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Do you quest as your healer?

  • Vevvev
    Vevvev
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    Of course I do as the calculation for healing strength is the same as damage. It's so easy to switch from healer to damage dealer I sometimes don't even bother since overworld is so easy.

    It's going from tank to quester that requires the set and build changes so you don't take a million years to kill something.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Holycannoli
    Holycannoli
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    cptscotty wrote: »
    Oh you can do way more than just overland content this way. Go try it out. Join a dungeon while you are at it. Most new players to the game know about this problem...lots of threads online about it where they think the game is broken.

    The thing is though, right now the game is fun. Content can be cleared by a great many people, who might not be able to after the patch.

    Not all of us play games for a big challenge. Some of us want to come home from a long day at work and have some fun, and that's exactly what this game allows right now.
  • cptscotty
    cptscotty
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    cptscotty wrote: »
    Oh you can do way more than just overland content this way. Go try it out. Join a dungeon while you are at it. Most new players to the game know about this problem...lots of threads online about it where they think the game is broken.

    The thing is though, right now the game is fun. Content can be cleared by a great many people, who might not be able to after the patch.

    Not all of us play games for a big challenge. Some of us want to come home from a long day at work and have some fun, and that's exactly what this game allows right now.

    How cant it be fun if there is no need to work towards gear...no need to cast anything other than one ability so no need to work on getting more...no RP element because you kill everything that is supposed to be hard within a couple seconds. Where is the fun? Can we stop lying now? Who is the target audience for this game?
  • sup
    sup
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    cptscotty wrote: »
    How cant it be fun if there is no need to work towards gear...no need to cast anything other than one ability so no need to work on getting more...no RP element because you kill everything that is supposed to be hard within a couple seconds. Where is the fun? Can we stop lying now? Who is the target audience for this game?

    I would love to see a video of you running some hard content naked with a weapon and not being carried. Good players will still be just fine dunking on overland content next patch. This isn't fixing any of the stuff you are talking about.
  • Holycannoli
    Holycannoli
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    cptscotty wrote: »
    How cant it be fun if there is no need to work towards gear...no need to cast anything other than one ability so no need to work on getting more...no RP element because you kill everything that is supposed to be hard within a couple seconds. Where is the fun? Can we stop lying now? Who is the target audience for this game?

    What's this one ability you can spam naked and clear content? Record it and show proof or you're just trolling.
  • Agenericname
    Agenericname
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    When I had a healer I did. Its been a long time though. More recently I quested on my tank. To be perfectly honest its the most enjoyable that Ive found questing to be.
  • cptscotty
    cptscotty
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    sup wrote: »
    cptscotty wrote: »
    How cant it be fun if there is no need to work towards gear...no need to cast anything other than one ability so no need to work on getting more...no RP element because you kill everything that is supposed to be hard within a couple seconds. Where is the fun? Can we stop lying now? Who is the target audience for this game?

    I would love to see a video of you running some hard content naked with a weapon and not being carried. Good players will still be just fine dunking on overland content next patch. This isn't fixing any of the stuff you are talking about.

    Oh no...I will definitely be carried. Thats kind of the point though. A good majority of the content can be soloed yet...its group content because its an MMO. So when you join as a new player...after being told by the community repeatedly this is where the game gets difficult...you are met with a faceroll level of difficulty because someone in the group can solo it and doesnt need you. Imagine being a new player playing as a healer...

    The community continuously lies about the level of difficulty of this game. Constantly telling new players to "just wait and see. trust us, it gets harder". But for days/weeks/months a new player finds out its one lie after another. So they have to ask themselves whether or not they want to invest anymore time in. They dont know whats at the end of the road like the rest of us do. All they know is what is presented to them and how the community keeps lying when they ask about it. This leads to so many other problems later down the road. From devs changing up hots/dots to having issues with new content too hard to having issues finding people to do trials. A lot of it stems from this core problem of out of control damage and damage-reduction.

    Of course the devs are going to increase the HoTs/DoTs. No new player wants to use them because the content is so easy its not needed and is more of a headache to keep using it. Maybe they would consider it if its longer laster...but every 10 seconds when they could just use a spammable on the move? So yeah...no wonder the devs go this approach. Just another bandaid on an underlying problem.

    Of course new content is too hard for the average player. Everyone keeps demanding harder content and more dps. So they have to keep raising the DPS bar since they capped the gear at 160. Thus it creates a widening gap from 160cp gear and the DPS bar people ask for. Either raise the gear cap (bad idea in my opinion) or make it useful to meet a mechanical requirement and make the fights more technical instead of DPS focus. Then fix the scaling on the low end so it doesnt get out of control as time goes on.

    Of course its hard to find people for trials. New players are met with a weird experience to the game and wonder why they should stick around. And if they do stick around...what is the point at working towards better gear or skills if they are not really needed? A lot of work to go through to get a group since there is no tool in the game to help with it.
  • sup
    sup
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    cptscotty wrote: »
    Oh no...I will definitely be carried.

    Okay so you can't actually do this and are just making stuff up.
    cptscotty wrote: »
    The community continuously lies about the level of difficulty of this game. Constantly telling new players to "just wait and see. trust us, it gets harder".

    You made this up.
    cptscotty wrote: »
    No new player wants to use them because the content is so easy its not needed and is more of a headache to keep using it.

    You also made this up.
    cptscotty wrote: »
    New players are met with a weird experience to the game and wonder why they should stick around. And if they do stick around...what is the point at working towards better gear or skills if they are not really needed?

    First part you made up and the rest is obviously not true as you need to work towards better gear to do harder content, which you have admitted and walked back in this same post. New content is both too difficult for new players but they don't stick around because it's too easy? Makes 0 sense.
    cptscotty wrote: »
    Maybe they would consider it if its longer laster...but every 10 seconds when they could just use a spammable on the move? So yeah...no wonder the devs go this approach. Just another bandaid on an underlying problem.

    DoTs/HoTs are less effective in real combat in the new patch for obvious reasons...like real mobs not being target dummies.
    cptscotty wrote: »
    A lot of work to go through to get a group since there is no tool in the game to help with it.

    So now you are talking about trials and not dungeons? The content that is certainly not being soloed and requires clear gear and skill progression? Dude you seem like you know almost nothing about ESO and are just trolling.


  • cptscotty
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    sup wrote: »
    cptscotty wrote: »
    Oh no...I will definitely be carried.

    Okay so you can't actually do this and are just making stuff up.
    cptscotty wrote: »
    The community continuously lies about the level of difficulty of this game. Constantly telling new players to "just wait and see. trust us, it gets harder".

    You made this up.
    cptscotty wrote: »
    No new player wants to use them because the content is so easy its not needed and is more of a headache to keep using it.

    You also made this up.
    cptscotty wrote: »
    New players are met with a weird experience to the game and wonder why they should stick around. And if they do stick around...what is the point at working towards better gear or skills if they are not really needed?

    First part you made up and the rest is obviously not true as you need to work towards better gear to do harder content, which you have admitted and walked back in this same post. New content is both too difficult for new players but they don't stick around because it's too easy? Makes 0 sense.
    cptscotty wrote: »
    Maybe they would consider it if its longer laster...but every 10 seconds when they could just use a spammable on the move? So yeah...no wonder the devs go this approach. Just another bandaid on an underlying problem.

    DoTs/HoTs are less effective in real combat in the new patch for obvious reasons...like real mobs not being target dummies.
    cptscotty wrote: »
    A lot of work to go through to get a group since there is no tool in the game to help with it.

    So now you are talking about trials and not dungeons? The content that is certainly not being soloed and requires clear gear and skill progression? Dude you seem like you know almost nothing about ESO and are just trolling.


    Whats made up? Are you saying people can not solo a dungeon?
  • Holycannoli
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    When I had a healer I did. Its been a long time though. More recently I quested on my tank. To be perfectly honest its the most enjoyable that Ive found questing to be.

    With a tank? Was your tank able to do a decent amount of damage?

    Last night in IC I watched a tank take a long time to kill an ogrim. His hit points didn't budge much but the time-to-kill was pretty bad. I don't know if I'd find that satisfying or frustrating. IC is a whole different beast and requires a different kind of build and playstyle but it was still surprising to see how little damage was being done.
    Edited by Holycannoli on July 20, 2022 7:39PM
  • Agenericname
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    When I had a healer I did. Its been a long time though. More recently I quested on my tank. To be perfectly honest its the most enjoyable that Ive found questing to be.

    With a tank? Was your tank about to do a decent amount of damage?

    Last night in IC I watched a tank take a long time to kill an ogrim. His hit points didn't budge much but the time-to-kill was pretty bad. I don't know if I'd find that satisfying or frustrating. IC is a whole different beast and requires a different kind of build and playstyle but it was still surprising to see how little damage was being done.

    Yeah, with my tank. My damage is between 16-18k usually. I change the back bar to something offensive like an inferno or a 2H. Its not too bad. The master 2h and cleave is more than enough for overland.

    Yeah, IC is a different animal. I usually have an entirely different build for that altogether.

  • sup
    sup
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    cptscotty wrote: »
    Whats made up? Are you saying people can not solo a dungeon?

    Obviously that is not what I'm saying, troll. How about you link some posts from new players quitting or frustrated because they "have been continuously lied to about difficulty?"
  • cptscotty
    cptscotty
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    sup wrote: »
    cptscotty wrote: »
    Whats made up? Are you saying people can not solo a dungeon?

    Obviously that is not what I'm saying, troll. How about you link some posts from new players quitting or frustrated because they "have been continuously lied to about difficulty?"

    That is what you are trying to say though. So go ahead answer it. Do you think people can not solo a dungeon?
  • sup
    sup
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    cptscotty wrote: »
    sup wrote: »
    cptscotty wrote: »
    Whats made up? Are you saying people can not solo a dungeon?

    Obviously that is not what I'm saying, troll. How about you link some posts from new players quitting or frustrated because they "have been continuously lied to about difficulty?"

    That is what you are trying to say though. So go ahead answer it. Do you think people can not solo a dungeon?

    It's not, very obviously. I'm saying YOU can't do the stuff YOU have been saying you can about soloing stuff naked with 1 skill. I'm also saying you are making up the crap about people quitting over some big conspiracy from the community about the difficulty level. It's such a weird argument that you have completely made up.

    My name is @sup on PC-NA. Want to go run something together right now and we can see your amazing naked 1 skill dps? (and of course I can solo dungeons)
    Edited by sup on July 20, 2022 8:03PM
  • FeedbackOnly
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    Crushing shock and all things are resloved
  • Fenris_Arainai
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    Yes. If needed, I change a few buff abilities to damage on destro, and kill everything. Maybe a tad slower than on a dedicated DPS, but I can complete story quests without problems.
    Glory to you and your Dunmer House!
  • Holycannoli
    Holycannoli
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    sup wrote: »
    cptscotty wrote: »
    Whats made up? Are you saying people can not solo a dungeon?

    Obviously that is not what I'm saying, troll. How about you link some posts from new players quitting or frustrated because they "have been continuously lied to about difficulty?"

    Wait until after the PTS patch is pushed to live, assuming it doesn't go through some radical changes between now and then.
  • sup
    sup
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    sup wrote: »
    cptscotty wrote: »
    Whats made up? Are you saying people can not solo a dungeon?

    Obviously that is not what I'm saying, troll. How about you link some posts from new players quitting or frustrated because they "have been continuously lied to about difficulty?"

    Wait until after the PTS patch is pushed to live, assuming it doesn't go through some radical changes between now and then.

    Very true. :D
  • cptscotty
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    So if you can solo a dungeon by yourself...what do you think happens when you join a random dungeon queue with 3 others? Thats 3 other extra people with extra dps and extra heals and threat dispersion, which is like one big ultimate buff to you. Do you think it matters what they wear or what skill they have if you can solo the whole thing yourself? Even for DLC dungeons? Vet dungeons? Thats just for PVE...what if one of those new players joined PVP and went against you...how you think that experience goes?

    Might want to take a step back and see it from their perspective and how long it would take someone to actually get to any content where they hit a wall.
  • majulook
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    My 1st Alt a Breton Magplar has done all of the base game non-PVP quests, and a lot of quests and grouping in PVP areas.

    Being a Healer does not limit you to not play any part of the game. A good healer can be a good DPS by just swapping CP stars and a few skills around.
    Si vis pacem, para bellum
  • sup
    sup
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    cptscotty wrote: »
    So if you can solo a dungeon by yourself...what do you think happens when you join a random dungeon queue with 3 others? Thats 3 other extra people with extra dps and extra heals and threat dispersion, which is like one big ultimate buff to you. Do you think it matters what they wear or what skill they have if you can solo the whole thing yourself? Even for DLC dungeons? Vet dungeons? Thats just for PVE...what if one of those new players joined PVP and went against you...how you think that experience goes?

    Might want to take a step back and see it from their perspective and how long it would take someone to actually get to any content where they hit a wall.

    That is the whole point. These same players that are contributing very little will be contributing even less in the next patch while I will be just fine.

    High-end players in random normals can be lessened by increasing rewards for vet content or a whole host of other solutions; they don't need to take a sledgehammer to combat.
  • stevenyaub16_ESO
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    You dont even need to armory swap as a healer to enjoy overland, just changing your gear and skills (with an addon is just a click away) and you can enjoy it, overland isn't very demanding.

    Not to mention you can get a trusty companion that are quite effective in questing content.
  • Palumtra
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    Open world content/quests can be easily beaten with a DPS companion, so I do that when my friend is not around with a hybrid build.
    PCEU - Tank main
  • zaria
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    Lillutu wrote: »
    Yes I use the Armory to completely switch into DPS build for questing and healer build for dungeons.
    On pc its much easier and you can switch in dungeon. Say you go in on healer, find that group is strong so you go off heal before going back to healer on last boss HM.
    Still Armory is better for optimized builds so you want to use that for an serious trial healer.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ezhh
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    cptscotty wrote: »
    So if you can solo a dungeon by yourself...what do you think happens when you join a random dungeon queue with 3 others? Thats 3 other extra people with extra dps and extra heals and threat dispersion, which is like one big ultimate buff to you.

    Did 8 random normals on my tank as a test the other day. Normals. DDs I was placed with, with only one low level exception, were all 1k+ CP, the highest being 2.5k CP. I went in on a full tank build, not trying to build in extra damage because it was a test, but solo by myself I could breeze through this content on a DD. With these random DDs though... nope. Most of their dps seemed to just be hitting with light attacks, even the 2.5k+ player. Only half the dungeons were clears due to people leaving when things took too long or not being able to clear things like Grobull and the troll boss in Scalecaller because dps was so low and people don't play mechanics.

    So when you say:
    To prove a point about just how insane the DPS is in this game and how it needs to be nerfed into the ground

    Nope. Your ability or my ability to solo overland or easy dungeon content is meaningless because content has such a wide range of difficulties, and because for a lot of people dps is too low to do even basic content. The problem is the huge gulf between floor and ceiling and that content has been built for people at extremes on either end.

    Personally I'd rather raise the floor, because all lowering the ceiling does is lock people out of content they could previously take part in, while raising the floor means more people can take part in more content.


    ---

    For the OP - once you build up more experience and more CP, overland quests are easy enough to do on a healer, and when you have the skillpoints to do it, just slot a couple of basic DD skills to help you along the way. Attacks scale from spell/wep damage (whichever you have higher) which you should also be building up to an okay level by playing healer, and because overland enemies are the weakest in the game not slotting damage focused CP is only a small loss. I play both DD and healer and if I have a quest while on healer set up I often don't bother to switch back to DD, but just slot one or two damage skills on my destro bar and get on with things.
  • OsUfi
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    Questing with a healer? Good grief, yes. I only play MagHealers. My StamHealer can happily overland quest with Swarm and Arrow Barrage. My MagHealer naturally has a frost back bar and can spam Unstable Wall everywhere.

    Overland stuff dies so fast, anyone, with any build, can carve their way through mobs.
  • FeedbackOnly
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    sup wrote: »
    cptscotty wrote: »
    Whats made up? Are you saying people can not solo a dungeon?

    Obviously that is not what I'm saying, troll. How about you link some posts from new players quitting or frustrated because they "have been continuously lied to about difficulty?"

    Wait until after the PTS patch is pushed to live, assuming it doesn't go through some radical changes between now and then.

    I actually legit worried about this. They lowered damage on a lot of single target skills. Next patch we might actually have problems questing as healers
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