My 2 cents is that they probably see, that not enough players interact with new content(dungeons and trials), and that can make the development of those questionable in the long term.
Another thing is, they probably read thru feedback of ppl complaining about things like mandatory dps for more difficult trials, and though that if they can bring the top end down enough, than those requirements will also lower, and it will be less daunting for less skilled players.
And of they wanted to make pve rotations simpler, or at least easier to keep up with.
As far as I can tell, their vision is obvious, it's just their execution is problematic.
For one, they still haven't finished the hybridization changes, and that already confuses newer players, who already didnt know how to scale their dmg, but now there are 2 parallel paths, but actually wait no cuz they're mostly the same but with some specific exceptions.
My 2 cents is that they probably see, that not enough players interact with new content(dungeons and trials), and that can make the development of those questionable in the long term.
Another thing is, they probably read thru feedback of ppl complaining about things like mandatory dps for more difficult trials, and though that if they can bring the top end down enough, than those requirements will also lower, and it will be less daunting for less skilled players.
And of they wanted to make pve rotations simpler, or at least easier to keep up with.
As far as I can tell, their vision is obvious, it's just their execution is problematic.
For one, they still haven't finished the hybridization changes, and that already confuses newer players, who already didnt know how to scale their dmg, but now there are 2 parallel paths, but actually wait no cuz they're mostly the same but with some specific exceptions.
this.
you can use any skill, magicka and stamina, however make sure to put all your points into magicka or stamina, not both because that will limit your dps. and weapon damage and spell damage both work, but whatever you do don't have weapon damage and spell damage enchants on, that's a waste. and be careful which potions you use, you want to make sure they match your jewelry enchantments as well as the resource pool you need regeneration on the most, but not necessarily your max resource pool, that's just there for max damage. you need to check your resource drain, except there are no in build tools to tell you which resource you have the most drain on.
simple.
SpacemanSpiff1 wrote: »there are still 'class representatives'? i thought those were done away with.
tsaescishoeshiner wrote: »Given that the community seems to assume the worst whenever most combat changes are announced or even suggested, I'm not sure if publishing a detailed roadmap would sound appealing to a developer.
I agree: I'd also like a more detailed sense of the balance goals and target combat experience going forward. But I can see why we wouldn't get one.