The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?
The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?
The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?
PDarkBHood wrote: »That is the whole point, if we include penalties in wearing the Oakensoul ring and enforce these penalties irrespective of which side the player is on, it then become an additional strategy. You are now forced to have a certain number of players to wear the Oakensoul ring in PVP in order to mitigate the 'potential of Oakensoul' on the other side and all within the 500 meter radius.
The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?
I mean, pretty much every patch, the PVP community are the only ones constantly calling out that these OP sets will be severely abused. Of course they run them to stay competitive. But that doesn't mean that they don't want them nerfed to a more reasonable level.
But what happens?
The PVE only community loses their minds and the sets don't change.
Then, the sets are severely abused, as the PVP community predicted they would be.
Then the sets get the adjustment they needed, and maybe would have gotten earlier if it weren't for the PVE only crowd acting like the set was going to make or break their ability to play the game they had been playing already, perfectly fine, for years now.
Then, the PVE community loses their minds, because the set got a slight adjustment to combat issues with it the PVP community already said would be an issue.
Then, the PTS comes out for the next patch, and the cycle repeats. Because, it seems with this community, the PVP players have far more creative foresight into how heavily abused a set can become, and, because PVE mobs and bosses literally cannot complain.
The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?
I mean, pretty much every patch, the PVP community are the only ones constantly calling out that these OP sets will be severely abused. Of course they run them to stay competitive. But that doesn't mean that they don't want them nerfed to a more reasonable level.
But what happens?
The PVE only community loses their minds and the sets don't change.
Then, the sets are severely abused, as the PVP community predicted they would be.
Then the sets get the adjustment they needed, and maybe would have gotten earlier if it weren't for the PVE only crowd acting like the set was going to make or break their ability to play the game they had been playing already, perfectly fine, for years now.
Then, the PVE community loses their minds, because the set got a slight adjustment to combat issues with it the PVP community already said would be an issue.
Then, the PTS comes out for the next patch, and the cycle repeats. Because, it seems with this community, the PVP players have far more creative foresight into how heavily abused a set can become, and, because PVE mobs and bosses literally cannot complain.
PvE players play on the PTS too and provide just as much combat feedback.
The first paragraph of your post shows the hypocrisy I’ve mentioned but if pvpers want stuff nerfed why don’t they scream about it more on the forums like the situation with oakensoul?
I don’t see nerf threads for pvpers saying nerf the sets I’m using to stay competitive please because I’m only using them because everyone else is.
Or, and hear me out here... bar all mythic gear from PvP... Problem solved.
Too many players buying into the nonsense that Oakensoul was added for accessibility reasons.
ZOS consistently creates power creep and power gap problems by knowingly putting OP items and sets into the game to help market and sell DLC content.
Oakensoul is no different.
Don't expect them to listen to reason.
Or, and hear me out here... bar all mythic gear from PvP... Problem solved.
People who have accessibility issues play PvP too you know, they're not just all overland questing casuals.
I agree 100% with this statement
Perhaps the answer is to create a seperate mythic that helps players with accessibility issues in PvP (perhaps with the some of the suggested changes to Oakensoul)... while leaving Oakensoul itself in its current live state as a PvE only mythic, that will greatly assist players in PvE in a possitive way without negatively impacting PvP?
Could this be the sollution?
People who have accessibility issues play PvP too you know, they're not just all overland questing casuals.
I agree 100% with this statement
Perhaps the answer is to create a seperate mythic that helps players with accessibility issues in PvP (perhaps with the some of the suggested changes to Oakensoul)... while leaving Oakensoul itself in its current live state as a PvE only mythic, that will greatly assist players in PvE in a possitive way without negatively impacting PvP?
Could this be the sollution?
How do you prove you have a legit accessibility issue--exploiters gunna exploit. I don't care to share my disabilities with a game company.
The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?
I mean, pretty much every patch, the PVP community are the only ones constantly calling out that these OP sets will be severely abused. Of course they run them to stay competitive. But that doesn't mean that they don't want them nerfed to a more reasonable level.
But what happens?
The PVE only community loses their minds and the sets don't change.
Then, the sets are severely abused, as the PVP community predicted they would be.
Then the sets get the adjustment they needed, and maybe would have gotten earlier if it weren't for the PVE only crowd acting like the set was going to make or break their ability to play the game they had been playing already, perfectly fine, for years now.
Then, the PVE community loses their minds, because the set got a slight adjustment to combat issues with it the PVP community already said would be an issue.
Then, the PTS comes out for the next patch, and the cycle repeats. Because, it seems with this community, the PVP players have far more creative foresight into how heavily abused a set can become, and, because PVE mobs and bosses literally cannot complain.
PvE players play on the PTS too and provide just as much combat feedback.
The first paragraph of your post shows the hypocrisy I’ve mentioned but if pvpers want stuff nerfed why don’t they scream about it more on the forums like the situation with oakensoul?
I don’t see nerf threads for pvpers saying nerf the sets I’m using to stay competitive please because I’m only using them because everyone else is.
Literally, PVP players are asking for nerfs to Oakensoul, Plaguebreak, DC, etc. All sets that they are using, only to stay competitive.
You have the new Nocturnal Ploy set on PTs, where PVP players are literally saying this set needs to be nerfed, because if it isn't, 100% they are wearing it on every build.
PVP players literally ask for nerfs to themselves, repeatedly, every patch, because they understand how impactful a set can actually be.
And, when those sets aren't nerfed, it is not hypocrisy to wear them. It is literally proving their point. Hypocrisy would be to not wear the sets, after begging for nerfs.
Or, and hear me out here... bar all mythic gear from PvP... Problem solved.
as a PVPer i am fine with this. some monster sets are annoying but I can get over them.....mythics got no place in pvp.
and IMO oakensoul should have a cooldown, regardless of the nerfs. why getting all those buffs with 0 proc is ok is beyond me, even if its just ...20 seconds on, 10 off or something. 'when in combat get X buffs that last for 20 seconds, and can be activated every 30 seconds'
From the statement on its original intent, they said the set "was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10."
I have been testing it in solo veteran arenas on stamina and magica builds, and at least to me, it doesn't feel like it will improve accessibility of one bar builds in its current state.
As it is a mythic, and we can only use ONE mythic at a time, a player has to choose between running the nerfed Oakensoul, or running the Ring of Pale Order for survivability in solo Veteran content... In testing, I cannot see why I would choose to run this nerfed version of Oakesoul and limit myself to one bar instead of running 2 bars and running the Ring of Pale Order... or even just running one bar and running Pale Order.
I don't have accessibility issues, and while I am not a top tier parser, I have been in the game since the beginning and am way above the standard of a casual or average player. If I can't see or feel the benefits of running this over Pale Order, then I cannot imagine anyone with accessibility issues will benefit from it in this nerfed state.
So, what are the main issues with the live version? What are the main reasons given to nerfing it so much?
As far as I can tell, its main negative affect is in PvP?... this is the area most players seem to complain about when discussing its use. I don't see much complaining about its use negatively impacting PvE, in fact there is hardly anything on that matter.
If that is the case then it would indeed make sense to limit its function to PvE only, or nerf its use in PvP areas, but without nerfing or affecting its abilities in PvE.
This pole shows what players are talking about, and the majority of players who voted seem to want it left alone. The second largest vote is to nerf it, but reading the posts of players who voted this way indicates they are discussing PvP and specifically nerfing it in PvP. The next largest percent votes to 'buff it'. So as far as it seems, its only real issue seems to be in PvP.
https://forums.elderscrollsonline.com/en/discussion/610028/buff-or-nerf-oakensoul/p1
From the statement on its original intent, they said the set "was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10."
I have been testing it in solo veteran arenas on stamina and magica builds, and at least to me, it doesn't feel like it will improve accessibility of one bar builds in its current state.
As it is a mythic, and we can only use ONE mythic at a time, a player has to choose between running the nerfed Oakensoul, or running the Ring of Pale Order for survivability in solo Veteran content... In testing, I cannot see why I would choose to run this nerfed version of Oakesoul and limit myself to one bar instead of running 2 bars and running the Ring of Pale Order... or even just running one bar and running Pale Order.
I don't have accessibility issues, and while I am not a top tier parser, I have been in the game since the beginning and am way above the standard of a casual or average player. If I can't see or feel the benefits of running this over Pale Order, then I cannot imagine anyone with accessibility issues will benefit from it in this nerfed state.
So, what are the main issues with the live version? What are the main reasons given to nerfing it so much?
As far as I can tell, its main negative affect is in PvP?... this is the area most players seem to complain about when discussing its use. I don't see much complaining about its use negatively impacting PvE, in fact there is hardly anything on that matter.
If that is the case then it would indeed make sense to limit its function to PvE only, or nerf its use in PvP areas, but without nerfing or affecting its abilities in PvE.
This pole shows what players are talking about, and the majority of players who voted seem to want it left alone. The second largest vote is to nerf it, but reading the posts of players who voted this way indicates they are discussing PvP and specifically nerfing it in PvP. The next largest percent votes to 'buff it'. So as far as it seems, its only real issue seems to be in PvP.
https://forums.elderscrollsonline.com/en/discussion/610028/buff-or-nerf-oakensoul/p1
Or, you could run the CP node that literally does the same thing as Pale Order, and run this ring, and have more damage, and more defense, than running Pale Order, while still getting the healing from the CP node.
And, not a single CP slottable you would give up to run that Pale Order like CP slottable is going to be better than Oakensoul.
From the statement on its original intent, they said the set "was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10."
I have been testing it in solo veteran arenas on stamina and magica builds, and at least to me, it doesn't feel like it will improve accessibility of one bar builds in its current state.
As it is a mythic, and we can only use ONE mythic at a time, a player has to choose between running the nerfed Oakensoul, or running the Ring of Pale Order for survivability in solo Veteran content... In testing, I cannot see why I would choose to run this nerfed version of Oakesoul and limit myself to one bar instead of running 2 bars and running the Ring of Pale Order... or even just running one bar and running Pale Order.
I don't have accessibility issues, and while I am not a top tier parser, I have been in the game since the beginning and am way above the standard of a casual or average player. If I can't see or feel the benefits of running this over Pale Order, then I cannot imagine anyone with accessibility issues will benefit from it in this nerfed state.
So, what are the main issues with the live version? What are the main reasons given to nerfing it so much?
As far as I can tell, its main negative affect is in PvP?... this is the area most players seem to complain about when discussing its use. I don't see much complaining about its use negatively impacting PvE, in fact there is hardly anything on that matter.
If that is the case then it would indeed make sense to limit its function to PvE only, or nerf its use in PvP areas, but without nerfing or affecting its abilities in PvE.
This pole shows what players are talking about, and the majority of players who voted seem to want it left alone. The second largest vote is to nerf it, but reading the posts of players who voted this way indicates they are discussing PvP and specifically nerfing it in PvP. The next largest percent votes to 'buff it'. So as far as it seems, its only real issue seems to be in PvP.
https://forums.elderscrollsonline.com/en/discussion/610028/buff-or-nerf-oakensoul/p1
Or, you could run the CP node that literally does the same thing as Pale Order, and run this ring, and have more damage, and more defense, than running Pale Order, while still getting the healing from the CP node.
And, not a single CP slottable you would give up to run that Pale Order like CP slottable is going to be better than Oakensoul.
Reaving Blows CP node gives 7% healing from direct damage only, vs Pale Order, which gives 20% of all damage as healing. It's far from litterally the same thing.
But I get your point, it's an option.
I'll test it out, but I can't see why you would choose 7% healing from direct damage and being stuck with one bar on nerfed Oakensoul over 2 bars and Pale Order
The ring is a PvP tool. Overland PvE part is easily enough without it, endgame PvE needs more skills and more sets to be competent.
Groups can make meme builds with Oaken, but having no backbar means you don't have 6 skill slots, and no monster set/second 5pc set.
The ring benefits people without enough gold income to change to the most meta build every patch, people struggling with lag, and people who love to fight in outnumbered situations.
Sincerely, and without a single hair of toxicity, it looks like the only people wanting to nerf the ring are those who don’t want/can buy the chapter, those who don’t want to support the “sell and nerf” tactic, and the “elite” who don’t want more dangerous users.