this buff with Oakensoul and adding Minor Slayer to Oakensoul in particular is a brilliant addition. I have noticed an intent to bring more heavy attack sets into the game. Naturally I tried to make builds around a heavy attack magsorc, as I have always been attracted to the idea of the shock mage and the unique feel to the Lightning Staff heavy attack. However, when making heavy attack builds it becomes cumbersome to try and find a Minor Slayer set that is decent for them. Oakensoul solves that by providing Minor Slayer, so that people can slot 2 heavy attack sets with Oakensoul also giving them 100% uptime on their core buff of Empower.
However, we cannot ignore its implications and problems.
1. Use Cases
2. Existing Empower Sources
Firstly, the use cases of this reworked Empower are niche. This is not a bad thing overall, but the issue is that even within its niche cases it's not very strong. Heavy attack builds will almost always run Oakensoul now because of it's 100% Empower uptime, and the ability for it to allow 2 Heavy attack 5p sets. However, ZOS themselves said it is their intention that Oakensoul is limited to being an accessibility item, and that it should only exist "
without showing up on veteran player’s bars".
This is fundamentally a mistake. Oakensoul should be a viable (but maybe not optimal) option inside of a PVE environment. Limiting this item, and therefor all heavy attack builds, into being too weak to run in challenging PVE content is a needless blow to diversity. Everyone knows the current iteration of Oakensoul is not even close to the power of traditional PVE builds, and these upcoming nerfs are not helping it there. Balance this item separately between PVE and PVP environments.
Second, there has to be a full evaluation of the existing Empower sources. Abilities such as Empowering Grasp, Solar Barrage, Wrecking Blow, and Howl of Despair just to name a few, are balanced around the universally useful and immensely powerful Empower buff as we currently know it. Same goes for sets that utilize Empower such as Galenwe.
Now that this buff is more niche, and weaker for the average user, the abilities that offer it need to be reworked as such. Either to grant much greater uptimes as is required for the builds it intends to play with, or a removal of Empower and slight rework to the abilities to grant them a different effect.
Lastly, it must be considered that Empower has no benefit in a PVP environment, and as such the power budget of these abilities must reflect that the bonus effect of Empower will have no use in a PVP environment.