First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
lordspyder wrote: »I am disabled and have hand mobility issues. My DPS went from 30k to 15k. I'm now going to be locked into only doing overland content now. But I'm glad you think these changes are good. I hate them.
All this rage, when really there are only a few simple questions.If the answers to both are "Yes", then the game is fine.
- Can everyone complete all normal Solo-Content?
- Can everyone complete all normal Group-Content?
If not, then ZOS will and should adjust accordingly, if they want to continue to profit.
It's that simple.
Veteran-Anything is optional.
huskandhunger wrote: »I'm very excited about theses changes coming into update 35.Power Creep has been a huge issue for a long time in all areas of the game, I feel these are great steps in the right direction.
huskandhunger wrote: »I'm very excited about theses changes coming into update 35.Power Creep has been a huge issue for a long time in all areas of the game, I feel these are great steps in the right direction.
So what if 0.1% of the population can clear vcrhm in under 3 minutes? Theyll still clear it, maybe not in under 3, but under 5? But most others wont.
starkerealm wrote: »So what if 0.1% of the population can clear vcrhm in under 3 minutes? Theyll still clear it, maybe not in under 3, but under 5? But most others wont.
I'm figuring, under six. But, yeah, that's the point. The people at the very top (who stuck around and tested) are already back to where they were last year. Everyone else gets to watch the content they were doing and enjoying slip out of their hands unless they're willing to grind out new premium content, and spend the money for High Isle to have the privilege of getting back to where they were. Also, for some players it's just not possible to recover those losses.
So what if 0.1% of the population can clear vcrhm in under 3 minutes? Theyll still clear it, maybe not in under 3, but under 5? But most others wont.
So what if 0.1% of the population can clear vcrhm in under 3 minutes? Theyll still clear it, maybe not in under 3, but under 5? But most others wont.
I think 0.1% is an incredibly high guess on the number of players in the game that can do it, I would guess it's significantly less than that. And this is them nerfing everyone for the sake of a small number of people.
The top end DPS needed to be reined in, but not at the expense of literally everyone else playing the game as well.
So what if 0.1% of the population can clear vcrhm in under 3 minutes? Theyll still clear it, maybe not in under 3, but under 5? But most others wont.
I think 0.1% is an incredibly high guess on the number of players in the game that can do it, I would guess it's significantly less than that. And this is them nerfing everyone for the sake of a small number of people.
The top end DPS needed to be reined in, but not at the expense of literally everyone else playing the game as well.
All this rage, when really there are only a few simple questions.If the answers to both are "Yes", then the game is fine.
- Can everyone complete all normal Solo-Content?
- Can everyone complete all normal Group-Content?
If not, then ZOS will and should adjust accordingly, if they want to continue to profit.
It's that simple.
Veteran-Anything is optional.
All this rage, when really there are only a few simple questions.If the answers to both are "Yes", then the game is fine.
- Can everyone complete all normal Solo-Content?
- Can everyone complete all normal Group-Content?
If not, then ZOS will and should adjust accordingly, if they want to continue to profit.
It's that simple.
Veteran-Anything is optional.
I do agree with the original post, having less DPS means you get to see more of the boss mechanics which is a good thing because that's what trials should be about, coordinate together and work as a team to kill the boss. Coordinating everyone who spends 10 hrs a day perfecting their weaving and pull 120k dps in order to kill the boss in 2 mins isn't fun imo. Most of a player gameplay should happen inside the raid instance, not in front of a training dummy.
A boss fight especially the last one of the trial should last at least 10 minutes, not go in there with 120k dps and obliterate it in a couple of minutes.