Holycannoli wrote: »
Yup...and I am proving a point that the uproar is not only uncalled for, but its damaging the game. So now I have a character that proves there is no need for even working towards new gear. No need for working towards new abilities. No point in working towards more CP. Proving just how bad of an experience it is because people want this out of control level DPS.
Holycannoli wrote: »Yup...and I am proving a point that the uproar is not only uncalled for, but its damaging the game. So now I have a character that proves there is no need for even working towards new gear. No need for working towards new abilities. No point in working towards more CP. Proving just how bad of an experience it is because people want this out of control level DPS.
The patch is damaging the game, not the uproar over the patch. The game is in a great state right now. It's fun. Just needs some balance tweaking here and there. Not a sledgehammer to the whole damned thing, just some tweaks.
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You think its fun to be able to complete the game wearing only the 3 pieces of level 0 gear you start with and a level 1 weapon? Ending every fight with 95-100% health and no struggle. Thats not even walking-sim level difficulty. This is why I created the character to prove a point. Got tired of these responses where people want to pretend this is not the case and just keep putting bandaids on a problem, so I just created a character that proves it. No need to theorize about it or just talk about it. The character shows daily how broken the system is.
What do you think happens in this scenario that I am proving? Why would a player want to work towards new gear? There is no point, definitely no point in struggling to find trial groups or even try them out. Why would I want to use any of my DoTs or ground abilities? My spammable one button kills everything just fine and its easier and the DoTs/abilities dont last long enough to warrant it so the devs would have to increase to make it worth me even considering.
Starting to see the pattern here? As to why we are in the situation we are in today?
ESO has some of the best bones of an MMO I have seen, but its like they are purposely holding back. As to the why...i am unsure.
Holycannoli wrote: »[
You think its fun to be able to complete the game wearing only the 3 pieces of level 0 gear you start with and a level 1 weapon? Ending every fight with 95-100% health and no struggle. Thats not even walking-sim level difficulty. This is why I created the character to prove a point. Got tired of these responses where people want to pretend this is not the case and just keep putting bandaids on a problem, so I just created a character that proves it. No need to theorize about it or just talk about it. The character shows daily how broken the system is.
What do you think happens in this scenario that I am proving? Why would a player want to work towards new gear? There is no point, definitely no point in struggling to find trial groups or even try them out. Why would I want to use any of my DoTs or ground abilities? My spammable one button kills everything just fine and its easier and the DoTs/abilities dont last long enough to warrant it so the devs would have to increase to make it worth me even considering.
Starting to see the pattern here? As to why we are in the situation we are in today?
ESO has some of the best bones of an MMO I have seen, but its like they are purposely holding back. As to the why...i am unsure.
Every fight vs what? Normal overland mobs with 32k hit points? Delve bosses? World bosses? With just three pieces of level 0 training set gear?
You are trolling.
Holycannoli wrote: »