SEINTDARKNES wrote: »ESO_Nightingale wrote: »From Gilliam:Note that we are already planning some additional changes for the Sorcerer and Warden, based on your feedback, that will go on the PTS before Update 35 launches.
Just to level-set: They're looking at Warden but it's looking like Monday will not have all the changes they're planning to implement.
The problem is that they made awful changes in the first place this patch. I will admit that some of the warden ones seem to have come from a place of wanting to fulfill player needs and wants. But then there are changes such as advanced species or winter's revenge that no-one asked for.
If they want to fufil warden player wants that i have seen over many years they might want to do these things:
Passives:
Revert Advanced species
Change the icy aura passive entirely
Grant a bleed and/or hemorrhaging bonus
Arctic Blast:
They really need to consider arctic blast as one of our damage skills and allow it's damage to be worth the cast
the stun from arctic blast should be shifted to an on demand class skill.
Scorch and Morphs:
They need to revert timing changes to deep fissure and sub assault so that they fall within the 3 second timing window, but also allow both morphs to become viable in pve.
Deep Fissure should have it's damage type changed to frost damage
Dive:
rework the proc condition for off balance to make it work better with our kit and not be so awkward.
Make the projectile hit it's target faster. Especially in melee range.
Northern Storm:
Buff this morph so that it could be used in pve as an option over bear. Maybe it could passively make chilled execute while slotted, or give major brittle instead of protection for example.
Bear:
We want a morph for bear that is able to be seperate from a pet. And thus is single-barrable so we don't have to always use dawnbreaker for burst.
General Frost Dps wants:
More frost damage skills in general. Especially in warden.
Some form of execute. Chilled damage execute is a way to do it that naturally works well to incentivise more frost damage skill stacking while also allowing us to do our job of applying brittle.
Like always i love your feedback
I agree on everything but i really hope we can get a new bear ultimate for pvp, i like to use DB but sometimes i hope i could use some warden ultimate in pvp because bear isn't a real option and nother storm isn't good enough to compete with all the cross healing.
With dive I don't have any problem if they make the skill faster and change the 7m to proc off balance to when the skill hits you proc off balance and change the effect to work without off balance, zos need to increase a little bit the dmg of the skill because right now doesn't have enough damage.
I also really like the changes to frost dps and I think the change to chilled acting like a execution is fine because frost damage isn't dealing high damage without a specific build and that specific build isn't really viable for pvp, also that way mag warden get a nice buff.
Passives and the artic blast: i just agree, those are on point.
And finally the change to the timers in the scorch skill just sucks, I don't have any problem with the skill getting 2 procs but at 3 and 6 seconds.
(Haven't read all the comments, might be a duplicate, probably not though)
Honestly, I would LOVE if they would consider rethinking the entire Dive skill, the stacking bleed is nice, although I've never used it, cause there isn't a good off-balance tracker.
Also, I know it's a bit weird; but the skill line is called Animal COMPANIONS, so far we've killed around 16 million or so birds, can we have... maybe... perhaps... another companion? like sorcerer has?
also buff ice damage

For the lazy that don't want to read through today's patch notes.
Arctic Blast is FINALLY a true dot AND an instant stun!
My excitement for this is still suppressed by my dread regarding the scorch nerf, the advanced species nerf, the lackluster dive skill, and the overall lack of direction for warden.
ZOS, thank you for giving me the meal I ordered. Now if you could just remove the glass shards that are hidden within it, I'd be very appreciative.
MindOfTheSwarm wrote: »Arctic Blast was excellent change.
But Winter’s Revenge “returned to 10 seconds.”
Loool. 100% proof that devs don’t pay attention or play the game.
MindOfTheSwarm wrote: »Arctic Blast was excellent change.
But Winter’s Revenge “returned to 10 seconds.”
Loool. 100% proof that devs don’t pay attention or play the game.
As a pvp magden main, my two wishes would be:
1) new fast (like mages fury fast) cliff racer animation that is hard to predict/dodge and does decent damage.
2) a reliable stun/cc
Magden skills are too slow to be viable in pvp. The U35 change to deep fissure is really awful for pvp pace/gameplay. Imagine waiting SIX SECONDS for the 2nd line of shalks to hit while a DK whips you 3 times then hits whirling blades.
MindOfTheSwarm wrote: »Arctic Blast was excellent change.
But Winter’s Revenge “returned to 10 seconds.”
Loool. 100% proof that devs don’t pay attention or play the game.
That note seems like a copy and paste, as in PTS its still 12s. Confirmed by ESO_Nightingale.
Safe to say so far I need to bench my Stam Warden for HM content next patch if things stay as is?
ESO_Nightingale wrote: »
Next week but predominantly the week after from what i read.
ESO_Nightingale wrote: »
Next week but predominantly the week after from what i read.
Making major class changes should not be allowed in the final PTS patch before launch. How will we/them possibly be able to test things, unless their "major" changes aren't major at all.
I'm anxious about this.

ESO_Nightingale wrote: »
Next week but predominantly the week after from what i read.
Making major class changes should not be allowed in the final PTS patch before launch. How will we/them possibly be able to test things, unless their "major" changes aren't major at all.
I'm anxious about this.
Yeah Final PTS Patch Changes are the worst. Makes me nervous because they will go live. I'd rather it just drop next week so we can test give feedback and they can adjust.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »
Next week but predominantly the week after from what i read.
Making major class changes should not be allowed in the final PTS patch before launch. How will we/them possibly be able to test things, unless their "major" changes aren't major at all.
I'm anxious about this.
Yeah Final PTS Patch Changes are the worst. Makes me nervous because they will go live. I'd rather it just drop next week so we can test give feedback and they can adjust.
on the contrary i don't mind them quite as much when they listen to some feedback which is apparently what's going to happen