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Oakensoul Solution = Make Oakensoul PvE + Solo ONLY

  • PDarkBHood
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    Wow, I really like many of these suggestions. It is obvious that we can nerf Oakensoul without really nerfing Oakensoul. As stated in other post, add penalties to the Oakensoul ring (fine, reduce major heroism to minor heroism, and add Major Slayer and Major Aegis, other than that keep it as-is). And make the penalties grow exponentially and independent of groups. For example, if 4 players are wearing Oakensoul within a 250 meter radius it looses its luster, and applies a 10% reduction of its abilities to these players. If 5 players are wearing Oakensoul within a 250 meter radius you apply a 40% reduction. The damage would go up for each additional player wearing Oakensoul within the radius by 10%. And these penalties and the radius doubles in PVP to a point if there are too many players are wearing Oakensoul, the ring will have no power within a 500m area. You can even create a lore around the ring. The Oakensoul ring is so powerful, that it cancels it own power when it is near other Oakensoul rings. You get the idea, and these numbers can be increases or decreased. Crazy idea(s), but it is better than nerfing the ring outright when so many people are benefitting from it.
  • iaminc
    iaminc
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    The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?
    Edited by iaminc on July 25, 2022 2:41PM
  • Foto1
    Foto1
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    I'm in favor of leaving it only for pvp
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • jaws343
    jaws343
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    iaminc wrote: »
    The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?

    I mean, pretty much every patch, the PVP community are the only ones constantly calling out that these OP sets will be severely abused. Of course they run them to stay competitive. But that doesn't mean that they don't want them nerfed to a more reasonable level.

    But what happens?

    The PVE only community loses their minds and the sets don't change.

    Then, the sets are severely abused, as the PVP community predicted they would be.

    Then the sets get the adjustment they needed, and maybe would have gotten earlier if it weren't for the PVE only crowd acting like the set was going to make or break their ability to play the game they had been playing already, perfectly fine, for years now.

    Then, the PVE community loses their minds, because the set got a slight adjustment to combat issues with it the PVP community already said would be an issue.

    Then, the PTS comes out for the next patch, and the cycle repeats. Because, it seems with this community, the PVP players have far more creative foresight into how heavily abused a set can become, and, because PVE mobs and bosses literally cannot complain.

  • xDeusEJRx
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    iaminc wrote: »
    The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?

    There's no adapting to players who stay in defensive ultimates all the time like corrosive armor because of the ulti gen it provides.
    At least in pvp you have to actually earn a lot of things, outside of the numerous ridiculous proc sets zos keeps adding to pvp like PB, DC, nocturnals ploy which are all easy mode sets. Oakensoul barely makes you work to earn anything. Because most of what you're given by it you are given back tenfold anyways.
    Most of your backbar is covered anyways by the buffs it gives you making it effectively stronger than having that back bar to begin with. The tradeoff is effectively zero for PVP

    Oakensoul should've never been allowed into pvp period but zos needed to sell high isle so that's where we are
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • PDarkBHood
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    iaminc wrote: »
    The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?

    That is the whole point, if we include penalties in wearing the Oakensoul ring and enforce these penalties irrespective of which side the player is on, it then become an additional strategy. You are now forced to have a certain number of players to wear the Oakensoul ring in PVP in order to mitigate the 'potential of Oakensoul' on the other side and all within the 500 meter radius.
  • Holycannoli
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    PDarkBHood wrote: »
    That is the whole point, if we include penalties in wearing the Oakensoul ring and enforce these penalties irrespective of which side the player is on, it then become an additional strategy. You are now forced to have a certain number of players to wear the Oakensoul ring in PVP in order to mitigate the 'potential of Oakensoul' on the other side and all within the 500 meter radius.

    That's more stress on the servers when everything they're doing in this patch is to reduce it.
  • iaminc
    iaminc
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    jaws343 wrote: »
    iaminc wrote: »
    The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?

    I mean, pretty much every patch, the PVP community are the only ones constantly calling out that these OP sets will be severely abused. Of course they run them to stay competitive. But that doesn't mean that they don't want them nerfed to a more reasonable level.

    But what happens?

    The PVE only community loses their minds and the sets don't change.

    Then, the sets are severely abused, as the PVP community predicted they would be.

    Then the sets get the adjustment they needed, and maybe would have gotten earlier if it weren't for the PVE only crowd acting like the set was going to make or break their ability to play the game they had been playing already, perfectly fine, for years now.

    Then, the PVE community loses their minds, because the set got a slight adjustment to combat issues with it the PVP community already said would be an issue.

    Then, the PTS comes out for the next patch, and the cycle repeats. Because, it seems with this community, the PVP players have far more creative foresight into how heavily abused a set can become, and, because PVE mobs and bosses literally cannot complain.

    PvE players play on the PTS too and provide just as much combat feedback.

    The first paragraph of your post shows the hypocrisy I’ve mentioned but if pvpers want stuff nerfed why don’t they scream about it more on the forums like the situation with oakensoul?

    I don’t see nerf threads for pvpers saying nerf the sets I’m using to stay competitive please because I’m only using them because everyone else is.
  • Dawnblade
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    Too many players buying into the nonsense that Oakensoul was added for accessibility reasons.

    ZOS consistently creates power creep and power gap problems by knowingly putting OP items and sets into the game to help market and sell DLC content.

    Oakensoul is no different.

    Don't expect them to listen to reason.
    Edited by Dawnblade on July 25, 2022 2:58PM
  • jaws343
    jaws343
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    iaminc wrote: »
    jaws343 wrote: »
    iaminc wrote: »
    The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?

    I mean, pretty much every patch, the PVP community are the only ones constantly calling out that these OP sets will be severely abused. Of course they run them to stay competitive. But that doesn't mean that they don't want them nerfed to a more reasonable level.

    But what happens?

    The PVE only community loses their minds and the sets don't change.

    Then, the sets are severely abused, as the PVP community predicted they would be.

    Then the sets get the adjustment they needed, and maybe would have gotten earlier if it weren't for the PVE only crowd acting like the set was going to make or break their ability to play the game they had been playing already, perfectly fine, for years now.

    Then, the PVE community loses their minds, because the set got a slight adjustment to combat issues with it the PVP community already said would be an issue.

    Then, the PTS comes out for the next patch, and the cycle repeats. Because, it seems with this community, the PVP players have far more creative foresight into how heavily abused a set can become, and, because PVE mobs and bosses literally cannot complain.

    PvE players play on the PTS too and provide just as much combat feedback.

    The first paragraph of your post shows the hypocrisy I’ve mentioned but if pvpers want stuff nerfed why don’t they scream about it more on the forums like the situation with oakensoul?

    I don’t see nerf threads for pvpers saying nerf the sets I’m using to stay competitive please because I’m only using them because everyone else is.

    Literally, PVP players are asking for nerfs to Oakensoul, Plaguebreak, DC, etc. All sets that they are using, only to stay competitive.

    You have the new Nocturnal Ploy set on PTs, where PVP players are literally saying this set needs to be nerfed, because if it isn't, 100% they are wearing it on every build.

    PVP players literally ask for nerfs to themselves, repeatedly, every patch, because they understand how impactful a set can actually be.

    And, when those sets aren't nerfed, it is not hypocrisy to wear them. It is literally proving their point. Hypocrisy would be to not wear the sets, after begging for nerfs.
  • davelbier
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    CGPsaint wrote: »
    Or, and hear me out here... bar all mythic gear from PvP... Problem solved.

    as a PVPer i am fine with this. some monster sets are annoying but I can get over them.....mythics got no place in pvp.
    and IMO oakensoul should have a cooldown, regardless of the nerfs. why getting all those buffs with 0 proc is ok is beyond me, even if its just ...20 seconds on, 10 off or something. 'when in combat get X buffs that last for 20 seconds, and can be activated every 30 seconds'
  • xDeusEJRx
    xDeusEJRx
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    Dawnblade wrote: »
    Too many players buying into the nonsense that Oakensoul was added for accessibility reasons.

    ZOS consistently creates power creep and power gap problems by knowingly putting OP items and sets into the game to help market and sell DLC content.

    Oakensoul is no different.

    Don't expect them to listen to reason.

    Maybe the real accessibility item was the friends we made along the way
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • MacCait
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    Foto1 wrote: »
    I'm in favor of leaving it only for pvp

    Did you mean to say PvE?
  • Nymvincyx
    Nymvincyx
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    CGPsaint wrote: »
    Or, and hear me out here... bar all mythic gear from PvP... Problem solved.

    I can see adding something for those that want to weave between two bars and weapons. However; before you ban it from pvp, please take a moment to consider that it opened up pvp to those of us with physical issues that find weaving extremely difficult and therefore could not compete effectively in the pvp setting. We don't all want to be delegated to strickly pve content. Trials are great fun, but so is pitting yourself against other players.
  • Nymvincyx
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    MacCait wrote: »
    renne wrote: »
    People who have accessibility issues play PvP too you know, they're not just all overland questing casuals.

    I agree 100% with this statement

    Perhaps the answer is to create a seperate mythic that helps players with accessibility issues in PvP (perhaps with the some of the suggested changes to Oakensoul)... while leaving Oakensoul itself in its current live state as a PvE only mythic, that will greatly assist players in PvE in a possitive way without negatively impacting PvP?

    Could this be the sollution?

    How do you prove you have a legit accessibility issue--exploiters gunna exploit. I don't care to share my disabilities with a game company.
  • MacCait
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    Nymvincyx wrote: »
    MacCait wrote: »
    renne wrote: »
    People who have accessibility issues play PvP too you know, they're not just all overland questing casuals.

    I agree 100% with this statement

    Perhaps the answer is to create a seperate mythic that helps players with accessibility issues in PvP (perhaps with the some of the suggested changes to Oakensoul)... while leaving Oakensoul itself in its current live state as a PvE only mythic, that will greatly assist players in PvE in a possitive way without negatively impacting PvP?

    Could this be the sollution?

    How do you prove you have a legit accessibility issue--exploiters gunna exploit. I don't care to share my disabilities with a game company.

    i don't think anyone has said anything about having to prove accessibility issues... I certainly haven't. That would not be good for anyone

  • Remathilis
    Remathilis
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    jaws343 wrote: »
    iaminc wrote: »
    jaws343 wrote: »
    iaminc wrote: »
    The trouble is the hypocrisy of the PvP community , happy to hide behind meta or crutch sets , OP race class combos but not a mythic designed to help lesser abled players , sure it can be abused by good players too but isn’t pvp about adapting to your opponents?

    I mean, pretty much every patch, the PVP community are the only ones constantly calling out that these OP sets will be severely abused. Of course they run them to stay competitive. But that doesn't mean that they don't want them nerfed to a more reasonable level.

    But what happens?

    The PVE only community loses their minds and the sets don't change.

    Then, the sets are severely abused, as the PVP community predicted they would be.

    Then the sets get the adjustment they needed, and maybe would have gotten earlier if it weren't for the PVE only crowd acting like the set was going to make or break their ability to play the game they had been playing already, perfectly fine, for years now.

    Then, the PVE community loses their minds, because the set got a slight adjustment to combat issues with it the PVP community already said would be an issue.

    Then, the PTS comes out for the next patch, and the cycle repeats. Because, it seems with this community, the PVP players have far more creative foresight into how heavily abused a set can become, and, because PVE mobs and bosses literally cannot complain.

    PvE players play on the PTS too and provide just as much combat feedback.

    The first paragraph of your post shows the hypocrisy I’ve mentioned but if pvpers want stuff nerfed why don’t they scream about it more on the forums like the situation with oakensoul?

    I don’t see nerf threads for pvpers saying nerf the sets I’m using to stay competitive please because I’m only using them because everyone else is.

    Literally, PVP players are asking for nerfs to Oakensoul, Plaguebreak, DC, etc. All sets that they are using, only to stay competitive.

    You have the new Nocturnal Ploy set on PTs, where PVP players are literally saying this set needs to be nerfed, because if it isn't, 100% they are wearing it on every build.

    PVP players literally ask for nerfs to themselves, repeatedly, every patch, because they understand how impactful a set can actually be.

    And, when those sets aren't nerfed, it is not hypocrisy to wear them. It is literally proving their point. Hypocrisy would be to not wear the sets, after begging for nerfs.

    Oakensoul aside, isn't funny how all the PvP meta breaking sets are designed for and PvP sourced? You'd almost think ZoS is doing it intentionally.
  • Remathilis
    Remathilis
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    davelbier wrote: »
    CGPsaint wrote: »
    Or, and hear me out here... bar all mythic gear from PvP... Problem solved.

    as a PVPer i am fine with this. some monster sets are annoying but I can get over them.....mythics got no place in pvp.
    and IMO oakensoul should have a cooldown, regardless of the nerfs. why getting all those buffs with 0 proc is ok is beyond me, even if its just ...20 seconds on, 10 off or something. 'when in combat get X buffs that last for 20 seconds, and can be activated every 30 seconds'

    You've just made a ring that is perfect for ganking and nothing else, which is the opposite of what people are asking for.
  • Amottica
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    We already know this will not become a PvE-only gear set. The only type of gear Zenimax has turned off for PvP has been proc sets, and this does not fit that mold.

    Further, the buffs are very different than the healing ring so it does not make sense to give this the same treatment. If it is performing stronger than two bar builds then it clearly needs to be nerfed but restricting it to solo only makes no sense.

  • MacCait
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    From the statement on its original intent, they said the set "was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10."

    I have been testing it in solo veteran arenas on stamina and magica builds, and at least to me, it doesn't feel like it will improve accessibility of one bar builds in its current state.

    As it is a mythic, and we can only use ONE mythic at a time, a player has to choose between running the nerfed Oakensoul, or running the Ring of Pale Order for survivability in solo Veteran content... In testing, I cannot see why I would choose to run this nerfed version of Oakesoul and limit myself to one bar instead of running 2 bars and running the Ring of Pale Order... or even just running one bar and running Pale Order.

    I don't have accessibility issues, and while I am not a top tier parser, I have been in the game since the beginning and am way above the standard of a casual or average player. If I can't see or feel the benefits of running this over Pale Order, then I cannot imagine anyone with accessibility issues will benefit from it in this nerfed state.

    So, what are the main issues with the live version? What are the main reasons given to nerfing it so much?

    As far as I can tell, its main negative affect is in PvP?... this is the area most players seem to complain about when discussing its use. I don't see much complaining about its use negatively impacting PvE, in fact there is hardly anything on that matter.

    If that is the case then it would indeed make sense to limit its function to PvE only, or nerf its use in PvP areas, but without nerfing or affecting its abilities in PvE.

    This pole shows what players are talking about, and the majority of players who voted seem to want it left alone. The second largest vote is to nerf it, but reading the posts of players who voted this way indicates they are discussing PvP and specifically nerfing it in PvP. The next largest percent votes to 'buff it'. So as far as it seems, its only real issue seems to be in PvP.

    https://forums.elderscrollsonline.com/en/discussion/610028/buff-or-nerf-oakensoul/p1


  • jaws343
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    MacCait wrote: »
    From the statement on its original intent, they said the set "was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10."

    I have been testing it in solo veteran arenas on stamina and magica builds, and at least to me, it doesn't feel like it will improve accessibility of one bar builds in its current state.

    As it is a mythic, and we can only use ONE mythic at a time, a player has to choose between running the nerfed Oakensoul, or running the Ring of Pale Order for survivability in solo Veteran content... In testing, I cannot see why I would choose to run this nerfed version of Oakesoul and limit myself to one bar instead of running 2 bars and running the Ring of Pale Order... or even just running one bar and running Pale Order.

    I don't have accessibility issues, and while I am not a top tier parser, I have been in the game since the beginning and am way above the standard of a casual or average player. If I can't see or feel the benefits of running this over Pale Order, then I cannot imagine anyone with accessibility issues will benefit from it in this nerfed state.

    So, what are the main issues with the live version? What are the main reasons given to nerfing it so much?

    As far as I can tell, its main negative affect is in PvP?... this is the area most players seem to complain about when discussing its use. I don't see much complaining about its use negatively impacting PvE, in fact there is hardly anything on that matter.

    If that is the case then it would indeed make sense to limit its function to PvE only, or nerf its use in PvP areas, but without nerfing or affecting its abilities in PvE.

    This pole shows what players are talking about, and the majority of players who voted seem to want it left alone. The second largest vote is to nerf it, but reading the posts of players who voted this way indicates they are discussing PvP and specifically nerfing it in PvP. The next largest percent votes to 'buff it'. So as far as it seems, its only real issue seems to be in PvP.

    https://forums.elderscrollsonline.com/en/discussion/610028/buff-or-nerf-oakensoul/p1


    Or, you could run the CP node that literally does the same thing as Pale Order, and run this ring, and have more damage, and more defense, than running Pale Order, while still getting the healing from the CP node.

    And, not a single CP slottable you would give up to run that Pale Order like CP slottable is going to be better than Oakensoul.
  • MacCait
    MacCait
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    jaws343 wrote: »
    MacCait wrote: »
    From the statement on its original intent, they said the set "was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10."

    I have been testing it in solo veteran arenas on stamina and magica builds, and at least to me, it doesn't feel like it will improve accessibility of one bar builds in its current state.

    As it is a mythic, and we can only use ONE mythic at a time, a player has to choose between running the nerfed Oakensoul, or running the Ring of Pale Order for survivability in solo Veteran content... In testing, I cannot see why I would choose to run this nerfed version of Oakesoul and limit myself to one bar instead of running 2 bars and running the Ring of Pale Order... or even just running one bar and running Pale Order.

    I don't have accessibility issues, and while I am not a top tier parser, I have been in the game since the beginning and am way above the standard of a casual or average player. If I can't see or feel the benefits of running this over Pale Order, then I cannot imagine anyone with accessibility issues will benefit from it in this nerfed state.

    So, what are the main issues with the live version? What are the main reasons given to nerfing it so much?

    As far as I can tell, its main negative affect is in PvP?... this is the area most players seem to complain about when discussing its use. I don't see much complaining about its use negatively impacting PvE, in fact there is hardly anything on that matter.

    If that is the case then it would indeed make sense to limit its function to PvE only, or nerf its use in PvP areas, but without nerfing or affecting its abilities in PvE.

    This pole shows what players are talking about, and the majority of players who voted seem to want it left alone. The second largest vote is to nerf it, but reading the posts of players who voted this way indicates they are discussing PvP and specifically nerfing it in PvP. The next largest percent votes to 'buff it'. So as far as it seems, its only real issue seems to be in PvP.

    https://forums.elderscrollsonline.com/en/discussion/610028/buff-or-nerf-oakensoul/p1


    Or, you could run the CP node that literally does the same thing as Pale Order, and run this ring, and have more damage, and more defense, than running Pale Order, while still getting the healing from the CP node.

    And, not a single CP slottable you would give up to run that Pale Order like CP slottable is going to be better than Oakensoul.

    Reaving Blows CP node gives 7% healing from direct damage only, vs Pale Order, which gives 20% of all damage as healing. It's far from litterally the same thing.

    But I get your point, it's an option.

    I'll test it out, but I can't see why you would choose 7% healing from direct damage and being stuck with one bar on nerfed Oakensoul over 2 bars and Pale Order
  • jaws343
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    MacCait wrote: »
    jaws343 wrote: »
    MacCait wrote: »
    From the statement on its original intent, they said the set "was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10."

    I have been testing it in solo veteran arenas on stamina and magica builds, and at least to me, it doesn't feel like it will improve accessibility of one bar builds in its current state.

    As it is a mythic, and we can only use ONE mythic at a time, a player has to choose between running the nerfed Oakensoul, or running the Ring of Pale Order for survivability in solo Veteran content... In testing, I cannot see why I would choose to run this nerfed version of Oakesoul and limit myself to one bar instead of running 2 bars and running the Ring of Pale Order... or even just running one bar and running Pale Order.

    I don't have accessibility issues, and while I am not a top tier parser, I have been in the game since the beginning and am way above the standard of a casual or average player. If I can't see or feel the benefits of running this over Pale Order, then I cannot imagine anyone with accessibility issues will benefit from it in this nerfed state.

    So, what are the main issues with the live version? What are the main reasons given to nerfing it so much?

    As far as I can tell, its main negative affect is in PvP?... this is the area most players seem to complain about when discussing its use. I don't see much complaining about its use negatively impacting PvE, in fact there is hardly anything on that matter.

    If that is the case then it would indeed make sense to limit its function to PvE only, or nerf its use in PvP areas, but without nerfing or affecting its abilities in PvE.

    This pole shows what players are talking about, and the majority of players who voted seem to want it left alone. The second largest vote is to nerf it, but reading the posts of players who voted this way indicates they are discussing PvP and specifically nerfing it in PvP. The next largest percent votes to 'buff it'. So as far as it seems, its only real issue seems to be in PvP.

    https://forums.elderscrollsonline.com/en/discussion/610028/buff-or-nerf-oakensoul/p1


    Or, you could run the CP node that literally does the same thing as Pale Order, and run this ring, and have more damage, and more defense, than running Pale Order, while still getting the healing from the CP node.

    And, not a single CP slottable you would give up to run that Pale Order like CP slottable is going to be better than Oakensoul.

    Reaving Blows CP node gives 7% healing from direct damage only, vs Pale Order, which gives 20% of all damage as healing. It's far from litterally the same thing.

    But I get your point, it's an option.

    I'll test it out, but I can't see why you would choose 7% healing from direct damage and being stuck with one bar on nerfed Oakensoul over 2 bars and Pale Order

    "Nerfed"

    It's still incredibly strong, and provides more buffs than any two bar build will ever have running solo arenas. Like really, it is impossible to have all of those buffs, solo, 100% uptime, on a two bar build. You have two run 2 sets and 4 skills alone just to get 6 of those buffs.
  • MacCait
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    I agree with those points. It is still strong. Especially for any player that has no disability and just wants a one bar build that is strong. 100% agree and no argument on this.

    However, the point is that it doesn't need to be nerfed for PvE, it only needs to be nerfed for PvP (where it is affecting other players).

    So in PvE, IF it was intended to help those with accessibility issues, such as players with physical and neurological disabilities, I don't see these nerfs helping those players.

    Been testing it all morning in Veteran content and with comparison to a 2-bar build with more options AND Pale Order or other mythics, and I would still choose the 2-bar over the current Oakensoul. It's not simply about what buffs you are getting over a 2-bar build, but otions in twice as many skills available. For example, having the option to put things like debuffing the enemy with weakness to elements, Accelerate with major expedition, etc etc. With a one bar build the player is limited to just 5 skills and an ultimate.

    As DPS is going down and hard content will now get even more difficult across the board, this would then also really affect players with accessibility issues. In this case, original Oakensoul ring in PvE and unchanged, would really help those type of players even though DPS across the board is being lowered... but this nerfed Oakensoul is also occurring along with those other DPS reductions, making harder content for players that would already struggle, just struggle even more.

    For those with accessibility issues, sure it is better than nothing... but does the PvE version really need to be nerfed? I don't think so. The only area players have called for nerfs are in PvP... and as HackTheMinotour covered, the solution can be just to introduce an affect that when BattleSpirit is applied, all other effects become nerfed to minor versions, while keeping Oakensoul as is in PvE where it is not affecting other players. As Hack pointed out, there is precedence for this type of tool tip in the set gear Rallying Cry, where Battle Spirit is applied is causes X effect.

    OR, just make it a solo PvE ring fullstop. Either of thise things solve the problem of overpowered PvP builds, and solve the issue for players with accessibility.

    Even players like myself who although don't have major disabilities, but are just 'older' with arthritus in wrists and fingers, would certainly appreciate original Oakensoul remaining untouched in PvE to continue having fun as the years add on.

    Anyways, done testing this. They will either listen to the majority or just go ahead and nerf it anyway... likely the latter, but what an unnecessary shame.
  • carly
    carly
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    For me, the Oakensoul ring was a godsend because like the poster above, I'm older with arthritis in my fingers and wrists. This ring has enabled me to do Undaunted quests (the lower ones) for the first time since I started playing - what a great feeling. It gives me a chance to try something new and exciting and I'm able to finally level my Undaunted skill at a reasonable pace instead of being limited to the one delve quest per day. And just to be clear, I'm not able to go in and clear the whole joint like some bad ass - but with the ring, my pet and my companion I have done okay, when I died I just re-adjusted my strategy and tried again. - I feel such a sense of accomplishment just to be able to complete them on my own, I can't even tell you how much it's invigorated me and given me a reason to log in every day.

    That being said, I understand for the PVP players it's been a curse - simple solution would have been to disable or downgrade certain features when PVP is activated but nope, it's nerf city - and not just to the ring but to everything that actually enables some of us that have trouble with the two-bar setup to do something a little more challenging.
    Edited by carly on July 26, 2022 10:07PM
  • Bhaygon
    Bhaygon
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    My idea to fix Oakensoul would be, to get the buffs you have to use a light or heavy attack, so you first get the defensive buffs, then the damage buffs, going invisible removes all your buffs like Thrassian Stranglers.
  • Aquelarre
    Aquelarre
    The ring is a PvP tool. Overland PvE part is easily enough without it, endgame PvE needs more skills and more sets to be competent.
    Groups can make meme builds with Oaken, but having no backbar means you don't have 6 skill slots, and no monster set/second 5pc set.

    The ring benefits people without enough gold income to change to the most meta build every patch, people struggling with lag, and people who love to fight in outnumbered situations.
    Sincerely, and without a single hair of toxicity, it looks like the only people wanting to nerf the ring are those who don’t want/can buy the chapter, those who don’t want to support the “sell and nerf” tactic, and the “elite” who don’t want more dangerous users.
    Edited by Aquelarre on July 27, 2022 1:28PM
  • jaws343
    jaws343
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    Aquelarre wrote: »
    The ring is a PvP tool. Overland PvE part is easily enough without it, endgame PvE needs more skills and more sets to be competent.
    Groups can make meme builds with Oaken, but having no backbar means you don't have 6 skill slots, and no monster set/second 5pc set.

    The ring benefits people without enough gold income to change to the most meta build every patch, people struggling with lag, and people who love to fight in outnumbered situations.
    Sincerely, and without a single hair of toxicity, it looks like the only people wanting to nerf the ring are those who don’t want/can buy the chapter, those who don’t want to support the “sell and nerf” tactic, and the “elite” who don’t want more dangerous users.

    Every single one of these disingenuous points have been refuted, repeatedly. But here, I'll lay it out again.

    "The ring is a PvP tool"
    The ring is overperforming in PVP, as it allows players to literally do things that normal builds cannot even come close to doing.

    "but having no backbar means you don't have 6 skill slots, and no monster set/second 5pc set."
    Patently misleading, for both PVE and PVP.

    THE RING GIVES YOU EVERY BUFF YOU WOULD NEED YOUR BACKBAR FOR... When the ring gives you every buff, you literally have no need for a back bar. How is that so hard to understand. You don't need to run 5 skills that provide buffs, and then spend the resources to maintain those buffs, because the ring does that for you.
    Plus, the loss of a monster set is literally not an issue. Most PVE builds are already running a Mythic piece and a weapon set, so they are already not getting a monster set on their build. The only thing they will lose running this is a single 1 piece monster piece, which the ring MORE than makes up for.
    And, the ultimate... NO ONE USES BOTH ULTIMATES in PVE. No one does. The front bar ult is usually just a passive slottable, and the back bar ult is the one used. In most cases. So you lose extremely little because you aren't using both ultimates in PVE. And for PVP, you don't need two ults when your main ult has such high uptime due to heroism.


    "it looks like the only people wanting to nerf the ring are those who don’t want/can buy the chapter, those who don’t want to support the “sell and nerf” tactic, and the “elite” who don’t want more dangerous users"

    Alternatively, it seems the only people wanting this ring to remain as is are people who don't want to improve their skill to actually get better at the game without relying on a broken crutch of a set piece. No toxicity though.
  • DrSlaughtr
    DrSlaughtr
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    The sky is not falling. If going from major heroism, courage and berserk to minor versions makes this ring useless to you, then you probably don't need to wear it to begin with for accessibility.

    If the ring was originally released as is currently on pts, it would have still been very strong for the target audience while making it less appealing for high level players because 2 bar builds wouldn't be behind. It might have still been too strong.

    But instead everyone was given coca cola made with real coke and now everyone is made about switching to caffeine.

    It should have never given buffs that 2 bars cannot reasonably access, imo.
    I drink and I stream things.
  • JonnAndCo
    JonnAndCo
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    I enjoy PvE and PvP equally. I obtained the Oakensoul Ring to accompany both of my play styles, so removing access to one or the other would be blatantly unfair at this point. And no, I didn't cry for any nerfs - I just roll with whatever happens, but I really wish they could get it right before they launch an item so as to remove this constant upheaval.
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