Oh you can do way more than just overland content this way. Go try it out. Join a dungeon while you are at it. Most new players to the game know about this problem...lots of threads online about it where they think the game is broken.
Holycannoli wrote: »Oh you can do way more than just overland content this way. Go try it out. Join a dungeon while you are at it. Most new players to the game know about this problem...lots of threads online about it where they think the game is broken.
The thing is though, right now the game is fun. Content can be cleared by a great many people, who might not be able to after the patch.
Not all of us play games for a big challenge. Some of us want to come home from a long day at work and have some fun, and that's exactly what this game allows right now.
How cant it be fun if there is no need to work towards gear...no need to cast anything other than one ability so no need to work on getting more...no RP element because you kill everything that is supposed to be hard within a couple seconds. Where is the fun? Can we stop lying now? Who is the target audience for this game?
How cant it be fun if there is no need to work towards gear...no need to cast anything other than one ability so no need to work on getting more...no RP element because you kill everything that is supposed to be hard within a couple seconds. Where is the fun? Can we stop lying now? Who is the target audience for this game?
How cant it be fun if there is no need to work towards gear...no need to cast anything other than one ability so no need to work on getting more...no RP element because you kill everything that is supposed to be hard within a couple seconds. Where is the fun? Can we stop lying now? Who is the target audience for this game?
I would love to see a video of you running some hard content naked with a weapon and not being carried. Good players will still be just fine dunking on overland content next patch. This isn't fixing any of the stuff you are talking about.
Oh no...I will definitely be carried.
The community continuously lies about the level of difficulty of this game. Constantly telling new players to "just wait and see. trust us, it gets harder".
No new player wants to use them because the content is so easy its not needed and is more of a headache to keep using it.
New players are met with a weird experience to the game and wonder why they should stick around. And if they do stick around...what is the point at working towards better gear or skills if they are not really needed?
Maybe they would consider it if its longer laster...but every 10 seconds when they could just use a spammable on the move? So yeah...no wonder the devs go this approach. Just another bandaid on an underlying problem.
A lot of work to go through to get a group since there is no tool in the game to help with it.
Oh no...I will definitely be carried.
Okay so you can't actually do this and are just making stuff up.The community continuously lies about the level of difficulty of this game. Constantly telling new players to "just wait and see. trust us, it gets harder".
You made this up.No new player wants to use them because the content is so easy its not needed and is more of a headache to keep using it.
You also made this up.New players are met with a weird experience to the game and wonder why they should stick around. And if they do stick around...what is the point at working towards better gear or skills if they are not really needed?
First part you made up and the rest is obviously not true as you need to work towards better gear to do harder content, which you have admitted and walked back in this same post. New content is both too difficult for new players but they don't stick around because it's too easy? Makes 0 sense.Maybe they would consider it if its longer laster...but every 10 seconds when they could just use a spammable on the move? So yeah...no wonder the devs go this approach. Just another bandaid on an underlying problem.
DoTs/HoTs are less effective in real combat in the new patch for obvious reasons...like real mobs not being target dummies.A lot of work to go through to get a group since there is no tool in the game to help with it.
So now you are talking about trials and not dungeons? The content that is certainly not being soloed and requires clear gear and skill progression? Dude you seem like you know almost nothing about ESO and are just trolling.
Agenericname wrote: »When I had a healer I did. Its been a long time though. More recently I quested on my tank. To be perfectly honest its the most enjoyable that Ive found questing to be.
Holycannoli wrote: »Agenericname wrote: »When I had a healer I did. Its been a long time though. More recently I quested on my tank. To be perfectly honest its the most enjoyable that Ive found questing to be.
With a tank? Was your tank about to do a decent amount of damage?
Last night in IC I watched a tank take a long time to kill an ogrim. His hit points didn't budge much but the time-to-kill was pretty bad. I don't know if I'd find that satisfying or frustrating. IC is a whole different beast and requires a different kind of build and playstyle but it was still surprising to see how little damage was being done.
That is what you are trying to say though. So go ahead answer it. Do you think people can not solo a dungeon?
Holycannoli wrote: »
Wait until after the PTS patch is pushed to live, assuming it doesn't go through some radical changes between now and then.
So if you can solo a dungeon by yourself...what do you think happens when you join a random dungeon queue with 3 others? Thats 3 other extra people with extra dps and extra heals and threat dispersion, which is like one big ultimate buff to you. Do you think it matters what they wear or what skill they have if you can solo the whole thing yourself? Even for DLC dungeons? Vet dungeons? Thats just for PVE...what if one of those new players joined PVP and went against you...how you think that experience goes?
Might want to take a step back and see it from their perspective and how long it would take someone to actually get to any content where they hit a wall.
On pc its much easier and you can switch in dungeon. Say you go in on healer, find that group is strong so you go off heal before going back to healer on last boss HM.Yes I use the Armory to completely switch into DPS build for questing and healer build for dungeons.
So if you can solo a dungeon by yourself...what do you think happens when you join a random dungeon queue with 3 others? Thats 3 other extra people with extra dps and extra heals and threat dispersion, which is like one big ultimate buff to you.
To prove a point about just how insane the DPS is in this game and how it needs to be nerfed into the ground
Holycannoli wrote: »
Wait until after the PTS patch is pushed to live, assuming it doesn't go through some radical changes between now and then.