Empower: Success and Implications

  • Xuhora
    Xuhora
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    @Tannus15 any reason why you did that parse with a resto staff in particular? Is it better than a lightning staff?
    and was it with oakensoul?
    Edited by Xuhora on August 2, 2022 6:08AM
  • Mr_Stach
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    Xuhora wrote: »
    @Tannus15 any reason why you did that parse with a resto staff in particular? Is it better than a lightning staff?
    and was it with oakensoul?

    Resto is kinda crazy rn

    67sfmtih6hfv.jpg
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Tannus15
    Tannus15
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    Xuhora wrote: »
    @Tannus15 any reason why you did that parse with a resto staff in particular? Is it better than a lightning staff?
    and was it with oakensoul?

    not my parse so i honestly don't know.
    but here is some fun:

    frost staff
    5mqsfbhdky1p.png

    inferno staff
    irwbvam8f5m3.png
  • JustAGoodPlayer
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    raynasa wrote: »
    @JustAGoodPlayer
    DK lose unoque buff.
    Moltan armaments now is lose of damage.
    The same skill other classes have with good dot or good damage + debuffs.

    Moltan armaments are now underperforming. Add to all this that DK has not got good DPs passives.

    Moltan Armaments needs a buff in such condition.
    And they remove one of our unique skills again.

    the same time - sorcs and NB as example - do not lose any unique skill for all this time.

    DK already lose wings and moltan armaments.
    Meanwhile, nb fear -> turn evil, nb invisibility -> vampire passive, nb grim focus -> sorc bound armaments. And don’t forget about deleted skills such as haste and agony for example.

    Delete skills is not best option.

    Now we just look how "weawers" will show their HA size and when they tired they will start to post their LA 110k DPS ;) Because it is "bigger".

    They can not to not do it ;) They are addictive to post big game dummy numbers ;). Then I will just the same show them their own parse and ask just the same thing, why so much DPS difference ;)

    Very comfortable to even do not spend own time on such thing, but if say trully - even with out testing just by calculation I already +- know numbers ;)
    Edited by JustAGoodPlayer on August 2, 2022 10:21AM
  • shadyjane62
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    Arcanasx wrote: »
    All they had to do was introduce a NEW set that specifically increases the damage of lightning heavy attacks against monsters by X if they want to do something for those kinds of players, instead of making these absurd changes.

    We do not need sets that do DPS on monsters.

    The same time even more funny thing is - that some sets even now are not nerfed.

    Even more funny thing is that Ha player in current live update do the same damage by not using HA sets - as example i can do more DPS in 2 not HA sets than i can do in undaunted infiltrator + one more HA set.

    So ZOS just show that they fight wind windows like if i am correct in boook "Baron Munchausen"

    And for me it is already funny because - it really is funny.

    Undaunted infiltrator was not even the best HA set. It was one of first sets HA players use for a long time.

    It has more history value =))) So by nerfing it and do not nerfing all other sets = show that they just do some silly changes.

    Yes we are angry but it ... but it is already even funny - so lets se what will be next ... .

    As example in 2 buff sets i can do on HA 80 k DPS in Undaunted infiltrator + HA set = 77k

    In 2 good META and no META sets i can do on HA about 95k DPS.

    Before they nerf infiltrator DPS on HA with it was about 85 k DPS. Now 77k.

    What they will do next ? )))

    I'm not laughing.
  • JustAGoodPlayer
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    Arcanasx wrote: »
    All they had to do was introduce a NEW set that specifically increases the damage of lightning heavy attacks against monsters by X if they want to do something for those kinds of players, instead of making these absurd changes.

    We do not need sets that do DPS on monsters.

    The same time even more funny thing is - that some sets even now are not nerfed.

    Even more funny thing is that Ha player in current live update do the same damage by not using HA sets - as example i can do more DPS in 2 not HA sets than i can do in undaunted infiltrator + one more HA set.

    So ZOS just show that they fight wind windows like if i am correct in boook "Baron Munchausen"

    And for me it is already funny because - it really is funny.

    Undaunted infiltrator was not even the best HA set. It was one of first sets HA players use for a long time.

    It has more history value =))) So by nerfing it and do not nerfing all other sets = show that they just do some silly changes.

    Yes we are angry but it ... but it is already even funny - so lets se what will be next ... .

    As example in 2 buff sets i can do on HA 80 k DPS in Undaunted infiltrator + HA set = 77k

    In 2 good META and no META sets i can do on HA about 95k DPS.

    Before they nerf infiltrator DPS on HA with it was about 85 k DPS. Now 77k.

    What they will do next ? )))

    I'm not laughing.

    What other choise we have ? We get bad changes. We can the same be sad.

    Will it help more ? ;) It is so bad changes, that everyone understand it. If you laugh or be sad about it - you only do not get depression.

    But when I think about rotation with "skilled" la+ 18 * spam of spammable in it ... it is already a little fun )))
    Edited by JustAGoodPlayer on August 2, 2022 10:34AM
  • Lughlongarm
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    I think the Implications significantly outweigh Success.

    I think the DOT/healing changes were more or less accepted and pose enough of a mechanical change for one update.
    The changes to LA/HA were obviously rushed and were not considered in an holistic approach. This is a complicated game, you can't just pull out of the hat changes on week 4 of the PTS for such a fundamental mechanic and expect everything to just work(If anything, I think the changes to LA/HA in weeks 1-3 were better compared to week 4).

    Keep the dot changes and scrap the LA/HA changes for this upcoming update, you can reevaluate for next patch.
  • raynasa
    raynasa
    Soul Shriven

    Delete skills is not best option.

    Now we just look how "weawers" will show their HA size and when they tired they will start to post their LA 110k DPS ;) Because it is "bigger".

    They can not to not do it ;) They are addictive to post big game dummy numbers ;). Then I will just the same show them their own parse and ask just the same thing, why so much DPS difference ;)

    Very comfortable to even do not spend own time on such thing, but if say trully - even with out testing just by calculation I already +- know numbers ;)

    Why you telling me about dps numbers of others? I just answered on your “sorcs and NB as example - do not lose any unique skill for all this time”. I don’t know how about sorcs, but 2 unique skills of nightblades were given to everyone, 1 skill to sorc and 2 skills was deleted. Dk not an exception.
  • JustAGoodPlayer
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    raynasa wrote: »

    Delete skills is not best option.

    Now we just look how "weawers" will show their HA size and when they tired they will start to post their LA 110k DPS ;) Because it is "bigger".

    They can not to not do it ;) They are addictive to post big game dummy numbers ;). Then I will just the same show them their own parse and ask just the same thing, why so much DPS difference ;)

    Very comfortable to even do not spend own time on such thing, but if say trully - even with out testing just by calculation I already +- know numbers ;)

    Why you telling me about dps numbers of others? I just answered on your “sorcs and NB as example - do not lose any unique skill for all this time”. I don’t know how about sorcs, but 2 unique skills of nightblades were given to everyone, 1 skill to sorc and 2 skills was deleted. Dk not an exception.

    DK wings was the same as sword and board reflecting skill the same way - why wings was remade ? )

    Ok if it is the same it is even better. NB can use the same option as others already have and we can just delete invis than. Yes ? =)))

    Or NO - because skill NB have is much better ? )))
    Edited by JustAGoodPlayer on August 2, 2022 11:55AM
  • K9002
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    This is the resto staff HA parse: https://www.youtube.com/watch?v=oGxO6ZWQOf8
    The author used both staves but only uploaded the resto parse. It's probably because of what's in the patch notes:
    Restoration Staff Heavy Attacks: Damage increased by approximately 6%
    Lightning Staff Heavy Attacks: Damage reduced by approximately 2%
  • MiguZ
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    Wrecking blow for sure needs a rework with the empower change. Weaving Heavies with a cast time ability is pure murder.
  • katorga
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    ZOS needs to back out 8.1.0 and start over. The kneejerk changes they are making trying to salvage the disaster that is 8.1.0 are going to cause all sorts of downstream problems and unintended outcomes.

    The empower changes are bizarre. They ruin scores of skills for builds that don't use heavy attacks (ZOS added empower all over the place to try and level the value scores of different skills). They are unbalanced for the builds that do use HA.

    The split between PVP and PVE makes the value of skills asymmetric and when they start nerfing for PVE, will further the problem.

    The DOT changes are just goofy. The original premise, making rotations easier by equalizing dot timers, resulted in some dots buffed, many nerfed, and MORE varied dot timers than we had b4.

  • JustAGoodPlayer
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    K9002 wrote: »
    This is the resto staff HA parse: https://www.youtube.com/watch?v=oGxO6ZWQOf8
    The author used both staves but only uploaded the resto parse. It's probably because of what's in the patch notes:
    Restoration Staff Heavy Attacks: Damage increased by approximately 6%
    Lightning Staff Heavy Attacks: Damage reduced by approximately 2%

    2 years ago when our skill Moltan Armaments was broken !!! for a year !!! - i already played on restro staff for a year !!! So nothig really new =)

    https://www.youtube.com/watch?v=XRYfdXritt8

    2019 year ! When for a year our skill was broken with lightning staves !

    By the way with standart rotation about 105 k dps on LA+Skill on it in META sets ?

    For a full year people look strange on me ))) But ... I had the same damage )))

    some healers even try to kick me - based on - "hey - you useing restro stave !!! You are fake DD ! - we use the same healer stave - only 1 healer can be in the group ! =))) " That was funny )

    By the way - not sorcs / not NBs skill was broken = DK skill was broken !

    If some thing is broken or nerfed - what class it will be ? DK it will be ! Why ? Do not know. May be we are first in list and it is lazy nerf others after they nerf first in list class ... =)

    Like

    1)DK
    .)Necr
    .)NB
    .)Sorc
    .)Templar
    N)Varden

    It is strange that Templars get jabs nerf = because they are not first from End or Beginning of the list to get nerfs =)))


    I even hide some my videos - may be they just do new bad content based on my bad ideas ;)
    Better not show it too much to them =)))


    Even name = "TESO gybrid DK..." - now we all are gybrids by the way ;)
    Edited by JustAGoodPlayer on August 2, 2022 2:55PM
  • Dagoth_Rac
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    Won't 80% buff to heavy attacks just lead to power creep when top groups weave "medium" attacks? You can medium weave pretty quickly. And perfect, split second rhythm and timing is what top groups excel at. Normally you would not medium weave because even a small slowdown in rotation pace can cost you, and a quick medium attack currently does not hit much harder than an even quicker light attack. But if an extra split second of holding down your mouse button will turn your 12k light attack into a 21.6k heavy attack, that seems pretty significant.

    Should it maybe be, "your channeled and fully-charged heavy attacks deal 80% more damage"? That might prevent meta weapons like DW daggers and inferno staff from getting an 80% medium weave buff. I can't imagine that is intended.
  • acastanza_ESO
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    If they're going to go forward with this crazy change, where the heck is the access to Empower for every class with a good in-class skill?
    Sorcerer and Warden don't have it. Templars, DKs, Necros, and Nightblades ALL do. How is this fair?!
    Empower should only affect fully charged heavy attacks and all classes must have equal access to the buff.
    Edited by acastanza_ESO on August 2, 2022 5:15PM
  • VaranisArano
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    If they're going to go forward with this crazy change, where the heck is the access to Empower for every class with a good in-class skill?
    Sorcerer and Warden don't have it. Templars, DKs, Necros, and Nightblades ALL do. How is this fair?!
    Empower should only affect fully charged heavy attacks and all classes must have equal access to the buff.

    And on the flip side, are those skills that give Empower going to be balanced for the way that buff no longer provides any benefit in PVP situations? Battlegrounds has no monsters...
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