ALL content in the game should be clearable. If not, the game is NOT fine.
Not to mention the reason for these changes is allegedly to make it easier for average players to break into the content you have personally deemed unnecessary, which is clearly not the case with what these changes have done on the PTS.
Have they nerfed the ring, to the point that it's not worth using anymore?
Hortator Indoril Nerevar wrote: »5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.
6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.
7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.
[snip]
[edited for baiting]
I do agree with the original post, having less DPS means you get to see more of the boss mechanics which is a good thing because that's what trials should be about, coordinate together and work as a team to kill the boss. Coordinating everyone who spends 10 hrs a day perfecting their weaving and pull 120k dps in order to kill the boss in 2 mins isn't fun imo. Most of a player gameplay should happen inside the raid instance, not in front of a training dummy.
A boss fight especially the last one of the trial should last at least 10 minutes, not go in there with 120k dps and obliterate it in a couple of minutes.
ALL content in the game should be clearable. If not, the game is NOT fine.
Not to mention the reason for these changes is allegedly to make it easier for average players to break into the content you have personally deemed unnecessary, which is clearly not the case with what these changes have done on the PTS.Veteran content has been tuned as its namesake says: for "Veterans".
- It is clearable, by those who have the requisite determination, capability, and skill.
- I never said it was unnecessary. I said it was optional.
So it has been and will be, until the end of time.
All this rage, when really there are only a few simple questions.If the answers to both are "Yes", then the game is fine.
- Can everyone complete all normal Solo-Content?
- Can everyone complete all normal Group-Content?
If not, then ZOS will and should adjust accordingly, if they want to continue to profit.
It's that simple.
Veteran-Anything is optional.
Yup, the 'optional' veteran content. Just give me my big red button I can press for loot already.
I love the way people don't understand that some people are only here for the vet content, for the challenge.
As long as their gameplay isn't affected,%$#^ everyone else.
This patch is hurting everyone for no reason whatsoever. There is no upside to this apart from reducing the server load by losing players.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.
The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
- A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
- Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
- Better sustain since the DoT costs remain unchanged
- Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
Here are some parses off the Internet:
StamCro 116k
MagSorc 103k
MagBlade 101k, literally spamming Surprise Attack
*Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.
The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
- A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
- Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
- Better sustain since the DoT costs remain unchanged
- Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
Here are some parses off the Internet:
StamCro 116k
MagSorc 103k
MagBlade 101k, literally spamming Surprise Attack
*Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
This. The changes are bad for casuals and new players which is the larger portion of gamers online playing.
If the devs wants to nerf something maybe it should be something end gamers with high dps use to cheese content, not the things new players and casuals use in solo content.
For example, reducing Backstabber perk in the champ tree would make more sense than hammering the class skills down and therefore imbalancing the classes further.
Back stabber is near useless as a solo player but packs a hard punch in a group of endgamers with a tank holding the enemy.
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
This. The changes are bad for casuals and new players which is the larger portion of gamers online playing.
If the devs wants to nerf something maybe it should be something end gamers with high dps use to cheese content, not the things new players and casuals use in solo content.
For example, reducing Backstabber perk in the champ tree would make more sense than hammering the class skills down and therefore imbalancing the classes further.
Back stabber is near useless as a solo player but packs a hard punch in a group of endgamers with a tank holding the enemy.
Why nerf in the first place since, 1) the latest endgame content is only doable with the current dps ceiling, and 2) older content becomes easier for midtier groups who can now clear it because of higher dps.
Whats the fascination (read: toxicity) against endgame players who put in the time and effort to better themselves to achieve the hardest titles in game? Let them play the way they want. You play the way you want.
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
This. The changes are bad for casuals and new players which is the larger portion of gamers online playing.
If the devs wants to nerf something maybe it should be something end gamers with high dps use to cheese content, not the things new players and casuals use in solo content.
For example, reducing Backstabber perk in the champ tree would make more sense than hammering the class skills down and therefore imbalancing the classes further.
Back stabber is near useless as a solo player but packs a hard punch in a group of endgamers with a tank holding the enemy.
Why nerf in the first place since, 1) the latest endgame content is only doable with the current dps ceiling, and 2) older content becomes easier for midtier groups who can now clear it because of higher dps.
Whats the fascination (read: toxicity) against endgame players who put in the time and effort to better themselves to achieve the hardest titles in game? Let them play the way they want. You play the way you want.
I hear your frustration. However, those are questions you should be asking the devs. I didn't slate the nerfs for this patch. They did. I'm only offering "suggestions" to minimize the impact on the players who will take the hardest hits. Players who aren't able to adapt as fast and as well.
Whats the fascination (read: toxicity) against endgame players who put in the time and effort to better themselves to achieve the hardest titles in game? Let them play the way they want. You play the way you want.
starkerealm wrote: »Oh no I can only do 90k instead of 110kdps poor me
Cool. /s
The problem here isn't the players getting bumped from 110 to 90. They're fine. It's the players getting bumped from 30 down to 15, who are now being told by the combat team, "[redacted] all your hard work, get back in the kiddie pool where you belong, you [redacted] casual."
It's the players getting bumped from 40 down to 20-25, being told, "no, you filthy, [redacted] casual, you're not worthy of vet trials, go back to stinking up the dungeon queue."
It's the prog players at all levels (including "you"), that were working towards achievements like Planesbreaker or Swashbuckler, being told, "nah, you're not elite enough to be worthy of these achievements," as those achievements are put on a shelf, out of reach, and you're told you'll never see them again unless ZOS changes their mind on taking them away, and deigns to let you work towards them again.
Like, seriously, focusing on the top end is a misleading exercise. They'll be fine. It's the huge swath of players who can't parse 80 that are hurting.
FeedbackOnly wrote: »starkerealm wrote: »Oh no I can only do 90k instead of 110kdps poor me
Cool. /s
The problem here isn't the players getting bumped from 110 to 90. They're fine. It's the players getting bumped from 30 down to 15, who are now being told by the combat team, "[redacted] all your hard work, get back in the kiddie pool where you belong, you [redacted] casual."
It's the players getting bumped from 40 down to 20-25, being told, "no, you filthy, [redacted] casual, you're not worthy of vet trials, go back to stinking up the dungeon queue."
It's the prog players at all levels (including "you"), that were working towards achievements like Planesbreaker or Swashbuckler, being told, "nah, you're not elite enough to be worthy of these achievements," as those achievements are put on a shelf, out of reach, and you're told you'll never see them again unless ZOS changes their mind on taking them away, and deigns to let you work towards them again.
Like, seriously, focusing on the top end is a misleading exercise. They'll be fine. It's the huge swath of players who can't parse 80 that are hurting.
Thought this patch was supposed to help less elite players.
FeedbackOnly wrote: »Thought this patch was supposed to help less elite players.
And I won’t start about the issue with moving bosses and the long dot durations. Whoever came up with that simply doesn’t play ESO. /facepalm
[snip] When you let streamers dictate your game cotnent you have a problem.
[edited for baiting]
LordDragonMara wrote: »FantasticFreddie wrote: »
The power increase people are going to see is literally on dummy parses, and only from extremely specific builds and people.
I haven't found any raid videos from the U35 PTS yet, there's only Dummy parses to go on. I haven't seen any examples of actual combat content to compare with U34 Live, that's why I'm only talking about dummy parses.Holycannoli wrote: »
LA weaving is not why people are jaded.
Yeah, people are tired of ZOS making big changes, it's been worse since 2020 is what I meant. I do think LA weaving is something that should be addressed at some point though, because it is a major pain point for new players and the like.
And how about not talking from the names of new players? I'm a new player and i played the game mainly because of it's combat, and what makes it fun.
I find it challenging and something to look to improve on.
I don't want to play skilless game with boring combat, where my skills as a player are not taken into account.
And dare to explain why you hate LA weaving + the old 10sec system ?
And still waiting to answer the guy that wanted to show him prove with stats about your claims. You very conveniently miss that post.
LordDragonMara wrote: »
And how about not talking from the names of new players? I'm a new player and i played the game mainly because of it's combat, and what makes it fun.
I find it challenging and something to look to improve on.
I don't want to play skilless game with boring combat, where my skills as a player are not taken into account.
And dare to explain why you hate LA weaving + the old 10sec system ?
And still waiting to answer the guy that wanted to show him prove with stats about your claims. You very conveniently miss that post.
The real casualties of update 35 are heavy attack builds, not weaving, which was for lower APM players.
Ground based DoT's aren't going to be worth using anymore and heavy attacks won't be really anything but a sustain option because every second you spend heavy attacking you're not using skills or weaving so it's a huge dps loss.
MovesLikeJaguar wrote: »